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/* $Id$ */
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# ifndef WINDOW_H
# define WINDOW_H
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# include "macros.h"
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# include "string.h"
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# include "order.h"
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typedef struct WindowEvent WindowEvent ;
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typedef void WindowProc ( Window * w , WindowEvent * e ) ;
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/* How the resize system works:
First , you need to add a WWT_RESIZEBOX to the widgets , and you need
to add the flag WDF_RESIZABLE to the window . Now the window is ready
to resize itself .
As you may have noticed , all widgets have a RESIZE_XXX in their line .
This lines controls how the widgets behave on resize . RESIZE_NONE means
it doesn ' t do anything . Any other option let ' s one of the borders
move with the changed width / height . So if a widget has
RESIZE_RIGHT , and the window is made 5 pixels wider by the user ,
the right of the window will also be made 5 pixels wider .
Now , what if you want to clamp a widget to the bottom ? Give it the flag
RESIZE_TB . This is RESIZE_TOP + RESIZE_BOTTOM . Now if the window gets
5 pixels bigger , both the top and bottom gets 5 bigger , so the whole
widgets moves downwards without resizing , and appears to be clamped
to the bottom . Nice aint it ?
You should know one more thing about this system . Most windows can ' t
handle an increase of 1 pixel . So there is a step function , which
let the windowsize only be changed by X pixels . You configure this
after making the window , like this :
w - > resize . step_height = 10 ;
Now the window will only change in height in steps of 10.
You can also give a minimum width and height . The default value is
the default height / width of the window itself . You can change this
AFTER window - creation , with :
w - > resize . width or w - > resize . height .
That was all . . good luck , and enjoy : ) - - TrueLight */
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enum ResizeFlags {
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RESIZE_NONE = 0 ,
RESIZE_LEFT = 1 ,
RESIZE_RIGHT = 2 ,
RESIZE_TOP = 4 ,
RESIZE_BOTTOM = 8 ,
RESIZE_LR = RESIZE_LEFT | RESIZE_RIGHT ,
RESIZE_RB = RESIZE_RIGHT | RESIZE_BOTTOM ,
RESIZE_TB = RESIZE_TOP | RESIZE_BOTTOM ,
RESIZE_LRB = RESIZE_LEFT | RESIZE_RIGHT | RESIZE_BOTTOM ,
RESIZE_LRTB = RESIZE_LEFT | RESIZE_RIGHT | RESIZE_TOP | RESIZE_BOTTOM ,
RESIZE_RTB = RESIZE_RIGHT | RESIZE_TOP | RESIZE_BOTTOM ,
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/* The following flags are used by the system to specify what is disabled, hidden, or clicked
* They are used in the same place as the above RESIZE_x flags , Widget visual_flags .
* These states are used in exceptions . If nothing is specified , they will indicate
* Enabled , visible or unclicked widgets */
WIDG_DISABLED = 4 , // widget is greyed out, not available
WIDG_HIDDEN = 5 , // widget is made invisible
WIDG_LOWERED = 6 , // widget is paint lowered, a pressed button in fact
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} ResizeFlag ;
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/* used to indicate the end of widgets' list for vararg functions */
enum {
WIDGET_LIST_END = - 1 ,
} ;
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typedef struct Widget {
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byte type ; ///< Widget type, see @WindowWidgetTypes
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byte display_flags ; ///< Resize direction, alignment, etc. during resizing, see @ResizeFlags
