OpenTTD-patches/src/schdispatch_cmd.cpp

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/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file schdispatch_cmd.cpp Commands related to scheduled dispatching. */
#include "stdafx.h"
#include "command_func.h"
#include "company_func.h"
#include "date_func.h"
#include "date_type.h"
#include "window_func.h"
#include "vehicle_base.h"
#include "settings_type.h"
#include "cmd_helper.h"
#include "company_base.h"
#include "settings_type.h"
#include "schdispatch.h"
#include "vehicle_gui.h"
#include <algorithm>
#include "table/strings.h"
#include "safeguards.h"
/* We squeeze this amount into 14 bit of data, so we must guarantee that
DAY_TICKS * (max_day_length_factor+1) can fit in 14-bit
See CmdScheduledDispatchSetStartDate */
static_assert(DAY_TICKS * 126 < 16384);
/**
* Enable or disable scheduled dispatch
* @param tile Not used.
* @param flags Operation to perform.
* @param p1 Vehicle index.
* @param p2 Various bitstuffed elements
* - p2 = (bit 0) - Set to 1 to enable, 0 to disable scheduled dispatch.
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdScheduledDispatch(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
VehicleID veh = GB(p1, 0, 20);
Vehicle *v = Vehicle::GetIfValid(veh);
if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
if (flags & DC_EXEC) {
for (Vehicle *v2 = v->FirstShared(); v2 != nullptr; v2 = v2->NextShared()) {
if (HasBit(p2, 0)) {
SetBit(v2->vehicle_flags, VF_SCHEDULED_DISPATCH);
} else {
ClrBit(v2->vehicle_flags, VF_SCHEDULED_DISPATCH);
}
SetWindowDirty(WC_VEHICLE_TIMETABLE, v2->index);
SetWindowDirty(WC_SCHDISPATCH_SLOTS, v2->index);
}
}
return CommandCost();
}
/**
* Add scheduled dispatch time offset
* @param tile Not used.
* @param flags Operation to perform.
* @param p1 Vehicle index.
* @param p2 Offset time to add.
* @param p3 various bitstuffed elements
* - p3 = (bit 0 - 31) - the offset for additional slots
* - p3 = (bit 32 - 47) - the number of additional slots to add
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdScheduledDispatchAdd(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, uint64 p3, const char *text, uint32 binary_length)
{
VehicleID veh = GB(p1, 0, 20);
uint32 offset = GB(p3, 0, 32);
uint32 extra_slots = GB(p3, 32, 16);
Vehicle *v = Vehicle::GetIfValid(veh);
if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
if (v->orders.list == nullptr) return CMD_ERROR;
if (extra_slots > 512) return_cmd_error(STR_ERROR_SCHDISPATCH_TRIED_TO_ADD_TOO_MANY_SLOTS);
if (extra_slots > 0 && offset == 0) return CMD_ERROR;
if (flags & DC_EXEC) {
v->orders.list->AddScheduledDispatch(p2);
for (uint i = 0; i < extra_slots; i++) {
p2 += offset;
v->orders.list->AddScheduledDispatch(p2);
}
SetWindowDirty(WC_SCHDISPATCH_SLOTS, v->index);
}
return CommandCost();
}
/**
* Remove scheduled dispatch time offset
* @param tile Not used.
* @param flags Operation to perform.
* @param p1 Vehicle index.
* @param p2 Offset time to remove
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdScheduledDispatchRemove(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
VehicleID veh = GB(p1, 0, 20);
Vehicle *v = Vehicle::GetIfValid(veh);
if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
if (v->orders.list == nullptr) return CMD_ERROR;
if (flags & DC_EXEC) {
v->orders.list->RemoveScheduledDispatch(p2);
SetWindowDirty(WC_SCHDISPATCH_SLOTS, v->index);
}
return CommandCost();
}
/**
* Set scheduled dispatch duration
*
* @param tile Not used.
* @param flags Operation to perform.
* @param p1 Vehicle index
* @param p2 Duration, in scaled tick
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdScheduledDispatchSetDuration(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
VehicleID veh = GB(p1, 0, 20);
Vehicle *v = Vehicle::GetIfValid(veh);
if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
if (v->orders.list == nullptr) return CMD_ERROR;
if (flags & DC_EXEC) {
v->orders.list->SetScheduledDispatchDuration(p2);
v->orders.list->UpdateScheduledDispatch();
SetWindowDirty(WC_SCHDISPATCH_SLOTS, v->index);
}
return CommandCost();
}
/**
* Set scheduled dispatch start date
*
* The parameter is quite tricky. The default maximum of daylength factor is 125,
* and with DAY_TICKS of 74 the result (maximum scaled tick per day) fits in 14 bit.
