OpenTTD-patches/src/vehicle_gui.cpp

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/* $Id$ */
/** @file vehicle_gui.cpp The base GUI for all vehicles. */
#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "player_func.h"
#include "gui.h"
#include "window_gui.h"
#include "textbuf_gui.h"
#include "command_func.h"
#include "variables.h"
#include "vehicle_gui.h"
#include "viewport_func.h"
#include "gfx_func.h"
#include "train.h"
#include "newgrf_callbacks.h"
#include "newgrf_engine.h"
#include "newgrf_text.h"
#include "ship.h"
#include "aircraft.h"
#include "roadveh.h"
#include "depot_base.h"
#include "cargotype.h"
#include "group.h"
#include "group_gui.h"
#include "strings_func.h"
#include "functions.h"
#include "window_func.h"
#include "vehicle_func.h"
#include "autoreplace_gui.h"
#include "core/alloc_func.hpp"
#include "core/mem_func.hpp"
#include "core/sort_func.hpp"
#include "string_func.h"
#include "settings_type.h"
#include "widgets/dropdown_func.h"
#include "order_func.h"
#include "timetable.h"
#include "vehiclelist.h"
#include "table/sprites.h"
#include "table/strings.h"
Sorting _sorting;
static GUIVehicleList::SortFunction VehicleNumberSorter;
static GUIVehicleList::SortFunction VehicleNameSorter;
static GUIVehicleList::SortFunction VehicleAgeSorter;
static GUIVehicleList::SortFunction VehicleProfitThisYearSorter;
static GUIVehicleList::SortFunction VehicleProfitLastYearSorter;
static GUIVehicleList::SortFunction VehicleCargoSorter;
static GUIVehicleList::SortFunction VehicleReliabilitySorter;
static GUIVehicleList::SortFunction VehicleMaxSpeedSorter;
static GUIVehicleList::SortFunction VehicleModelSorter;
static GUIVehicleList::SortFunction VehicleValueSorter;
static GUIVehicleList::SortFunction VehicleLengthSorter;
GUIVehicleList::SortFunction* const VehicleListBase::vehicle_sorter_funcs[] = {
&VehicleNumberSorter,
&VehicleNameSorter,
&VehicleAgeSorter,
&VehicleProfitThisYearSorter,
&VehicleProfitLastYearSorter,
&VehicleCargoSorter,
&VehicleReliabilitySorter,
&VehicleMaxSpeedSorter,
&VehicleModelSorter,
&VehicleValueSorter,
&VehicleLengthSorter,
};
const StringID VehicleListBase::vehicle_sorter_names[] = {
STR_SORT_BY_NUMBER,
STR_SORT_BY_DROPDOWN_NAME,
STR_SORT_BY_AGE,
STR_SORT_BY_PROFIT_THIS_YEAR,
STR_SORT_BY_PROFIT_LAST_YEAR,
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE,
STR_SORT_BY_RELIABILITY,
STR_SORT_BY_MAX_SPEED,
STR_SORT_BY_MODEL,
STR_SORT_BY_VALUE,
STR_SORT_BY_LENGTH,
INVALID_STRING_ID
};
void BuildVehicleList(VehicleListBase *vl, PlayerID owner, uint16 index, uint16 window_type)
{
if (!vl->vehicles.NeedRebuild()) return;
DEBUG(misc, 3, "Building vehicle list for player %d at station %d", owner, index);
GenerateVehicleSortList(&vl->vehicles, vl->vehicle_type, owner, index, window_type);
vl->vehicles.RebuildDone();
}
/* cached values for VehicleNameSorter to spare many GetString() calls */
static const Vehicle *_last_vehicle[2] = { NULL, NULL };
void SortVehicleList(VehicleListBase *vl)
{
if (vl->vehicles.Sort()) return;
/* invalidate cached values for name sorter - vehicle names could change */
_last_vehicle[0] = _last_vehicle[1] = NULL;
}
void DepotSortList(VehicleList *list)
{
if (list->Length() < 2) return;
QSortT(list->Begin(), list->Length(), &VehicleNumberSorter);
}
/** draw the vehicle profit button in the vehicle list window. */
void DrawVehicleProfitButton(const Vehicle *v, int x, int y)
{
SpriteID pal;
/* draw profit-based colored icons */
if (v->age <= 365 * 2) {
pal = PALETTE_TO_GREY;
} else if (v->GetDisplayProfitLastYear() < 0) {
pal = PALETTE_TO_RED;
} else if (v->GetDisplayProfitLastYear() < 10000) {
pal = PALETTE_TO_YELLOW;
} else {
pal = PALETTE_TO_GREEN;
}
DrawSprite(SPR_BLOT, pal, x, y);
}
struct RefitOption {
CargoID cargo;
byte subtype;
uint16 value;
EngineID engine;
};
struct RefitList {
uint num_lines;
RefitOption *items;
};
static RefitList *BuildRefitList(const Vehicle *v)
{
uint max_lines = 256;
RefitOption *refit = CallocT<RefitOption>(max_lines);
RefitList *list = CallocT<RefitList>(1);
Vehicle *u = (Vehicle*)v;
uint num_lines = 0;
uint i;
do {
uint32 cmask = EngInfo(u->engine_type)->refit_mask;
byte callbackmask = EngInfo(u->engine_type)->callbackmask;
/* Skip this engine if it has no capacity */
if (u->cargo_cap == 0) continue;
/* Loop through all cargos in the refit mask */
for (CargoID cid = 0; cid < NUM_CARGO && num_lines < max_lines; cid++) {
/* Skip cargo type if it's not listed */
if (!HasBit(cmask, cid)) continue;
/* Check the vehicle's callback mask for cargo suffixes */
if (HasBit(callbackmask, CBM_VEHICLE_CARGO_SUFFIX)) {
/* Make a note of the original cargo type. It has to be
* changed to test the cargo & subtype... */
CargoID temp_cargo = u->cargo_type;
byte temp_subtype = u->cargo_subtype;
byte refit_cyc;
u->cargo_type = cid;
for (refit_cyc = 0; refit_cyc < 16 && num_lines < max_lines; refit_cyc++) {
bool duplicate = false;
uint16 callback;
u->cargo_subtype = refit_cyc;
callback = GetVehicleCallback(CBID_VEHICLE_CARGO_SUFFIX, 0, 0, u->engine_type, u);
if (callback == 0xFF) callback = CALLBACK_FAILED;
if (refit_cyc != 0 && callback == CALLBACK_FAILED) break;
/* Check if this cargo and subtype combination are listed */
for (i = 0; i < num_lines && !duplicate; i++) {
if (refit[i].cargo == cid && refit[i].value == callback) duplicate = true;
}
if (duplicate) continue;
refit[num_lines].cargo = cid;
refit[num_lines].subtype = refit_cyc;
refit[num_lines].value = callback;
refit[num_lines].engine = u->engine_type;
num_lines++;
}
/* Reset the vehicle's cargo type */
u->cargo_type = temp_cargo;
u->cargo_subtype = temp_subtype;
} else {
/* No cargo suffix callback -- use no subtype */
bool duplicate = false;
for (i = 0; i < num_lines && !duplicate; i++) {
if (refit[i].cargo == cid && refit[i].value == CALLBACK_FAILED) duplicate = true;
}
if (!duplicate) {
refit[num_lines].cargo = cid;
refit[num_lines].subtype = 0;
refit[num_lines].value = CALLBACK_FAILED;
refit[num_lines].engine = INVALID_ENGINE;
num_lines++;
}
}
}
} while ((v->type == VEH_TRAIN || v->type == VEH_ROAD) && (u = u->Next()) != NULL && num_lines < max_lines);
list->num_lines = num_lines;
list->items = refit;
return list;
}
/** Draw the list of available refit options for a consist.
* Draw the list and highlight the selected refit option (if any)
* @param *list first vehicle in consist to get the refit-options of
* @param sel selected refit cargo-type in the window
* @param pos position of the selected item in caller widow
* @param rows number of rows(capacity) in caller window
* @param delta step height in caller window
* @return the refit option that is hightlighted, NULL if none
*/
static RefitOption *DrawVehicleRefitWindow(const RefitList *list, int sel, uint pos, uint rows, uint delta)
{
RefitOption *refit = list->items;
RefitOption *selected = NULL;
uint num_lines = list->num_lines;
uint y = 31;
uint i;
/* Draw the list, and find the selected cargo (by its position in list) */
for (i = 0; i < num_lines; i++) {
TextColour colour = TC_BLACK;
if (sel == 0) {
selected = &refit[i];
colour = TC_WHITE;
}
if (i >= pos && i < pos + rows) {
/* Draw the cargo name */
int last_x = DrawString(2, y, GetCargo(refit[i].cargo)->name, colour);
/* If the callback succeeded, draw the cargo suffix */
if (refit[i].value != CALLBACK_FAILED) {
DrawString(last_x + 1, y, GetGRFStringID(GetEngineGRFID(refit[i].engine), 0xD000 + refit[i].value), colour);
}
y += delta;
}
sel--;
}
return selected;
}
struct RefitWindow : public Window {
int sel;
RefitOption *cargo;
RefitList *list;
uint length;
VehicleOrderID order;
RefitWindow(const WindowDesc *desc, const Vehicle *v, VehicleOrderID order) : Window(desc, v->index)
{
this->caption_color = v->owner;
this->vscroll.cap = 8;
this->resize.step_height = 14;
this->order = order;
this->sel = -1;
this->list = BuildRefitList(v);
if (v->type == VEH_TRAIN) this->length = CountVehiclesInChain(v);
SetVScrollCount(this, this->list->num_lines);
switch (v->type) {
case VEH_TRAIN:
this->widget[3].tooltips = STR_RAIL_SELECT_TYPE_OF_CARGO_FOR;
this->widget[6].data = STR_RAIL_REFIT_VEHICLE;
this->widget[6].tooltips = STR_RAIL_REFIT_TO_CARRY_HIGHLIGHTED;
break;
case VEH_ROAD:
this->widget[3].tooltips = STR_ROAD_SELECT_TYPE_OF_CARGO_FOR;
this->widget[6].data = STR_REFIT_ROAD_VEHICLE;
this->widget[6].tooltips = STR_REFIT_ROAD_VEHICLE_TO_CARRY_HIGHLIGHTED;
break;
case VEH_SHIP:
this->widget[3].tooltips = STR_983D_SELECT_TYPE_OF_CARGO_FOR;
this->widget[6].data = STR_983C_REFIT_SHIP;
this->widget[6].tooltips = STR_983E_REFIT_SHIP_TO_CARRY_HIGHLIGHTED;
break;
case VEH_AIRCRAFT:
this->widget[3].tooltips = STR_A03E_SELECT_TYPE_OF_CARGO_FOR;
this->widget[6].data = STR_A03D_REFIT_AIRCRAFT;
this->widget[6].tooltips = STR_A03F_REFIT_AIRCRAFT_TO_CARRY;
break;
default: NOT_REACHED();
}
this->FindWindowPlacementAndResize(desc);
}
~RefitWindow()
{
free(this->list->items);
free(this->list);
}
virtual void OnPaint()
{
Vehicle *v = GetVehicle(this->window_number);
if (v->type == VEH_TRAIN) {
uint length = CountVehiclesInChain(v);
if (length != this->length) {
/* Consist length has changed, so rebuild the refit list */
free(this->list->items);
free(this->list);
this->list = BuildRefitList(v);
this->length = length;
}
}
SetVScrollCount(this, this->list->num_lines);
SetDParam(0, v->index);
this->DrawWidgets();
