OpenTTD-patches/src/pathfind.cpp

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/* $Id$ */
/** @file pathfind.cpp */
#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
#include "station_map.h"
#include "depot.h"
#include "functions.h"
#include "landscape.h"
#include "map.h"
#include "tile.h"
#include "pathfind.h"
#include "rail.h"
#include "debug.h"
#include "tunnel_map.h"
#include "variables.h"
#include "depot.h"
/* remember which tiles we have already visited so we don't visit them again. */
static bool TPFSetTileBit(TrackPathFinder *tpf, TileIndex tile, int dir)
{
uint hash, val, offs;
TrackPathFinderLink *link, *new_link;
uint bits = 1 << dir;
if (tpf->disable_tile_hash)
return true;
hash = PATHFIND_HASH_TILE(tile);
val = tpf->hash_head[hash];
if (val == 0) {
/* unused hash entry, set the appropriate bit in it and return true
* to indicate that a bit was set. */
tpf->hash_head[hash] = bits;
tpf->hash_tile[hash] = tile;
return true;
} else if (!(val & 0x8000)) {
/* single tile */
if (tile == tpf->hash_tile[hash]) {
/* found another bit for the same tile,
* check if this bit is already set, if so, return false */
if (val & bits)
return false;
/* otherwise set the bit and return true to indicate that the bit
* was set */
tpf->hash_head[hash] = val | bits;
return true;
} else {
/* two tiles with the same hash, need to make a link */
/* allocate a link. if out of links, handle this by returning
* that a tile was already visisted. */
if (tpf->num_links_left == 0) {
return false;
}
tpf->num_links_left--;
link = tpf->new_link++;
/* move the data that was previously in the hash_??? variables
* to the link struct, and let the hash variables point to the link */
link->tile = tpf->hash_tile[hash];
tpf->hash_tile[hash] = PATHFIND_GET_LINK_OFFS(tpf, link);
link->flags = tpf->hash_head[hash];
tpf->hash_head[hash] = 0xFFFF; // multi link
link->next = 0xFFFF;
}
} else {
/* a linked list of many tiles,
* find the one corresponding to the tile, if it exists.
* otherwise make a new link */
offs = tpf->hash_tile[hash];
do {
link = PATHFIND_GET_LINK_PTR(tpf, offs);
if (tile == link->tile) {
/* found the tile in the link list,
* check if the bit was alrady set, if so return false to indicate that the
* bit was already set */
if (link->flags & bits)
return false;
link->flags |= bits;
return true;
}
} while ((offs=link->next) != 0xFFFF);
}
/* get here if we need to add a new link to link,
* first, allocate a new link, in the same way as before */
if (tpf->num_links_left == 0) {
return false;
}
tpf->num_links_left--;
new_link = tpf->new_link++;
/* then fill the link with the new info, and establish a ptr from the old
* link to the new one */
new_link->tile = tile;
new_link->flags = bits;
new_link->next = 0xFFFF;
link->next = PATHFIND_GET_LINK_OFFS(tpf, new_link);
return true;
}
static const byte _bits_mask[4] = {
0x19,
0x16,
0x25,
0x2A,
};
static const DiagDirection _tpf_new_direction[14] = {
DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE,
INVALID_DIAGDIR, INVALID_DIAGDIR,
DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE,
};
static const DiagDirection _tpf_prev_direction[14] = {
DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW,
INVALID_DIAGDIR, INVALID_DIAGDIR,
DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE, DIAGDIR_NW,
};
static const byte _otherdir_mask[4] = {
0x10,
0,
0x5,
0x2A,
};
static void TPFMode2(TrackPathFinder* tpf, TileIndex tile, DiagDirection direction)
{
uint bits;
int i;
RememberData rd;
assert(tpf->tracktype == TRANSPORT_WATER);
/* This addition will sometimes overflow by a single tile.
