2007-05-15 21:36:58 +00:00
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/* $Id$ */
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2009-08-21 20:21:05 +00:00
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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2007-05-15 21:36:58 +00:00
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/** @file newgrf_commons.cpp Implementation of the class OverrideManagerBase
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* and its descendance, present and futur
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*/
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#include "stdafx.h"
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2007-06-11 04:52:51 +00:00
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#include "landscape.h"
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2009-10-04 17:16:41 +00:00
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#include "house.h"
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#include "industrytype.h"
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2007-05-15 21:36:58 +00:00
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#include "newgrf.h"
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#include "newgrf_commons.h"
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2010-07-11 17:11:14 +00:00
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#include "clear_map.h"
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2007-12-21 22:11:55 +00:00
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#include "station_map.h"
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2008-01-31 17:54:13 +00:00
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#include "tree_map.h"
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2010-07-11 17:11:14 +00:00
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#include "tunnelbridge_map.h"
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2009-06-26 14:02:27 +00:00
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#include "core/mem_func.hpp"
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2007-05-15 21:36:58 +00:00
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/** Constructor of generic class
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* @param offset end of original data for this entity. i.e: houses = 110
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* @param maximum of entities this manager can deal with. i.e: houses = 512
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* @param invalid is the ID used to identify an invalid entity id
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*/
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OverrideManagerBase::OverrideManagerBase(uint16 offset, uint16 maximum, uint16 invalid)
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{
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max_offset = offset;
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max_new_entities = maximum;
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invalid_ID = invalid;
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mapping_ID = CallocT<EntityIDMapping>(max_new_entities);
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entity_overrides = MallocT<uint16>(max_offset);
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2009-02-24 22:25:23 +00:00
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for (size_t i = 0; i < max_offset; i++) entity_overrides[i] = invalid;
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2007-11-12 20:40:58 +00:00
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grfid_overrides = CallocT<uint32>(max_offset);
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2007-05-15 21:36:58 +00:00
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}
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/** Destructor of the generic class.
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* Frees allocated memory of constructor
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*/
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OverrideManagerBase::~OverrideManagerBase()
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{
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free(mapping_ID);
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free(entity_overrides);
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2007-11-12 20:40:58 +00:00
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free(grfid_overrides);
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2007-05-15 21:36:58 +00:00
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}
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/** Since the entity IDs defined by the GRF file does not necessarily correlate
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* to those used by the game, the IDs used for overriding old entities must be
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* translated when the entity spec is set.
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2007-11-12 20:40:58 +00:00
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* @param local_id ID in grf file
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* @param grfid ID of the grf file
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2007-05-15 21:36:58 +00:00
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* @param entity_type original entity type
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*/
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2007-11-12 20:40:58 +00:00
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void OverrideManagerBase::Add(uint8 local_id, uint32 grfid, uint entity_type)
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2007-05-15 21:36:58 +00:00
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{
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assert(entity_type < max_offset);
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2007-11-12 20:42:35 +00:00
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/* An override can be set only once */
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if (entity_overrides[entity_type] != invalid_ID) return;
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2007-05-15 21:36:58 +00:00
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entity_overrides[entity_type] = local_id;
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2007-11-12 20:40:58 +00:00
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grfid_overrides[entity_type] = grfid;
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2007-05-15 21:36:58 +00:00
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}
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/** Resets the mapping, which is used while initializing game */
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void OverrideManagerBase::ResetMapping()
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{
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memset(mapping_ID, 0, (max_new_entities - 1) * sizeof(EntityIDMapping));
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}
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/** Resets the override, which is used while initializing game */
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void OverrideManagerBase::ResetOverride()
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{
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for (uint16 i = 0; i < max_offset; i++) {
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entity_overrides[i] = invalid_ID;
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2007-11-12 20:40:58 +00:00
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grfid_overrides[i] = 0;
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2007-05-15 21:36:58 +00:00
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}
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}
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/** Return the ID (if ever available) of a previously inserted entity.
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* @param grf_local_id ID of this enity withing the grfID
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* @param grfid ID of the grf file
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* @return the ID of the candidate, of the Invalid flag item ID
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*/
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uint16 OverrideManagerBase::GetID(uint8 grf_local_id, uint32 grfid)
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{
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const EntityIDMapping *map;
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2007-07-12 07:53:53 +00:00
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for (uint16 id = 0; id < max_new_entities; id++) {
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2007-05-15 21:36:58 +00:00
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map = &mapping_ID[id];
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if (map->entity_id == grf_local_id && map->grfid == grfid) {
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return id;
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}
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}
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2007-11-12 20:57:03 +00:00
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2007-05-15 21:36:58 +00:00
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return invalid_ID;
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}
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/** Reserves a place in the mapping array for an entity to be installed
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* @param grf_local_id is an arbitrary id given by the grf's author. Also known as setid
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* @param grfid is the id of the grf file itself
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* @param substitute_id is the original entity from which data is copied for the new one
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* @return the proper usable slot id, or invalid marker if none is found
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*/
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uint16 OverrideManagerBase::AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id)
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{
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uint16 id = this->GetID(grf_local_id, grfid);
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EntityIDMapping *map;
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/* Look to see if this entity has already been added. This is done
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* separately from the loop below in case a GRF has been deleted, and there
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* are any gaps in the array.