this->cargo = DrawVehicleRefitWindow(this->list, this->sel, this->vscroll.pos, this->vscroll.cap, this->resize.step_height);
if (this->cargo != NULL) {
CommandCost cost;
cost = DoCommand(v->tile, v->index, this->cargo->cargo | this->cargo->subtype << 8,
DC_QUERY_COST, GetCmdRefitVeh(v->type));
if (CmdSucceeded(cost)) {
SetDParam(0, this->cargo->cargo);
SetDParam(1, _returned_refit_capacity);
SetDParam(2, cost.GetCost());
DrawString(2, this->widget[5].top + 1, STR_9840_NEW_CAPACITY_COST_OF_REFIT, TC_FROMSTRING);
}
}
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case 3: { // listbox
int y = pt.y - this->widget[3].top;
if (y >= 0) {
this->sel = (y / (int)this->resize.step_height) + this->vscroll.pos;
this->SetDirty();
}
break;
}
case 6: // refit button
if (this->cargo != NULL) {
const Vehicle *v = GetVehicle(this->window_number);
if (this->order == INVALID_VEH_ORDER_ID) {
int command = 0;
switch (v->type) {
default: NOT_REACHED();
case VEH_TRAIN: command = CMD_REFIT_RAIL_VEHICLE | CMD_MSG(STR_RAIL_CAN_T_REFIT_VEHICLE); break;
case VEH_ROAD: command = CMD_REFIT_ROAD_VEH | CMD_MSG(STR_REFIT_ROAD_VEHICLE_CAN_T); break;
case VEH_SHIP: command = CMD_REFIT_SHIP | CMD_MSG(STR_9841_CAN_T_REFIT_SHIP); break;
case VEH_AIRCRAFT: command = CMD_REFIT_AIRCRAFT | CMD_MSG(STR_A042_CAN_T_REFIT_AIRCRAFT); break;
}
if (DoCommandP(v->tile, v->index, this->cargo->cargo | this->cargo->subtype << 8, NULL, command)) delete this;
} else {
if (DoCommandP(v->tile, v->index, this->cargo->cargo | this->cargo->subtype << 8 | this->order << 16, NULL, CMD_ORDER_REFIT)) delete this;
}
}
break;
}
}
virtual void OnResize(Point new_size, Point delta)
{
this->vscroll.cap += delta.y / (int)this->resize.step_height;
this->widget[3].data = (this->vscroll.cap << 8) + 1;
}
};
static const Widget _vehicle_refit_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 239, 0, 13, STR_983B_REFIT, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 0, 239, 14, 27, STR_983F_SELECT_CARGO_TYPE_TO_CARRY, STR_983D_SELECT_TYPE_OF_CARGO_FOR},
{ WWT_MATRIX, RESIZE_BOTTOM, COLOUR_GREY, 0, 227, 28, 139, 0x801, STR_EMPTY},
{ WWT_SCROLLBAR, RESIZE_BOTTOM, COLOUR_GREY, 228, 239, 28, 139, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PANEL, RESIZE_TB, COLOUR_GREY, 0, 239, 140, 161, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_GREY, 0, 227, 162, 173, 0x0, STR_NULL},
{ WWT_RESIZEBOX, RESIZE_TB, COLOUR_GREY, 228, 239, 162, 173, 0x0, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
static const WindowDesc _vehicle_refit_desc = {
WDP_AUTO, WDP_AUTO, 240, 174, 240, 174,
WC_VEHICLE_REFIT, WC_VEHICLE_VIEW,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE,
_vehicle_refit_widgets,
};
/** Show the refit window for a vehicle
* @param *v The vehicle to show the refit window for
* @param order of the vehicle ( ? )
*/
void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order)
{
DeleteWindowById(WC_VEHICLE_REFIT, v->index);
new RefitWindow(&_vehicle_refit_desc, v, order);
}
/** Display additional text from NewGRF in the purchase information window */
uint ShowAdditionalText(int x, int y, uint w, EngineID engine)
{
uint16 callback = GetVehicleCallback(CBID_VEHICLE_ADDITIONAL_TEXT, 0, 0, engine, NULL);
if (callback == CALLBACK_FAILED) return 0;
/* STR_02BD is used to start the string with {BLACK} */
SetDParam(0, GetGRFStringID(GetEngineGRFID(engine), 0xD000 + callback));
PrepareTextRefStackUsage(0);
uint result = DrawStringMultiLine(x, y, STR_02BD, w);
StopTextRefStackUsage();
return result;
}
/** Display list of cargo types of the engine, for the purchase information window */
uint ShowRefitOptionsList(int x, int y, uint w, EngineID engine)
{
/* List of cargo types of this engine */
uint32 cmask = EngInfo(engine)->refit_mask;
/* List of cargo types available in this climate */
uint32 lmask = _cargo_mask;
char string[512];
char *b = string;
/* Draw nothing if the engine is not refittable */
if (CountBits(cmask) <= 1) return 0;
b = InlineString(b, STR_PURCHASE_INFO_REFITTABLE_TO);
if (cmask == lmask) {
/* Engine can be refitted to all types in this climate */
b = InlineString(b, STR_PURCHASE_INFO_ALL_TYPES);
} else {
/* Check if we are able to refit to more cargo types and unable to. If
* so, invert the cargo types to list those that we can't refit to. */
if (CountBits(cmask ^ lmask) < CountBits(cmask)) {
cmask ^= lmask;
b = InlineString(b, STR_PURCHASE_INFO_ALL_BUT);
}
bool first = true;
/* Add each cargo type to the list */
for (CargoID cid = 0; cid < NUM_CARGO; cid++) {
if (!HasBit(cmask, cid)) continue;
if (b >= lastof(string) - (2 + 2 * 4)) break; // ", " and two calls to Utf8Encode()
if (!first) b = strecpy(b, ", ", lastof(string));
first = false;
b = InlineString(b, GetCargo(cid)->name);
}
}
/* Terminate and display the completed string */
*b = '\0';
/* Make sure we detect any buffer overflow */
assert(b < endof(string));
SetDParamStr(0, string);
return DrawStringMultiLine(x, y, STR_JUST_RAW_STRING, w);
}
/** Sort vehicles by their number */
static int CDECL VehicleNumberSorter(const Vehicle* const *a, const Vehicle* const *b)
{
return (*a)->unitnumber - (*b)->unitnumber;
}
/** Sort vehicles by their name */
static int CDECL VehicleNameSorter(const Vehicle* const *a, const Vehicle* const *b)
{
static char last_name[2][64];
if (*a != _last_vehicle[0]) {
_last_vehicle[0] = *a;
SetDParam(0, (*a)->index);
GetString(last_name[0], STR_VEHICLE_NAME, lastof(last_name[0]));
}
if (*b != _last_vehicle[1]) {
_last_vehicle[1] = *b;
SetDParam(0, (*b)->index);
GetString(last_name[1], STR_VEHICLE_NAME, lastof(last_name[1]));
}
int r = strcmp(last_name[0], last_name[1]);
return (r != 0) ? r : VehicleNumberSorter(a, b);
}
/** Sort vehicles by their age */
static int CDECL VehicleAgeSorter(const Vehicle* const *a, const Vehicle* const *b)
{
int r = (*a)->age - (*b)->age;
return (r != 0) ? r : VehicleNumberSorter(a, b);
}
/** Sort vehicles by this year profit */
static int CDECL VehicleProfitThisYearSorter(const Vehicle* const *a, const Vehicle* const *b)
{
int r = ClampToI32((*a)->GetDisplayProfitThisYear() - (*b)->GetDisplayProfitThisYear());
return (r != 0) ? r : VehicleNumberSorter(a, b);
}
/** Sort vehicles by last year profit */
static int CDECL VehicleProfitLastYearSorter(const Vehicle* const *a, const Vehicle* const *b)
{
int r = ClampToI32((*a)->GetDisplayProfitLastYear() - (*b)->GetDisplayProfitLastYear());
return (r != 0) ? r : VehicleNumberSorter(a, b);
}
/** Sort vehicles by their cargo */
static int CDECL VehicleCargoSorter(const Vehicle* const *a, const Vehicle* const *b)
{
const Vehicle *v;
AcceptedCargo diff;
memset(diff, 0, sizeof(diff));
/* Append the cargo of the connected weagons */
for (v = *a; v != NULL; v = v->Next()) diff[v->cargo_type] += v->cargo_cap;
for (v = *b; v != NULL; v = v->Next()) diff[v->cargo_type] -= v->cargo_cap;
int r = 0;
for (CargoID i = 0; i < NUM_CARGO; i++) {
r = diff[i];
if (r != 0) break;
}
return (r != 0) ? r : VehicleNumberSorter(a, b);
}
/** Sort vehicles by their reliability */
static int CDECL VehicleReliabilitySorter(const Vehicle* const *a, const Vehicle* const *b)
{
int r = (*a)->reliability - (*b)->reliability;
return (r != 0) ? r : VehicleNumberSorter(a, b);
}
/** Sort vehicles by their max speed */
static int CDECL VehicleMaxSpeedSorter(const Vehicle* const *a, const Vehicle* const *b)
{
int r = 0;
if ((*a)->type == VEH_TRAIN && (*b)->type == VEH_TRAIN) {
r = (*a)->u.rail.cached_max_speed - (*b)->u.rail.cached_max_speed;
} else {
r = (*a)->max_speed - (*b)->max_speed;
}
return (r != 0) ? r : VehicleNumberSorter(a, b);
}
/** Sort vehicles by model */
static int CDECL VehicleModelSorter(const Vehicle* const *a, const Vehicle* const *b)
{
int r = (*a)->engine_type - (*b)->engine_type;
return (r != 0) ? r : VehicleNumberSorter(a, b);
}
/** Sort vehciles by their value */
static int CDECL VehicleValueSorter(const Vehicle* const *a, const Vehicle* const *b)
{
const Vehicle *u;
Money diff = 0;
for (u = *a; u != NULL; u = u->Next()) diff += u->value;
for (u = *b; u != NULL; u = u->Next()) diff -= u->value;
int r = ClampToI32(diff);
return (r != 0) ? r : VehicleNumberSorter(a, b);
}
/** Sort vehicles by their length */
static int CDECL VehicleLengthSorter(const Vehicle* const *a, const Vehicle* const *b)
{
int r = 0;
switch ((*a)->type) {
case VEH_TRAIN:
r = (*a)->u.rail.cached_total_length - (*b)->u.rail.cached_total_length;
break;
case VEH_ROAD: {
const Vehicle *u;
for (u = *a; u != NULL; u = u->Next()) r += u->u.road.cached_veh_length;
for (u = *b; u != NULL; u = u->Next()) r -= u->u.road.cached_veh_length;
} break;
default: NOT_REACHED();
}
return (r != 0) ? r : VehicleNumberSorter(a, b);
}
void InitializeGUI()
{
MemSetT(&_sorting, 0);
}
/**
* Assign a vehicle window a new vehicle
* @param window_class WindowClass to search for
* @param from_index the old vehicle ID
* @param to_index the new vehicle ID
*/
static inline void ChangeVehicleWindow(WindowClass window_class, VehicleID from_index, VehicleID to_index)
{
Window *w = FindWindowById(window_class, from_index);
if (w != NULL) {
w->window_number = to_index;
if (w->viewport != NULL) w->viewport->follow_vehicle = to_index;
if (to_index != INVALID_VEHICLE) InvalidateThisWindowData(w);
}
}
/**
* Report a change in vehicle IDs (due to autoreplace) to affected vehicle windows.