* The use of TILE_MASK here makes sure that we still point at a valid
* tile, and then this tile will be in the sentinel row/col, so GetTileTrackStatus will fail. */
tile = TILE_MASK(tile + TileOffsByDiagDir(direction));
if (++tpf->rd.cur_length > 50)
return;
bits = GetTileTrackStatus(tile, tpf->tracktype, tpf->sub_type);
bits = (byte)((bits | (bits >> 8)) & _bits_mask[direction]);
if (bits == 0)
return;
assert(TileX(tile) != MapMaxX() && TileY(tile) != MapMaxY());
if ( (bits & (bits - 1)) == 0 ) {
/* only one direction */
i = 0;
while (!(bits & 1))
i++, bits >>= 1;
rd = tpf->rd;
goto continue_here;
}
/* several directions */
i=0;
do {
if (!(bits & 1)) continue;
rd = tpf->rd;
/* Change direction 4 times only */
if ((byte)i != tpf->rd.pft_var6) {
if (++tpf->rd.depth > 4) {
tpf->rd = rd;
return;
}
tpf->rd.pft_var6 = (byte)i;
}
continue_here:;
tpf->the_dir = (Trackdir)(i + (HASBIT(_otherdir_mask[direction], i) ? 8 : 0));
if (!tpf->enum_proc(tile, tpf->userdata, tpf->the_dir, tpf->rd.cur_length, NULL)) {
TPFMode2(tpf, tile, _tpf_new_direction[tpf->the_dir]);
}
tpf->rd = rd;
} while (++i, bits >>= 1);
}
/* Returns the end tile and the length of a tunnel. The length does not
* include the starting tile (entry), it does include the end tile (exit).
*/
FindLengthOfTunnelResult FindLengthOfTunnel(TileIndex tile, DiagDirection dir)
{
TileIndexDiff delta = TileOffsByDiagDir(dir);
uint z = GetTileZ(tile);
FindLengthOfTunnelResult flotr;
flotr.length = 0;
dir = ReverseDiagDir(dir);
do {
flotr.length++;
tile += delta;
} while(
!IsTunnelTile(tile) ||
GetTunnelDirection(tile) != dir ||
GetTileZ(tile) != z
);
flotr.tile = tile;
return flotr;
}
static const uint16 _tpfmode1_and[4] = { 0x1009, 0x16, 0x520, 0x2A00 };
static uint SkipToEndOfTunnel(TrackPathFinder* tpf, TileIndex tile, DiagDirection direction)
{
FindLengthOfTunnelResult flotr;
TPFSetTileBit(tpf, tile, 14);
flotr = FindLengthOfTunnel(tile, direction);
tpf->rd.cur_length += flotr.length;
TPFSetTileBit(tpf, flotr.tile, 14);
return flotr.tile;
}
const byte _ffb_64[64] = {
0, 0, 1, 0, 2, 0, 1, 0,
3, 0, 1, 0, 2, 0, 1, 0,
4, 0, 1, 0, 2, 0, 1, 0,
3, 0, 1, 0, 2, 0, 1, 0,
5, 0, 1, 0, 2, 0, 1, 0,
3, 0, 1, 0, 2, 0, 1, 0,
4, 0, 1, 0, 2, 0, 1, 0,
3, 0, 1, 0, 2, 0, 1, 0,
};
static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection direction);
/** Most code of the "Normal" case of TPF Mode 1; for signals special tricks
* have to be done, but those happen in TPFMode1; this is just to prevent
* gotos ;). */
static inline void TPFMode1_NormalCase(TrackPathFinder* tpf, TileIndex tile, TileIndex tile_org, DiagDirection direction)
{
/* Check in case of rail if the owner is the same */
if (tpf->tracktype == TRANSPORT_RAIL) {
/* don't enter train depot from the back */
if (IsTileDepotType(tile, TRANSPORT_RAIL) && GetRailDepotDirection(tile) == direction) return;
if (IsTileType(tile_org, MP_RAILWAY) || IsTileType(tile_org, MP_STATION) || IsTileType(tile_org, MP_TUNNELBRIDGE))