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byte color ; ///< Widget colour, see docs/ottd-colourtext-palette.png
uint16 left , right , top , bottom ; ///< The position offsets inside the window
uint16 data ; ///< The String/Image or special code (list-matrixes) of a widget
StringID tooltips ; ///< Tooltips that are shown when rightclicking on a widget
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} Widget ;
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typedef enum FrameFlags {
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FR_TRANSPARENT = 0x01 , ///< Makes the background transparent if set
FR_BORDERONLY = 0x10 , ///< Draw border only, no background
FR_LOWERED = 0x20 , ///< If set the frame is lowered and the background color brighter (ie. buttons when pressed)
FR_DARKENED = 0x40 , ///< If set the background is darker, allows for lowered frames with normal background color when used with FR_LOWERED (ie. dropdown boxes)
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} FrameFlags ;
void DrawFrameRect ( int left , int top , int right , int bottom , int color , FrameFlags flags ) ;
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enum WindowEventCodes {
WE_CLICK = 0 ,
WE_PAINT = 1 ,
WE_MOUSELOOP = 2 ,
WE_TICK = 3 ,
WE_4 = 4 ,
WE_TIMEOUT = 5 ,
WE_PLACE_OBJ = 6 ,
WE_ABORT_PLACE_OBJ = 7 ,
WE_DESTROY = 8 ,
WE_ON_EDIT_TEXT = 9 ,
WE_POPUPMENU_SELECT = 10 ,
WE_POPUPMENU_OVER = 11 ,
WE_DRAGDROP = 12 ,
WE_PLACE_DRAG = 13 ,
WE_PLACE_MOUSEUP = 14 ,
WE_PLACE_PRESIZE = 15 ,
WE_DROPDOWN_SELECT = 16 ,
WE_RCLICK = 17 ,
WE_KEYPRESS = 18 ,
WE_CREATE = 19 ,
WE_MOUSEOVER = 20 ,
WE_ON_EDIT_TEXT_CANCEL = 21 ,
WE_RESIZE = 22 ,
WE_MESSAGE = 23 ,
WE_SCROLL = 24 ,
WE_MOUSEWHEEL = 25 ,
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WE_INVALIDATE_DATA = 26 ,
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} ;
struct WindowEvent {
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byte event ;
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union {
struct {
Point pt ;
int widget ;
} click ;
struct {
Point pt ;
TileIndex tile ;
TileIndex starttile ;
int userdata ;
} place ;
struct {
Point pt ;
int widget ;
} dragdrop ;
struct {
Point size ;
Point diff ;
} sizing ;
struct {
char * str ;
} edittext ;
struct {
Point pt ;
} popupmenu ;
struct {
int button ;
int index ;
} dropdown ;
struct {
Point pt ;
int widget ;
} mouseover ;
struct {
bool cont ; // continue the search? (default true)
byte ascii ; // 8-bit ASCII-value of the key
uint16 keycode ; // untranslated key (including shift-state)
} keypress ;
struct {
uint msg ; // message to be sent
uint wparam ; // additional message-specific information
uint lparam ; // additional message-specific information
} message ;
struct {
Point delta ; // delta position against position of last call
} scroll ;
struct {
int wheel ; // how much was 'wheel'd'
} wheel ;
} we ;
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} ;
enum WindowKeyCodes {
WKC_SHIFT = 0x8000 ,
WKC_CTRL = 0x4000 ,
WKC_ALT = 0x2000 ,
WKC_META = 0x1000 ,
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// Special ones
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WKC_NONE = 0 ,
WKC_ESC = 1 ,
WKC_BACKSPACE = 2 ,
WKC_INSERT = 3 ,
WKC_DELETE = 4 ,
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WKC_PAGEUP = 5 ,
WKC_PAGEDOWN = 6 ,
WKC_END = 7 ,
WKC_HOME = 8 ,
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// Arrow keys
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WKC_LEFT = 9 ,
WKC_UP = 10 ,
WKC_RIGHT = 11 ,
WKC_DOWN = 12 ,
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// Return & tab
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WKC_RETURN = 13 ,
