(svn r13046) -Codechange: make classes of the VehicleListWindow and the VehicleGroupWindow.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
rubidium 16 years ago
parent 75e3792aa3
commit c47926311b

File diff suppressed because it is too large Load Diff

@ -116,7 +116,7 @@ static void SetVehicleListsFlag(SortListFlags sl_flag)
case WC_ROADVEH_LIST:
case WC_SHIPS_LIST:
case WC_AIRCRAFT_LIST:
WP(w, vehiclelist_d).vehicles.flags |= sl_flag;
dynamic_cast<VehicleListBase*>(w)->vehicles.flags |= sl_flag;
w->SetDirty();
break;
@ -141,7 +141,7 @@ void ResortVehicleLists()
SetVehicleListsFlag(VL_RESORT);
}
void BuildVehicleList(vehiclelist_d *vl, PlayerID owner, uint16 index, uint16 window_type)
void BuildVehicleList(VehicleListBase *vl, PlayerID owner, uint16 index, uint16 window_type)
{
if (!(vl->vehicles.flags & VL_REBUILD)) return;
@ -157,7 +157,7 @@ void BuildVehicleList(vehiclelist_d *vl, PlayerID owner, uint16 index, uint16 wi
static const Vehicle *_last_vehicle[2] = { NULL, NULL };
static char _last_name[2][64] = { "", "" };
void SortVehicleList(vehiclelist_d *vl)
void SortVehicleList(VehicleListBase *vl)
{
if (!(vl->vehicles.flags & VL_RESORT)) return;
@ -807,127 +807,6 @@ static const Widget _vehicle_list_widgets[] = {
{ WIDGETS_END},
};
static void CreateVehicleListWindow(Window *w)
{
vehiclelist_d *vl = &WP(w, vehiclelist_d);
uint16 window_type = w->window_number & VLW_MASK;
PlayerID player = (PlayerID)GB(w->window_number, 0, 8);
vl->vehicle_type = (VehicleType)GB(w->window_number, 11, 5);
vl->vehicles.list_length = 0;
vl->vehicles.sort_list = NULL;
w->caption_color = player;
/* Hide the widgets that we will not use in this window
* Some windows contains actions only fit for the owner */
if (player == _local_player) {
w->HideWidget(VLW_WIDGET_OTHER_PLAYER_FILLER);
w->SetWidgetDisabledState(VLW_WIDGET_AVAILABLE_VEHICLES, window_type != VLW_STANDARD);
} else {
w->SetWidgetsHiddenState(true,
VLW_WIDGET_AVAILABLE_VEHICLES,
VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN,
VLW_WIDGET_STOP_ALL,
VLW_WIDGET_START_ALL,
VLW_WIDGET_EMPTY_BOTTOM_RIGHT,
WIDGET_LIST_END);
}
/* Set up the window widgets */
switch (vl->vehicle_type) {
case VEH_TRAIN:
w->widget[VLW_WIDGET_LIST].tooltips = STR_883D_TRAINS_CLICK_ON_TRAIN_FOR;
w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_TRAINS;
break;
case VEH_ROAD:
w->widget[VLW_WIDGET_LIST].tooltips = STR_901A_ROAD_VEHICLES_CLICK_ON;
w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_ROAD_VEHICLES;
break;
case VEH_SHIP:
w->widget[VLW_WIDGET_LIST].tooltips = STR_9823_SHIPS_CLICK_ON_SHIP_FOR;
w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_SHIPS;
break;
case VEH_AIRCRAFT:
w->widget[VLW_WIDGET_LIST].tooltips = STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT;
w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_AIRCRAFT;
break;
default: NOT_REACHED();
}
switch (window_type) {
case VLW_SHARED_ORDERS:
w->widget[VLW_WIDGET_CAPTION].data = STR_VEH_WITH_SHARED_ORDERS_LIST;
break;
case VLW_STANDARD: /* Company Name - standard widget setup */
switch (vl->vehicle_type) {
case VEH_TRAIN: w->widget[VLW_WIDGET_CAPTION].data = STR_881B_TRAINS; break;
case VEH_ROAD: w->widget[VLW_WIDGET_CAPTION].data = STR_9001_ROAD_VEHICLES; break;
case VEH_SHIP: w->widget[VLW_WIDGET_CAPTION].data = STR_9805_SHIPS; break;