* Vehicle index in p1 takes 20 bit, so we have 12 bit here. The MSB of the fraction is stored here.
* The 2-bit LSB is stored in MSB of p2, which is start date. The default date is stored in int32,
* which only have topmost bit available. However, if the date reached 31 bits, that means it is over 1,000,000 years,
* so I think it is safe to steal another bit here.
*
* See also the static_assert at the top of the file.
*
* @param tile Not used.
* @param flags Operation to perform.
* @param p1 MSB of Start Full Date Fraction || Vehicle index
* @param p2 LSB of Start Full Date Fraction || Date to add.
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdScheduledDispatchSetStartDate(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
VehicleID veh = GB(p1, 0, 20);
Vehicle *v = Vehicle::GetIfValid(veh);
if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
if (v->orders.list == nullptr) return CMD_ERROR;
int32 date = (int32) GB(p2, 0, 30);
uint16 full_date_fract = (GB(p1, 20, 12) << 2) + GB(p2, 30, 2);
if (flags & DC_EXEC) {
v->orders.list->SetScheduledDispatchStartDate(date, full_date_fract);
v->orders.list->UpdateScheduledDispatch();
SetWindowDirty(WC_SCHDISPATCH_SLOTS, v->index);
}
return CommandCost();
}
/**
* Set scheduled dispatch maximum allow delay
*
* @param tile Not used.
* @param flags Operation to perform.
* @param p1 Vehicle index
* @param p2 Maximum Delay, in scaled tick
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdScheduledDispatchSetDelay(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
VehicleID veh = GB(p1, 0, 20);
Vehicle *v = Vehicle::GetIfValid(veh);
if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
if (v->orders.list == nullptr) return CMD_ERROR;
if (flags & DC_EXEC) {
v->orders.list->SetScheduledDispatchDelay(p2);
SetWindowDirty(WC_SCHDISPATCH_SLOTS, v->index);
}
return CommandCost();
}
/**
* Reset scheduled dispatch last dispatch vehicle time
*
* This is useful when the current duration is high, and the vehicle get dispatched at time in far future.
* Thus, the last dispatch time stays high so no new vehicle are dispatched between now and that time.
* By resetting this you set the last dispatch time to the current timetable start time,
* allowing new vehicle to be dispatched immediately.
*
* @param tile Not used.
* @param flags Operation to perform.
* @param p1 Vehicle index
* @param p2 Not used
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdScheduledDispatchResetLastDispatch(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
VehicleID veh = GB(p1, 0, 20);
Vehicle *v = Vehicle::GetIfValid(veh);
if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
if (v->orders.list == nullptr) return CMD_ERROR;
if (flags & DC_EXEC) {
v->orders.list->SetScheduledDispatchLastDispatch(0);
SetWindowDirty(WC_SCHDISPATCH_SLOTS, v->index);
}
return CommandCost();
}
/**
* Clear scheduled dispatch schedule
*
* @param tile Not used.
* @param flags Operation to perform.
* @param p1 Vehicle index
* @param p2 Not used
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdScheduledDispatchClear(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
VehicleID veh = GB(p1, 0, 20);
Vehicle *v = Vehicle::GetIfValid(veh);
if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
if (v->orders.list == nullptr) return CMD_ERROR;
if (flags & DC_EXEC) {
v->orders.list->ClearScheduledDispatch();
SetWindowDirty(WC_SCHDISPATCH_SLOTS, v->index);
}
return CommandCost();
}
/**
* Set scheduled dispatch slot list.
* @param dispatch_list The offset time list, must be correctly sorted.
*/
void OrderList::SetScheduledDispatch(std::vector<uint32> dispatch_list)
{
this->scheduled_dispatch = std::move(dispatch_list);
assert(std::is_sorted(this->scheduled_dispatch.begin(), this->scheduled_dispatch.end()));
if (this->IsScheduledDispatchValid()) this->UpdateScheduledDispatch();
}
/**
* Add new scheduled dispatch slot at offsets time.
* @param offset The offset time to add.
*/
void OrderList::AddScheduledDispatch(uint32 offset)
{
/* Maintain sorted list status */
auto insert_position = std::lower_bound(this->scheduled_dispatch.begin(), this->scheduled_dispatch.end(), offset);
if (insert_position != this->scheduled_dispatch.end() && *insert_position == offset) {
return;
}
this->scheduled_dispatch.insert(insert_position, offset);
this->UpdateScheduledDispatch();
}
/**
* Remove scheduled dispatch slot at offsets time.