if (IsTileType(tile, MP_RAILWAY) || IsTileType(tile, MP_STATION) || IsTileType(tile, MP_TUNNELBRIDGE))
if (GetTileOwner(tile_org) != GetTileOwner(tile)) return;
}
/* check if the new tile can be entered from that direction */
if (tpf->tracktype == TRANSPORT_ROAD) {
/* road stops and depots now have a track (r4419)
* don't enter road stop from the back */
if (IsStandardRoadStopTile(tile) && ReverseDiagDir(GetRoadStopDir(tile)) != direction) return;
/* don't enter road depot from the back */
if (IsTileDepotType(tile, TRANSPORT_ROAD) && ReverseDiagDir(GetRoadDepotDirection(tile)) != direction) return;
}
/* Check if the new tile is a tunnel or bridge head and that the direction
* and transport type match */
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
if (IsTunnel(tile)) {
if (GetTunnelDirection(tile) != direction ||
GetTunnelTransportType(tile) != tpf->tracktype) {
return;
}
} else if (IsBridge(tile)) {
if (GetBridgeRampDirection(tile) != direction ||
GetBridgeTransportType(tile) != tpf->tracktype) {
return;
}
}
}
tpf->rd.cur_length++;
uint bits = GetTileTrackStatus(tile, tpf->tracktype, tpf->sub_type);
if ((byte)bits != tpf->var2) {
bits &= _tpfmode1_and[direction];
bits = bits | (bits >> 8);
}
bits &= 0xBF;
if (bits != 0) {
if (!tpf->disable_tile_hash || (tpf->rd.cur_length <= 64 && (KillFirstBit(bits) == 0 || ++tpf->rd.depth <= 7))) {
do {
int i = FIND_FIRST_BIT(bits);
bits = KillFirstBit(bits);
tpf->the_dir = (Trackdir)((_otherdir_mask[direction] & (byte)(1 << i)) ? (i + 8) : i);
RememberData rd = tpf->rd;
if (TPFSetTileBit(tpf, tile, tpf->the_dir) &&
!tpf->enum_proc(tile, tpf->userdata, tpf->the_dir, tpf->rd.cur_length, &tpf->rd.pft_var6) ) {
TPFMode1(tpf, tile, _tpf_new_direction[tpf->the_dir]);
}
tpf->rd = rd;
} while (bits != 0);
}
}
}
static void TPFMode1(TrackPathFinder* tpf, TileIndex tile, DiagDirection direction)
{
TileIndex tile_org = tile;
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
if (IsTunnel(tile)) {
if (GetTunnelTransportType(tile) != tpf->tracktype) {
return;
}
/* Only skip through the tunnel if heading inwards. We can
* be headed outwards if our starting position was in a
* tunnel and we're pathfinding backwards */
if (GetTunnelDirection(tile) == direction) {
tile = SkipToEndOfTunnel(tpf, tile, direction);
} else if (GetTunnelDirection(tile) != ReverseDiagDir(direction)) {
/* We don't support moving through the sides of a tunnel
* entrance :-) */
return;
}
} else {
TileIndex tile_end;
if (GetBridgeRampDirection(tile) != direction ||
GetBridgeTransportType(tile) != tpf->tracktype) {
return;
}
//fprintf(stderr, "%s: Planning over bridge\n", __func__);
// TODO doesn't work - WHAT doesn't work?
TPFSetTileBit(tpf, tile, 14);
tile_end = GetOtherBridgeEnd(tile);
tpf->rd.cur_length += DistanceManhattan(tile, tile_end);
tile = tile_end;
TPFSetTileBit(tpf, tile, 14);
}
}
tile += TileOffsByDiagDir(direction);
TPFMode1_NormalCase(tpf, tile, tile_org, direction);
/* the next is only used when signals are checked.