case VEH_AIRCRAFT: w->widget[VLW_WIDGET_CAPTION].data = STR_A009_AIRCRAFT; break;
default: NOT_REACHED(); break;
}
break;
case VLW_STATION_LIST: /* Station Name */
switch (vl->vehicle_type) {
case VEH_TRAIN: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_TRAINS; break;
case VEH_ROAD: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_ROAD_VEHICLES; break;
case VEH_SHIP: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_SHIPS; break;
case VEH_AIRCRAFT: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_AIRCRAFT; break;
default: NOT_REACHED(); break;
}
break;
case VLW_DEPOT_LIST:
switch (vl->vehicle_type) {
case VEH_TRAIN: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_TRAIN_DEPOT; break;
case VEH_ROAD: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_ROADVEH_DEPOT; break;
case VEH_SHIP: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_SHIP_DEPOT; break;
case VEH_AIRCRAFT: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_AIRCRAFT_DEPOT; break;
default: NOT_REACHED(); break;
}
break;
default: NOT_REACHED(); break;
}
switch (vl->vehicle_type) {
case VEH_TRAIN:
w->resize.step_width = 1;
/* Fallthrough */
case VEH_ROAD:
w->vscroll.cap = 7;
w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL;
w->resize.height = 220 - (PLY_WND_PRC__SIZE_OF_ROW_SMALL * 3); // Minimum of 4 vehicles
break;
case VEH_SHIP:
case VEH_AIRCRAFT:
w->vscroll.cap = 4;
w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG;
break;
default: NOT_REACHED();
}
w->widget[VLW_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1;
/* Set up sorting. Make the window-specific _sorting variable
* point to the correct global _sorting struct so we are freed
* from having conditionals during window operation */
switch (vl->vehicle_type) {
case VEH_TRAIN: vl->sorting = &_sorting.train; break;
case VEH_ROAD: vl->sorting = &_sorting.roadveh; break;
case VEH_SHIP: vl->sorting = &_sorting.ship; break;
case VEH_AIRCRAFT: vl->sorting = &_sorting.aircraft; break;
default: NOT_REACHED(); break;
}
vl->vehicles.flags = VL_REBUILD | (vl->sorting->order ? VL_DESC : VL_NONE);
vl->vehicles.sort_type = vl->sorting->criteria;
vl->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
}
void DrawSmallOrderList(const Vehicle *v, int x, int y)
{
const Order *order;
@ -951,254 +830,371 @@ void DrawSmallOrderList(const Vehicle *v, int x, int y)
}
}
static void DrawVehicleListWindow(Window *w)
{
vehiclelist_d *vl = &WP(w, vehiclelist_d);
int x = 2;
int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
int max;
int i;
const PlayerID owner = (PlayerID)w->caption_color;
const uint16 window_type = w->window_number & VLW_MASK;
const uint16 index = GB(w->window_number, 16, 16);
BuildVehicleList(vl, owner, index, window_type);
SortVehicleList(vl);
SetVScrollCount(w, vl->vehicles.list_length);
/* draw the widgets */
switch (window_type) {
case VLW_SHARED_ORDERS: /* Shared Orders */
if (vl->vehicles.list_length == 0) {
/* We can't open this window without vehicles using this order
* and we should close the window when deleting the order */
NOT_REACHED();
}
SetDParam(0, w->vscroll.count);
break;
case VLW_STANDARD: /* Company Name */
SetDParam(0, owner);
SetDParam(1, w->vscroll.count);
break;
case VLW_STATION_LIST: /* Station Name */
SetDParam(0, index);
SetDParam(1, w->vscroll.count);
break;
/**
* Window for the (old) vehicle listing.
