OpenTTD-patches/src/dock_gui.cpp

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/* $Id$ */
/** @file dock_gui.cpp GUI to create amazing water objects. */
#include "stdafx.h"
#include "openttd.h"
#include "tile_map.h"
#include "station_type.h"
#include "gui.h"
#include "terraform_gui.h"
#include "window_gui.h"
#include "station_gui.h"
#include "command_func.h"
#include "settings_type.h"
#include "water.h"
#include "window_func.h"
#include "vehicle_func.h"
#include "sound_func.h"
#include "viewport_func.h"
#include "gfx_func.h"
#include "player_func.h"
#include "slope_func.h"
#include "tilehighlight_func.h"
#include "player_base.h"
#include "table/sprites.h"
#include "table/strings.h"
static void ShowBuildDockStationPicker(Window *parent);
static void ShowBuildDocksDepotPicker(Window *parent);
static Axis _ship_depot_direction;
void CcBuildDocks(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) {
SndPlayTileFx(SND_02_SPLAT, tile);
ResetObjectToPlace();
}
}
void CcBuildCanal(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) SndPlayTileFx(SND_02_SPLAT, tile);
}
static void PlaceDocks_Dock(TileIndex tile)
{
DoCommandP(tile, _ctrl_pressed, 0, CcBuildDocks, CMD_BUILD_DOCK | CMD_MSG(STR_9802_CAN_T_BUILD_DOCK_HERE));
}
static void PlaceDocks_Depot(TileIndex tile)
{
DoCommandP(tile, _ship_depot_direction, 0, CcBuildDocks, CMD_BUILD_SHIP_DEPOT | CMD_MSG(STR_3802_CAN_T_BUILD_SHIP_DEPOT));
}
static void PlaceDocks_Buoy(TileIndex tile)
{
DoCommandP(tile, 0, 0, CcBuildDocks, CMD_BUILD_BUOY | CMD_MSG(STR_9835_CAN_T_POSITION_BUOY_HERE));
}
static void PlaceDocks_BuildCanal(TileIndex tile)
{
VpStartPlaceSizing(tile, (_game_mode == GM_EDITOR) ? VPM_X_AND_Y : VPM_X_OR_Y, DDSP_CREATE_WATER);
}
static void PlaceDocks_BuildLock(TileIndex tile)
{
DoCommandP(tile, 0, 0, CcBuildDocks, CMD_BUILD_LOCK | CMD_MSG(STR_CANT_BUILD_LOCKS));
}
static void PlaceDocks_BuildRiver(TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_X_AND_Y, DDSP_CREATE_RIVER);
}
static void PlaceDocks_Aqueduct(TileIndex tile)
{
VpStartPlaceSizing(tile, VPM_X_OR_Y, DDSP_BUILD_BRIDGE);
}
/** Enum referring to the widgets of the build dock toolbar */
enum DockToolbarWidgets {
DTW_BEGIN = 0, ///< Start of toolbar widgets
DTW_CLOSEBOX = DTW_BEGIN, ///< Close window button
DTW_CAPTION, ///< Window caption
DTW_STICKY, ///< Sticky window button
DTW_BUTTONS_BEGIN, ///< Begin of clickable buttons (except seperating panel)
DTW_CANAL = DTW_BUTTONS_BEGIN, ///< Build canal button
DTW_LOCK, ///< Build lock button
DTW_SEPERATOR, ///< Seperating panel between lock and demolish
DTW_DEMOLISH, ///< Demolish aka dynamite button
DTW_DEPOT, ///< Build depot button
DTW_STATION, ///< Build station button
DTW_BUOY, ///< Build buoy button
DTW_RIVER, ///< Build river button (in scenario editor)
DTW_BUILD_AQUEDUCT, ///< Build aqueduct button
DTW_END, ///< End of toolbar widgets
};
static void BuildDocksClick_Canal(Window *w)
{
HandlePlacePushButton(w, DTW_CANAL, SPR_CURSOR_CANAL, VHM_RECT, PlaceDocks_BuildCanal);
}
static void BuildDocksClick_Lock(Window *w)
{
