OpenTTD-patches/unix.c

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/* $Id$ */
#include "stdafx.h"
#include "openttd.h"
#include "functions.h"
#include "window.h"
#include "string.h"
#include "table/strings.h"
#include "hal.h"
#include "variables.h"
#include <dirent.h>
#include <unistd.h>
#include <sys/stat.h>
#include <time.h>
#include <signal.h>
#ifdef USE_HOMEDIR
#include <pwd.h>
#endif
#if (defined(_POSIX_VERSION) && _POSIX_VERSION >= 200112L) || defined(__GLIBC__)
#define HAS_STATVFS
#endif
#ifdef HAS_STATVFS
#include <sys/statvfs.h>
#endif
#ifdef __MORPHOS__
#include <exec/types.h>
ULONG __stack = (1024*1024)*2; // maybe not that much is needed actually ;)
// The system supplied definition of SIG_IGN does not match
#undef SIG_IGN
#define SIG_IGN (void (*)(int))1
#endif /* __MORPHOS__ */
#ifdef __AMIGA__
#warning add stack symbol to avoid that user needs to set stack manually (tokai)
2005-01-06 18:45:28 +00:00
// ULONG __stack =
#endif
#if defined(__APPLE__)
#if defined(WITH_SDL)
//the mac implementation needs this file included in the same file as main()
#include <SDL.h>
#endif
#endif
static char *_fios_path;
static char *_fios_save_path;
static char *_fios_scn_path;
static FiosItem *_fios_items;
static int _fios_count, _fios_alloc;
static FiosItem *FiosAlloc(void)
{
if (_fios_count == _fios_alloc) {
_fios_alloc += 256;
_fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem));
}
return &_fios_items[_fios_count++];
}
int compare_FiosItems(const void *a, const void *b)
{
const FiosItem *da = (const FiosItem *)a;
const FiosItem *db = (const FiosItem *)b;
int r;
if (_savegame_sort_order & SORT_BY_NAME) {
r = strcasecmp(da->title, db->title);
} else {
r = da->mtime < db->mtime ? -1 : 1;
}
if (_savegame_sort_order & SORT_DESCENDING) r = -r;
return r;
}
// Get a list of savegames
FiosItem *FiosGetSavegameList(int *num, int mode)
{
FiosItem *fios;
DIR *dir;
struct dirent *dirent;
struct stat sb;
int sort_start;
char filename[MAX_PATH];
if (_fios_save_path == NULL) {
_fios_save_path = malloc(MAX_PATH);
strcpy(_fios_save_path, _path.save_dir);
}
_fios_path = _fios_save_path;
// Parent directory, only if not in root already.
if (_fios_path[1] != '\0') {
fios = FiosAlloc();
fios->type = FIOS_TYPE_PARENT;
fios->mtime = 0;
strcpy(fios->name, "..");
strcpy(fios->title, ".. (Parent directory)");
}
// Show subdirectories first
dir = opendir(_fios_path);
if (dir != NULL) {
while ((dirent = readdir(dir)) != NULL) {
snprintf(filename, lengthof(filename), "%s/%s",
_fios_path, dirent->d_name);
if (!stat(filename, &sb) && S_ISDIR(sb.st_mode) &&
dirent->d_name[0] != '.') {
fios = FiosAlloc();
fios->type = FIOS_TYPE_DIR;
fios->mtime = 0;
ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
snprintf(fios->title, lengthof(fios->title), "%s/ (Directory)", FS2OTTD(dirent->d_name));
str_validate(fios->title);
}
}
closedir(dir);
}
{
/* XXX ugly global variables ... */
byte order = _savegame_sort_order;
_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems);
_savegame_sort_order = order;
}
// this is where to start sorting
sort_start = _fios_count;
/* Show savegame files
* .SAV OpenTTD saved game
* .SS1 Transport Tycoon Deluxe preset game
* .SV1 Transport Tycoon Deluxe (Patch) saved game
* .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game
*/
dir = opendir(_fios_path);
if (dir != NULL) {
while ((dirent = readdir(dir)) != NULL) {