* seems to go in 2 directions simultaneously */
/* if i can get rid of this, tail end recursion can be used to minimize
* stack space dramatically. */
/* If we are doing signal setting, we must reverse at evere tile, so we
* iterate all the tracks in a signal block, even when a normal train would
* not reach it (for example, when two lines merge */
if (tpf->hasbit_13)
return;
direction = ReverseDiagDir(direction);
tile += TileOffsByDiagDir(direction);
uint bits = GetTileTrackStatus(tile, tpf->tracktype, tpf->sub_type);
bits |= (bits >> 8);
if ( (byte)bits != tpf->var2) {
bits &= _bits_mask[direction];
}
bits &= 0xBF;
if (bits == 0)
return;
do {
uint i = FIND_FIRST_BIT(bits);
bits = KillFirstBit(bits);
tpf->the_dir = (Trackdir)((_otherdir_mask[direction] & (byte)(1 << i)) ? (i + 8) : i);
RememberData rd = tpf->rd;
if (TPFSetTileBit(tpf, tile, tpf->the_dir) &&
!tpf->enum_proc(tile, tpf->userdata, tpf->the_dir, tpf->rd.cur_length, &tpf->rd.pft_var6) ) {
TPFMode1(tpf, tile, _tpf_new_direction[tpf->the_dir]);
}
tpf->rd = rd;
} while (bits != 0);
}
void FollowTrack(TileIndex tile, uint16 flags, uint sub_type, DiagDirection direction, TPFEnumProc *enum_proc, TPFAfterProc *after_proc, void *data)
{
TrackPathFinder tpf;
assert(direction < 4);
/* initialize path finder variables */
tpf.userdata = data;
tpf.enum_proc = enum_proc;
tpf.new_link = tpf.links;
tpf.num_links_left = lengthof(tpf.links);
tpf.rd.cur_length = 0;
tpf.rd.depth = 0;
tpf.rd.pft_var6 = 0;
tpf.var2 = HASBIT(flags, 15) ? 0x43 : 0xFF; // 0x8000
tpf.disable_tile_hash = HASBIT(flags, 12); // 0x1000
tpf.hasbit_13 = HASBIT(flags, 13); // 0x2000
tpf.tracktype = (TransportType)(flags & 0xFF);
tpf.sub_type = sub_type;
if (HASBIT(flags, 11)) {
tpf.rd.pft_var6 = 0xFF;
tpf.enum_proc(tile, data, INVALID_TRACKDIR, 0, 0);
TPFMode2(&tpf, tile, direction);
} else {
/* clear the hash_heads */
memset(tpf.hash_head, 0, sizeof(tpf.hash_head));
TPFMode1(&tpf, tile, direction);
}
if (after_proc != NULL)
after_proc(&tpf);
}
struct StackedItem {
TileIndex tile;
uint16 cur_length; ///< This is the current length to this tile.
uint16 priority; ///< This is the current length + estimated length to the goal.
TrackdirByte track;
byte depth;
byte state;
byte first_track;
};
static const Trackdir _new_trackdir[6][4] = {
{TRACKDIR_X_NE, INVALID_TRACKDIR, TRACKDIR_X_SW, INVALID_TRACKDIR,},
{INVALID_TRACKDIR, TRACKDIR_Y_SE, INVALID_TRACKDIR, TRACKDIR_Y_NW,},
{INVALID_TRACKDIR, TRACKDIR_UPPER_E, TRACKDIR_UPPER_W, INVALID_TRACKDIR,},
{TRACKDIR_LOWER_E, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_LOWER_W,},
{TRACKDIR_LEFT_N, TRACKDIR_LEFT_S, INVALID_TRACKDIR, INVALID_TRACKDIR,},
{INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_RIGHT_S, TRACKDIR_RIGHT_N,},
};
struct HashLink {
TileIndex tile;
uint16 typelength;
uint16 next;
};
struct NewTrackPathFinder {
NTPEnumProc *enum_proc;
void *userdata;
TileIndex dest;
TransportType tracktype;
RailTypeMask railtypes;
uint maxlength;
HashLink *new_link;
uint num_links_left;
uint nstack;
StackedItem stack[256]; ///< priority queue of stacked items
uint16 hash_head[0x400]; ///< hash heads. 0 means unused. 0xFFFC = length, 0x3 = dir
TileIndex hash_tile[0x400]; ///< tiles. or links.
HashLink links[0x400]; ///< hash links
};
#define NTP_GET_LINK_OFFS(tpf, link) ((byte*)(link) - (byte*)tpf->links)
#define NTP_GET_LINK_PTR(tpf, link_offs) (HashLink*)((byte*)tpf->links + (link_offs))
#define ARR(i) tpf->stack[(i)-1]
/** called after a new element was added in the queue at the last index.
* move it down to the proper position */
static inline void HeapifyUp(NewTrackPathFinder *tpf)
{
StackedItem si;
int i = ++tpf->nstack;
while (i != 1 && ARR(i).priority < ARR(i>>1).priority) {
/* the child element is larger than the parent item.
