OpenTTD-patches/src/cheat_gui.cpp

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/* $Id$ */
/** @file cheat_gui.cpp GUI related to cheating. */
#include "stdafx.h"
#include "openttd.h"
#include "command_func.h"
#include "cheat_func.h"
#include "player_base.h"
#include "player_func.h"
#include "gfx_func.h"
#include "date_func.h"
#include "saveload.h"
#include "window_gui.h"
#include "newgrf.h"
#include "settings_type.h"
#include "strings_func.h"
#include "window_func.h"
#include "rail_gui.h"
#include "gui.h"
#include "player_gui.h"
#include "table/strings.h"
#include "table/sprites.h"
/**
* The 'amount' to cheat with.
* This variable is semantically a constant value, but because the cheat
* code requires to be able to write to the variable it is not constified.
*/
static int32 _money_cheat_amount = 10000000;
static int32 ClickMoneyCheat(int32 p1, int32 p2)
{
DoCommandP(0, (uint32)(p2 * _money_cheat_amount), 0, NULL, CMD_MONEY_CHEAT);
return _money_cheat_amount;
}
/**
* @param p1 player to set to
* @param p2 is -1 or +1 (down/up)
*/
static int32 ClickChangePlayerCheat(int32 p1, int32 p2)
{
while (IsValidPlayer((PlayerID)p1)) {
if (_players[p1].is_active) {
SetLocalPlayer((PlayerID)p1);
MarkWholeScreenDirty();
return _local_player;
}
p1 += p2;
}
return _local_player;
}
/**
* @param p1 -1 or +1 (down/up)
* @param p2 unused
*/
static int32 ClickChangeClimateCheat(int32 p1, int32 p2)
{
if (p1 == -1) p1 = 3;
if (p1 == 4) p1 = 0;
_settings.game_creation.landscape = p1;
ReloadNewGRFData();
return _settings.game_creation.landscape;
}
extern void EnginesMonthlyLoop();
/**
* @param p1 unused
* @param p2 1 (increase) or -1 (decrease)
*/
static int32 ClickChangeDateCheat(int32 p1, int32 p2)
{
YearMonthDay ymd;
ConvertDateToYMD(_date, &ymd);
if ((ymd.year == MIN_YEAR && p2 == -1) || (ymd.year == MAX_YEAR && p2 == 1)) return _cur_year;
SetDate(ConvertYMDToDate(_cur_year + p2, ymd.month, ymd.day));
EnginesMonthlyLoop();
SetWindowDirty(FindWindowById(WC_STATUS_BAR, 0));
ResetSignalVariant();
return _cur_year;
}
typedef int32 CheckButtonClick(int32, int32);
struct CheatEntry {
VarType type; ///< type of selector
StringID str; ///< string with descriptive text
void *variable; ///< pointer to the variable
bool *been_used; ///< has this cheat been used before?