* @param from_index the old vehicle ID
* @param to_index the new vehicle ID
*/
void ChangeVehicleViewWindow(VehicleID from_index, VehicleID to_index)
{
ChangeVehicleWindow(WC_VEHICLE_VIEW, from_index, to_index);
ChangeVehicleWindow(WC_VEHICLE_ORDERS, from_index, to_index);
ChangeVehicleWindow(WC_VEHICLE_REFIT, from_index, to_index);
ChangeVehicleWindow(WC_VEHICLE_DETAILS, from_index, to_index);
ChangeVehicleWindow(WC_VEHICLE_TIMETABLE, from_index, to_index);
}
enum VehicleListWindowWidgets {
VLW_WIDGET_CLOSEBOX = 0,
VLW_WIDGET_CAPTION,
VLW_WIDGET_STICKY,
VLW_WIDGET_SORT_ORDER,
VLW_WIDGET_SORT_BY_PULLDOWN,
VLW_WIDGET_EMPTY_TOP_RIGHT,
VLW_WIDGET_LIST,
VLW_WIDGET_SCROLLBAR,
VLW_WIDGET_OTHER_PLAYER_FILLER,
VLW_WIDGET_AVAILABLE_VEHICLES,
VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN,
VLW_WIDGET_STOP_ALL,
VLW_WIDGET_START_ALL,
VLW_WIDGET_EMPTY_BOTTOM_RIGHT,
VLW_WIDGET_RESIZE,
};
static const Widget _vehicle_list_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_RIGHT, COLOUR_GREY, 11, 247, 0, 13, 0x0, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_LR, COLOUR_GREY, 248, 259, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 0, 80, 14, 25, STR_SORT_BY, STR_SORT_ORDER_TIP},
{ WWT_DROPDOWN, RESIZE_NONE, COLOUR_GREY, 81, 247, 14, 25, 0x0, STR_SORT_CRITERIA_TIP},
{ WWT_PANEL, RESIZE_RIGHT, COLOUR_GREY, 248, 259, 14, 25, 0x0, STR_NULL},
{ WWT_MATRIX, RESIZE_RB, COLOUR_GREY, 0, 247, 26, 169, 0x0, STR_NULL},
{ WWT_SCROLLBAR, RESIZE_LRB, COLOUR_GREY, 248, 259, 26, 169, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
/* Widget to be shown for other players hiding the following 6 widgets */
{ WWT_PANEL, RESIZE_RTB, COLOUR_GREY, 0, 247, 170, 181, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_GREY, 0, 105, 170, 181, 0x0, STR_AVAILABLE_ENGINES_TIP},
{ WWT_DROPDOWN, RESIZE_TB, COLOUR_GREY, 106, 223, 170, 181, STR_MANAGE_LIST, STR_MANAGE_LIST_TIP},
{ WWT_PUSHIMGBTN, RESIZE_TB, COLOUR_GREY, 224, 235, 170, 181, SPR_FLAG_VEH_STOPPED, STR_MASS_STOP_LIST_TIP},
{ WWT_PUSHIMGBTN, RESIZE_TB, COLOUR_GREY, 236, 247, 170, 181, SPR_FLAG_VEH_RUNNING, STR_MASS_START_LIST_TIP},
{ WWT_PANEL, RESIZE_RTB, COLOUR_GREY, 248, 247, 170, 181, 0x0, STR_NULL},
{ WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_GREY, 248, 259, 170, 181, 0x0, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
void DrawSmallOrderList(const Vehicle *v, int x, int y)
{
const Order *order;
int sel, i = 0;
sel = v->cur_order_index;
FOR_VEHICLE_ORDERS(v, order) {
if (sel == 0) DrawString(x - 6, y, STR_SMALL_RIGHT_ARROW, TC_BLACK);
sel--;
if (order->IsType(OT_GOTO_STATION)) {
if (v->type == VEH_SHIP && GetStation(order->GetDestination())->IsBuoy()) continue;
SetDParam(0, order->GetDestination());
DrawString(x, y, STR_A036, TC_FROMSTRING);
y += 6;
if (++i == 4) break;
}
}
}
/**
* Window for the (old) vehicle listing.
*
* bitmask for w->window_number
* 0-7 PlayerID (owner)
* 8-10 window type (use flags in vehicle_gui.h)
* 11-15 vehicle type (using VEH_, but can be compressed to fewer bytes if needed)
* 16-31 StationID or OrderID depending on window type (bit 8-10)
*/
struct VehicleListWindow : public Window, public VehicleListBase {
VehicleListWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
uint16 window_type = this->window_number & VLW_MASK;
PlayerID player = (PlayerID)GB(this->window_number, 0, 8);
this->vehicle_type = (VehicleType)GB(this->window_number, 11, 5);
this->caption_color = player;
/* Hide the widgets that we will not use in this window
* Some windows contains actions only fit for the owner */
if (player == _local_player) {
this->HideWidget(VLW_WIDGET_OTHER_PLAYER_FILLER);
this->SetWidgetDisabledState(VLW_WIDGET_AVAILABLE_VEHICLES, window_type != VLW_STANDARD);
} else {
this->SetWidgetsHiddenState(true,
VLW_WIDGET_AVAILABLE_VEHICLES,
VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN,
VLW_WIDGET_STOP_ALL,
VLW_WIDGET_START_ALL,
VLW_WIDGET_EMPTY_BOTTOM_RIGHT,
WIDGET_LIST_END);
}
/* Set up the window widgets */
switch (this->vehicle_type) {
case VEH_TRAIN:
this->widget[VLW_WIDGET_LIST].tooltips = STR_883D_TRAINS_CLICK_ON_TRAIN_FOR;
this->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_TRAINS;
break;
case VEH_ROAD:
this->widget[VLW_WIDGET_LIST].tooltips = STR_901A_ROAD_VEHICLES_CLICK_ON;
this->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_ROAD_VEHICLES;
break;
case VEH_SHIP:
this->widget[VLW_WIDGET_LIST].tooltips = STR_9823_SHIPS_CLICK_ON_SHIP_FOR;
this->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_SHIPS;
break;
case VEH_AIRCRAFT:
this->widget[VLW_WIDGET_LIST].tooltips = STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT;
this->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_AIRCRAFT;
break;
default: NOT_REACHED();
}
switch (window_type) {
case VLW_SHARED_ORDERS:
this->widget[VLW_WIDGET_CAPTION].data = STR_VEH_WITH_SHARED_ORDERS_LIST;
break;
case VLW_STANDARD: /* Company Name - standard widget setup */
switch (this->vehicle_type) {
case VEH_TRAIN: this->widget[VLW_WIDGET_CAPTION].data = STR_881B_TRAINS; break;
case VEH_ROAD: this->widget[VLW_WIDGET_CAPTION].data = STR_9001_ROAD_VEHICLES; break;
case VEH_SHIP: this->widget[VLW_WIDGET_CAPTION].data = STR_9805_SHIPS; break;
case VEH_AIRCRAFT: this->widget[VLW_WIDGET_CAPTION].data = STR_A009_AIRCRAFT; break;
default: NOT_REACHED(); break;
}
break;
case VLM_WAYPOINT_LIST:
this->widget[VLW_WIDGET_CAPTION].data = STR_WAYPOINT_VIEWPORT;
break;
case VLW_STATION_LIST: /* Station Name */
switch (this->vehicle_type) {
case VEH_TRAIN: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_TRAINS; break;
case VEH_ROAD: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_ROAD_VEHICLES; break;
case VEH_SHIP: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_SHIPS; break;
case VEH_AIRCRAFT: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_AIRCRAFT; break;
default: NOT_REACHED(); break;
}
break;
case VLW_DEPOT_LIST:
switch (this->vehicle_type) {
case VEH_TRAIN: this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_TRAIN_DEPOT; break;
case VEH_ROAD: this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_ROADVEH_DEPOT; break;
case VEH_SHIP: this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_SHIP_DEPOT; break;
case VEH_AIRCRAFT: this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_AIRCRAFT_DEPOT; break;
default: NOT_REACHED(); break;
}
break;
default: NOT_REACHED(); break;
}
switch (this->vehicle_type) {
case VEH_TRAIN:
this->resize.step_width = 1;
/* Fallthrough */
case VEH_ROAD:
this->vscroll.cap = 7;
this->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL;
this->resize.height = 220 - (PLY_WND_PRC__SIZE_OF_ROW_SMALL * 3); // Minimum of 4 vehicles
break;
case VEH_SHIP:
case VEH_AIRCRAFT:
this->vscroll.cap = 4;
this->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG;
break;
default: NOT_REACHED();
}
this->widget[VLW_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1;
/* Set up sorting. Make the window-specific _sorting variable
* point to the correct global _sorting struct so we are freed
* from having conditionals during window operation */
switch (this->vehicle_type) {
case VEH_TRAIN: this->sorting = &_sorting.train; break;
case VEH_ROAD: this->sorting = &_sorting.roadveh; break;
case VEH_SHIP: this->sorting = &_sorting.ship; break;
case VEH_AIRCRAFT: this->sorting = &_sorting.aircraft; break;
default: NOT_REACHED(); break;
}
this->vehicles.SetListing(*this->sorting);
this->vehicles.ForceRebuild();
this->vehicles.NeedResort();
this->FindWindowPlacementAndResize(desc);
}
~VehicleListWindow()
{
*this->sorting = this->vehicles.GetListing();
}
virtual void OnPaint()
{
int x = 2;
int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
int max;
int i;
const PlayerID owner = (PlayerID)this->caption_color;
const uint16 window_type = this->window_number & VLW_MASK;
const uint16 index = GB(this->window_number, 16, 16);
BuildVehicleList(this, owner, index, window_type);
SortVehicleList(this);
SetVScrollCount(this, this->vehicles.Length());
/* draw the widgets */
switch (window_type) {
case VLW_SHARED_ORDERS: /* Shared Orders */
if (this->vehicles.Length() == 0) {
/* We can't open this window without vehicles using this order
* and we should close the window when deleting the order */
NOT_REACHED();
}
SetDParam(0, this->vscroll.count);
break;
case VLW_STANDARD: /* Company Name */
SetDParam(0, owner);
SetDParam(1, this->vscroll.count);
break;
case VLM_WAYPOINT_LIST:
SetDParam(0, index);
break;
case VLW_STATION_LIST: /* Station Name */
SetDParam(0, index);
SetDParam(1, this->vscroll.count);
break;
case VLW_DEPOT_LIST:
switch (this->vehicle_type) {
case VEH_TRAIN: SetDParam(0, STR_8800_TRAIN_DEPOT); break;