WKC_TAB = 14 ,
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// Numerical keyboard
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WKC_NUM_0 = 16 ,
WKC_NUM_1 = 17 ,
WKC_NUM_2 = 18 ,
WKC_NUM_3 = 19 ,
WKC_NUM_4 = 20 ,
WKC_NUM_5 = 21 ,
WKC_NUM_6 = 22 ,
WKC_NUM_7 = 23 ,
WKC_NUM_8 = 24 ,
WKC_NUM_9 = 25 ,
WKC_NUM_DIV = 26 ,
WKC_NUM_MUL = 27 ,
WKC_NUM_MINUS = 28 ,
WKC_NUM_PLUS = 29 ,
WKC_NUM_ENTER = 30 ,
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WKC_NUM_DECIMAL = 31 ,
// Space
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WKC_SPACE = 32 ,
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// Function keys
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WKC_F1 = 33 ,
WKC_F2 = 34 ,
WKC_F3 = 35 ,
WKC_F4 = 36 ,
WKC_F5 = 37 ,
WKC_F6 = 38 ,
WKC_F7 = 39 ,
WKC_F8 = 40 ,
WKC_F9 = 41 ,
WKC_F10 = 42 ,
WKC_F11 = 43 ,
WKC_F12 = 44 ,
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// backquote is the key left of "1"
// we only store this key here, no matter what character is really mapped to it
// on a particular keyboard. (US keyboard: ` and ~ ; German keyboard: ^ and <20> )
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WKC_BACKQUOTE = 45 ,
WKC_PAUSE = 46 ,
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// 0-9 are mapped to 48-57
// A-Z are mapped to 65-90
// a-z are mapped to 97-122
} ;
typedef struct WindowDesc {
int16 left , top , width , height ;
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WindowClass cls ;
WindowClass parent_cls ;
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uint32 flags ;
const Widget * widgets ;
WindowProc * proc ;
} WindowDesc ;
enum {
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WDF_STD_TOOLTIPS = 1 , /* use standard routine when displaying tooltips */
WDF_DEF_WIDGET = 2 , /* default widget control for some widgets in the on click event */
WDF_STD_BTN = 4 , /* default handling for close and drag widgets (widget no 0 and 1) */
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WDF_UNCLICK_BUTTONS = 16 , /* Unclick buttons when the window event times out */
WDF_STICKY_BUTTON = 32 , /* Set window to sticky mode; they are not closed unless closed with 'X' (widget 2) */
WDF_RESIZABLE = 64 , /* A window can be resized */
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} ;
/* can be used as x or y coordinates to cause a specific placement */
enum {
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WDP_AUTO = - 1 , ///< Find a place automatically
WDP_CENTER = - 2 , ///< Center the window (left/right or top/bottom)
WDP_ALIGN_TBR = - 3 , ///< Align the right side of the window with the right side of the main toolbar
WDP_ALIGN_TBL = - 4 , ///< Align the left side of the window with the left side of the main toolbar
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} ;
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typedef struct Textbuf {
char * buf ; /* buffer in which text is saved */
uint16 maxlength , maxwidth ; /* the maximum size of the buffer. Maxwidth specifies screensize in pixels */
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uint16 length , width ; /* the current size of the string. Width specifies screensize in pixels */
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bool caret ; /* is the caret ("_") visible or not */
uint16 caretpos ; /* the current position of the caret in the buffer */
uint16 caretxoffs ; /* the current position of the caret in pixels */
} Textbuf ;
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# define WP(ptr,str) (*(str*)(ptr)->custom)
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/* You cannot 100% reliably calculate the biggest custom struct as
* the number of pointers in it and alignment will have a huge impact .