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*/
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if (id != invalid_ID) {
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return id;
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}
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/* This entity hasn't been defined before, so give it an ID now. */
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for (id = max_offset; id < max_new_entities; id++) {
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map = &mapping_ID[id];
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2007-09-26 02:15:00 +00:00
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if (CheckValidNewID(id) && map->entity_id == 0 && map->grfid == 0) {
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2007-05-15 21:36:58 +00:00
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map->entity_id = grf_local_id;
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map->grfid = grfid;
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map->substitute_id = substitute_id;
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return id;
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}
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}
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return invalid_ID;
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}
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/** Gives the substitute of the entity, as specified by the grf file
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* @param entity_id of the entity being queried
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* @return mapped id
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*/
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2010-03-16 16:04:35 +00:00
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uint16 OverrideManagerBase::GetSubstituteID(uint16 entity_id)
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2007-05-15 21:36:58 +00:00
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{
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return mapping_ID[entity_id].substitute_id;
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}
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/** Install the specs into the HouseSpecs array
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* It will find itself the proper slot onwhich it will go
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* @param hs HouseSpec read from the grf file, ready for inclusion
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*/
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void HouseOverrideManager::SetEntitySpec(const HouseSpec *hs)
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{
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HouseID house_id = this->AddEntityID(hs->local_id, hs->grffile->grfid, hs->substitute_id);
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if (house_id == invalid_ID) {
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grfmsg(1, "House.SetEntitySpec: Too many houses allocated. Ignoring.");
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return;
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}
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2009-06-26 14:02:27 +00:00
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MemCpyT(HouseSpec::Get(house_id), hs);
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2007-05-15 21:36:58 +00:00
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/* Now add the overrides. */
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for (int i = 0; i != max_offset; i++) {
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2009-06-26 14:02:27 +00:00
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HouseSpec *overridden_hs = HouseSpec::Get(i);
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2007-05-15 21:36:58 +00:00
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2007-11-12 20:40:58 +00:00
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if (entity_overrides[i] != hs->local_id || grfid_overrides[i] != hs->grffile->grfid) continue;
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2007-05-15 21:36:58 +00:00
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overridden_hs->override = house_id;
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entity_overrides[i] = invalid_ID;
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2007-11-12 20:40:58 +00:00
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grfid_overrides[i] = 0;
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2007-05-15 21:36:58 +00:00
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}
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}
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2007-06-05 01:49:08 +00:00
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2008-02-08 16:56:52 +00:00
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/** Return the ID (if ever available) of a previously inserted entity.
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* @param grf_local_id ID of this enity withing the grfID
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* @param grfid ID of the grf file
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* @return the ID of the candidate, of the Invalid flag item ID
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*/
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uint16 IndustryOverrideManager::GetID(uint8 grf_local_id, uint32 grfid)
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{
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uint16 id = OverrideManagerBase::GetID(grf_local_id, grfid);
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if (id != invalid_ID) return id;
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/* No mapping found, try the overrides */
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for (id = 0; id < max_offset; id++) {
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if (entity_overrides[id] == grf_local_id && grfid_overrides[id] == grfid) return id;
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}
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return invalid_ID;
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}
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2007-06-09 02:05:51 +00:00
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/** Method to find an entity ID and to mark it as reserved for the Industry to be included.
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* @param grf_local_id ID used by the grf file for pre-installation work (equivalent of TTDPatch's setid
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* @param grfid ID of the current grf file
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* @param substitute_id industry from which data has been copied
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* @return a free entity id (slotid) if ever one has been found, or Invalid_ID marker otherwise
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*/
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uint16 IndustryOverrideManager::AddEntityID(byte grf_local_id, uint32 grfid, byte substitute_id)
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{
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/* This entity hasn't been defined before, so give it an ID now. */
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for (uint16 id = 0; id < max_new_entities; id++) {
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2007-11-12 20:57:03 +00:00
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/* Skip overriden industries */
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if (id < max_offset && entity_overrides[id] != invalid_ID) continue;
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2007-06-09 02:05:51 +00:00
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/* Get the real live industry */
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const IndustrySpec *inds = GetIndustrySpec(id);
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/* This industry must be one that is not available(enabled), mostly because of climate.