* swap the child item and the parent item. */
si = ARR(i); ARR(i) = ARR(i >> 1); ARR(i >> 1) = si;
i >>= 1;
}
}
/** called after the element 0 was eaten. fill it with a new element */
static inline void HeapifyDown(NewTrackPathFinder *tpf)
{
StackedItem si;
int i = 1, j;
int n;
assert(tpf->nstack > 0);
n = --tpf->nstack;
if (n == 0) return; // heap is empty so nothing to do?
/* copy the last item to index 0. we use it as base for heapify. */
ARR(1) = ARR(n + 1);
while ((j = i * 2) <= n) {
/* figure out which is smaller of the children. */
if (j != n && ARR(j).priority > ARR(j + 1).priority)
j++; // right item is smaller
assert(i <= n && j <= n);
if (ARR(i).priority <= ARR(j).priority)
break; // base elem smaller than smallest, done!
/* swap parent with the child */
si = ARR(i); ARR(i) = ARR(j); ARR(j) = si;
i = j;
}
}
/** mark a tile as visited and store the length of the path.
* if we already had a better path to this tile, return false.
* otherwise return true. */
static bool NtpVisit(NewTrackPathFinder* tpf, TileIndex tile, DiagDirection dir, uint length)
{
uint hash,head;
HashLink *link, *new_link;
assert(length < 16384-1);
hash = PATHFIND_HASH_TILE(tile);
/* never visited before? */
if ((head=tpf->hash_head[hash]) == 0) {
tpf->hash_tile[hash] = tile;
tpf->hash_head[hash] = dir | (length << 2);
return true;
}
if (head != 0xffff) {
if (tile == tpf->hash_tile[hash] && (head & 0x3) == (uint)dir) {
/* longer length */
if (length >= (head >> 2)) return false;
tpf->hash_head[hash] = dir | (length << 2);
return true;
}
/* two tiles with the same hash, need to make a link
* allocate a link. if out of links, handle this by returning
* that a tile was already visisted. */
if (tpf->num_links_left == 0) {
DEBUG(ntp, 1, "No links left");
return false;
}
tpf->num_links_left--;
link = tpf->new_link++;
/* move the data that was previously in the hash_??? variables
* to the link struct, and let the hash variables point to the link */
link->tile = tpf->hash_tile[hash];
tpf->hash_tile[hash] = NTP_GET_LINK_OFFS(tpf, link);
link->typelength = tpf->hash_head[hash];
tpf->hash_head[hash] = 0xFFFF; // multi link
link->next = 0xFFFF;
} else {
/* a linked list of many tiles,
* find the one corresponding to the tile, if it exists.
* otherwise make a new link */
uint offs = tpf->hash_tile[hash];
do {
link = NTP_GET_LINK_PTR(tpf, offs);
if (tile == link->tile && (link->typelength & 0x3U) == (uint)dir) {
if (length >= (uint)(link->typelength >> 2)) return false;
link->typelength = dir | (length << 2);
return true;
}
} while ((offs = link->next) != 0xFFFF);
}
/* get here if we need to add a new link to link,
* first, allocate a new link, in the same way as before */
if (tpf->num_links_left == 0) {
DEBUG(ntp, 1, "No links left");
return false;
}
tpf->num_links_left--;
new_link = tpf->new_link++;
/* then fill the link with the new info, and establish a ptr from the old
* link to the new one */
new_link->tile = tile;
new_link->typelength = dir | (length << 2);
new_link->next = 0xFFFF;
link->next = NTP_GET_LINK_OFFS(tpf, new_link);
return true;
}
/**
* Checks if the shortest path to the given tile/dir so far is still the given
* length.
* @return true if the length is still the same
* @pre The given tile/dir combination should be present in the hash, by a
* previous call to NtpVisit().