*
* bitmask for w->window_number
* 0-7 PlayerID (owner)
* 8-10 window type (use flags in vehicle_gui.h)
* 11-15 vehicle type (using VEH_, but can be compressed to fewer bytes if needed)
* 16-31 StationID or OrderID depending on window type (bit 8-10)
*/
struct VehicleListWindow : public Window, public VehicleListBase {
VehicleListWindow(const WindowDesc *desc, void *data, WindowNumber window_number) : Window(desc, data, window_number)
{
uint16 window_type = this->window_number & VLW_MASK;
PlayerID player = (PlayerID)GB(this->window_number, 0, 8);
this->vehicle_type = (VehicleType)GB(this->window_number, 11, 5);
this->vehicles.list_length = 0;
this->vehicles.sort_list = NULL;
this->caption_color = player;
/* Hide the widgets that we will not use in this window
* Some windows contains actions only fit for the owner */
if (player == _local_player) {
this->HideWidget(VLW_WIDGET_OTHER_PLAYER_FILLER);
this->SetWidgetDisabledState(VLW_WIDGET_AVAILABLE_VEHICLES, window_type != VLW_STANDARD);
} else {
this->SetWidgetsHiddenState(true,
VLW_WIDGET_AVAILABLE_VEHICLES,
VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN,
VLW_WIDGET_STOP_ALL,
VLW_WIDGET_START_ALL,
VLW_WIDGET_EMPTY_BOTTOM_RIGHT,
WIDGET_LIST_END);
}
case VLW_DEPOT_LIST:
switch (vl->vehicle_type) {
case VEH_TRAIN: SetDParam(0, STR_8800_TRAIN_DEPOT); break;
case VEH_ROAD: SetDParam(0, STR_9003_ROAD_VEHICLE_DEPOT); break;
case VEH_SHIP: SetDParam(0, STR_9803_SHIP_DEPOT); break;
case VEH_AIRCRAFT: SetDParam(0, STR_A002_AIRCRAFT_HANGAR); break;
default: NOT_REACHED(); break;
}
if (vl->vehicle_type == VEH_AIRCRAFT) {
SetDParam(1, index); // Airport name
} else {
SetDParam(1, GetDepot(index)->town_index);
}
SetDParam(2, w->vscroll.count);
break;
default: NOT_REACHED(); break;
}
/* Set up the window widgets */
switch (this->vehicle_type) {
case VEH_TRAIN:
this->widget[VLW_WIDGET_LIST].tooltips = STR_883D_TRAINS_CLICK_ON_TRAIN_FOR;
this->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_TRAINS;
break;
w->SetWidgetsDisabledState(vl->vehicles.list_length == 0,
VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN,
VLW_WIDGET_STOP_ALL,
VLW_WIDGET_START_ALL,
WIDGET_LIST_END);
case VEH_ROAD:
this->widget[VLW_WIDGET_LIST].tooltips = STR_901A_ROAD_VEHICLES_CLICK_ON;
this->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_ROAD_VEHICLES;
break;
DrawWindowWidgets(w);
case VEH_SHIP:
this->widget[VLW_WIDGET_LIST].tooltips = STR_9823_SHIPS_CLICK_ON_SHIP_FOR;
this->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_SHIPS;
break;
/* draw sorting criteria string */
DrawString(85, 15, _vehicle_sort_listing[vl->vehicles.sort_type], TC_BLACK);
/* draw arrow pointing up/down for ascending/descending sorting */
DrawSortButtonState(w, VLW_WIDGET_SORT_ORDER, vl->vehicles.flags & VL_DESC ? SBS_DOWN : SBS_UP);
case VEH_AIRCRAFT:
this->widget[VLW_WIDGET_LIST].tooltips = STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT;
this->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_AIRCRAFT;
break;
max = min(w->vscroll.pos + w->vscroll.cap, vl->vehicles.list_length);
for (i = w->vscroll.pos; i < max; ++i) {
const Vehicle *v = vl->vehicles.sort_list[i];
StringID str;
default: NOT_REACHED();
}
SetDParam(0, v->GetDisplayProfitThisYear());
SetDParam(1, v->GetDisplayProfitLastYear());
switch (window_type) {
case VLW_SHARED_ORDERS:
this->widget[VLW_WIDGET_CAPTION].data = STR_VEH_WITH_SHARED_ORDERS_LIST;
break;
case VLW_STANDARD: /* Company Name - standard widget setup */
switch (this->vehicle_type) {