CheckButtonClick *proc;///< procedure
};
static const CheatEntry _cheats_ui[] = {
{SLE_INT32, STR_CHEAT_MONEY, &_money_cheat_amount, &_cheats.money.been_used, &ClickMoneyCheat },
{SLE_UINT8, STR_CHEAT_CHANGE_PLAYER, &_local_player, &_cheats.switch_player.been_used, &ClickChangePlayerCheat },
{SLE_BOOL, STR_CHEAT_EXTRA_DYNAMITE, &_cheats.magic_bulldozer.value, &_cheats.magic_bulldozer.been_used, NULL },
{SLE_BOOL, STR_CHEAT_CROSSINGTUNNELS, &_cheats.crossing_tunnels.value, &_cheats.crossing_tunnels.been_used, NULL },
{SLE_BOOL, STR_CHEAT_BUILD_IN_PAUSE, &_cheats.build_in_pause.value, &_cheats.build_in_pause.been_used, NULL },
{SLE_BOOL, STR_CHEAT_NO_JETCRASH, &_cheats.no_jetcrash.value, &_cheats.no_jetcrash.been_used, NULL },
{SLE_BOOL, STR_CHEAT_SETUP_PROD, &_cheats.setup_prod.value, &_cheats.setup_prod.been_used, NULL },
{SLE_UINT8, STR_CHEAT_SWITCH_CLIMATE, &_settings.game_creation.landscape, &_cheats.switch_climate.been_used, &ClickChangeClimateCheat},
{SLE_INT32, STR_CHEAT_CHANGE_DATE, &_cur_year, &_cheats.change_date.been_used, &ClickChangeDateCheat },
};
static const Widget _cheat_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 399, 0, 13, STR_CHEATS, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 399, 14, 169, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, 14, 0, 399, 14, 169, 0x0, STR_CHEATS_TIP},
{ WIDGETS_END},
};
struct CheatWindow : Window {
int clicked;
CheatWindow(const WindowDesc *desc) : Window(desc)
{
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
this->DrawWidgets();
DrawStringMultiCenter(200, 25, STR_CHEATS_WARNING, width - 50);
for (int i = 0, x = 0, y = 45; i != lengthof(_cheats_ui); i++) {
const CheatEntry *ce = &_cheats_ui[i];
DrawSprite((*ce->been_used) ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, x + 5, y + 2);
switch (ce->type) {
case SLE_BOOL: {
bool on = (*(bool*)ce->variable);
DrawFrameRect(x + 20, y + 1, x + 30 + 9, y + 9, on ? 6 : 4, on ? FR_LOWERED : FR_NONE);
SetDParam(0, on ? STR_CONFIG_PATCHES_ON : STR_CONFIG_PATCHES_OFF);
} break;
default: {
int32 val = (int32)ReadValue(ce->variable, ce->type);
char buf[512];
/* Draw [<][>] boxes for settings of an integer-type */
DrawArrowButtons(x + 20, y, 3, clicked - (i * 2), true, true);
switch (ce->str) {
/* Display date for change date cheat */
case STR_CHEAT_CHANGE_DATE: SetDParam(0, _date); break;
/* Draw colored flag for change player cheat */
case STR_CHEAT_CHANGE_PLAYER:
SetDParam(0, val);
GetString(buf, STR_CHEAT_CHANGE_PLAYER, lastof(buf));
DrawPlayerIcon(_current_player, 60 + GetStringBoundingBox(buf).width, y + 2);
break;
/* Set correct string for switch climate cheat */
case STR_CHEAT_SWITCH_CLIMATE: val += STR_TEMPERATE_LANDSCAPE;
/* Fallthrough */
default: SetDParam(0, val);
}
} break;
}
DrawString(50, y + 1, ce->str, TC_FROMSTRING);
y += 12;
}
}
virtual void OnClick(Point pt, int widget)
{
uint btn = (pt.y - 46) / 12;
uint x = pt.x;
/* Not clicking a button? */
if (!IsInsideMM(x, 20, 40) || btn >= lengthof(_cheats_ui)) return;
const CheatEntry *ce = &_cheats_ui[btn];
int value = (int32)ReadValue(ce->variable, ce->type);
int oldvalue = value;
*ce->been_used = true;
switch (ce->type) {
case SLE_BOOL:
value ^= 1;
if (ce->proc != NULL) ce->proc(value, 0);
break;
default:
/* Take whatever the function returns */
value = ce->proc(value + ((x >= 30) ? 1 : -1), (x >= 30) ? 1 : -1);
/* The first cheat (money), doesn't return a different value. */
if (value != oldvalue || btn == 0) this->clicked = btn * 2 + 1 + ((x >= 30) ? 1 : 0);
break;
}
if (value != oldvalue) WriteValue(ce->variable, ce->type, (int64)value);
flags4 |= 5 << WF_TIMEOUT_SHL;
SetDirty();
}
virtual void OnTimeout()
{
this->clicked = 0;
this->SetDirty();
}
};
static const WindowDesc _cheats_desc = {
240, 22, 400, 170, 400, 170,
WC_CHEATS, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_cheat_widgets,
};
void ShowCheatWindow()
{
DeleteWindowById(WC_CHEATS, 0);
new CheatWindow(&_cheats_desc);
}