* @param offset The offset time to remove.
*/
void OrderList::RemoveScheduledDispatch(uint32 offset)
{
/* Maintain sorted list status */
auto erase_position = std::lower_bound(this->scheduled_dispatch.begin(), this->scheduled_dispatch.end(), offset);
if (erase_position == this->scheduled_dispatch.end() || *erase_position != offset) {
return;
}
this->scheduled_dispatch.erase(erase_position);
}
/**
* Update the scheduled dispatch start time to be the most recent possible.
*/
void OrderList::UpdateScheduledDispatch()
{
bool update_windows = false;
if (this->GetScheduledDispatchStartTick() == 0) {
int64 start = _scaled_date_ticks - (_scaled_date_ticks % this->GetScheduledDispatchDuration());
SchdispatchConvertToFullDateFract(
start,
&this->scheduled_dispatch_start_date, &this->scheduled_dispatch_start_full_date_fract);
int64 last_dispatch = -start;
if (last_dispatch < INT_MIN && _settings_game.game_time.time_in_minutes) {
/* Advance by multiples of 24 hours */
const int64 day = 24 * 60 * _settings_game.game_time.ticks_per_minute;
this->scheduled_dispatch_last_dispatch = last_dispatch + (CeilDivT<int64>(INT_MIN - last_dispatch, day) * day);
} else {
this->scheduled_dispatch_last_dispatch = ClampToI32(last_dispatch);
}
}
/* Most of the time this loop does not runs. It makes sure start date in in past */
while (this->GetScheduledDispatchStartTick() > _scaled_date_ticks) {
OverflowSafeInt32 last_dispatch = this->scheduled_dispatch_last_dispatch;
last_dispatch += this->GetScheduledDispatchDuration();
this->scheduled_dispatch_last_dispatch = last_dispatch;
SchdispatchConvertToFullDateFract(
this->GetScheduledDispatchStartTick() - this->GetScheduledDispatchDuration(),
&this->scheduled_dispatch_start_date, &this->scheduled_dispatch_start_full_date_fract);
update_windows = true;
}
/* Most of the time this loop runs once. It makes sure the start date is as close to current time as possible. */
while (this->GetScheduledDispatchStartTick() + this->GetScheduledDispatchDuration() <= _scaled_date_ticks) {
OverflowSafeInt32 last_dispatch = this->scheduled_dispatch_last_dispatch;
last_dispatch -= this->GetScheduledDispatchDuration();
this->scheduled_dispatch_last_dispatch = last_dispatch;
SchdispatchConvertToFullDateFract(
this->GetScheduledDispatchStartTick() + this->GetScheduledDispatchDuration(),
&this->scheduled_dispatch_start_date, &this->scheduled_dispatch_start_full_date_fract);
update_windows = true;
}
if (update_windows) InvalidateWindowClassesData(WC_SCHDISPATCH_SLOTS, VIWD_MODIFY_ORDERS);
}
/**
* Reset the scheduled dispatch schedule.
*
* This only occurs during initialization of the scheduled dispatch for each shared order. Basically we set
* proper default value for start time and duration
*/
void OrderList::ResetScheduledDispatch()
{
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uint32 windex = this->first_shared->index;
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Date start_date;
uint16 start_full_date_fract;
uint32 duration;
if (_settings_time.time_in_minutes) {
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/* Set to 00:00 of today, and 1 day */
DateTicksScaled val;
val = MINUTES_DATE(MINUTES_DAY(CURRENT_MINUTE), 0, 0);
val -= _settings_time.clock_offset;
val *= _settings_time.ticks_per_minute;
SchdispatchConvertToFullDateFract(val, &start_date, &start_full_date_fract);
duration = 24 * 60 * _settings_time.ticks_per_minute;
} else {
/* Set Jan 1st and 365 day */
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start_date = DAYS_TILL(_cur_year);
start_full_date_fract = 0;
duration = 365*DAY_TICKS;
}
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DoCommandP(0, windex, duration, CMD_SCHEDULED_DISPATCH_SET_DURATION | CMD_MSG(STR_ERROR_CAN_T_TIMETABLE_VEHICLE));
uint32 p1 = 0, p2 = 0;
SB(p1, 0, 20, windex);
SB(p1, 20, 12, GB(start_full_date_fract, 2, 12));
SB(p2, 0, 30, start_date);
SB(p2, 30, 2, GB(start_full_date_fract, 0, 2));
DoCommandP(0, p1, p2, CMD_SCHEDULED_DISPATCH_SET_START_DATE | CMD_MSG(STR_ERROR_CAN_T_TIMETABLE_VEHICLE));
}