case VEH_ROAD: SetDParam(0, STR_9003_ROAD_VEHICLE_DEPOT); break;
case VEH_SHIP: SetDParam(0, STR_9803_SHIP_DEPOT); break;
case VEH_AIRCRAFT: SetDParam(0, STR_A002_AIRCRAFT_HANGAR); break;
default: NOT_REACHED(); break;
}
if (this->vehicle_type == VEH_AIRCRAFT) {
SetDParam(1, index); // Airport name
} else {
SetDParam(1, GetDepot(index)->town_index);
}
SetDParam(2, this->vscroll.count);
break;
default: NOT_REACHED(); break;
}
this->SetWidgetsDisabledState(this->vehicles.Length() == 0,
VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN,
VLW_WIDGET_STOP_ALL,
VLW_WIDGET_START_ALL,
WIDGET_LIST_END);
this->DrawWidgets();
/* draw sorting criteria string */
DrawString(85, 15, this->vehicle_sorter_names[this->vehicles.SortType()], TC_BLACK);
/* draw arrow pointing up/down for ascending/descending sorting */
this->DrawSortButtonState(VLW_WIDGET_SORT_ORDER, this->vehicles.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
max = min(this->vscroll.pos + this->vscroll.cap, this->vehicles.Length());
for (i = this->vscroll.pos; i < max; ++i) {
const Vehicle *v = this->vehicles[i];
StringID str;
SetDParam(0, v->GetDisplayProfitThisYear());
SetDParam(1, v->GetDisplayProfitLastYear());
DrawVehicleImage(v, x + 19, y + 6, INVALID_VEHICLE, this->widget[VLW_WIDGET_LIST].right - this->widget[VLW_WIDGET_LIST].left - 20, 0);
DrawString(x + 19, y + this->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING);
if (v->name != NULL) {
/* The vehicle got a name so we will print it */
SetDParam(0, v->index);
DrawString(x + 19, y, STR_01AB, TC_FROMSTRING);
}
if (this->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG) DrawSmallOrderList(v, x + 138, y);
if (v->IsInDepot()) {
str = STR_021F;
} else {
str = (v->age > v->max_age - 366) ? STR_00E3 : STR_00E2;
}
SetDParam(0, v->unitnumber);
DrawString(x, y + 2, str, TC_FROMSTRING);
DrawVehicleProfitButton(v, x, y + 13);
y += this->resize.step_height;
}
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case VLW_WIDGET_SORT_ORDER: /* Flip sorting method ascending/descending */
this->vehicles.ToggleSortOrder();
this->SetDirty();
break;
case VLW_WIDGET_SORT_BY_PULLDOWN:/* Select sorting criteria dropdown menu */
ShowDropDownMenu(this, this->vehicle_sorter_names, this->vehicles.SortType(), VLW_WIDGET_SORT_BY_PULLDOWN, 0, (this->vehicle_type == VEH_TRAIN || this->vehicle_type == VEH_ROAD) ? 0 : (1 << 10));
return;
case VLW_WIDGET_LIST: { /* Matrix to show vehicles */
uint32 id_v = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / this->resize.step_height;
const Vehicle *v;
if (id_v >= this->vscroll.cap) return; // click out of bounds
id_v += this->vscroll.pos;
if (id_v >= this->vehicles.Length()) return; // click out of list bound
v = this->vehicles[id_v];
ShowVehicleViewWindow(v);
} break;
case VLW_WIDGET_AVAILABLE_VEHICLES:
ShowBuildVehicleWindow(0, this->vehicle_type);
break;
case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN: {
static StringID action_str[] = {
STR_REPLACE_VEHICLES,
STR_SEND_FOR_SERVICING,
STR_NULL,
INVALID_STRING_ID
};
static const StringID depot_name[] = {
STR_SEND_TRAIN_TO_DEPOT,
STR_SEND_ROAD_VEHICLE_TO_DEPOT,
STR_SEND_SHIP_TO_DEPOT,
STR_SEND_AIRCRAFT_TO_HANGAR
};
/* XXX - Substite string since the dropdown cannot handle dynamic strings */
action_str[2] = depot_name[this->vehicle_type];
ShowDropDownMenu(this, action_str, 0, VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN, 0, (this->window_number & VLW_MASK) == VLW_STANDARD ? 0 : 1);
break;
}
case VLW_WIDGET_STOP_ALL:
case VLW_WIDGET_START_ALL:
DoCommandP(0, GB(this->window_number, 16, 16), (this->window_number & VLW_MASK) | (1 << 6) | (widget == VLW_WIDGET_START_ALL ? (1 << 5) : 0) | this->vehicle_type, NULL, CMD_MASS_START_STOP);
break;
}
}
virtual void OnDropdownSelect(int widget, int index)
{
switch (widget) {
case VLW_WIDGET_SORT_BY_PULLDOWN:
this->vehicles.SetSortType(index);
break;
case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN:
assert(this->vehicles.Length() != 0);
switch (index) {
case 0: /* Replace window */
ShowReplaceGroupVehicleWindow(DEFAULT_GROUP, this->vehicle_type);
break;
case 1: /* Send for servicing */
DoCommandP(0, GB(this->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */,
(this->window_number & VLW_MASK) | DEPOT_MASS_SEND | DEPOT_SERVICE,
NULL,
GetCmdSendToDepot(this->vehicle_type));
break;
case 2: /* Send to Depots */
DoCommandP(0, GB(this->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */,
(this->window_number & VLW_MASK) | DEPOT_MASS_SEND,
NULL,
GetCmdSendToDepot(this->vehicle_type));
break;
default: NOT_REACHED();
}
break;
default: NOT_REACHED();
}
this->SetDirty();
}
virtual void OnTick()
{
if (_pause_game != 0) return;
if (this->vehicles.NeedResort()) {
StationID station = ((this->window_number & VLW_MASK) == VLW_STATION_LIST) ? GB(this->window_number, 16, 16) : INVALID_STATION;
PlayerID owner = (PlayerID)this->caption_color;
DEBUG(misc, 3, "Periodic resort %d list player %d at station %d", this->vehicle_type, owner, station);
this->SetDirty();
}
}
virtual void OnResize(Point new_size, Point delta)
{
this->vscroll.cap += delta.y / (int)this->resize.step_height;
this->widget[VLW_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1;
}
virtual void OnInvalidateData(int data)
{
if (HasBit(data, 15) && (this->window_number & VLW_MASK) == VLW_SHARED_ORDERS) {
SB(this->window_number, 16, 16, GB(data, 16, 16));
this->vehicles.ForceRebuild();
return;
}
if (data == 0) {
this->vehicles.ForceRebuild();
} else {
this->vehicles.ForceResort();
}
}
};
static const WindowDesc _player_vehicle_list_train_desc = {
WDP_AUTO, WDP_AUTO, 260, 182, 260, 182,
WC_TRAINS_LIST, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_vehicle_list_widgets,
};
static const WindowDesc _player_vehicle_list_road_veh_desc = {
WDP_AUTO, WDP_AUTO, 260, 182, 260, 182,
WC_ROADVEH_LIST, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_vehicle_list_widgets,
};
static const WindowDesc _player_vehicle_list_ship_desc = {
WDP_AUTO, WDP_AUTO, 260, 182, 260, 182,
WC_SHIPS_LIST, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_vehicle_list_widgets,
};
static const WindowDesc _player_vehicle_list_aircraft_desc = {
WDP_AUTO, WDP_AUTO, 260, 182, 260, 182,
WC_AIRCRAFT_LIST, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_vehicle_list_widgets,
};
static void ShowVehicleListWindowLocal(PlayerID player, uint16 VLW_flag, VehicleType vehicle_type, uint16 unique_number)
{
VehicleListWindow *w;
WindowNumber num;
if (!IsValidPlayerID(player)) return;
num = (unique_number << 16) | (vehicle_type << 11) | VLW_flag | player;
/* The vehicle list windows have been unified. Just some strings need
* to be changed which happens in the WE_CREATE event and resizing
* some of the windows to the correct size */
switch (vehicle_type) {
default: NOT_REACHED();
case VEH_TRAIN:
w = AllocateWindowDescFront<VehicleListWindow>(&_player_vehicle_list_train_desc, num);
if (w != NULL) ResizeWindow(w, 65, 38);
break;
case VEH_ROAD:
w = AllocateWindowDescFront<VehicleListWindow>(&_player_vehicle_list_road_veh_desc, num);
if (w != NULL) ResizeWindow(w, 0, 38);
break;
case VEH_SHIP:
w = AllocateWindowDescFront<VehicleListWindow>(&_player_vehicle_list_ship_desc, num);
break;
case VEH_AIRCRAFT:
w = AllocateWindowDescFront<VehicleListWindow>(&_player_vehicle_list_aircraft_desc, num);
break;
}
if (w != NULL) {
/* Set the minimum window size to the current window size */
w->resize.width = w->width;
w->resize.height = w->height;
}
}
void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type)
{
/* If _settings_client.gui.advanced_vehicle_list > 1, display the Advanced list
* if _settings_client.gui.advanced_vehicle_list == 1, display Advanced list only for local player
* if _ctrl_pressed, do the opposite action (Advanced list x Normal list)
*/
if ((_settings_client.gui.advanced_vehicle_list > (uint)(player != _local_player)) != _ctrl_pressed) {
ShowPlayerGroup(player, vehicle_type);
} else {
ShowVehicleListWindowLocal(player, VLW_STANDARD, vehicle_type, 0);
}
}
void ShowVehicleListWindow(const Waypoint *wp)
{
if (wp == NULL) return;
ShowVehicleListWindowLocal(GetTileOwner(wp->xy), VLM_WAYPOINT_LIST, VEH_TRAIN, wp->index);
}
void ShowVehicleListWindow(const Vehicle *v)
{
ShowVehicleListWindowLocal(v->owner, VLW_SHARED_ORDERS, v->type, v->FirstShared()->index);
}
void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, StationID station)
{
ShowVehicleListWindowLocal(player, VLW_STATION_LIST, vehicle_type, station);
}
void ShowVehicleListWindow(PlayerID player, VehicleType vehicle_type, TileIndex depot_tile)
{
uint16 depot_airport_index;
if (vehicle_type == VEH_AIRCRAFT) {
depot_airport_index = GetStationIndex(depot_tile);
} else {