case VEH_TRAIN: this->widget[VLW_WIDGET_CAPTION].data = STR_881B_TRAINS; break;
case VEH_ROAD: this->widget[VLW_WIDGET_CAPTION].data = STR_9001_ROAD_VEHICLES; break;
case VEH_SHIP: this->widget[VLW_WIDGET_CAPTION].data = STR_9805_SHIPS; break;
case VEH_AIRCRAFT: this->widget[VLW_WIDGET_CAPTION].data = STR_A009_AIRCRAFT; break;
default: NOT_REACHED(); break;
}
break;
case VLW_STATION_LIST: /* Station Name */
switch (this->vehicle_type) {
case VEH_TRAIN: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_TRAINS; break;
case VEH_ROAD: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_ROAD_VEHICLES; break;
case VEH_SHIP: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_SHIPS; break;
case VEH_AIRCRAFT: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_AIRCRAFT; break;
default: NOT_REACHED(); break;
}
break;
DrawVehicleImage(v, x + 19, y + 6, INVALID_VEHICLE, w->widget[VLW_WIDGET_LIST].right - w->widget[VLW_WIDGET_LIST].left - 20, 0);
DrawString(x + 19, y + w->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING);
case VLW_DEPOT_LIST:
switch (this->vehicle_type) {
case VEH_TRAIN: this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_TRAIN_DEPOT; break;
case VEH_ROAD: this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_ROADVEH_DEPOT; break;
case VEH_SHIP: this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_SHIP_DEPOT; break;
case VEH_AIRCRAFT: this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_AIRCRAFT_DEPOT; break;
default: NOT_REACHED(); break;
}
break;
default: NOT_REACHED(); break;
}
if (v->name != NULL) {
/* The vehicle got a name so we will print it */
SetDParam(0, v->index);
DrawString(x + 19, y, STR_01AB, TC_FROMSTRING);
switch (this->vehicle_type) {
case VEH_TRAIN:
this->resize.step_width = 1;
/* Fallthrough */
case VEH_ROAD:
this->vscroll.cap = 7;
this->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL;
this->resize.height = 220 - (PLY_WND_PRC__SIZE_OF_ROW_SMALL * 3); // Minimum of 4 vehicles
break;
case VEH_SHIP:
case VEH_AIRCRAFT:
this->vscroll.cap = 4;
this->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG;
break;
default: NOT_REACHED();
}
if (w->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG) DrawSmallOrderList(v, x + 138, y);
if (v->IsInDepot()) {
str = STR_021F;
} else {
str = (v->age > v->max_age - 366) ? STR_00E3 : STR_00E2;
this->widget[VLW_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1;
/* Set up sorting. Make the window-specific _sorting variable
* point to the correct global _sorting struct so we are freed
* from having conditionals during window operation */
switch (this->vehicle_type) {
case VEH_TRAIN: this->sorting = &_sorting.train; break;
case VEH_ROAD: this->sorting = &_sorting.roadveh; break;
case VEH_SHIP: this->sorting = &_sorting.ship; break;
case VEH_AIRCRAFT: this->sorting = &_sorting.aircraft; break;
default: NOT_REACHED(); break;
}
SetDParam(0, v->unitnumber);
DrawString(x, y + 2, str, TC_FROMSTRING);
this->vehicles.flags = VL_REBUILD | (this->sorting->order ? VL_DESC : VL_NONE);
this->vehicles.sort_type = this->sorting->criteria;
this->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
DrawVehicleProfitButton(v, x, y + 13);
this->FindWindowPlacementAndResize(desc);
}
y += w->resize.step_height;
~VehicleListWindow()
{
free((void*)this->vehicles.sort_list);
}
}
/*
* bitmask for w->window_number
* 0-7 PlayerID (owner)
* 8-10 window type (use flags in vehicle_gui.h)
* 11-15 vehicle type (using VEH_, but can be compressed to fewer bytes if needed)