char *t;
snprintf(filename, lengthof(filename), "%s/%s",
_fios_path, dirent->d_name);
if (stat(filename, &sb) || S_ISDIR(sb.st_mode)) continue;
t = strrchr(dirent->d_name, '.');
if (t == NULL) continue;
if (strcasecmp(t, ".sav") == 0) { // OpenTTD
fios = FiosAlloc();
fios->type = FIOS_TYPE_FILE;
fios->mtime = sb.st_mtime;
ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
*t = '\0'; // strip extension
ttd_strlcpy(fios->title, FS2OTTD(dirent->d_name), lengthof(fios->title));
str_validate(fios->title);
} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
if (strcasecmp(t, ".ss1") == 0 ||
strcasecmp(t, ".sv1") == 0 ||
strcasecmp(t, ".sv2") == 0) { // TTDLX(Patch)
fios = FiosAlloc();
fios->type = FIOS_TYPE_OLDFILE;
fios->mtime = sb.st_mtime;
ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
GetOldSaveGameName(fios->title, filename);
}
}
}
closedir(dir);
}
qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
*num = _fios_count;
return _fios_items;
}
// Get a list of scenarios
// FIXME: Gross code duplication with FiosGetSavegameList()
FiosItem *FiosGetScenarioList(int *num, int mode)
{
FiosItem *fios;
DIR *dir;
struct dirent *dirent;
struct stat sb;
int sort_start;
char filename[MAX_PATH];
if (_fios_scn_path == NULL) {
_fios_scn_path = malloc(MAX_PATH);
strcpy(_fios_scn_path, _path.scenario_dir);
}
_fios_path = _fios_scn_path;
// Parent directory, only if not of the type C:\.
if (_fios_path[1] != '\0' && mode != SLD_NEW_GAME) {
fios = FiosAlloc();
fios->type = FIOS_TYPE_PARENT;
fios->mtime = 0;
strcpy(fios->title, ".. (Parent directory)");
}
// Show subdirectories first
dir = opendir(_fios_path);
if (dir != NULL) {
while ((dirent = readdir(dir)) != NULL) {
snprintf(filename, lengthof(filename), "%s/%s",
_fios_path, dirent->d_name);
if (!stat(filename, &sb) && S_ISDIR(sb.st_mode) &&
dirent->d_name[0] != '.') {
fios = FiosAlloc();
fios->type = FIOS_TYPE_DIR;
fios->mtime = 0;
ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
snprintf(fios->title, lengthof(fios->title), "%s/ (Directory)", FS2OTTD(dirent->d_name));
str_validate(fios->title);
}
}
closedir(dir);
}
{
/* XXX ugly global variables ... */
byte order = _savegame_sort_order;
_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems);
_savegame_sort_order = order;
}
// this is where to start sorting
sort_start = _fios_count;
/* Show scenario files
* .SCN OpenTTD style scenario file
* .SV0 Transport Tycoon Deluxe (Patch) scenario
* .SS0 Transport Tycoon Deluxe preset scenario
*/
dir = opendir(_fios_path);
if (dir != NULL) {
while ((dirent = readdir(dir)) != NULL) {
char *t;
snprintf(filename, lengthof(filename), "%s/%s", _fios_path, dirent->d_name);
if (stat(filename, &sb) || S_ISDIR(sb.st_mode)) continue;
t = strrchr(dirent->d_name, '.');
if (t == NULL) continue;
if (strcasecmp(t, ".scn") == 0) { // OpenTTD
fios = FiosAlloc();
fios->type = FIOS_TYPE_SCENARIO;
fios->mtime = sb.st_mtime;
ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
*t = '\0'; // strip extension
ttd_strlcpy(fios->title, FS2OTTD(dirent->d_name), lengthof(fios->title));
str_validate(fios->title);
} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO ||
mode == SLD_NEW_GAME) {
if (strcasecmp(t, ".sv0") == 0 ||
strcasecmp(t, ".ss0") == 0) { // TTDLX(Patch)
fios = FiosAlloc();
fios->type = FIOS_TYPE_OLD_SCENARIO;
fios->mtime = sb.st_mtime;
GetOldScenarioGameName(fios->title, filename);
ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
}
}
}
closedir(dir);
}
qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
*num = _fios_count;
return _fios_items;
}
// Free the list of savegames
void FiosFreeSavegameList(void)
{
free(_fios_items);
_fios_items = NULL;
_fios_alloc = _fios_count = 0;
}
// Browse to
char *FiosBrowseTo(const FiosItem *item)
{
char *path = _fios_path;
char *s;
switch (item->type) {
case FIOS_TYPE_PARENT:
s = strrchr(path, '/');
if (s != path) {
s[0] = '\0';
} else {
s[1] = '\0';
}
break;
case FIOS_TYPE_DIR:
if (path[1] != '\0') strcat(path, "/");
strcat(path, item->name);
break;
case FIOS_TYPE_DIRECT:
sprintf(path, "%s/", item->name);
s = strrchr(path, '/');
if (s[1] == '\0') s[0] = '\0'; // strip trailing slash
break;
case FIOS_TYPE_FILE:
case FIOS_TYPE_OLDFILE:
case FIOS_TYPE_SCENARIO:
case FIOS_TYPE_OLD_SCENARIO: {
static char str_buffr[512];
sprintf(str_buffr, "%s/%s", path, item->name);
return str_buffr;
}
}
return NULL;
}
/**
* Get descriptive texts. Returns the path and free space
* left on the device
* @param path string describing the path
* @param tfs total free space in megabytes, optional (can be NULL)
* @return StringID describing the path (free space or failure)
*/
StringID FiosGetDescText(const char **path, uint32 *tot)
{
uint32 free = 0;
*path = _fios_path;
#ifdef HAS_STATVFS
{
struct statvfs s;
if (statvfs(*path, &s) == 0) {
free = (uint64)s.f_frsize * s.f_bavail >> 20;
} else {
return STR_4006_UNABLE_TO_READ_DRIVE;
}
}
#endif
if (tot != NULL) *tot = free;
return STR_4005_BYTES_FREE;
}
void FiosMakeSavegameName(char *buf, const char *name, size_t size)
{
const char* extension;
const char* period;
extension = (_game_mode == GM_EDITOR ? ".scn" : ".sav");
// Don't append the extension, if it is already there
period = strrchr(name, '.');
if (period != NULL && strcasecmp(period, extension) == 0) extension = "";
snprintf(buf, size, "%s/%s%s", _fios_path, name, extension);
}
bool FiosDelete(const char *name)
{
char path[512];
FiosMakeSavegameName(path, name, sizeof(path));
return unlink(path) == 0;
}
bool FileExists(const char *filename)
{
return access(filename, 0) == 0;
}
static int LanguageCompareFunc(const void *a, const void *b)
{
return strcmp(*(const char* const *)a, *(const char* const *)b);
}
int GetLanguageList(char **languages, int max)
{
DIR *dir;
struct dirent *dirent;
int num = 0;
dir = opendir(_path.lang_dir);
if (dir != NULL) {
while ((dirent = readdir(dir)) != NULL) {
char *t = strrchr(dirent->d_name, '.');
if (t != NULL && strcmp(t, ".lng") == 0) {
languages[num++] = strdup(dirent->d_name);
if (num == max) break;
}
}
closedir(dir);
}
qsort(languages, num, sizeof(char*), LanguageCompareFunc);
return num;
}
#if defined(__BEOS__) || defined(__linux__)
static void ChangeWorkingDirectory(char *exe)
{
char *s = strrchr(exe, '/');
if (s != NULL) {
*s = '\0';
chdir(exe);
*s = '/';
}
}
#endif
void ShowInfo(const char *str)
{
puts(str);
}
void ShowOSErrorBox(const char *buf)
{
#if defined(__APPLE__)
// this creates an NSAlertPanel with the contents of 'buf'
// this is the native and nicest way to do this on OSX
ShowMacDialog( buf, "See readme for more info\nMost likely you are missing files from the original TTD", "Quit" );
#else
// all systems, but OSX
fprintf(stderr, "\033[1;31mError: %s\033[0;39m\n", buf);
#endif
}
#ifdef WITH_COCOA
void cocoaSetWorkingDirectory(void);