Depot *depot = GetDepotByTile(depot_tile);
if (depot == NULL) return; // no depot to show
depot_airport_index = depot->index;
}
ShowVehicleListWindowLocal(player, VLW_DEPOT_LIST, vehicle_type, depot_airport_index);
}
/* Unified vehicle GUI - Vehicle Details Window */
/** Constants of vehicle details widget indices */
enum VehicleDetailsWindowWidgets {
VLD_WIDGET_CLOSEBOX = 0,
VLD_WIDGET_CAPTION,
VLD_WIDGET_RENAME_VEHICLE,
VLD_WIDGET_TOP_DETAILS,
VLD_WIDGET_INCREASE_SERVICING_INTERVAL,
VLD_WIDGET_DECREASE_SERVICING_INTERVAL,
VLD_WIDGET_BOTTOM_RIGHT,
VLD_WIDGET_MIDDLE_DETAILS,
VLD_WIDGET_SCROLLBAR,
VLD_WIDGET_DETAILS_CARGO_CARRIED,
VLD_WIDGET_DETAILS_TRAIN_VEHICLES,
VLD_WIDGET_DETAILS_CAPACITY_OF_EACH,
VLD_WIDGET_DETAILS_TOTAL_CARGO,
VLD_WIDGET_RESIZE,
};
/** Vehicle details widgets. */
static const Widget _vehicle_details_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // VLD_WIDGET_CLOSEBOX
{ WWT_CAPTION, RESIZE_RIGHT, COLOUR_GREY, 11, 364, 0, 13, 0x0, STR_018C_WINDOW_TITLE_DRAG_THIS}, // VLD_WIDGET_CAPTION
{ WWT_PUSHTXTBTN, RESIZE_LR, COLOUR_GREY, 365, 404, 0, 13, STR_01AA_NAME, STR_NULL /* filled in later */}, // VLD_WIDGET_RENAME_VEHICLE
{ WWT_PANEL, RESIZE_RIGHT, COLOUR_GREY, 0, 404, 14, 55, 0x0, STR_NULL}, // VLD_WIDGET_TOP_DETAILS
{ WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_GREY, 0, 10, 101, 106, STR_0188, STR_884D_INCREASE_SERVICING_INTERVAL}, // VLD_WIDGET_INCREASE_SERVICING_INTERVAL
{ WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_GREY, 0, 10, 107, 112, STR_0189, STR_884E_DECREASE_SERVICING_INTERVAL}, // VLD_WIDGET_DECREASE_SERVICING_INTERVAL
{ WWT_PANEL, RESIZE_RTB, COLOUR_GREY, 11, 404, 101, 112, 0x0, STR_NULL}, // VLD_WIDGET_BOTTOM_RIGHT
{ WWT_MATRIX, RESIZE_RB, COLOUR_GREY, 0, 392, 56, 100, 0x701, STR_NULL}, // VLD_WIDGET_MIDDLE_DETAILS
{ WWT_SCROLLBAR, RESIZE_LRB, COLOUR_GREY, 393, 404, 56, 100, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST}, // VLD_WIDGET_SCROLLBAR
{ WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_GREY, 0, 95, 113, 124, STR_013C_CARGO, STR_884F_SHOW_DETAILS_OF_CARGO_CARRIED}, // VLD_WIDGET_DETAILS_CARGO_CARRIED
{ WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_GREY, 96, 194, 113, 124, STR_013D_INFORMATION, STR_8850_SHOW_DETAILS_OF_TRAIN_VEHICLES},// VLD_WIDGET_DETAILS_TRAIN_VEHICLES
{ WWT_PUSHTXTBTN, RESIZE_TB, COLOUR_GREY, 195, 293, 113, 124, STR_013E_CAPACITIES, STR_8851_SHOW_CAPACITIES_OF_EACH}, // VLD_WIDGET_DETAILS_CAPACITY_OF_EACH
{ WWT_PUSHTXTBTN, RESIZE_RTB, COLOUR_GREY, 294, 392, 113, 124, STR_TOTAL_CARGO, STR_SHOW_TOTAL_CARGO}, // VLD_WIDGET_DETAILS_TOTAL_CARGO
{ WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_GREY, 393, 404, 113, 124, 0x0, STR_RESIZE_BUTTON}, // VLD_RESIZE
{ WIDGETS_END},
};
/** Command indices for the _vehicle_command_translation_table. */
enum VehicleStringTranslation {
VST_VEHICLE_AGE_RUNNING_COST_YR,
VST_VEHICLE_MAX_SPEED,
VST_VEHICLE_PROFIT_THIS_YEAR_LAST_YEAR,
VST_VEHICLE_RELIABILITY_BREAKDOWNS,
};
/** Command codes for the shared buttons indexed by VehicleCommandTranslation and vehicle type. */
static const StringID _vehicle_translation_table[][4] = {
{ // VST_VEHICLE_AGE_RUNNING_COST_YR
STR_885D_AGE_RUNNING_COST_YR,
STR_900D_AGE_RUNNING_COST_YR,
STR_9812_AGE_RUNNING_COST_YR,
STR_A00D_AGE_RUNNING_COST_YR,
},
{ // VST_VEHICLE_MAX_SPEED
STR_NULL,
STR_900E_MAX_SPEED,
STR_9813_MAX_SPEED,
STR_A00E_MAX_SPEED,
},
{ // VST_VEHICLE_PROFIT_THIS_YEAR_LAST_YEAR
STR_885F_PROFIT_THIS_YEAR_LAST_YEAR,
STR_900F_PROFIT_THIS_YEAR_LAST_YEAR,
STR_9814_PROFIT_THIS_YEAR_LAST_YEAR,
STR_A00F_PROFIT_THIS_YEAR_LAST_YEAR,
},
{ // VST_VEHICLE_RELIABILITY_BREAKDOWNS
STR_8860_RELIABILITY_BREAKDOWNS,
STR_9010_RELIABILITY_BREAKDOWNS,
STR_9815_RELIABILITY_BREAKDOWNS,
STR_A010_RELIABILITY_BREAKDOWNS,
},
};
extern int GetTrainDetailsWndVScroll(VehicleID veh_id, byte det_tab);
extern void DrawTrainDetails(const Vehicle *v, int x, int y, int vscroll_pos, uint16 vscroll_cap, byte det_tab);
extern void DrawRoadVehDetails(const Vehicle *v, int x, int y);
extern void DrawShipDetails(const Vehicle *v, int x, int y);
extern void DrawAircraftDetails(const Vehicle *v, int x, int y);
struct VehicleDetailsWindow : Window {
int tab;
/** Initialize a newly created vehicle details window */
VehicleDetailsWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
const Vehicle *v = GetVehicle(this->window_number);
switch (v->type) {
case VEH_TRAIN:
ResizeWindow(this, 0, 39);
this->vscroll.cap = 6;
this->height += 12;
this->resize.step_height = 14;
this->resize.height = this->height - 14 * 2; // Minimum of 4 wagons in the display
this->widget[VLD_WIDGET_RENAME_VEHICLE].tooltips = STR_8867_NAME_TRAIN;
this->widget[VLD_WIDGET_CAPTION].data = STR_8802_DETAILS;
break;
case VEH_ROAD: {
this->widget[VLD_WIDGET_CAPTION].data = STR_900C_DETAILS;
this->widget[VLD_WIDGET_RENAME_VEHICLE].tooltips = STR_902E_NAME_ROAD_VEHICLE;
if (!RoadVehHasArticPart(v)) break;
/* Draw the text under the vehicle instead of next to it, minus the
* height already allocated for the cargo of the first vehicle. */
uint height_extension = 15 - 11;
/* Add space for the cargo amount for each part. */
for (const Vehicle *u = v; u != NULL; u = u->Next()) {
if (u->cargo_cap != 0) height_extension += 11;
}
ResizeWindow(this, 0, height_extension);
} break;
case VEH_SHIP:
this->widget[VLD_WIDGET_RENAME_VEHICLE].tooltips = STR_982F_NAME_SHIP;
this->widget[VLD_WIDGET_CAPTION].data = STR_9811_DETAILS;
break;
case VEH_AIRCRAFT:
ResizeWindow(this, 0, 11);
this->widget[VLD_WIDGET_RENAME_VEHICLE].tooltips = STR_A032_NAME_AIRCRAFT;
this->widget[VLD_WIDGET_CAPTION].data = STR_A00C_DETAILS;
break;
default: NOT_REACHED();
}
if (v->type != VEH_TRAIN) {
this->vscroll.cap = 1;
this->widget[VLD_WIDGET_MIDDLE_DETAILS].right += 12;
}
this->widget[VLD_WIDGET_MIDDLE_DETAILS].data = (this->vscroll.cap << 8) + 1;
this->caption_color = v->owner;
this->tab = 0;
this->FindWindowPlacementAndResize(desc);
}
/** Checks whether service interval is enabled for the vehicle. */
static bool IsVehicleServiceIntervalEnabled(const VehicleType vehicle_type)
{
switch (vehicle_type) {
default: NOT_REACHED();
case VEH_TRAIN: return _settings_game.vehicle.servint_trains != 0; break;
case VEH_ROAD: return _settings_game.vehicle.servint_roadveh != 0; break;
case VEH_SHIP: return _settings_game.vehicle.servint_ships != 0; break;
case VEH_AIRCRAFT: return _settings_game.vehicle.servint_aircraft != 0; break;
}
return false; // kill a compiler warning
}
/**
* Draw the details for the given vehicle at the position (x, y) of the Details windows
*
* @param v current vehicle
* @param x The x coordinate
* @param y The y coordinate
* @param vscroll_pos (train only)
* @param vscroll_cap (train only)
* @param det_tab (train only)
*/
static void DrawVehicleDetails(const Vehicle *v, int x, int y, int vscroll_pos, uint vscroll_cap, byte det_tab)
{
switch (v->type) {
case VEH_TRAIN: DrawTrainDetails(v, x, y, vscroll_pos, vscroll_cap, det_tab); break;
case VEH_ROAD: DrawRoadVehDetails(v, x, y); break;
case VEH_SHIP: DrawShipDetails(v, x, y); break;
case VEH_AIRCRAFT: DrawAircraftDetails(v, x, y); break;
default: NOT_REACHED();
}
}
/** Repaint vehicle details window. */
virtual void OnPaint()
{
const Vehicle *v = GetVehicle(this->window_number);
byte det_tab = this->tab;
this->SetWidgetDisabledState(VLD_WIDGET_RENAME_VEHICLE, v->owner != _local_player);
if (v->type == VEH_TRAIN) {
this->DisableWidget(det_tab + VLD_WIDGET_DETAILS_CARGO_CARRIED);
SetVScrollCount(this, GetTrainDetailsWndVScroll(v->index, det_tab));
}
this->SetWidgetsHiddenState(v->type != VEH_TRAIN,
VLD_WIDGET_SCROLLBAR,
VLD_WIDGET_DETAILS_CARGO_CARRIED,
VLD_WIDGET_DETAILS_TRAIN_VEHICLES,
VLD_WIDGET_DETAILS_CAPACITY_OF_EACH,
VLD_WIDGET_DETAILS_TOTAL_CARGO,
VLD_WIDGET_RESIZE,
WIDGET_LIST_END);
/* Disable service-scroller when interval is set to disabled */
this->SetWidgetsDisabledState(!IsVehicleServiceIntervalEnabled(v->type),
VLD_WIDGET_INCREASE_SERVICING_INTERVAL,
VLD_WIDGET_DECREASE_SERVICING_INTERVAL,
WIDGET_LIST_END);
SetDParam(0, v->index);
this->DrawWidgets();
/* Draw running cost */
SetDParam(1, v->age / 366);
SetDParam(0, (v->age + 365 < v->max_age) ? STR_AGE : STR_AGE_RED);
SetDParam(2, v->max_age / 366);
SetDParam(3, v->GetDisplayRunningCost());
DrawString(2, 15, _vehicle_translation_table[VST_VEHICLE_AGE_RUNNING_COST_YR][v->type], TC_FROMSTRING);
/* Draw max speed */
switch (v->type) {
case VEH_TRAIN:
SetDParam(2, v->GetDisplayMaxSpeed());
SetDParam(1, v->u.rail.cached_power);
SetDParam(0, v->u.rail.cached_weight);
SetDParam(3, v->u.rail.cached_max_te / 1000);
DrawString(2, 25, (_settings_game.vehicle.realistic_acceleration && v->u.rail.railtype != RAILTYPE_MAGLEV) ?