* 16-31 StationID or OrderID depending on window type (bit 8-10)
**/
void PlayerVehWndProc(Window *w, WindowEvent *e)
{
vehiclelist_d *vl = &WP(w, vehiclelist_d);
virtual void OnPaint()
{
int x = 2;
int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
int max;
int i;
const PlayerID owner = (PlayerID)this->caption_color;
const uint16 window_type = this->window_number & VLW_MASK;
const uint16 index = GB(this->window_number, 16, 16);
BuildVehicleList(this, owner, index, window_type);
SortVehicleList(this);
SetVScrollCount(this, this->vehicles.list_length);
/* draw the widgets */
switch (window_type) {
case VLW_SHARED_ORDERS: /* Shared Orders */
if (this->vehicles.list_length == 0) {
/* We can't open this window without vehicles using this order
* and we should close the window when deleting the order */
NOT_REACHED();
}
SetDParam(0, this->vscroll.count);
break;
switch (e->event) {
case WE_CREATE:
CreateVehicleListWindow(w);
break;
case VLW_STANDARD: /* Company Name */
SetDParam(0, owner);
SetDParam(1, this->vscroll.count);
break;
case WE_PAINT:
DrawVehicleListWindow(w);
break;
case VLW_STATION_LIST: /* Station Name */
SetDParam(0, index);
SetDParam(1, this->vscroll.count);
break;
case WE_CLICK: {
switch (e->we.click.widget) {
case VLW_WIDGET_SORT_ORDER: /* Flip sorting method ascending/descending */
vl->vehicles.flags ^= VL_DESC;
vl->vehicles.flags |= VL_RESORT;
case VLW_DEPOT_LIST:
switch (this->vehicle_type) {
case VEH_TRAIN: SetDParam(0, STR_8800_TRAIN_DEPOT); break;
case VEH_ROAD: SetDParam(0, STR_9003_ROAD_VEHICLE_DEPOT); break;
case VEH_SHIP: SetDParam(0, STR_9803_SHIP_DEPOT); break;
case VEH_AIRCRAFT: SetDParam(0, STR_A002_AIRCRAFT_HANGAR); break;
default: NOT_REACHED(); break;
}
if (this->vehicle_type == VEH_AIRCRAFT) {
SetDParam(1, index); // Airport name
} else {
SetDParam(1, GetDepot(index)->town_index);
}
SetDParam(2, this->vscroll.count);
break;
default: NOT_REACHED(); break;
}
vl->sorting->order = !!(vl->vehicles.flags & VL_DESC);
w->SetDirty();
break;
case VLW_WIDGET_SORT_BY_PULLDOWN:/* Select sorting criteria dropdown menu */
ShowDropDownMenu(w, _vehicle_sort_listing, vl->vehicles.sort_type, VLW_WIDGET_SORT_BY_PULLDOWN, 0, (vl->vehicle_type == VEH_TRAIN || vl->vehicle_type == VEH_ROAD) ? 0 : (1 << 10));
return;
case VLW_WIDGET_LIST: { /* Matrix to show vehicles */
uint32 id_v = (e->we.click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / w->resize.step_height;
const Vehicle *v;
this->SetWidgetsDisabledState(this->vehicles.list_length == 0,
VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN,
VLW_WIDGET_STOP_ALL,
VLW_WIDGET_START_ALL,
WIDGET_LIST_END);
if (id_v >= w->vscroll.cap) return; // click out of bounds
DrawWindowWidgets(this);
id_v += w->vscroll.pos;
/* draw sorting criteria string */
DrawString(85, 15, _vehicle_sort_listing[this->vehicles.sort_type], TC_BLACK);
/* draw arrow pointing up/down for ascending/descending sorting */
DrawSortButtonState(this, VLW_WIDGET_SORT_ORDER, this->vehicles.flags & VL_DESC ? SBS_DOWN : SBS_UP);
if (id_v >= vl->vehicles.list_length) return; // click out of list bound
max = min(this->vscroll.pos + this->vscroll.cap, this->vehicles.list_length);
for (i = this->vscroll.pos; i < max; ++i) {
const Vehicle *v = this->vehicles.sort_list[i];
StringID str;
v = vl->vehicles.sort_list[id_v];
SetDParam(0, v->GetDisplayProfitThisYear());
SetDParam(1, v->GetDisplayProfitLastYear());
ShowVehicleViewWindow(v);
} break;
DrawVehicleImage(v, x + 19, y + 6, INVALID_VEHICLE, this->widget[VLW_WIDGET_LIST].right - this->widget[VLW_WIDGET_LIST].left - 20, 0);