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* 96 is the largest window - size for 64 - bit machines currently */
# define WINDOW_CUSTOM_SIZE 96
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typedef struct Scrollbar {
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uint16 count , cap , pos ;
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} Scrollbar ;
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typedef struct ResizeInfo {
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uint width ; /* Minimum width and height */
uint height ;
uint step_width ; /* In how big steps the width and height go */
uint step_height ;
} ResizeInfo ;
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typedef struct WindowMessage {
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int msg ;
int wparam ;
int lparam ;
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} WindowMessage ;
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struct Window {
uint16 flags4 ;
WindowClass window_class ;
WindowNumber window_number ;
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int left , top ;
int width , height ;
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Scrollbar hscroll , vscroll , vscroll2 ;
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ResizeInfo resize ;
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byte caption_color ;
WindowProc * wndproc ;
ViewPort * viewport ;
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const Widget * original_widget ;
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Widget * widget ;
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uint32 desc_flags ;
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WindowMessage message ;
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byte custom [ WINDOW_CUSTOM_SIZE ] ;
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} ;
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typedef struct querystr_d {
StringID caption ;
WindowClass wnd_class ;
WindowNumber wnd_num ;
Textbuf text ;
const char * orig ;
CharSetFilter afilter ;
} querystr_d ;
assert_compile ( WINDOW_CUSTOM_SIZE > = sizeof ( querystr_d ) ) ;
(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
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typedef struct query_d {
StringID caption ;
StringID message ;
WindowClass wnd_class ;
WindowNumber wnd_num ;
void ( * ok_cancel_callback ) ( bool ok_clicked ) ;
bool calledback ;
} query_d ;
assert_compile ( WINDOW_CUSTOM_SIZE > = sizeof ( query_d ) ) ;
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typedef struct {
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byte item_count ; /* follow_vehicle */
byte sel_index ; /* scrollpos_x */
byte main_button ; /* scrollpos_y */
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byte action_id ;
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StringID string_id ; /* unk30 */
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uint16 checked_items ; /* unk32 */
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byte disabled_items ;
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} menu_d ;
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assert_compile ( WINDOW_CUSTOM_SIZE > = sizeof ( menu_d ) ) ;
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typedef struct {
int16 data_1 , data_2 , data_3 ;
int16 data_4 , data_5 ;
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bool close ;
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byte byte_1 ;
} def_d ;
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assert_compile ( WINDOW_CUSTOM_SIZE > = sizeof ( def_d ) ) ;
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typedef struct {
void * data ;
} void_d ;
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assert_compile ( WINDOW_CUSTOM_SIZE > = sizeof ( void_d ) ) ;
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typedef struct {
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uint16 base ;
uint16 count ;
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} tree_d ;
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assert_compile ( WINDOW_CUSTOM_SIZE > = sizeof ( tree_d ) ) ;
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typedef struct {
StringID string_id ;
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byte paramcount ;
uint32 params [ 5 ] ;
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} tooltips_d ;
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assert_compile ( WINDOW_CUSTOM_SIZE > = sizeof ( tooltips_d ) ) ;
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typedef struct {
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byte vehicle_type ;
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byte railtype ;
byte sel_index ;
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byte show_engine_button ;
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bool data_invalidated ;
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bool decenting_sort_order ;
byte sort_criteria ;
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EngineID sel_engine ;
EngineID rename_engine ;
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EngineID * list_a ;
EngineID * list_b ;
EngineID * list_c ;
uint16 list_a_length ;
uint16 list_b_length ;
uint16 list_c_length ;
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} buildvehicle_d ;
assert_compile ( WINDOW_CUSTOM_SIZE > = sizeof ( buildvehicle_d ) ) ;
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typedef struct {
byte vehicletype ;
byte sel_index [ 2 ] ;
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EngineID sel_engine [ 2 ] ;
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uint16 count [ 2 ] ;
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bool wagon_btnstate ; // true means engine is selected
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} replaceveh_d ;
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assert_compile ( WINDOW_CUSTOM_SIZE > = sizeof ( replaceveh_d ) ) ;
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typedef struct {
VehicleID sel ;
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byte type ;
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bool generate_list ;
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uint16 engine_list_length ;
uint16 wagon_list_length ;
uint16 engine_count ;
uint16 wagon_count ;
Vehicle * * vehicle_list ;
Vehicle * * wagon_list ;
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} depot_d ;
assert_compile ( WINDOW_CUSTOM_SIZE > = sizeof ( depot_d ) ) ;
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typedef struct {
int sel ;
} order_d ;
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assert_compile ( WINDOW_CUSTOM_SIZE > = sizeof ( order_d ) ) ;
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typedef struct {
byte tab ;
} traindetails_d ;
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assert_compile ( WINDOW_CUSTOM_SIZE > = sizeof ( traindetails_d ) ) ;
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typedef struct {
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int32 scroll_x ;
int32 scroll_y ;
int32 subscroll ;
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} smallmap_d ;
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assert_compile ( WINDOW_CUSTOM_SIZE > = sizeof ( smallmap_d ) ) ;
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typedef struct {
uint32 face ;
byte gender ;
} facesel_d ;
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assert_compile ( WINDOW_CUSTOM_SIZE > = sizeof ( facesel_d ) ) ;
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typedef struct {
int sel ;
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struct RefitOption * cargo ;
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struct RefitList * list ;
uint length ;
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VehicleOrderID order ;
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} refit_d ;
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assert_compile ( WINDOW_CUSTOM_SIZE > = sizeof ( refit_d ) ) ;
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typedef struct {
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VehicleID follow_vehicle ;
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int32 scrollpos_x ;
int32 scrollpos_y ;
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} vp_d ;
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assert_compile ( WINDOW_CUSTOM_SIZE > = sizeof ( vp_d ) + 3 * sizeof ( byte ) ) ; // + 3 * byte is a hack from Miham
// vp2_d is the same as vp_d, except for the data_# values..