void cocoaSetupAutoreleasePool(void);
void cocoaReleaseAutoreleasePool(void);
#endif
int CDECL main(int argc, char* argv[])
{
int ret;
#ifdef WITH_COCOA
cocoaSetupAutoreleasePool();
/* This is passed if we are launched by double-clicking */
if (argc >= 2 && strncmp(argv[1], "-psn", 4) == 0) {
argv[1] = NULL;
argc = 1;
cocoaSetWorkingDirectory();
}
#endif
// change the working directory to enable doubleclicking in UIs
#if defined(__BEOS__) || defined(__linux__)
ChangeWorkingDirectory(argv[0]);
#endif
_random_seeds[0][1] = _random_seeds[0][0] = time(NULL);
SeedMT(_random_seeds[0][1]);
signal(SIGPIPE, SIG_IGN);
ret = ttd_main(argc, argv);
#ifdef WITH_COCOA
cocoaReleaseAutoreleasePool();
#endif
return ret;
}
void DeterminePaths(void)
{
char *s;
_path.game_data_dir = malloc(MAX_PATH);
ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH);
#if defined SECOND_DATA_DIR
_path.second_data_dir = malloc(MAX_PATH);
ttd_strlcpy(_path.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
#endif
#if defined(USE_HOMEDIR)
{
const char *homedir = getenv("HOME");
if (homedir == NULL) {
const struct passwd *pw = getpwuid(getuid());
if (pw != NULL) homedir = pw->pw_dir;
}
_path.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
}
#else /* not defined(USE_HOMEDIR) */
_path.personal_dir = malloc(MAX_PATH);
ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH);
// check if absolute or relative path
s = strchr(_path.personal_dir, '/');
// add absolute path
if (s == NULL || _path.personal_dir != s) {
getcwd(_path.personal_dir, MAX_PATH);
s = strchr(_path.personal_dir, 0);
*s++ = '/';
ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
}
#endif /* defined(USE_HOMEDIR) */
s = strchr(_path.personal_dir, 0);
// append a / ?
if (s[-1] != '/') strcpy(s, "/");
_path.save_dir = str_fmt("%ssave", _path.personal_dir);
_path.autosave_dir = str_fmt("%s/autosave", _path.save_dir);
_path.scenario_dir = str_fmt("%sscenario", _path.personal_dir);
_path.gm_dir = str_fmt("%sgm/", _path.game_data_dir);
_path.data_dir = str_fmt("%sdata/", _path.game_data_dir);
if (_config_file == NULL)
_config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);
_highscore_file = str_fmt("%shs.dat", _path.personal_dir);
_log_file = str_fmt("%sopenttd.log", _path.personal_dir);
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#if defined CUSTOM_LANG_DIR
// sets the search path for lng files to the custom one
_path.lang_dir = malloc( MAX_PATH );
ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
#else
_path.lang_dir = str_fmt("%slang/", _path.game_data_dir);
#endif
// create necessary folders
mkdir(_path.personal_dir, 0755);
mkdir(_path.save_dir, 0755);
mkdir(_path.autosave_dir, 0755);
mkdir(_path.scenario_dir, 0755);
}
bool InsertTextBufferClipboard(Textbuf *tb)
{
return false;
}
// multi os compatible sleep function
#ifdef __AMIGA__
// usleep() implementation
# include <devices/timer.h>
# include <dos/dos.h>
extern struct Device *TimerBase = NULL;
extern struct MsgPort *TimerPort = NULL;
extern struct timerequest *TimerRequest = NULL;
#endif // __AMIGA__
void CSleep(int milliseconds)
{
#if !defined(__BEOS__) && !defined(__AMIGA__)
usleep(milliseconds * 1000);
#endif
#ifdef __BEOS__
snooze(milliseconds * 1000);
#endif
#if defined(__AMIGA__)
{
ULONG signals;
ULONG TimerSigBit = 1 << TimerPort->mp_SigBit;
// send IORequest
TimerRequest->tr_node.io_Command = TR_ADDREQUEST;