HandlePlacePushButton(w, DTW_LOCK, SPR_CURSOR_LOCK, VHM_RECT, PlaceDocks_BuildLock);
}
static void BuildDocksClick_Demolish(Window *w)
{
HandlePlacePushButton(w, DTW_DEMOLISH, ANIMCURSOR_DEMOLISH, VHM_RECT, PlaceProc_DemolishArea);
}
static void BuildDocksClick_Depot(Window *w)
{
if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
if (HandlePlacePushButton(w, DTW_DEPOT, SPR_CURSOR_SHIP_DEPOT, VHM_RECT, PlaceDocks_Depot)) ShowBuildDocksDepotPicker(w);
}
static void BuildDocksClick_Dock(Window *w)
{
if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
if (HandlePlacePushButton(w, DTW_STATION, SPR_CURSOR_DOCK, VHM_SPECIAL, PlaceDocks_Dock)) ShowBuildDockStationPicker(w);
}
static void BuildDocksClick_Buoy(Window *w)
{
if (!CanBuildVehicleInfrastructure(VEH_SHIP)) return;
HandlePlacePushButton(w, DTW_BUOY, SPR_CURSOR_BOUY, VHM_RECT, PlaceDocks_Buoy);
}
static void BuildDocksClick_River(Window *w)
{
if (_game_mode != GM_EDITOR) return;
HandlePlacePushButton(w, DTW_RIVER, SPR_CURSOR_RIVER, VHM_RECT, PlaceDocks_BuildRiver);
}
static void BuildDocksClick_Aqueduct(Window *w)
{
HandlePlacePushButton(w, DTW_BUILD_AQUEDUCT, SPR_CURSOR_AQUEDUCT, VHM_RECT, PlaceDocks_Aqueduct);
}
typedef void OnButtonClick(Window *w);
static OnButtonClick * const _build_docks_button_proc[] = {
BuildDocksClick_Canal,
BuildDocksClick_Lock,
NULL,
BuildDocksClick_Demolish,
BuildDocksClick_Depot,
BuildDocksClick_Dock,
BuildDocksClick_Buoy,
BuildDocksClick_River,
BuildDocksClick_Aqueduct
};
struct BuildDocksToolbarWindow : Window {
BuildDocksToolbarWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
this->FindWindowPlacementAndResize(desc);
if (_settings_client.gui.link_terraform_toolbar) ShowTerraformToolbar(this);
}
~BuildDocksToolbarWindow()
{
if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0);
}
virtual void OnPaint()
{
this->SetWidgetsDisabledState(!CanBuildVehicleInfrastructure(VEH_SHIP), DTW_DEPOT, DTW_STATION, DTW_BUOY, WIDGET_LIST_END);
this->DrawWidgets();
}
virtual void OnClick(Point pt, int widget)
{
if (widget >= DTW_BUTTONS_BEGIN && widget != DTW_SEPERATOR) _build_docks_button_proc[widget - DTW_BUTTONS_BEGIN](this);
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
switch (keycode) {
case '1': BuildDocksClick_Canal(this); break;
case '2': BuildDocksClick_Lock(this); break;
case '3': BuildDocksClick_Demolish(this); break;
case '4': BuildDocksClick_Depot(this); break;
case '5': BuildDocksClick_Dock(this); break;
case '6': BuildDocksClick_Buoy(this); break;
case '7': BuildDocksClick_River(this); break;
case 'B':
case '8': BuildDocksClick_Aqueduct(this); break;
default: return ES_NOT_HANDLED;
}
return ES_HANDLED;
}
virtual void OnPlaceObject(Point pt, TileIndex tile)
{
_place_proc(tile);
}
virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt)
{
VpSelectTilesWithMethod(pt.x, pt.y, select_method);
}
virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile)
{
if (pt.x != -1) {
switch (select_proc) {
case DDSP_BUILD_BRIDGE:
ResetObjectToPlace();
extern void CcBuildBridge(bool success, TileIndex tile, uint32 p1, uint32 p2);