*/
static bool NtpCheck(NewTrackPathFinder *tpf, TileIndex tile, uint dir, uint length)
{
uint hash,head,offs;
HashLink *link;
hash = PATHFIND_HASH_TILE(tile);
head=tpf->hash_head[hash];
assert(head);
if (head != 0xffff) {
assert( tpf->hash_tile[hash] == tile && (head & 3) == dir);
assert( (head >> 2) <= length);
return length == (head >> 2);
}
/* else it's a linked list of many tiles */
offs = tpf->hash_tile[hash];
for (;;) {
link = NTP_GET_LINK_PTR(tpf, offs);
if (tile == link->tile && (link->typelength & 0x3U) == dir) {
assert((uint)(link->typelength >> 2) <= length);
return length == (uint)(link->typelength >> 2);
}
offs = link->next;
assert(offs != 0xffff);
}
}
static const uint16 _is_upwards_slope[15] = {
0, ///< no tileh
(1 << TRACKDIR_X_SW) | (1 << TRACKDIR_Y_NW), ///< 1
(1 << TRACKDIR_X_SW) | (1 << TRACKDIR_Y_SE), ///< 2
(1 << TRACKDIR_X_SW), ///< 3
(1 << TRACKDIR_X_NE) | (1 << TRACKDIR_Y_SE), ///< 4
0, ///< 5
(1 << TRACKDIR_Y_SE), ///< 6
0, ///< 7
(1 << TRACKDIR_X_NE) | (1 << TRACKDIR_Y_NW), ///< 8,
(1 << TRACKDIR_Y_NW), ///< 9
0, ///< 10
0, ///< 11,
(1 << TRACKDIR_X_NE), ///< 12
0, ///< 13
0, ///< 14
};
static uint DistanceMoo(TileIndex t0, TileIndex t1)
{
const uint dx = delta(TileX(t0), TileX(t1));
const uint dy = delta(TileY(t0), TileY(t1));
const uint straightTracks = 2 * min(dx, dy); // The number of straight (not full length) tracks
/* OPTIMISATION:
* Original: diagTracks = max(dx, dy) - min(dx,dy);
* Proof:
* (dx-dy) - straightTracks == (min + max) - straightTracks = min + // max - 2 * min = max - min */
const uint diagTracks = dx + dy - straightTracks; // The number of diagonal (full tile length) tracks.
return diagTracks*DIAG_FACTOR + straightTracks*STR_FACTOR;
}
/* These has to be small cause the max length of a track
* is currently limited to 16384 */
static const byte _length_of_track[16] = {
DIAG_FACTOR, DIAG_FACTOR, STR_FACTOR, STR_FACTOR, STR_FACTOR, STR_FACTOR, 0, 0,
DIAG_FACTOR, DIAG_FACTOR, STR_FACTOR, STR_FACTOR, STR_FACTOR, STR_FACTOR, 0, 0
};
/* new more optimized pathfinder for trains...
* Tile is the tile the train is at.
* direction is the tile the train is moving towards. */
static void NTPEnum(NewTrackPathFinder* tpf, TileIndex tile, DiagDirection direction)
{
TrackBits bits, allbits;
Trackdir track;
TileIndex tile_org;
StackedItem si;
int estimation;
/* Need to have a special case for the start.
* We shouldn't call the callback for the current tile. */
si.cur_length = 1; // Need to start at 1 cause 0 is a reserved value.
si.depth = 0;
si.state = 0;
si.first_track = 0xFF;
goto start_at;
for (;;) {
/* Get the next item to search from from the priority queue */
do {
if (tpf->nstack == 0)
return; // nothing left? then we're done!
