2017-05-29 18:37:08 +00:00
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file schdispatch_cmd.cpp Commands related to scheduled dispatching. */
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#include "stdafx.h"
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#include "command_func.h"
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#include "company_func.h"
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#include "date_func.h"
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#include "date_type.h"
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#include "window_func.h"
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#include "vehicle_base.h"
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#include "settings_type.h"
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#include "cmd_helper.h"
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#include "company_base.h"
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#include "core/sort_func.hpp"
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#include "settings_type.h"
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#include "schdispatch.h"
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#include "vehicle_gui.h"
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#include <algorithm>
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#include "table/strings.h"
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#include "safeguards.h"
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/* We squeeze this amount into 14 bit of data, so we must guarantee that
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DAY_TICKS * (max_day_length_factor+1) can fit in 14-bit
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See CmdScheduledDispatchSetStartDate */
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assert_compile(DAY_TICKS * 126 < 16384);
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/**
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* Enable or disable scheduled dispatch
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* @param tile Not used.
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* @param flags Operation to perform.
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* @param p1 Vehicle index.
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* @param p2 Various bitstuffed elements
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* - p2 = (bit 0) - Set to 1 to enable, 0 to disable scheduled dispatch.
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* @param text unused
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* @return the cost of this operation or an error
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*/
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CommandCost CmdScheduledDispatch(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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VehicleID veh = GB(p1, 0, 20);
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Vehicle *v = Vehicle::GetIfValid(veh);
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if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;
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CommandCost ret = CheckOwnership(v->owner);
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if (ret.Failed()) return ret;
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if (flags & DC_EXEC) {
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if (!v->orders.list->IsScheduledDispatchValid()) v->orders.list->ResetScheduledDispatch();
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for (Vehicle *v2 = v->FirstShared(); v2 != NULL; v2 = v2->NextShared()) {
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if (HasBit(p2, 0)) {
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SetBit(v2->vehicle_flags, VF_SCHEDULED_DISPATCH);
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} else {
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ClrBit(v2->vehicle_flags, VF_SCHEDULED_DISPATCH);
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}
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SetWindowDirty(WC_VEHICLE_TIMETABLE, v2->index);
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SetWindowDirty(WC_SCHDISPATCH_SLOTS, v2->index);
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}
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}
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return CommandCost();
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}
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/**
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* Add scheduled dispatch time offset
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* @param tile Not used.
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* @param flags Operation to perform.
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* @param p1 Vehicle index.
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* @param p2 Offset time to add.
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* @param text unused
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* @return the cost of this operation or an error
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*/
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CommandCost CmdScheduledDispatchAdd(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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VehicleID veh = GB(p1, 0, 20);
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Vehicle *v = Vehicle::GetIfValid(veh);
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if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;
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CommandCost ret = CheckOwnership(v->owner);
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if (ret.Failed()) return ret;
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if (v->orders.list == NULL) return CMD_ERROR;
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if (flags & DC_EXEC) {
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v->orders.list->AddScheduledDispatch(p2);
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SetWindowDirty(WC_SCHDISPATCH_SLOTS, v->index);
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}
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return CommandCost();
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}
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/**
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* Remove scheduled dispatch time offset
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* @param tile Not used.
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* @param flags Operation to perform.
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* @param p1 Vehicle index.
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* @param p2 Offset time to remove
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* @param text unused
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* @return the cost of this operation or an error
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*/
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CommandCost CmdScheduledDispatchRemove(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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VehicleID veh = GB(p1, 0, 20);
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Vehicle *v = Vehicle::GetIfValid(veh);
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if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;
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CommandCost ret = CheckOwnership(v->owner);
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if (ret.Failed()) return ret;
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if (v->orders.list == NULL) return CMD_ERROR;
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if (flags & DC_EXEC) {
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v->orders.list->RemoveScheduledDispatch(p2);
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SetWindowDirty(WC_SCHDISPATCH_SLOTS, v->index);
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}
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return CommandCost();
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}
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/**
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* Set scheduled dispatch duration
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*
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* @param tile Not used.
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* @param flags Operation to perform.