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED, TC_FROMSTRING);
break;
case VEH_ROAD:
case VEH_SHIP:
case VEH_AIRCRAFT:
SetDParam(0, v->GetDisplayMaxSpeed());
DrawString(2, 25, _vehicle_translation_table[VST_VEHICLE_MAX_SPEED][v->type], TC_FROMSTRING);
break;
default: NOT_REACHED();
}
/* Draw profit */
SetDParam(0, v->GetDisplayProfitThisYear());
SetDParam(1, v->GetDisplayProfitLastYear());
DrawString(2, 35, _vehicle_translation_table[VST_VEHICLE_PROFIT_THIS_YEAR_LAST_YEAR][v->type], TC_FROMSTRING);
/* Draw breakdown & reliability */
SetDParam(0, v->reliability * 100 >> 16);
SetDParam(1, v->breakdowns_since_last_service);
DrawString(2, 45, _vehicle_translation_table[VST_VEHICLE_RELIABILITY_BREAKDOWNS][v->type], TC_FROMSTRING);
/* Draw service interval text */
SetDParam(0, v->service_interval);
SetDParam(1, v->date_of_last_service);
DrawString(13, this->height - (v->type != VEH_TRAIN ? 11 : 23), _settings_game.vehicle.servint_ispercent ? STR_SERVICING_INTERVAL_PERCENT : STR_883C_SERVICING_INTERVAL_DAYS, TC_FROMSTRING);
switch (v->type) {
case VEH_TRAIN:
DrawVehicleDetails(v, 2, 57, this->vscroll.pos, this->vscroll.cap, det_tab);
break;
case VEH_ROAD:
case VEH_SHIP:
case VEH_AIRCRAFT:
DrawVehicleImage(v, 3, 57, INVALID_VEHICLE, 0, 0);
DrawVehicleDetails(v, 75, 57, this->vscroll.pos, this->vscroll.cap, det_tab);
break;
default: NOT_REACHED();
}
}
virtual void OnClick(Point pt, int widget)
{
/** Message strings for renaming vehicles indexed by vehicle type. */
static const StringID _name_vehicle_title[] = {
STR_8865_NAME_TRAIN,
STR_902C_NAME_ROAD_VEHICLE,
STR_9831_NAME_SHIP,
STR_A030_NAME_AIRCRAFT
};
switch (widget) {
case VLD_WIDGET_RENAME_VEHICLE: {// rename
const Vehicle *v = GetVehicle(this->window_number);
SetDParam(0, v->index);
ShowQueryString(STR_VEHICLE_NAME, _name_vehicle_title[v->type], MAX_LENGTH_VEHICLE_NAME_BYTES, MAX_LENGTH_VEHICLE_NAME_PIXELS, this, CS_ALPHANUMERAL);
} break;
case VLD_WIDGET_INCREASE_SERVICING_INTERVAL: // increase int
case VLD_WIDGET_DECREASE_SERVICING_INTERVAL: { // decrease int
int mod = _ctrl_pressed ? 5 : 10;
const Vehicle *v = GetVehicle(this->window_number);
mod = (widget == VLD_WIDGET_DECREASE_SERVICING_INTERVAL) ? -mod : mod;
mod = GetServiceIntervalClamped(mod + v->service_interval);
if (mod == v->service_interval) return;
DoCommandP(v->tile, v->index, mod, NULL, CMD_CHANGE_SERVICE_INT | CMD_MSG(STR_018A_CAN_T_CHANGE_SERVICING));
} break;
case VLD_WIDGET_DETAILS_CARGO_CARRIED:
case VLD_WIDGET_DETAILS_TRAIN_VEHICLES:
case VLD_WIDGET_DETAILS_CAPACITY_OF_EACH:
case VLD_WIDGET_DETAILS_TOTAL_CARGO:
this->SetWidgetsDisabledState(false,
VLD_WIDGET_DETAILS_CARGO_CARRIED,
VLD_WIDGET_DETAILS_TRAIN_VEHICLES,
VLD_WIDGET_DETAILS_CAPACITY_OF_EACH,
VLD_WIDGET_DETAILS_TOTAL_CARGO,
widget,
WIDGET_LIST_END);
this->tab = widget - VLD_WIDGET_DETAILS_CARGO_CARRIED;
this->SetDirty();
break;
}
}
virtual void OnQueryTextFinished(char *str)
{
/** Message strings for error while renaming indexed by vehicle type. */
static const StringID _name_vehicle_error[] = {
STR_8866_CAN_T_NAME_TRAIN,
STR_902D_CAN_T_NAME_ROAD_VEHICLE,
STR_9832_CAN_T_NAME_SHIP,
STR_A031_CAN_T_NAME_AIRCRAFT
};
if (!StrEmpty(str)) {
_cmd_text = str;
DoCommandP(0, this->window_number, 0, NULL, CMD_NAME_VEHICLE | CMD_MSG(_name_vehicle_error[GetVehicle(this->window_number)->type]));
}
}
virtual void OnResize(Point new_size, Point delta)
{
if (delta.x != 0) ResizeButtons(this, VLD_WIDGET_DETAILS_CARGO_CARRIED, VLD_WIDGET_DETAILS_TOTAL_CARGO);
if (delta.y == 0) return;
this->vscroll.cap += delta.y / 14;
this->widget[VLD_WIDGET_MIDDLE_DETAILS].data = (this->vscroll.cap << 8) + 1;
}
};
/** Vehicle details window descriptor. */
static const WindowDesc _vehicle_details_desc = {
WDP_AUTO, WDP_AUTO, 405, 113, 405, 113,
WC_VEHICLE_DETAILS, WC_VEHICLE_VIEW,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE,
_vehicle_details_widgets,
};
/** Shows the vehicle details window of the given vehicle. */
static void ShowVehicleDetailsWindow(const Vehicle *v)
{
DeleteWindowById(WC_VEHICLE_ORDERS, v->index);
DeleteWindowById(WC_VEHICLE_DETAILS, v->index);
AllocateWindowDescFront<VehicleDetailsWindow>(&_vehicle_details_desc, v->index);
}
/* Unified vehicle GUI - Vehicle View Window */
/** Vehicle view widgets. */
static const Widget _vehicle_view_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW }, // VVW_WIDGET_CLOSEBOX
{ WWT_CAPTION, RESIZE_RIGHT, COLOUR_GREY, 11, 237, 0, 13, 0x0 /* filled later */, STR_018C_WINDOW_TITLE_DRAG_THIS }, // VVW_WIDGET_CAPTION
{ WWT_STICKYBOX, RESIZE_LR, COLOUR_GREY, 238, 249, 0, 13, 0x0, STR_STICKY_BUTTON }, // VVW_WIDGET_STICKY
{ WWT_PANEL, RESIZE_RB, COLOUR_GREY, 0, 231, 14, 103, 0x0, STR_NULL }, // VVW_WIDGET_PANEL
{ WWT_INSET, RESIZE_RB, COLOUR_GREY, 2, 229, 16, 101, 0x0, STR_NULL }, // VVW_WIDGET_VIEWPORT
{ WWT_PUSHBTN, RESIZE_RTB, COLOUR_GREY, 0, 237, 104, 115, 0x0, 0x0 /* filled later */ }, // VVW_WIDGET_START_STOP_VEH
{ WWT_PUSHIMGBTN, RESIZE_LR, COLOUR_GREY, 232, 249, 14, 31, SPR_CENTRE_VIEW_VEHICLE, 0x0 /* filled later */ }, // VVW_WIDGET_CENTER_MAIN_VIEH
{ WWT_PUSHIMGBTN, RESIZE_LR, COLOUR_GREY, 232, 249, 32, 49, 0x0 /* filled later */, 0x0 /* filled later */ }, // VVW_WIDGET_GOTO_DEPOT
{ WWT_PUSHIMGBTN, RESIZE_LR, COLOUR_GREY, 232, 249, 50, 67, SPR_REFIT_VEHICLE, 0x0 /* filled later */ }, // VVW_WIDGET_REFIT_VEH
{ WWT_PUSHIMGBTN, RESIZE_LR, COLOUR_GREY, 232, 249, 68, 85, SPR_SHOW_ORDERS, 0x0 /* filled later */ }, // VVW_WIDGET_SHOW_ORDERS
{ WWT_PUSHIMGBTN, RESIZE_LR, COLOUR_GREY, 232, 249, 86, 103, SPR_SHOW_VEHICLE_DETAILS, 0x0 /* filled later */ }, // VVW_WIDGET_SHOW_DETAILS
{ WWT_PUSHIMGBTN, RESIZE_LR, COLOUR_GREY, 232, 249, 32, 49, 0x0 /* filled later */, 0x0 /* filled later */ }, // VVW_WIDGET_CLONE_VEH
{ WWT_PANEL, RESIZE_LRB, COLOUR_GREY, 232, 249, 104, 103, 0x0, STR_NULL }, // VVW_WIDGET_EMPTY_BOTTOM_RIGHT
{ WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_GREY, 238, 249, 104, 115, 0x0, STR_NULL }, // VVW_WIDGET_RESIZE
{ WWT_PUSHIMGBTN, RESIZE_LR, COLOUR_GREY, 232, 249, 50, 67, SPR_FORCE_VEHICLE_TURN, STR_9020_FORCE_VEHICLE_TO_TURN_AROUND }, // VVW_WIDGET_TURN_AROUND
{ WWT_PUSHIMGBTN, RESIZE_LR, COLOUR_GREY, 232, 249, 50, 67, SPR_IGNORE_SIGNALS, STR_884A_FORCE_TRAIN_TO_PROCEED }, // VVW_WIDGET_FORCE_PROCEED
{ WIDGETS_END},
};
/** Vehicle view window descriptor for all vehicles but trains. */
static const WindowDesc _vehicle_view_desc = {
WDP_AUTO, WDP_AUTO, 250, 116, 250, 116,
WC_VEHICLE_VIEW, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_vehicle_view_widgets,
};
/** Vehicle view window descriptor for trains. Only minimum_height and
* default_height are different for train view.