typedef struct {
uint16 follow_vehicle ;
int32 scrollpos_x ;
int32 scrollpos_y ;
byte data_1 ;
byte data_2 ;
byte data_3 ;
} vp2_d ;
assert_compile ( WINDOW_CUSTOM_SIZE > = sizeof ( vp2_d ) ) ;
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typedef struct {
uint16 follow_vehicle ;
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int32 scrollpos_x ;
int32 scrollpos_y ;
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NewsItem * ni ;
} news_d ;
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assert_compile ( WINDOW_CUSTOM_SIZE > = sizeof ( news_d ) ) ;
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typedef struct {
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uint32 background_img ;
int8 rank ;
} highscore_d ;
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assert_compile ( WINDOW_CUSTOM_SIZE > = sizeof ( highscore_d ) ) ;
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typedef struct {
int height ;
uint16 counter ;
} scroller_d ;
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assert_compile ( WINDOW_CUSTOM_SIZE > = sizeof ( scroller_d ) ) ;
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typedef enum SortListFlags {
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VL_DESC = 0x01 , // sort descending or ascending
VL_RESORT = 0x02 , // instruct the code to resort the list in the next loop
VL_REBUILD = 0x04 // create sort-listing to use for qsort and friends
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} SortListFlags ;
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typedef struct Listing {
bool order ; // Ascending/descending
byte criteria ; // Sorting criteria
} Listing ;
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typedef struct list_d {
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uint16 list_length ; // length of the list being sorted
byte sort_type ; // what criteria to sort on
SortListFlags flags ; // used to control sorting/resorting/etc.
uint16 resort_timer ; // resort list after a given amount of ticks if set
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} list_d ;
assert_compile ( WINDOW_CUSTOM_SIZE > = sizeof ( list_d ) ) ;
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typedef struct message_d {
int msg ;
int wparam ;
int lparam ;
} message_d ;
assert_compile ( WINDOW_CUSTOM_SIZE > = sizeof ( message_d ) ) ;
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typedef struct dropdown_d {
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uint32 disabled_state ;
uint32 hidden_state ;
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WindowClass parent_wnd_class ;
WindowNumber parent_wnd_num ;
byte parent_button ;
byte num_items ;
byte selected_index ;
const StringID * items ;
byte click_delay ;
bool drag_mode ;
} dropdown_d ;
assert_compile ( WINDOW_CUSTOM_SIZE > = sizeof ( dropdown_d ) ) ;
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/****************** THESE ARE NOT WIDGET TYPES!!!!! *******************/
enum WindowWidgetBehaviours {
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WWB_PUSHBUTTON = 1 < < 5 ,
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WWB_MASK = 0xE0 ,
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} ;
enum WindowWidgetTypes {
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WWT_EMPTY ,
WWT_PANEL , /* simple depressed panel */
WWT_INSET , /* pressed (inset) panel, most commonly used as combo box _text_ area */
WWT_IMGBTN , /* button with image */
WWT_IMGBTN_2 , /* button with diff image when clicked */
WWT_TEXTBTN , /* button with text */
WWT_TEXTBTN_2 , /* button with diff text when clicked */
WWT_LABEL , /* centered label */
WWT_MATRIX ,
WWT_SCROLLBAR ,
WWT_FRAME , /* frame */
WWT_CAPTION ,
WWT_HSCROLLBAR ,
WWT_STICKYBOX ,
WWT_SCROLL2BAR , /* 2nd vertical scrollbar*/
WWT_RESIZEBOX ,
WWT_CLOSEBOX ,