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* @param p1 Vehicle index
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* @param p2 Duration, in scaled tick
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* @param text unused
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* @return the cost of this operation or an error
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*/
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CommandCost CmdScheduledDispatchSetDuration(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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VehicleID veh = GB(p1, 0, 20);
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Vehicle *v = Vehicle::GetIfValid(veh);
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if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;
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CommandCost ret = CheckOwnership(v->owner);
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if (ret.Failed()) return ret;
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if (v->orders.list == NULL) return CMD_ERROR;
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if (flags & DC_EXEC) {
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v->orders.list->SetScheduledDispatchDuration(p2);
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v->orders.list->UpdateScheduledDispatch();
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SetWindowDirty(WC_SCHDISPATCH_SLOTS, v->index);
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}
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return CommandCost();
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}
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/**
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* Set scheduled dispatch start date
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*
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* The parameter is quite tricky. The default maximum of daylength factor is 125,
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* and with DAY_TICKS of 74 the result (maximum scaled tick per day) fits in 14 bit.
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* Vehicle index in p1 takes 20 bit, so we have 12 bit here. The MSB of the fraction is stored here.
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* The 2-bit LSB is stored in MSB of p2, which is start date. The default date is stored in int32,
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* which only have topmost bit available. However, if the date reached 31 bits, that means it is over 1,000,000 years,
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* so I think it is safe to steal another bit here.
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*
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* See also the assert_compile at the top of the file.
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*
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* @param tile Not used.
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* @param flags Operation to perform.
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* @param p1 MSB of Start Full Date Fraction || Vehicle index
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* @param p2 LSB of Start Full Date Fraction || Date to add.
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* @param text unused
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* @return the cost of this operation or an error
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*/
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CommandCost CmdScheduledDispatchSetStartDate(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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VehicleID veh = GB(p1, 0, 20);
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Vehicle *v = Vehicle::GetIfValid(veh);
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if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;
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CommandCost ret = CheckOwnership(v->owner);
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if (ret.Failed()) return ret;
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if (v->orders.list == NULL) return CMD_ERROR;
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int32 date = (int32) GB(p2, 0, 30);
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uint16 full_date_fract = (GB(p1, 20, 12) << 2) + GB(p2, 30, 2);
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if (flags & DC_EXEC) {
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v->orders.list->SetScheduledDispatchStartDate(date, full_date_fract);
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v->orders.list->UpdateScheduledDispatch();
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SetWindowDirty(WC_SCHDISPATCH_SLOTS, v->index);
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}
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return CommandCost();
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}
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/**
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* Set scheduled dispatch maximum allow delay
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*
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* @param tile Not used.
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* @param flags Operation to perform.
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* @param p1 Vehicle index
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* @param p2 Maximum Delay, in scaled tick
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* @param text unused
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* @return the cost of this operation or an error
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*/
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CommandCost CmdScheduledDispatchSetDelay(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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VehicleID veh = GB(p1, 0, 20);
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Vehicle *v = Vehicle::GetIfValid(veh);
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if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;
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CommandCost ret = CheckOwnership(v->owner);
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if (ret.Failed()) return ret;
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if (v->orders.list == NULL) return CMD_ERROR;
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if (flags & DC_EXEC) {
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v->orders.list->SetScheduledDispatchDelay(p2);
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SetWindowDirty(WC_SCHDISPATCH_SLOTS, v->index);
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}
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return CommandCost();
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}
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/**
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* Reset scheduled dispatch last dispatch vehicle time
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*
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* This is useful when the current duration is high, and the vehicle get dispatched at time in far future.
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* Thus, the last dispatch time stays high so no new vehicle are dispatched between now and that time.
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* By resetting this you set the last dispatch time to the current timetable start time,
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* allowing new vehicle to be dispatched immediately.
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*
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* @param tile Not used.
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* @param flags Operation to perform.
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* @param p1 Vehicle index
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* @param p2 Not used
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* @param text unused
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* @return the cost of this operation or an error
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*/
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CommandCost CmdScheduledDispatchResetLastDispatch(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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VehicleID veh = GB(p1, 0, 20);
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Vehicle *v = Vehicle::GetIfValid(veh);
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if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;
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CommandCost ret = CheckOwnership(v->owner);
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if (ret.Failed()) return ret;
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if (v->orders.list == NULL) return CMD_ERROR;
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if (flags & DC_EXEC) {
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v->orders.list->SetScheduledDispatchLastDispatch(0);
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SetWindowDirty(WC_SCHDISPATCH_SLOTS, v->index);
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}
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return CommandCost();
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}
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/**
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* Add new scheduled dispatch slot at offsets time.