TimerRequest->tr_time.tv_secs = (milliseconds * 1000) / 1000000;
TimerRequest->tr_time.tv_micro = (milliseconds * 1000) % 1000000;
SendIO((struct IORequest *)TimerRequest);
if (!((signals = Wait(TimerSigBit | SIGBREAKF_CTRL_C)) & TimerSigBit) ) {
AbortIO((struct IORequest *)TimerRequest);
}
WaitIO((struct IORequest *)TimerRequest);
}
#endif // __AMIGA__
}
#ifdef WITH_ICONV
#include <iconv.h>
#include <errno.h>
#include "debug.h"
#define INTERNALCODE "ISO-8859-15"
/** Try and try to decipher the current locale from environmental
* variables. MacOSX is hardcoded, other OS's are dynamic. If no suitable
* locale can be found, don't do any conversion "" */
static const char *GetLocalCode(void)
{
#if defined(__APPLE__)
return "UTF-8-MAC";
#else
/* Strip locale (eg en_US.UTF-8) to only have UTF-8 */
const char *locale = GetCurrentLocale("LC_CTYPE");
if (locale != NULL) locale = strchr(locale, '.');
return (locale == NULL) ? "" : locale + 1;
#endif
}
/** FYI: This is not thread-safe.
* convert between locales, which from and which to is set in the calling
* functions OTTD2FS() and FS2OTTD(). You should NOT use this function directly
* NOTE: iconv was added in OSX 10.3. 10.2.x will still have the invalid char
* issues. There aren't any easy fix for this */
static const char *convert_tofrom_fs(iconv_t convd, const char *name)
{
static char buf[1024];
/* Work around buggy iconv implementation where inbuf is wrongly typed as
* non-const. Correct implementation is at
* http://www.opengroup.org/onlinepubs/007908799/xsh/iconv.html */
#if defined (__GLIBC__) || defined (__GNU_LIBRARY__)
char *inbuf = (char*)name;
#else
const char *inbuf = name;
#endif
char *outbuf = buf;
size_t outlen = sizeof(buf) - 1;
size_t inlen = strlen(name);
ttd_strlcpy(outbuf, name, sizeof(buf));
iconv(convd, NULL, NULL, NULL, NULL);
if (iconv(convd, &inbuf, &inlen, &outbuf, &outlen) == (size_t)(-1)) {
DEBUG(misc, 0) ("[Iconv] Error converting '%s'. Errno %d", name, errno);
}
*outbuf = '\0';
// FIX: invalid characters will abort conversion, but they shouldn't occur?
return buf;
}
/** Convert from OpenTTD's encoding to that of the local environment
* @param name pointer to a valid string that will be converted
* @return pointer to a new stringbuffer that contains the converted string */
const char *OTTD2FS(const char *name)
{
static iconv_t convd = (iconv_t)(-1);
if (convd == (iconv_t)(-1)) {
const char *env = GetLocalCode();
convd = iconv_open(env, INTERNALCODE);
if (convd == (iconv_t)(-1)) {
DEBUG(misc, 0) ("[iconv] Conversion from codeset '%s' to '%s' unsupported", INTERNALCODE, env);
return name;
}
}
return convert_tofrom_fs(convd, name);
}
/** Convert to OpenTTD's encoding from that of the local environment
* @param name pointer to a valid string that will be converted
* @return pointer to a new stringbuffer that contains the converted string */
const char *FS2OTTD(const char *name)
{
static iconv_t convd = (iconv_t)(-1);
if (convd == (iconv_t)(-1)) {
const char *env = GetLocalCode();
convd = iconv_open(INTERNALCODE, env);
if (convd == (iconv_t)(-1)) {
DEBUG(misc, 0) ("[iconv] Conversion from codeset '%s' to '%s' unsupported", env, INTERNALCODE);
return name;
}
}
return convert_tofrom_fs(convd, name);
}
#else
const char *FS2OTTD(const char *name) {return name;}
const char *OTTD2FS(const char *name) {return name;}
#endif /* WITH_ICONV */