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* And it must not already be used by a grf (grffile == NULL).
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* So reseve this slot here, as it is the chosen one */
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if (!inds->enabled && inds->grf_prop.grffile == NULL) {
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EntityIDMapping *map = &mapping_ID[id];
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if (map->entity_id == 0 && map->grfid == 0) {
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/* winning slot, mark it as been used */
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map->entity_id = grf_local_id;
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map->grfid = grfid;
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map->substitute_id = substitute_id;
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return id;
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}
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}
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}
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return invalid_ID;
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}
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/** Method to install the new indistry data in its proper slot
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* The slot assigment is internal of this method, since it requires
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* checking what is available
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* @param inds Industryspec that comes from the grf decoding process
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*/
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2007-10-04 00:59:52 +00:00
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void IndustryOverrideManager::SetEntitySpec(IndustrySpec *inds)
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2007-06-09 02:05:51 +00:00
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{
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/* First step : We need to find if this industry is already specified in the savegame data */
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IndustryType ind_id = this->GetID(inds->grf_prop.local_id, inds->grf_prop.grffile->grfid);
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2007-11-12 20:57:03 +00:00
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if (ind_id == invalid_ID) {
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/* Not found.
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* Or it has already been overriden, so you've lost your place old boy.
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* Or it is a simple substitute.
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* We need to find a free available slot */
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ind_id = this->AddEntityID(inds->grf_prop.local_id, inds->grf_prop.grffile->grfid, inds->grf_prop.subst_id);
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inds->grf_prop.override = invalid_ID; // make sure it will not be detected as overriden
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2007-06-09 02:05:51 +00:00
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}
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if (ind_id == invalid_ID) {
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grfmsg(1, "Industry.SetEntitySpec: Too many industries allocated. Ignoring.");
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return;
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}
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/* Now that we know we can use the given id, copy the spech to its final destination*/
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memcpy(&_industry_specs[ind_id], inds, sizeof(*inds));
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/* and mark it as usable*/
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_industry_specs[ind_id].enabled = true;
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}
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2007-06-21 17:09:10 +00:00
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void IndustryTileOverrideManager::SetEntitySpec(const IndustryTileSpec *its)
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{
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IndustryGfx indt_id = this->AddEntityID(its->grf_prop.local_id, its->grf_prop.grffile->grfid, its->grf_prop.subst_id);
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if (indt_id == invalid_ID) {
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grfmsg(1, "IndustryTile.SetEntitySpec: Too many industry tiles allocated. Ignoring.");
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return;
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}
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memcpy(&_industry_tile_specs[indt_id], its, sizeof(*its));
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/* Now add the overrides. */
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for (int i = 0; i < max_offset; i++) {
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IndustryTileSpec *overridden_its = &_industry_tile_specs[i];
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2007-11-12 20:40:58 +00:00
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if (entity_overrides[i] != its->grf_prop.local_id || grfid_overrides[i] != its->grf_prop.grffile->grfid) continue;
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2007-06-21 17:09:10 +00:00
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overridden_its->grf_prop.override = indt_id;
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overridden_its->enabled = false;
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entity_overrides[i] = invalid_ID;
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2007-11-12 20:40:58 +00:00
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grfid_overrides[i] = 0;
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2007-06-21 17:09:10 +00:00
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}
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}
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2007-06-05 01:49:08 +00:00
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/** Function used by houses (and soon industries) to get information
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* on type of "terrain" the tile it is queries sits on.
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* @param tile TileIndex of the tile been queried
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2010-07-11 17:28:19 +00:00
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* @param upper_halftile If true, query upper halftile in case of rail tiles.