WWT_LAST , /* Last Item. use WIDGETS_END to fill up padding!! */
WWT_MASK = 0x1F ,
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WWT_PUSHBTN = WWT_PANEL | WWB_PUSHBUTTON ,
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WWT_PUSHTXTBTN = WWT_TEXTBTN | WWB_PUSHBUTTON ,
WWT_PUSHIMGBTN = WWT_IMGBTN | WWB_PUSHBUTTON ,
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} ;
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# define WIDGETS_END WWT_LAST, RESIZE_NONE, 0, 0, 0, 0, 0, 0, STR_NULL
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enum WindowFlags {
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WF_TIMEOUT_SHL = 0 ,
WF_TIMEOUT_MASK = 7 ,
WF_DRAGGING = 1 < < 3 ,
WF_SCROLL_UP = 1 < < 4 ,
WF_SCROLL_DOWN = 1 < < 5 ,
WF_SCROLL_MIDDLE = 1 < < 6 ,
WF_HSCROLL = 1 < < 7 ,
WF_SIZING = 1 < < 8 ,
WF_STICKY = 1 < < 9 ,
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WF_DISABLE_VP_SCROLL = 1 < < 10 ,
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WF_WHITE_BORDER_ONE = 1 < < 11 ,
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WF_WHITE_BORDER_MASK = 3 < < 11 ,
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WF_SCROLL2 = 1 < < 13 ,
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} ;
/* window.c */
void CallWindowEventNP ( Window * w , int event ) ;
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void CallWindowTickEvent ( void ) ;
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void SetWindowDirty ( const Window * w ) ;
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void SendWindowMessage ( WindowClass wnd_class , WindowNumber wnd_num , uint msg , uint wparam , uint lparam ) ;
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void SendWindowMessageClass ( WindowClass wnd_class , uint msg , uint wparam , uint lparam ) ;
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Window * FindWindowById ( WindowClass cls , WindowNumber number ) ;
void DeleteWindow ( Window * w ) ;
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void DeletePlayerWindows ( PlayerID pi ) ;
void ChangeWindowOwner ( PlayerID old_player , PlayerID new_player ) ;
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Window * BringWindowToFrontById ( WindowClass cls , WindowNumber number ) ;
Window * FindWindowFromPt ( int x , int y ) ;
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bool IsWindowOfPrototype ( const Window * w , const Widget * widget ) ;
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void AssignWidgetToWindow ( Window * w , const Widget * widget ) ;
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Window * AllocateWindow (
int x ,
int y ,
int width ,
int height ,
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WindowProc * proc ,
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WindowClass cls ,
const Widget * widget ) ;
Window * AllocateWindowDesc ( const WindowDesc * desc ) ;
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Window * AllocateWindowDescFront ( const WindowDesc * desc , int window_number ) ;
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void DrawWindowViewport ( Window * w ) ;
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/**
* Sets the enabled / disabled status of a widget .
* By default , widgets are enabled .
* On certain conditions , they have to be disabled .
* @ param w : Window on which the widget is located
* @ param widget_index : index of this widget in the window
* @ param disab_stat : status to use ie : disabled = true , enabled = false
*/
static inline void SetWindowWidgetDisabledState ( Window * w , byte widget_index , bool disab_stat )
{
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SB ( w - > widget [ widget_index ] . display_flags , WIDG_DISABLED , 1 , ! ! disab_stat ) ;
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}
/**
* Sets a widget to disabled .