DoCommandP(end_tile, start_tile, TRANSPORT_WATER << 15, CcBuildBridge, CMD_BUILD_BRIDGE | CMD_MSG(STR_CAN_T_BUILD_AQUEDUCT_HERE));
case DDSP_DEMOLISH_AREA:
GUIPlaceProcDragXY(select_proc, start_tile, end_tile);
break;
case DDSP_CREATE_WATER:
DoCommandP(end_tile, start_tile, (_game_mode == GM_EDITOR ? _ctrl_pressed : 0), CcBuildCanal, CMD_BUILD_CANAL | CMD_MSG(STR_CANT_BUILD_CANALS));
break;
case DDSP_CREATE_RIVER:
DoCommandP(end_tile, start_tile, 2, CcBuildCanal, CMD_BUILD_CANAL | CMD_MSG(STR_CANT_PLACE_RIVERS));
break;
default: break;
}
}
}
virtual void OnPlaceObjectAbort()
{
this->RaiseButtons();
delete FindWindowById(WC_BUILD_STATION, 0);
delete FindWindowById(WC_BUILD_DEPOT, 0);
}
virtual void OnPlacePresize(Point pt, TileIndex tile_from)
{
DiagDirection dir = GetInclinedSlopeDirection(GetTileSlope(tile_from, NULL));
TileIndex tile_to = (dir != INVALID_DIAGDIR ? TileAddByDiagDir(tile_from, ReverseDiagDir(dir)) : tile_from);
VpSetPresizeRange(tile_from, tile_to);
}
};
static const Widget _build_docks_toolb_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // DTW_CLOSEBOX
{ WWT_CAPTION, RESIZE_NONE, COLOUR_DARK_GREEN, 11, 147, 0, 13, STR_9801_WATERWAYS_CONSTRUCTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // DTW_CAPTION
{ WWT_STICKYBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 148, 159, 0, 13, 0x0, STR_STICKY_BUTTON}, // DTW_STICKY
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 21, 14, 35, SPR_IMG_BUILD_CANAL, STR_BUILD_CANALS_TIP}, // DTW_CANAL
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 22, 43, 14, 35, SPR_IMG_BUILD_LOCK, STR_BUILD_LOCKS_TIP}, // DTW_LOCK
{ WWT_PANEL, RESIZE_NONE, COLOUR_DARK_GREEN, 44, 48, 14, 35, 0x0, STR_NULL}, // DTW_SEPERATOR
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 49, 70, 14, 35, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC}, // DTW_DEMOLISH
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 71, 92, 14, 35, SPR_IMG_SHIP_DEPOT, STR_981E_BUILD_SHIP_DEPOT_FOR_BUILDING}, // DTW_DEPOT
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 93, 114, 14, 35, SPR_IMG_SHIP_DOCK, STR_981D_BUILD_SHIP_DOCK}, // DTW_STATION
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 115, 136, 14, 35, SPR_IMG_BOUY, STR_9834_POSITION_BUOY_WHICH_CAN}, // DTW_BUOY
{ WWT_EMPTY, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 0, 0, 0, 0x0, STR_NULL}, // DTW_RIVER
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 137, 159, 14, 35, SPR_IMG_AQUEDUCT, STR_BUILD_AQUEDUCT}, // DTW_BUILD_AQUEDUCT
{ WIDGETS_END},
};
static const WindowDesc _build_docks_toolbar_desc = {
WDP_ALIGN_TBR, 22, 160, 36, 160, 36,
WC_BUILD_TOOLBAR, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
_build_docks_toolb_widgets,
};
void ShowBuildDocksToolbar()
{
if (!IsValidPlayerID(_current_player)) return;
DeleteWindowByClass(WC_BUILD_TOOLBAR);
AllocateWindowDescFront<BuildDocksToolbarWindow>(&_build_docks_toolbar_desc, TRANSPORT_WATER);
}
/* Widget definition for the build docks in scenario editor window */
static const Widget _build_docks_scen_toolb_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // DTW_CLOSEBOX