si = tpf->stack[0];
tile = si.tile;
HeapifyDown(tpf);
/* Make sure we havn't already visited this tile. */
} while (!NtpCheck(tpf, tile, _tpf_prev_direction[si.track], si.cur_length));
/* Add the length of this track. */
si.cur_length += _length_of_track[si.track];
callback_and_continue:
if (tpf->enum_proc(tile, tpf->userdata, si.first_track, si.cur_length))
return;
assert(si.track <= 13);
direction = _tpf_new_direction[si.track];
start_at:
/* If the tile is the entry tile of a tunnel, and we're not going out of the tunnel,
* need to find the exit of the tunnel. */
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
if (IsTunnel(tile)) {
if (GetTunnelDirection(tile) != ReverseDiagDir(direction)) {
FindLengthOfTunnelResult flotr;
/* We are not just driving out of the tunnel */
if (GetTunnelDirection(tile) != direction ||
GetTunnelTransportType(tile) != tpf->tracktype) {
/* We are not driving into the tunnel, or it is an invalid tunnel */
continue;
}
if (!HASBIT(tpf->railtypes, GetRailType(tile))) {
bits = TRACK_BIT_NONE;
break;
}
flotr = FindLengthOfTunnel(tile, direction);
si.cur_length += flotr.length * DIAG_FACTOR;
tile = flotr.tile;
/* tile now points to the exit tile of the tunnel */
}
} else {
TileIndex tile_end;
if (GetBridgeRampDirection(tile) != ReverseDiagDir(direction)) {
/* We are not just leaving the bridge */
if (GetBridgeRampDirection(tile) != direction ||
GetBridgeTransportType(tile) != tpf->tracktype) {
/* Not entering the bridge or not compatible */
continue;
}
}
tile_end = GetOtherBridgeEnd(tile);
si.cur_length += DistanceManhattan(tile, tile_end) * DIAG_FACTOR;
tile = tile_end;
}
}
/* This is a special loop used to go through
* a rail net and find the first intersection */
tile_org = tile;
for (;;) {
assert(direction <= 3);
tile += TileOffsByDiagDir(direction);
/* too long search length? bail out. */
if (si.cur_length >= tpf->maxlength) {
DEBUG(ntp, 1, "Cur_length too big");
bits = TRACK_BIT_NONE;
break;
}
/* Not a regular rail tile?
* Then we can't use the code below, but revert to more general code. */
if (!IsTileType(tile, MP_RAILWAY) || !IsPlainRailTile(tile)) {
/* We found a tile which is not a normal railway tile.
* Determine which tracks that exist on this tile. */
uint32 ts = GetTileTrackStatus(tile, TRANSPORT_RAIL, 0) & _tpfmode1_and[direction];
bits = TrackdirBitsToTrackBits((TrackdirBits)(ts & TRACKDIR_BIT_MASK));
/* Check that the tile contains exactly one track */
if (bits == 0 || KillFirstBit(bits) != 0) break;
if (!HASBIT(tpf->railtypes, GetRailType(tile))) {
bits = TRACK_BIT_NONE;
break;
}
/*******************
* If we reach here, the tile has exactly one track.
* tile - index to a tile that is not rail tile, but still straight (with optional signals)
* bits - bitmask of which track that exist on the tile (exactly one bit is set)
* direction - which direction are we moving in?
*******************/
si.track = _new_trackdir[FIND_FIRST_BIT(bits)][direction];
si.cur_length += _length_of_track[si.track];
goto callback_and_continue;
}
/* Regular rail tile, determine which tracks exist. */
allbits = GetTrackBits(tile);
/* Which tracks are reachable? */
bits = allbits & DiagdirReachesTracks(direction);
/* The tile has no reachable tracks => End of rail segment
* or Intersection => End of rail segment. We check this agains all the
* bits, not just reachable ones, to prevent infinite loops. */
if (bits == TRACK_BIT_NONE || TracksOverlap(allbits)) break;
if (!HASBIT(tpf->railtypes, GetRailType(tile))) {
bits = TRACK_BIT_NONE;
break;
}
/* If we reach here, the tile has exactly one track, and this
track is reachable = > Rail segment continues */
track = _new_trackdir[FIND_FIRST_BIT(bits)][direction];
assert(track != INVALID_TRACKDIR);
si.cur_length += _length_of_track[track];
/* Check if this rail is an upwards slope. If it is, then add a penalty.
* Small optimization here.. if (track&7)>1 then it can't be a slope so we avoid calling GetTileSlope */
if ((track & 7) <= 1 && (_is_upwards_slope[GetTileSlope(tile, NULL)] & (1 << track)) ) {
// upwards slope. add some penalty.
si.cur_length += 4 * DIAG_FACTOR;
}
/* railway tile with signals..? */
if (HasSignals(tile)) {
if (!HasSignalOnTrackdir(tile, track)) {
/* if one way signal not pointing towards us, stop going in this direction => End of rail segment. */
if (HasSignalOnTrackdir(tile, ReverseTrackdir(track))) {
bits = TRACK_BIT_NONE;
break;
}
} else if (GetSignalStateByTrackdir(tile, track) == SIGNAL_STATE_GREEN) {
/* green signal in our direction. either one way or two way. */
si.state |= 3;
} else {
/* reached a red signal. */
if (HasSignalOnTrackdir(tile, ReverseTrackdir(track))) {
/* two way red signal. unless we passed another green signal on the way,
* stop going in this direction => End of rail segment.