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* @param offset The offset time to add.
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*/
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void OrderList::AddScheduledDispatch(uint32 offset)
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{
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/* Maintain sorted list status */
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auto insert_position = std::lower_bound(this->scheduled_dispatch.begin(), this->scheduled_dispatch.end(), offset);
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if (insert_position != this->scheduled_dispatch.end() && *insert_position == offset) {
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return;
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}
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this->scheduled_dispatch.insert(insert_position, offset);
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this->UpdateScheduledDispatch();
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}
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/**
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* Remove scheduled dispatch slot at offsets time.
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* @param offset The offset time to remove.
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*/
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void OrderList::RemoveScheduledDispatch(uint32 offset)
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{
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/* Maintain sorted list status */
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auto erase_position = std::lower_bound(this->scheduled_dispatch.begin(), this->scheduled_dispatch.end(), offset);
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if (erase_position == this->scheduled_dispatch.end() || *erase_position != offset) {
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return;
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}
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this->scheduled_dispatch.erase(erase_position);
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}
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/**
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* Update the scheduled dispatch start time to be the most recent possible.
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*/
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void OrderList::UpdateScheduledDispatch()
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{
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2017-05-31 18:00:59 +00:00
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bool update_windows = false;
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2017-05-29 18:37:08 +00:00
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/* Most of the time this loop does not runs. It makes sure start date in in past */
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while (this->GetScheduledDispatchStartTick() > _scaled_date_ticks) {
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this->scheduled_dispatch_last_dispatch += this->GetScheduledDispatchDuration();
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SchdispatchConvertToFullDateFract(
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this->GetScheduledDispatchStartTick() - this->GetScheduledDispatchDuration(),
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&this->scheduled_dispatch_start_date, &this->scheduled_dispatch_start_full_date_fract);
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update_windows = true;
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2017-05-29 18:37:08 +00:00
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}
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/* Most of the time this loop runs once. It makes sure the start date is as close to current time as possible. */
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while (this->GetScheduledDispatchStartTick() + this->GetScheduledDispatchDuration() <= _scaled_date_ticks) {
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this->scheduled_dispatch_last_dispatch -= this->GetScheduledDispatchDuration();
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SchdispatchConvertToFullDateFract(
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this->GetScheduledDispatchStartTick() + this->GetScheduledDispatchDuration(),
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&this->scheduled_dispatch_start_date, &this->scheduled_dispatch_start_full_date_fract);
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update_windows = true;
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2017-05-29 18:37:08 +00:00
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}
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2017-05-31 18:00:59 +00:00
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if (update_windows) InvalidateWindowClassesData(WC_SCHDISPATCH_SLOTS, VIWD_MODIFY_ORDERS);
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2017-05-29 18:37:08 +00:00
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}
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/**
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* Reset the scheduled dispatch schedule.
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*
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* This only occurs during initialization of the scheduled dispatch for each shared order. Basically we set
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* proper default value for start time and duration
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*/
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void OrderList::ResetScheduledDispatch()
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{
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if (_settings_client.gui.time_in_minutes) {
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DateTicksScaled val;
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val = MINUTES_DATE(MINUTES_DAY(CURRENT_MINUTE), 0, 0);
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val -= _settings_client.gui.clock_offset;
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val *= _settings_client.gui.ticks_per_minute;
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Date start_date;
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uint16 start_full_date_fract;
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SchdispatchConvertToFullDateFract(val, &start_date, &start_full_date_fract);
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/* Set to 00:00 of today, and 1 day */
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this->SetScheduledDispatchStartDate(start_date, start_full_date_fract);
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this->SetScheduledDispatchDuration(24 * 60 * _settings_client.gui.ticks_per_minute);
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} else {
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/* Set Jan 1st and 365 day */
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this->SetScheduledDispatchStartDate(DAYS_TILL(_cur_year), 0);
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this->SetScheduledDispatchDuration(365*DAY_TICKS);
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}
|
|
|
|
}
|