DrawString(x + 19, y + this->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING);
case VLW_WIDGET_AVAILABLE_VEHICLES:
ShowBuildVehicleWindow(0, vl->vehicle_type);
break;
if (v->name != NULL) {
/* The vehicle got a name so we will print it */
SetDParam(0, v->index);
DrawString(x + 19, y, STR_01AB, TC_FROMSTRING);
}
case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN: {
static StringID action_str[] = {
STR_REPLACE_VEHICLES,
STR_SEND_FOR_SERVICING,
STR_NULL,
INVALID_STRING_ID
};
static const StringID depot_name[] = {
STR_SEND_TRAIN_TO_DEPOT,
STR_SEND_ROAD_VEHICLE_TO_DEPOT,
STR_SEND_SHIP_TO_DEPOT,
STR_SEND_AIRCRAFT_TO_HANGAR
};
/* XXX - Substite string since the dropdown cannot handle dynamic strings */
action_str[2] = depot_name[vl->vehicle_type];
ShowDropDownMenu(w, action_str, 0, VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN, 0, (w->window_number & VLW_MASK) == VLW_STANDARD ? 0 : 1);
break;
}
if (this->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG) DrawSmallOrderList(v, x + 138, y);
case VLW_WIDGET_STOP_ALL:
case VLW_WIDGET_START_ALL:
DoCommandP(0, GB(w->window_number, 16, 16), (w->window_number & VLW_MASK) | (1 << 6) | (e->we.click.widget == VLW_WIDGET_START_ALL ? (1 << 5) : 0) | vl->vehicle_type, NULL, CMD_MASS_START_STOP);
break;
if (v->IsInDepot()) {
str = STR_021F;
} else {
str = (v->age > v->max_age - 366) ? STR_00E3 : STR_00E2;
}
} break;
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
switch (e->we.dropdown.button) {
case VLW_WIDGET_SORT_BY_PULLDOWN:
if (vl->vehicles.sort_type != e->we.dropdown.index) {
/* value has changed -> resort */
vl->vehicles.flags |= VL_RESORT;
vl->vehicles.sort_type = e->we.dropdown.index;
vl->sorting->criteria = vl->vehicles.sort_type;
}
break;
case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN:
assert(vl->vehicles.list_length != 0);
switch (e->we.dropdown.index) {
case 0: /* Replace window */
ShowReplaceGroupVehicleWindow(DEFAULT_GROUP, vl->vehicle_type);
break;
case 1: /* Send for servicing */
DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */,
(w->window_number & VLW_MASK) | DEPOT_MASS_SEND | DEPOT_SERVICE,
NULL,
GetCmdSendToDepot(vl->vehicle_type));
break;
case 2: /* Send to Depots */
DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */,
(w->window_number & VLW_MASK) | DEPOT_MASS_SEND,
NULL,
GetCmdSendToDepot(vl->vehicle_type));
break;
default: NOT_REACHED();
}
break;
default: NOT_REACHED();
}
w->SetDirty();
break;
SetDParam(0, v->unitnumber);
DrawString(x, y + 2, str, TC_FROMSTRING);
case WE_DESTROY:
free((void*)vl->vehicles.sort_list);
break;
DrawVehicleProfitButton(v, x, y + 13);
case WE_TICK: /* resort the list every 20 seconds orso (10 days) */
if (_pause_game != 0) break;
if (--vl->vehicles.resort_timer == 0) {
StationID station = ((w->window_number & VLW_MASK) == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION;
PlayerID owner = (PlayerID)w->caption_color;
y += this->resize.step_height;
}
}
DEBUG(misc, 3, "Periodic resort %d list player %d at station %d", vl->vehicle_type, owner, station);
vl->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
vl->vehicles.flags |= VL_RESORT;
w->SetDirty();
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case VLW_WIDGET_SORT_ORDER: /* Flip sorting method ascending/descending */
this->vehicles.flags ^= VL_DESC;
this->vehicles.flags |= VL_RESORT;
this->sorting->order = !!(this->vehicles.flags & VL_DESC);
this->SetDirty();
break;