{ WWT_CAPTION, RESIZE_NONE, COLOUR_DARK_GREEN, 11, 102, 0, 13, STR_9801_WATERWAYS_CONSTRUCTION_SE, STR_018C_WINDOW_TITLE_DRAG_THIS}, // DTW_CAPTION
{ WWT_STICKYBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 103, 114, 0, 13, 0x0, STR_STICKY_BUTTON}, // DTW_STICKY
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 21, 14, 35, SPR_IMG_BUILD_CANAL, STR_CREATE_LAKE}, // DTW_CANAL
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 22, 43, 14, 35, SPR_IMG_BUILD_LOCK, STR_BUILD_LOCKS_TIP}, // DTW_LOCK
{ WWT_PANEL, RESIZE_NONE, COLOUR_DARK_GREEN, 44, 48, 14, 35, 0x0, STR_NULL}, // DTW_SEPERATOR
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 49, 70, 14, 35, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC}, // DTW_DEMOLISH
{ WWT_EMPTY, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 0, 0, 0, 0x0, STR_NULL}, // DTW_DEPOT
{ WWT_EMPTY, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 0, 0, 0, 0x0, STR_NULL}, // DTW_STATION
{ WWT_EMPTY, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 0, 0, 0, 0x0, STR_NULL}, // DTW_BUOY
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 71, 92, 14, 35, SPR_IMG_BUILD_RIVER, STR_CREATE_RIVER}, // DTW_RIVER
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 93, 114, 14, 35, SPR_IMG_AQUEDUCT, STR_BUILD_AQUEDUCT}, // DTW_BUILD_AQUEDUCT
{ WIDGETS_END},
};
/* Window definition for the build docks in scenario editor window */
static const WindowDesc _build_docks_scen_toolbar_desc = {
WDP_AUTO, WDP_AUTO, 115, 36, 115, 36,
WC_SCEN_BUILD_TOOLBAR, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
_build_docks_scen_toolb_widgets,
};
void ShowBuildDocksScenToolbar()
{
AllocateWindowDescFront<BuildDocksToolbarWindow>(&_build_docks_scen_toolbar_desc, TRANSPORT_WATER);
}
struct BuildDocksStationWindow : public PickerWindowBase {
private:
enum BuildDockStationWidgets {
BDSW_CLOSE,
BDSW_CAPTION,
BDSW_BACKGROUND,
BDSW_LT_OFF,
BDSW_LT_ON,
BDSW_INFO,
};
public:
BuildDocksStationWindow(const WindowDesc *desc, Window *parent) : PickerWindowBase(desc, parent)
{
this->LowerWidget(_station_show_coverage + BDSW_LT_OFF);
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
int rad = (_settings_game.station.modified_catchment) ? CA_DOCK : CA_UNMODIFIED;
this->DrawWidgets();
if (_station_show_coverage) {
SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad);
} else {
SetTileSelectSize(1, 1);
}
int text_end = DrawStationCoverageAreaText(4, 50, SCT_ALL, rad, false);
text_end = DrawStationCoverageAreaText(4, text_end + 4, SCT_ALL, rad, true) + 4;
if (text_end != this->widget[BDSW_BACKGROUND].bottom) {
this->SetDirty();
ResizeWindowForWidget(this, 2, 0, text_end - this->widget[BDSW_BACKGROUND].bottom);
this->SetDirty();
}
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case BDSW_LT_OFF:
case BDSW_LT_ON:
this->RaiseWidget(_station_show_coverage + BDSW_LT_OFF);
_station_show_coverage = (widget != BDSW_LT_OFF);
this->LowerWidget(_station_show_coverage + BDSW_LT_OFF);
SndPlayFx(SND_15_BEEP);
this->SetDirty();
break;
}
}
virtual void OnTick()
{
CheckRedrawStationCoverage(this);
}
};
static const Widget _build_dock_station_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // BDSW_CLOSE