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2007-06-05 01:49:08 +00:00
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* @return value corresponding to the grf expected format:
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* Terrain type: 0 normal, 1 desert, 2 rainforest, 4 on or above snowline */
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2010-07-11 17:28:19 +00:00
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uint32 GetTerrainType(TileIndex tile, bool upper_halftile)
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2007-06-05 01:49:08 +00:00
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{
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2008-05-29 15:13:28 +00:00
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switch (_settings_game.game_creation.landscape) {
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2008-01-23 17:45:48 +00:00
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case LT_TROPIC: return GetTropicZone(tile);
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2010-07-11 17:11:14 +00:00
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case LT_ARCTIC: {
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bool has_snow;
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switch (GetTileType(tile)) {
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case MP_CLEAR:
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2010-07-14 20:26:01 +00:00
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has_snow = IsSnowTile(tile) && GetClearDensity(tile) >= 2;
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2010-07-11 17:11:14 +00:00
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break;
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case MP_RAILWAY: {
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RailGroundType ground = GetRailGroundType(tile);
|
2010-07-11 17:28:19 +00:00
|
|
|
has_snow = (ground == RAIL_GROUND_ICE_DESERT || (upper_halftile && ground == RAIL_GROUND_HALF_SNOW));
|
2010-07-11 17:11:14 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case MP_ROAD:
|
|
|
|
has_snow = IsOnSnow(tile);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MP_TREES: {
|
|
|
|
TreeGround ground = GetTreeGround(tile);
|
2010-07-14 20:26:01 +00:00
|
|
|
has_snow = (ground == TREE_GROUND_SNOW_DESERT || ground == TREE_GROUND_ROUGH_SNOW) && GetTreeDensity(tile) >= 2;
|
2010-07-11 17:11:14 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case MP_TUNNELBRIDGE:
|
|
|
|
has_snow = HasTunnelBridgeSnowOrDesert(tile);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case MP_STATION:
|
|
|
|
case MP_HOUSE:
|
|
|
|
case MP_INDUSTRY:
|
|
|
|
case MP_UNMOVABLE:
|
|
|
|
/* These tiles usually have a levelling foundation. So use max Z */
|
|
|
|
has_snow = (GetTileMaxZ(tile) > GetSnowLine());
|
|
|
|
break;
|
|
|
|
|
2010-07-19 23:51:22 +00:00
|
|
|
case MP_VOID:
|
2010-07-11 17:11:14 +00:00
|
|
|
case MP_WATER:
|
|
|
|
has_snow = (GetTileZ(tile) > GetSnowLine());
|
|
|
|
break;
|
|
|
|
|
|
|
|
default: NOT_REACHED();
|
|
|
|
}
|
|
|
|
return has_snow ? 4 : 0;
|
|
|
|
}
|
2007-06-05 01:49:08 +00:00
|
|
|
default: return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2007-06-08 17:54:18 +00:00
|
|
|
TileIndex GetNearbyTile(byte parameter, TileIndex tile)
|
|
|
|
{
|
|
|
|
int8 x = GB(parameter, 0, 4);
|
|
|
|
int8 y = GB(parameter, 4, 4);
|
|
|
|
|
|
|
|
if (x >= 8) x -= 16;
|
|
|
|
if (y >= 8) y -= 16;
|
|
|
|
|
2007-12-21 22:11:55 +00:00
|
|
|
/* Swap width and height depending on axis for railway stations */
|
2009-07-24 11:15:11 +00:00
|
|
|
if (HasStationTileRail(tile) && GetRailStationAxis(tile) == AXIS_Y) Swap(x, y);
|
2007-12-21 22:11:55 +00:00
|
|
|
|
2009-02-25 21:29:50 +00:00
|
|
|
/* Make sure we never roam outside of the map, better wrap in that case */
|
2007-07-12 08:10:40 +00:00
|
|
|
return TILE_MASK(tile + TileDiffXY(x, y));
|
2007-06-08 17:54:18 +00:00
|
|
|
}
|
2008-01-31 17:46:08 +00:00
|
|
|
|
|
|
|
/**
|
2009-10-02 15:13:15 +00:00
|
|
|
* Common part of station var 0x67, house var 0x62, indtile var 0x60, industry var 0x62.
|
2008-01-31 17:46:08 +00:00
|
|
|
*
|
|
|
|
* @param tile the tile of interest.
|
|
|
|
* @return 0czzbbss: c = TileType; zz = TileZ; bb: 7-3 zero, 4-2 TerrainType, 1 water/shore, 0 zero; ss = TileSlope
|
|
|
|
*/
|
|
|
|
uint32 GetNearbyTileInformation(TileIndex tile)
|
|
|
|
{
|
|
|
|
TileType tile_type = GetTileType(tile);
|
|
|
|
|
2008-01-31 17:54:13 +00:00
|
|
|
/* Fake tile type for trees on shore */
|
|
|
|
if (IsTileType(tile, MP_TREES) && GetTreeGround(tile) == TREE_GROUND_SHORE) tile_type = MP_WATER;
|
|
|
|
|
2008-01-31 17:46:08 +00:00
|
|
|
uint z;
|
|
|
|
Slope tileh = GetTileSlope(tile, &z);
|
|
|
|
byte terrain_type = GetTerrainType(tile) << 2 | (tile_type == MP_WATER ? 1 : 0) << 1;
|
|
|
|
return tile_type << 24 | z << 16 | terrain_type << 8 | tileh;
|
|
|
|
}
|