* this is to prevent us from going into a full platform. */
if (!(si.state & 1)) {
bits = TRACK_BIT_NONE;
break;
}
}
if (!(si.state & 2)) {
/* Is this the first signal we see? And it's red... add penalty */
si.cur_length += 10 * DIAG_FACTOR;
si.state += 2; // remember that we added penalty.
/* Because we added a penalty, we can't just continue as usual.
* Need to get out and let A* do it's job with
* possibly finding an even shorter path. */
break;
}
}
if (tpf->enum_proc(tile, tpf->userdata, si.first_track, si.cur_length))
return; // Don't process this tile any further
}
/* continue with the next track */
direction = _tpf_new_direction[track];
/* safety check if we're running around chasing our tail... (infinite loop) */
if (tile == tile_org) {
bits = TRACK_BIT_NONE;
break;
}
}
/* There are no tracks to choose between.
* Stop searching in this direction */
if (bits == TRACK_BIT_NONE)
continue;
/****************
* We got multiple tracks to choose between (intersection).
* Branch the search space into several branches.
****************/
/* Check if we've already visited this intersection.
* If we've already visited it with a better length, then
* there's no point in visiting it again. */
if (!NtpVisit(tpf, tile, direction, si.cur_length))
continue;
/* Push all possible alternatives that we can reach from here
* onto the priority heap.
* 'bits' contains the tracks that we can choose between. */
/* First compute the estimated distance to the target.
* This is used to implement A* */
estimation = 0;
if (tpf->dest != 0)
estimation = DistanceMoo(tile, tpf->dest);
si.depth++;
if (si.depth == 0)
continue; // We overflowed our depth. No more searching in this direction.
si.tile = tile;
while (bits != TRACK_BIT_NONE) {
Track track = RemoveFirstTrack(&bits);
si.track = _new_trackdir[track][direction];
assert(si.track != 0xFF);
si.priority = si.cur_length + estimation;
/* out of stack items, bail out? */
if (tpf->nstack >= lengthof(tpf->stack)) {
DEBUG(ntp, 1, "Out of stack");
break;
}
tpf->stack[tpf->nstack] = si;
HeapifyUp(tpf);
};
/* If this is the first intersection, we need to fill the first_track member.
* so the code outside knows which path is better.
* also randomize the order in which we search through them. */
if (si.depth == 1) {
assert(tpf->nstack == 1 || tpf->nstack == 2 || tpf->nstack == 3);
if (tpf->nstack != 1) {
uint32 r = Random();
if (r & 1) Swap(tpf->stack[0].track, tpf->stack[1].track);
if (tpf->nstack != 2) {
TrackdirByte t = tpf->stack[2].track;
if (r & 2) Swap(tpf->stack[0].track, t);
if (r & 4) Swap(tpf->stack[1].track, t);
tpf->stack[2].first_track = tpf->stack[2].track = t;
}
tpf->stack[0].first_track = tpf->stack[0].track;
tpf->stack[1].first_track = tpf->stack[1].track;
}
}
/* Continue with the next from the queue... */
}
}
/** new pathfinder for trains. better and faster. */
void NewTrainPathfind(TileIndex tile, TileIndex dest, RailTypeMask railtypes, DiagDirection direction, NTPEnumProc* enum_proc, void* data)
{
NewTrackPathFinder tpf;
tpf.dest = dest;
tpf.userdata = data;
tpf.enum_proc = enum_proc;
tpf.tracktype = TRANSPORT_RAIL;
tpf.railtypes = railtypes;
tpf.maxlength = min(_patches.pf_maxlength * 3, 10000);
tpf.nstack = 0;
tpf.new_link = tpf.links;
tpf.num_links_left = lengthof(tpf.links);
memset(tpf.hash_head, 0, sizeof(tpf.hash_head));
NTPEnum(&tpf, tile, direction);
}