*/
static const WindowDesc _train_view_desc = {
WDP_AUTO, WDP_AUTO, 250, 134, 250, 134,
WC_VEHICLE_VIEW, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_vehicle_view_widgets,
};
/* Just to make sure, nobody has changed the vehicle type constants, as we are
using them for array indexing in a number of places here. */
assert_compile(VEH_TRAIN == 0);
assert_compile(VEH_ROAD == 1);
assert_compile(VEH_SHIP == 2);
assert_compile(VEH_AIRCRAFT == 3);
/** Zoom levels for vehicle views indexed by vehicle type. */
static const ZoomLevel _vehicle_view_zoom_levels[] = {
ZOOM_LVL_TRAIN,
ZOOM_LVL_ROADVEH,
ZOOM_LVL_SHIP,
ZOOM_LVL_AIRCRAFT,
};
/* Constants for geometry of vehicle view viewport */
static const int VV_VIEWPORT_X = 3;
static const int VV_VIEWPORT_Y = 17;
static const int VV_INITIAL_VIEWPORT_WIDTH = 226;
static const int VV_INITIAL_VIEWPORT_HEIGHT = 84;
static const int VV_INITIAL_VIEWPORT_HEIGHT_TRAIN = 102;
/** Command indices for the _vehicle_command_translation_table. */
enum VehicleCommandTranslation {
VCT_CMD_START_STOP = 0,
VCT_CMD_GOTO_DEPOT,
VCT_CMD_CLONE_VEH,
VCT_CMD_TURN_AROUND,
};
/** Command codes for the shared buttons indexed by VehicleCommandTranslation and vehicle type. */
static const uint32 _vehicle_command_translation_table[][4] = {
{ // VCT_CMD_START_STOP
CMD_START_STOP_VEHICLE | CMD_MSG(STR_883B_CAN_T_STOP_START_TRAIN),
CMD_START_STOP_VEHICLE | CMD_MSG(STR_9015_CAN_T_STOP_START_ROAD_VEHICLE),
CMD_START_STOP_VEHICLE | CMD_MSG(STR_9818_CAN_T_STOP_START_SHIP),
CMD_START_STOP_VEHICLE | CMD_MSG(STR_A016_CAN_T_STOP_START_AIRCRAFT)
},
{ // VCT_CMD_GOTO_DEPOT
/* TrainGotoDepot has a nice randomizer in the pathfinder, which causes desyncs... */
CMD_SEND_TRAIN_TO_DEPOT | CMD_NO_TEST_IF_IN_NETWORK | CMD_MSG(STR_8830_CAN_T_SEND_TRAIN_TO_DEPOT),
CMD_SEND_ROADVEH_TO_DEPOT | CMD_MSG(STR_9018_CAN_T_SEND_VEHICLE_TO_DEPOT),
CMD_SEND_SHIP_TO_DEPOT | CMD_MSG(STR_9819_CAN_T_SEND_SHIP_TO_DEPOT),
CMD_SEND_AIRCRAFT_TO_HANGAR | CMD_MSG(STR_A012_CAN_T_SEND_AIRCRAFT_TO)
},
{ // VCT_CMD_CLONE_VEH
CMD_CLONE_VEHICLE | CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE),
CMD_CLONE_VEHICLE | CMD_MSG(STR_9009_CAN_T_BUILD_ROAD_VEHICLE),
CMD_CLONE_VEHICLE | CMD_MSG(STR_980D_CAN_T_BUILD_SHIP),
CMD_CLONE_VEHICLE | CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT)
},
{ // VCT_CMD_TURN_AROUND
CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_8869_CAN_T_REVERSE_DIRECTION),
CMD_TURN_ROADVEH | CMD_MSG(STR_9033_CAN_T_MAKE_VEHICLE_TURN),
0xffffffff, // invalid for ships
0xffffffff // invalid for aircrafts
},
};
/** Checks whether the vehicle may be refitted at the moment.*/
static bool IsVehicleRefitable(const Vehicle *v)
{
/* Why is this so different for different vehicles?
* Does maybe work one solution for all?
*/
switch (v->type) {
case VEH_TRAIN: return false;
case VEH_ROAD: return EngInfo(v->engine_type)->refit_mask != 0 && v->IsStoppedInDepot();
case VEH_SHIP: return ShipVehInfo(v->engine_type)->refittable && v->IsStoppedInDepot();
case VEH_AIRCRAFT: return v->IsStoppedInDepot();
default: NOT_REACHED();
}
}
struct VehicleViewWindow : Window {
VehicleViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
const Vehicle *v = GetVehicle(this->window_number);
this->caption_color = v->owner;
InitializeWindowViewport(this, VV_VIEWPORT_X, VV_VIEWPORT_Y, VV_INITIAL_VIEWPORT_WIDTH,
(v->type == VEH_TRAIN) ? VV_INITIAL_VIEWPORT_HEIGHT_TRAIN : VV_INITIAL_VIEWPORT_HEIGHT,
this->window_number | (1 << 31), _vehicle_view_zoom_levels[v->type]);
/*
* fill in data and tooltip codes for the widgets and
* move some of the buttons for trains
*/
switch (v->type) {
case VEH_TRAIN:
this->widget[VVW_WIDGET_CAPTION].data = STR_882E;
this->widget[VVW_WIDGET_START_STOP_VEH].tooltips = STR_8846_CURRENT_TRAIN_ACTION_CLICK;
this->widget[VVW_WIDGET_CENTER_MAIN_VIEH].tooltips = STR_8848_CENTER_MAIN_VIEW_ON_TRAIN;
this->widget[VVW_WIDGET_GOTO_DEPOT].data = SPR_SEND_TRAIN_TODEPOT;
this->widget[VVW_WIDGET_GOTO_DEPOT].tooltips = STR_8849_SEND_TRAIN_TO_DEPOT;
this->widget[VVW_WIDGET_REFIT_VEH].tooltips = STR_RAIL_REFIT_VEHICLE_TO_CARRY;
this->widget[VVW_WIDGET_SHOW_ORDERS].tooltips = STR_8847_SHOW_TRAIN_S_ORDERS;
this->widget[VVW_WIDGET_SHOW_DETAILS].tooltips = STR_884C_SHOW_TRAIN_DETAILS;
this->widget[VVW_WIDGET_CLONE_VEH].data = SPR_CLONE_TRAIN;
this->widget[VVW_WIDGET_CLONE_VEH].tooltips = STR_CLONE_TRAIN_INFO;
this->widget[VVW_WIDGET_TURN_AROUND].tooltips = STR_884B_REVERSE_DIRECTION_OF_TRAIN;
/* due to more buttons we must modify the layout a bit for trains */
this->widget[VVW_WIDGET_PANEL].bottom = 121;
this->widget[VVW_WIDGET_VIEWPORT].bottom = 119;
this->widget[VVW_WIDGET_START_STOP_VEH].top = 122;
this->widget[VVW_WIDGET_START_STOP_VEH].bottom = 133;
this->widget[VVW_WIDGET_REFIT_VEH].top = 68;
this->widget[VVW_WIDGET_REFIT_VEH].bottom = 85;
this->widget[VVW_WIDGET_SHOW_ORDERS].top = 86;
this->widget[VVW_WIDGET_SHOW_ORDERS].bottom = 103;
this->widget[VVW_WIDGET_SHOW_DETAILS].top = 104;
this->widget[VVW_WIDGET_SHOW_DETAILS].bottom = 121;
this->widget[VVW_WIDGET_EMPTY_BOTTOM_RIGHT].top = 122;
this->widget[VVW_WIDGET_EMPTY_BOTTOM_RIGHT].bottom = 121;
this->widget[VVW_WIDGET_RESIZE].top = 122;
this->widget[VVW_WIDGET_RESIZE].bottom = 133;
this->widget[VVW_WIDGET_TURN_AROUND].top = 68;
this->widget[VVW_WIDGET_TURN_AROUND].bottom = 85;
break;
case VEH_ROAD:
this->widget[VVW_WIDGET_CAPTION].data = STR_9002;
this->widget[VVW_WIDGET_START_STOP_VEH].tooltips = STR_901C_CURRENT_VEHICLE_ACTION;
this->widget[VVW_WIDGET_CENTER_MAIN_VIEH].tooltips = STR_901E_CENTER_MAIN_VIEW_ON_VEHICLE;
this->widget[VVW_WIDGET_GOTO_DEPOT].data = SPR_SEND_ROADVEH_TODEPOT;
this->widget[VVW_WIDGET_GOTO_DEPOT].tooltips = STR_901F_SEND_VEHICLE_TO_DEPOT;
this->widget[VVW_WIDGET_REFIT_VEH].tooltips = STR_REFIT_ROAD_VEHICLE_TO_CARRY;
this->widget[VVW_WIDGET_SHOW_ORDERS].tooltips = STR_901D_SHOW_VEHICLE_S_ORDERS;
this->widget[VVW_WIDGET_SHOW_DETAILS].tooltips = STR_9021_SHOW_ROAD_VEHICLE_DETAILS;
this->widget[VVW_WIDGET_CLONE_VEH].data = SPR_CLONE_ROADVEH;
this->widget[VVW_WIDGET_CLONE_VEH].tooltips = STR_CLONE_ROAD_VEHICLE_INFO;
this->SetWidgetHiddenState(VVW_WIDGET_FORCE_PROCEED, true);
break;
case VEH_SHIP:
this->widget[VVW_WIDGET_CAPTION].data = STR_980F;
this->widget[VVW_WIDGET_START_STOP_VEH].tooltips = STR_9827_CURRENT_SHIP_ACTION_CLICK;
this->widget[VVW_WIDGET_CENTER_MAIN_VIEH].tooltips = STR_9829_CENTER_MAIN_VIEW_ON_SHIP;
this->widget[VVW_WIDGET_GOTO_DEPOT].data = SPR_SEND_SHIP_TODEPOT;
this->widget[VVW_WIDGET_GOTO_DEPOT].tooltips = STR_982A_SEND_SHIP_TO_DEPOT;
this->widget[VVW_WIDGET_REFIT_VEH].tooltips = STR_983A_REFIT_CARGO_SHIP_TO_CARRY;
this->widget[VVW_WIDGET_SHOW_ORDERS].tooltips = STR_9828_SHOW_SHIP_S_ORDERS;
this->widget[VVW_WIDGET_SHOW_DETAILS].tooltips = STR_982B_SHOW_SHIP_DETAILS;
this->widget[VVW_WIDGET_CLONE_VEH].data = SPR_CLONE_SHIP;
this->widget[VVW_WIDGET_CLONE_VEH].tooltips = STR_CLONE_SHIP_INFO;
this->SetWidgetsHiddenState(true,
VVW_WIDGET_TURN_AROUND,
VVW_WIDGET_FORCE_PROCEED,
WIDGET_LIST_END);
break;
case VEH_AIRCRAFT:
this->widget[VVW_WIDGET_CAPTION].data = STR_A00A;
this->widget[VVW_WIDGET_START_STOP_VEH].tooltips = STR_A027_CURRENT_AIRCRAFT_ACTION;
this->widget[VVW_WIDGET_CENTER_MAIN_VIEH].tooltips = STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT;
this->widget[VVW_WIDGET_GOTO_DEPOT].data = SPR_SEND_AIRCRAFT_TODEPOT;
this->widget[VVW_WIDGET_GOTO_DEPOT].tooltips = STR_A02A_SEND_AIRCRAFT_TO_HANGAR;
this->widget[VVW_WIDGET_REFIT_VEH].tooltips = STR_A03B_REFIT_AIRCRAFT_TO_CARRY;
this->widget[VVW_WIDGET_SHOW_ORDERS].tooltips = STR_A028_SHOW_AIRCRAFT_S_ORDERS;
this->widget[VVW_WIDGET_SHOW_DETAILS].tooltips = STR_A02B_SHOW_AIRCRAFT_DETAILS;
this->widget[VVW_WIDGET_CLONE_VEH].data = SPR_CLONE_AIRCRAFT;
this->widget[VVW_WIDGET_CLONE_VEH].tooltips = STR_CLONE_AIRCRAFT_INFO;
this->SetWidgetsHiddenState(true,
VVW_WIDGET_TURN_AROUND,
VVW_WIDGET_FORCE_PROCEED,
WIDGET_LIST_END);
break;
default: NOT_REACHED();
}
this->FindWindowPlacementAndResize(desc);
}
~VehicleViewWindow()
{
DeleteWindowById(WC_VEHICLE_ORDERS, this->window_number);
DeleteWindowById(WC_VEHICLE_REFIT, this->window_number);
DeleteWindowById(WC_VEHICLE_DETAILS, this->window_number);
DeleteWindowById(WC_VEHICLE_TIMETABLE, this->window_number);
}
virtual void OnPaint()
{
/** Message strings for heading to depot indexed by vehicle type. */
static const StringID _heading_for_depot_strings[] = {
STR_HEADING_FOR_TRAIN_DEPOT,
STR_HEADING_FOR_ROAD_DEPOT,
STR_HEADING_FOR_SHIP_DEPOT,
STR_HEADING_FOR_HANGAR,
};
/** Message strings for heading to depot and servicing indexed by vehicle type. */
static const StringID _heading_for_depot_service_strings[] = {
STR_HEADING_FOR_TRAIN_DEPOT_SERVICE,
STR_HEADING_FOR_ROAD_DEPOT_SERVICE,
STR_HEADING_FOR_SHIP_DEPOT_SERVICE,
STR_HEADING_FOR_HANGAR_SERVICE,
};
const Vehicle *v = GetVehicle(this->window_number);
StringID str;
bool is_localplayer = v->owner == _local_player;
bool refitable_and_stopped_in_depot = IsVehicleRefitable(v);
this->SetWidgetDisabledState(VVW_WIDGET_GOTO_DEPOT, !is_localplayer);
this->SetWidgetDisabledState(VVW_WIDGET_REFIT_VEH,
!refitable_and_stopped_in_depot || !is_localplayer);
this->SetWidgetDisabledState(VVW_WIDGET_CLONE_VEH, !is_localplayer);
if (v->type == VEH_TRAIN) {
this->SetWidgetDisabledState(VVW_WIDGET_FORCE_PROCEED, !is_localplayer);
this->SetWidgetDisabledState(VVW_WIDGET_TURN_AROUND, !is_localplayer);
/* Cargo refit button is disabled, until we know we can enable it below. */
if (is_localplayer) {
/* See if any vehicle can be refitted */
for (const Vehicle *u = v; u != NULL; u = u->Next()) {
if (EngInfo(u->engine_type)->refit_mask != 0 ||
(RailVehInfo(v->engine_type)->railveh_type != RAILVEH_WAGON && v->cargo_cap != 0)) {
this->EnableWidget(VVW_WIDGET_REFIT_VEH);
/* We have a refittable carriage, bail out */
break;
}
}
}
}
/* draw widgets & caption */
SetDParam(0, v->index);
this->DrawWidgets();
if (v->vehstatus & VS_CRASHED) {
str = STR_8863_CRASHED;
} else if (v->type != VEH_AIRCRAFT && v->breakdown_ctr == 1) { // check for aircraft necessary?