{ WWT_CAPTION, RESIZE_NONE, COLOUR_DARK_GREEN, 11, 147, 0, 13, STR_3068_DOCK, STR_018C_WINDOW_TITLE_DRAG_THIS}, // BDSW_CAPTION
{ WWT_PANEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 147, 14, 74, 0x0, STR_NULL}, // BDSW_BACKGROUND
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 14, 73, 30, 40, STR_02DB_OFF, STR_3065_DON_T_HIGHLIGHT_COVERAGE}, // BDSW_LT_OFF
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 74, 133, 30, 40, STR_02DA_ON, STR_3064_HIGHLIGHT_COVERAGE_AREA}, // BDSW_LT_ON
{ WWT_LABEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 147, 17, 30, STR_3066_COVERAGE_AREA_HIGHLIGHT, STR_NULL}, // BDSW_INFO
{ WIDGETS_END},
};
static const WindowDesc _build_dock_station_desc = {
WDP_AUTO, WDP_AUTO, 148, 75, 148, 75,
WC_BUILD_STATION, WC_BUILD_TOOLBAR,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_build_dock_station_widgets,
};
static void ShowBuildDockStationPicker(Window *parent)
{
new BuildDocksStationWindow(&_build_dock_station_desc, parent);
}
struct BuildDocksDepotWindow : public PickerWindowBase {
private:
enum BuildDockDepotWidgets {
BDDW_CLOSE,
BDDW_CAPTION,
BDDW_BACKGROUND,
BDDW_X,
BDDW_Y,
};
static void UpdateDocksDirection()
{
if (_ship_depot_direction != AXIS_X) {
SetTileSelectSize(1, 2);
} else {
SetTileSelectSize(2, 1);
}
}
public:
BuildDocksDepotWindow(const WindowDesc *desc, Window *parent) : PickerWindowBase(desc, parent)
{
this->LowerWidget(_ship_depot_direction + BDDW_X);
UpdateDocksDirection();
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
this->DrawWidgets();
DrawShipDepotSprite(67, 35, 0);
DrawShipDepotSprite(35, 51, 1);
DrawShipDepotSprite(135, 35, 2);
DrawShipDepotSprite(167, 51, 3);
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case BDDW_X:
case BDDW_Y:
this->RaiseWidget(_ship_depot_direction + BDDW_X);
_ship_depot_direction = (widget == BDDW_X ? AXIS_X : AXIS_Y);
this->LowerWidget(_ship_depot_direction + BDDW_X);
SndPlayFx(SND_15_BEEP);
UpdateDocksDirection();
this->SetDirty();
break;
}
}
};
static const Widget _build_docks_depot_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // BDDW_CLOSE
{ WWT_CAPTION, RESIZE_NONE, COLOUR_DARK_GREEN, 11, 203, 0, 13, STR_3800_SHIP_DEPOT_ORIENTATION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // BDDW_CAPTION
{ WWT_PANEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 203, 14, 85, 0x0, STR_NULL}, // BDDW_BACKGROUND
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 3, 100, 17, 82, 0x0, STR_3803_SELECT_SHIP_DEPOT_ORIENTATION}, // BDDW_X
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 103, 200, 17, 82, 0x0, STR_3803_SELECT_SHIP_DEPOT_ORIENTATION}, // BDDW_Y
{ WIDGETS_END},
};
static const WindowDesc _build_docks_depot_desc = {
WDP_AUTO, WDP_AUTO, 204, 86, 204, 86,
WC_BUILD_DEPOT, WC_BUILD_TOOLBAR,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_build_docks_depot_widgets,
};
static void ShowBuildDocksDepotPicker(Window *parent)
{
new BuildDocksDepotWindow(&_build_docks_depot_desc, parent);
}
void InitializeDockGui()
{
_ship_depot_direction = AXIS_X;
}