* @ param w : Window on which the widget is located
* @ param widget_index : index of this widget in the window
*/
static inline void DisableWindowWidget ( Window * w , byte widget_index )
{
SetWindowWidgetDisabledState ( w , widget_index , true ) ;
}
/**
* Sets a widget to Enabled .
* @ param w : Window on which the widget is located
* @ param widget_index : index of this widget in the window
*/
static inline void EnableWindowWidget ( Window * w , byte widget_index )
{
SetWindowWidgetDisabledState ( w , widget_index , false ) ;
}
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/**
* Gets the enabled / disabled status of a widget .
* This is the same as IsWindowWidgetDisabled , only working on direct widget , instead of an index
* @ param wi : Widget to get the status from
* @ return status of the widget ie : disabled = true , enabled = false
*/
static inline bool IsWidgetDisabled ( const Widget * wi )
{
return HASBIT ( wi - > display_flags , WIDG_DISABLED ) ;
}
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/**
* Gets the enabled / disabled status of a widget .
* @ param w : Window on which the widget is located
* @ param widget_index : index of this widget in the window
* @ return status of the widget ie : disabled = true , enabled = false
*/
static inline bool IsWindowWidgetDisabled ( Window * w , byte widget_index )
{
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return IsWidgetDisabled ( & w - > widget [ widget_index ] ) ;
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}
/**
* Sets the hidden / shown status of a widget .
* By default , widgets are visible .
* On certain conditions , they have to be hidden .
* @ param w Window on which the widget is located
* @ param widget_index index of this widget in the window
* @ param hidden_stat status to use ie . hidden = true , visible = false
*/
static inline void SetWindowWidgetHiddenState ( Window * w , byte widget_index , bool hidden_stat )
{
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SB ( w - > widget [ widget_index ] . display_flags , WIDG_HIDDEN , 1 , ! ! hidden_stat ) ;
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}
/**
* Sets a widget hidden .
* @ param w : Window on which the widget is located
* @ param widget_index : index of this widget in the window
*/
static inline void HideWindowWidget ( Window * w , byte widget_index )
{
SetWindowWidgetHiddenState ( w , widget_index , true ) ;
}
/**
* Sets a widget visible .
* @ param w : Window on which the widget is located
* @ param widget_index : index of this widget in the window
*/
static inline void ShowWindowWidget ( Window * w , byte widget_index )
{
SetWindowWidgetHiddenState ( w , widget_index , false ) ;
}
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/**
* Gets the visibility of a widget .
* Works directly on a widget , instead of an index
* @ param wi Widget to get the status from
* @ return status of the widget ie . hidden = true , visible = false
*/
static inline bool IsWidgetHidden ( const Widget * wi )
{
return HASBIT ( wi - > display_flags , WIDG_HIDDEN ) ;
}
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/**
* Gets the visibility of a widget .
* @ param w : Window on which the widget is located
* @ param widget_index : index of this widget in the window
* @ return status of the widget ie : hidden = true , visible = false
*/
static inline bool IsWindowWidgetHidden ( Window * w , byte widget_index )
{
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return IsWidgetHidden ( & w - > widget [ widget_index ] ) ;
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}
/**
* Sets the lowered / raised status of a widget .
* @ param w : Window on which the widget is located
* @ param widget_index : index of this widget in the window
* @ param hidden_stat : status to use ie : lowered = true , raised = false
*/
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static inline void SetWindowWidgetLoweredState ( Window * w , byte widget_index , bool lowered_stat )
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{
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SB ( w - > widget [ widget_index ] . display_flags , WIDG_LOWERED , 1 , ! ! lowered_stat ) ;
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}
/**
* Invert the lowered / raised status of a widget .
* @ param w : Window on which the widget is located
* @ param widget_index : index of this widget in the window
*/
static inline void ToggleWidgetLoweredState ( Window * w , byte widget_index )
{
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TOGGLEBIT ( w - > widget [ widget_index ] . display_flags , WIDG_LOWERED ) ;
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}
/**
* Marks a widget as lowered .