str = STR_885C_BROKEN_DOWN;
} else if (v->vehstatus & VS_STOPPED) {
if (v->type == VEH_TRAIN) {
if (v->cur_speed == 0) {
if (v->u.rail.cached_power == 0) {
str = STR_TRAIN_NO_POWER;
} else {
str = STR_8861_STOPPED;
}
} else {
SetDParam(0, v->GetDisplaySpeed());
str = STR_TRAIN_STOPPING + _settings_client.gui.vehicle_speed;
}
} else { // no train
str = STR_8861_STOPPED;
}
} else if (v->type == VEH_TRAIN && HasBit(v->u.rail.flags, VRF_TRAIN_STUCK)) {
str = STR_TRAIN_STUCK;
} else { // vehicle is in a "normal" state, show current order
switch (v->current_order.GetType()) {
case OT_GOTO_STATION: {
SetDParam(0, v->current_order.GetDestination());
SetDParam(1, v->GetDisplaySpeed());
str = STR_HEADING_FOR_STATION + _settings_client.gui.vehicle_speed;
} break;
case OT_GOTO_DEPOT: {
if (v->type == VEH_AIRCRAFT) {
/* Aircrafts always go to a station, even if you say depot */
SetDParam(0, v->current_order.GetDestination());
SetDParam(1, v->GetDisplaySpeed());
} else {
Depot *depot = GetDepot(v->current_order.GetDestination());
SetDParam(0, depot->town_index);
SetDParam(1, v->GetDisplaySpeed());
}
if ((v->current_order.GetDepotActionType() & ODATFB_HALT) && !(v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS)) {
str = _heading_for_depot_strings[v->type] + _settings_client.gui.vehicle_speed;
} else {
str = _heading_for_depot_service_strings[v->type] + _settings_client.gui.vehicle_speed;
}
} break;
case OT_LOADING:
str = STR_882F_LOADING_UNLOADING;
break;
case OT_GOTO_WAYPOINT: {
assert(v->type == VEH_TRAIN);
SetDParam(0, v->current_order.GetDestination());
str = STR_HEADING_FOR_WAYPOINT + _settings_client.gui.vehicle_speed;
SetDParam(1, v->GetDisplaySpeed());
break;
}
case OT_LEAVESTATION:
if (v->type != VEH_AIRCRAFT) {
str = STR_LEAVING;
break;
}
/* fall-through if aircraft. Does this even happen? */
default:
if (v->num_orders == 0) {
str = STR_NO_ORDERS + _settings_client.gui.vehicle_speed;
SetDParam(0, v->GetDisplaySpeed());
} else {
str = STR_EMPTY;
}
break;
}
}
/* draw the flag plus orders */
DrawSprite(v->vehstatus & VS_STOPPED ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, PAL_NONE, 2, this->widget[VVW_WIDGET_START_STOP_VEH].top + 1);
DrawStringCenteredTruncated(this->widget[VVW_WIDGET_START_STOP_VEH].left + 8, this->widget[VVW_WIDGET_START_STOP_VEH].right, this->widget[VVW_WIDGET_START_STOP_VEH].top + 1, str, TC_FROMSTRING);
this->DrawViewport();
}
virtual void OnClick(Point pt, int widget)
{
const Vehicle *v = GetVehicle(this->window_number);
switch (widget) {
case VVW_WIDGET_START_STOP_VEH: // start stop
DoCommandP(v->tile, v->index, 0, NULL,
_vehicle_command_translation_table[VCT_CMD_START_STOP][v->type]);
break;
case VVW_WIDGET_CENTER_MAIN_VIEH: {/* center main view */
const Window *mainwindow = FindWindowById(WC_MAIN_WINDOW, 0);
/* code to allow the main window to 'follow' the vehicle if the ctrl key is pressed */
if (_ctrl_pressed && mainwindow->viewport->zoom == ZOOM_LVL_NORMAL) {
mainwindow->viewport->follow_vehicle = v->index;
} else {
ScrollMainWindowTo(v->x_pos, v->y_pos);
}
} break;
case VVW_WIDGET_GOTO_DEPOT: // goto hangar
DoCommandP(v->tile, v->index, _ctrl_pressed ? DEPOT_SERVICE : 0, NULL,
_vehicle_command_translation_table[VCT_CMD_GOTO_DEPOT][v->type]);
break;
case VVW_WIDGET_REFIT_VEH: // refit
ShowVehicleRefitWindow(v, INVALID_VEH_ORDER_ID);
break;
case VVW_WIDGET_SHOW_ORDERS: // show orders
if (_ctrl_pressed) {
ShowTimetableWindow(v);
} else {
ShowOrdersWindow(v);
}
break;
case VVW_WIDGET_SHOW_DETAILS: // show details
ShowVehicleDetailsWindow(v);
break;
case VVW_WIDGET_CLONE_VEH: // clone vehicle
DoCommandP(v->tile, v->index, _ctrl_pressed ? 1 : 0, CcCloneVehicle,
_vehicle_command_translation_table[VCT_CMD_CLONE_VEH][v->type]);
break;
case VVW_WIDGET_TURN_AROUND: // turn around
assert(v->type == VEH_TRAIN || v->type == VEH_ROAD);
DoCommandP(v->tile, v->index, 0, NULL,
_vehicle_command_translation_table[VCT_CMD_TURN_AROUND][v->type]);
break;
case VVW_WIDGET_FORCE_PROCEED: // force proceed
assert(v->type == VEH_TRAIN);
DoCommandP(v->tile, v->index, 0, NULL, CMD_FORCE_TRAIN_PROCEED | CMD_MSG(STR_8862_CAN_T_MAKE_TRAIN_PASS_SIGNAL));
break;
}
}
virtual void OnResize(Point new_size, Point delta)
{
this->viewport->width += delta.x;
this->viewport->height += delta.y;
this->viewport->virtual_width += delta.x;
this->viewport->virtual_height += delta.y;
}
virtual void OnTick()
{
const Vehicle *v = GetVehicle(this->window_number);
bool veh_stopped = v->IsStoppedInDepot();
/* Widget VVW_WIDGET_GOTO_DEPOT must be hidden if the vehicle is already
* stopped in depot.
* Widget VVW_WIDGET_CLONE_VEH should then be shown, since cloning is
* allowed only while in depot and stopped.
* This sytem allows to have two buttons, on top of each other.
* The same system applies to widget VVW_WIDGET_REFIT_VEH and VVW_WIDGET_TURN_AROUND.*/
if (veh_stopped != this->IsWidgetHidden(VVW_WIDGET_GOTO_DEPOT) || veh_stopped == this->IsWidgetHidden(VVW_WIDGET_CLONE_VEH)) {
this->SetWidgetHiddenState( VVW_WIDGET_GOTO_DEPOT, veh_stopped); // send to depot
this->SetWidgetHiddenState(VVW_WIDGET_CLONE_VEH, !veh_stopped); // clone
if (v->type == VEH_ROAD || v->type == VEH_TRAIN) {
this->SetWidgetHiddenState( VVW_WIDGET_REFIT_VEH, !veh_stopped); // refit
this->SetWidgetHiddenState(VVW_WIDGET_TURN_AROUND, veh_stopped); // force turn around
}
this->SetDirty();
}
}
};
/** Shows the vehicle view window of the given vehicle. */
void ShowVehicleViewWindow(const Vehicle *v)
{
AllocateWindowDescFront<VehicleViewWindow>((v->type == VEH_TRAIN) ? &_train_view_desc : &_vehicle_view_desc, v->index);
}
void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip)
{
switch (v->type) {
case VEH_TRAIN: DrawTrainImage(v, x, y, selection, count, skip); break;
case VEH_ROAD: DrawRoadVehImage(v, x, y, selection, count); break;
case VEH_SHIP: DrawShipImage(v, x, y, selection); break;
case VEH_AIRCRAFT: DrawAircraftImage(v, x, y, selection); break;
default: NOT_REACHED();
}
}
void StopGlobalFollowVehicle(const Vehicle *v)
{
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
if (w != NULL && w->viewport->follow_vehicle == v->index) {
ScrollMainWindowTo(v->x_pos, v->y_pos, true); // lock the main view on the vehicle's last position
w->viewport->follow_vehicle = INVALID_VEHICLE;
}
}