case VLW_WIDGET_SORT_BY_PULLDOWN:/* Select sorting criteria dropdown menu */
ShowDropDownMenu(this, _vehicle_sort_listing, this->vehicles.sort_type, VLW_WIDGET_SORT_BY_PULLDOWN, 0, (this->vehicle_type == VEH_TRAIN || this->vehicle_type == VEH_ROAD) ? 0 : (1 << 10));
return;
case VLW_WIDGET_LIST: { /* Matrix to show vehicles */
uint32 id_v = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / this->resize.step_height;
const Vehicle *v;
if (id_v >= this->vscroll.cap) return; // click out of bounds
id_v += this->vscroll.pos;
if (id_v >= this->vehicles.list_length) return; // click out of list bound
v = this->vehicles.sort_list[id_v];
ShowVehicleViewWindow(v);
} break;
case VLW_WIDGET_AVAILABLE_VEHICLES:
ShowBuildVehicleWindow(0, this->vehicle_type);
break;
case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN: {
static StringID action_str[] = {
STR_REPLACE_VEHICLES,
STR_SEND_FOR_SERVICING,
STR_NULL,
INVALID_STRING_ID
};
static const StringID depot_name[] = {
STR_SEND_TRAIN_TO_DEPOT,
STR_SEND_ROAD_VEHICLE_TO_DEPOT,
STR_SEND_SHIP_TO_DEPOT,
STR_SEND_AIRCRAFT_TO_HANGAR
};
/* XXX - Substite string since the dropdown cannot handle dynamic strings */
action_str[2] = depot_name[this->vehicle_type];
ShowDropDownMenu(this, action_str, 0, VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN, 0, (this->window_number & VLW_MASK) == VLW_STANDARD ? 0 : 1);
break;
}
break;
case WE_RESIZE: /* Update the scroll + matrix */
w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
w->widget[VLW_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1;
break;
case VLW_WIDGET_STOP_ALL:
case VLW_WIDGET_START_ALL:
DoCommandP(0, GB(this->window_number, 16, 16), (this->window_number & VLW_MASK) | (1 << 6) | (widget == VLW_WIDGET_START_ALL ? (1 << 5) : 0) | this->vehicle_type, NULL, CMD_MASS_START_STOP);
break;
}
}
virtual void OnDropdownSelect(int widget, int index)
{
switch (widget) {
case VLW_WIDGET_SORT_BY_PULLDOWN:
if (this->vehicles.sort_type != index) {
/* value has changed -> resort */
this->vehicles.flags |= VL_RESORT;
this->vehicles.sort_type = index;
this->sorting->criteria = this->vehicles.sort_type;
}
break;
case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN:
assert(this->vehicles.list_length != 0);
switch (index) {
case 0: /* Replace window */
ShowReplaceGroupVehicleWindow(DEFAULT_GROUP, this->vehicle_type);
break;
case 1: /* Send for servicing */
DoCommandP(0, GB(this->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */,
(this->window_number & VLW_MASK) | DEPOT_MASS_SEND | DEPOT_SERVICE,
NULL,
GetCmdSendToDepot(this->vehicle_type));
break;
case 2: /* Send to Depots */
DoCommandP(0, GB(this->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */,
(this->window_number & VLW_MASK) | DEPOT_MASS_SEND,
NULL,
GetCmdSendToDepot(this->vehicle_type));
break;
default: NOT_REACHED();
}
break;
default: NOT_REACHED();
}
this->SetDirty();
}
}
virtual void OnTick()
{
if (_pause_game != 0) return;
if (--this->vehicles.resort_timer == 0) {
StationID station = ((this->window_number & VLW_MASK) == VLW_STATION_LIST) ? GB(this->window_number, 16, 16) : INVALID_STATION;
PlayerID owner = (PlayerID)this->caption_color;
DEBUG(misc, 3, "Periodic resort %d list player %d at station %d", this->vehicle_type, owner, station);
this->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
this->vehicles.flags |= VL_RESORT;
this->SetDirty();
}
}
virtual void OnResize(Point new_size, Point delta)
{
this->vscroll.cap += delta.y / (int)this->resize.step_height;