* @ param w : Window on which the widget is located
* @ param widget_index : index of this widget in the window
*/
static inline void LowerWindowWidget ( Window * w , byte widget_index )
{
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SetWindowWidgetLoweredState ( w , widget_index , true ) ;
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}
/**
* Marks a widget as raised .
* @ param w : Window on which the widget is located
* @ param widget_index : index of this widget in the window
*/
static inline void RaiseWindowWidget ( Window * w , byte widget_index )
{
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SetWindowWidgetLoweredState ( w , widget_index , false ) ;
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}
/**
* Gets the lowered state of a widget .
* @ param w : Window on which the widget is located
* @ param widget_index : index of this widget in the window
* @ return status of the widget ie : lowered = true , raised = false
*/
static inline bool IsWindowWidgetLowered ( Window * w , byte widget_index )
{
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return HASBIT ( w - > widget [ widget_index ] . display_flags , WIDG_LOWERED ) ;
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}
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void InitWindowSystem ( void ) ;
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void UnInitWindowSystem ( void ) ;
void ResetWindowSystem ( void ) ;
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int GetMenuItemIndex ( const Window * w , int x , int y ) ;
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void InputLoop ( void ) ;
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void UpdateWindows ( void ) ;
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void InvalidateWidget ( const Window * w , byte widget_index ) ;
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void InvalidateThisWindowData ( Window * w ) ;
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void InvalidateWindowData ( WindowClass cls , WindowNumber number ) ;
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void RaiseWindowButtons ( Window * w ) ;
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void RelocateAllWindows ( int neww , int newh ) ;
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int PositionMainToolbar ( Window * w ) ;
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void CDECL SetWindowWidgetsDisabledState ( Window * w , bool disab_stat , int widgets , . . . ) ;
void CDECL SetWindowWidgetsHiddenState ( Window * w , bool hidden_stat , int widgets , . . . ) ;
void CDECL SetWindowWidgetsLoweredState ( Window * w , bool lowered_stat , int widgets , . . . ) ;
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/* misc_gui.c*/
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void GuiShowTooltipsWithArgs ( StringID str , uint paramcount , const uint params [ ] ) ;
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static inline void GuiShowTooltips ( StringID str )
{
GuiShowTooltipsWithArgs ( str , 0 , NULL ) ;
}
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/* widget.c */
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int GetWidgetFromPos ( const Window * w , int x , int y ) ;
void DrawWindowWidgets ( const Window * w ) ;
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void ShowDropDownMenu ( Window * w , const StringID * strings , int selected , int button , uint32 disabled_mask , uint32 hidden_mask ) ;
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void HandleButtonClick ( Window * w , byte widget ) ;
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Window * GetCallbackWnd ( void ) ;
void DeleteNonVitalWindows ( void ) ;
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void DeleteAllNonVitalWindows ( void ) ;
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void HideVitalWindows ( void ) ;
void ShowVitalWindows ( void ) ;
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/* window.c */
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VARDEF Window _windows [ 25 ] ;
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VARDEF Window * _last_window ;
VARDEF Point _cursorpos_drag_start ;
VARDEF bool _left_button_down ;
VARDEF bool _left_button_clicked ;
VARDEF bool _right_button_down ;
VARDEF bool _right_button_clicked ;
VARDEF int _scrollbar_start_pos ;
VARDEF int _scrollbar_size ;
VARDEF byte _scroller_click_timeout ;
VARDEF bool _scrolling_scrollbar ;
VARDEF bool _scrolling_viewport ;
VARDEF bool _popup_menu_active ;
VARDEF byte _special_mouse_mode ;
enum SpecialMouseMode {
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WSM_NONE = 0 ,
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WSM_DRAGDROP = 1 ,
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WSM_SIZING = 2 ,
WSM_PRESIZE = 3 ,
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} ;
void ScrollbarClickHandler ( Window * w , const Widget * wi , int x , int y ) ;
# endif /* WINDOW_H */