this->widget[VLW_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1;
}
};
static const WindowDesc _player_vehicle_list_train_desc = {
WDP_AUTO, WDP_AUTO, 260, 182, 260, 182,
WC_TRAINS_LIST, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_vehicle_list_widgets,
PlayerVehWndProc
NULL
};
static const WindowDesc _player_vehicle_list_road_veh_desc = {
@ -1206,7 +1202,7 @@ static const WindowDesc _player_vehicle_list_road_veh_desc = {
WC_ROADVEH_LIST, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_vehicle_list_widgets,
PlayerVehWndProc
NULL
};
static const WindowDesc _player_vehicle_list_ship_desc = {
@ -1214,7 +1210,7 @@ static const WindowDesc _player_vehicle_list_ship_desc = {
WC_SHIPS_LIST, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_vehicle_list_widgets,
PlayerVehWndProc
NULL
};
static const WindowDesc _player_vehicle_list_aircraft_desc = {
@ -1222,12 +1218,12 @@ static const WindowDesc _player_vehicle_list_aircraft_desc = {
WC_AIRCRAFT_LIST, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_vehicle_list_widgets,
PlayerVehWndProc
NULL
};
static void ShowVehicleListWindowLocal(PlayerID player, uint16 VLW_flag, VehicleType vehicle_type, uint16 unique_number)
{
Window *w;
VehicleListWindow *w;
WindowNumber num;
if (!IsValidPlayer(player)) return;
@ -1240,18 +1236,18 @@ static void ShowVehicleListWindowLocal(PlayerID player, uint16 VLW_flag, Vehicle
switch (vehicle_type) {
default: NOT_REACHED();
case VEH_TRAIN:
w = AllocateWindowDescFront<Window>(&_player_vehicle_list_train_desc, num);
w = AllocateWindowDescFront<VehicleListWindow>(&_player_vehicle_list_train_desc, num);
if (w != NULL) ResizeWindow(w, 65, 38);
break;
case VEH_ROAD:
w = AllocateWindowDescFront<Window>(&_player_vehicle_list_road_veh_desc, num);
w = AllocateWindowDescFront<VehicleListWindow>(&_player_vehicle_list_road_veh_desc, num);
if (w != NULL) ResizeWindow(w, 0, 38);
break;
case VEH_SHIP:
w = AllocateWindowDescFront<Window>(&_player_vehicle_list_ship_desc, num);
w = AllocateWindowDescFront<VehicleListWindow>(&_player_vehicle_list_ship_desc, num);
break;
case VEH_AIRCRAFT:
w = AllocateWindowDescFront<Window>(&_player_vehicle_list_aircraft_desc, num);
w = AllocateWindowDescFront<VehicleListWindow>(&_player_vehicle_list_aircraft_desc, num);
break;
}

@ -63,8 +63,6 @@ static inline bool ValidVLWFlags(uint16 flags)
return (flags == VLW_STANDARD || flags == VLW_SHARED_ORDERS || flags == VLW_STATION_LIST || flags == VLW_DEPOT_LIST || flags == VLW_GROUP_LIST);
}
void PlayerVehWndProc(Window *w, struct WindowEvent *e);
int DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number);
void DrawTrainImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip);
@ -134,7 +132,7 @@ Vehicle *CheckClickOnVehicle(const struct ViewPort *vp, int x, int y);
typedef GUIList<const Vehicle*> GUIVehicleList;
struct vehiclelist_d {
struct VehicleListBase {
GUIVehicleList vehicles; ///< The list of vehicles
Listing *sorting; ///< Pointer to the vehicle type related sorting.
VehicleType vehicle_type; ///< The vehicle type that is sorted
@ -152,7 +150,7 @@ extern Sorting _sorting;
/* sorter stuff */
void RebuildVehicleLists();
void ResortVehicleLists();
void SortVehicleList(vehiclelist_d *vl);
void BuildVehicleList(vehiclelist_d *vl, PlayerID owner, uint16 index, uint16 window_type);
void SortVehicleList(VehicleListBase *vl);
void BuildVehicleList(VehicleListBase *vl, PlayerID owner, uint16 index, uint16 window_type);
#endif /* VEHICLE_GUI_H */

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