(svn r1225) -Feature: SHIFT+DEL now deletes all non-vital windows (only status bar and main bar remain)

-Fix: For everyone who tried to crash the game by opening a huge amount of windows and stickying all of them; bad luck. It's fixed now (thanks Tron for the helpful criticism). First all normal windows are a candidate for replacement, then if none are found, sticky windows. Then..well that should not happen :)
pull/155/head
darkvater 20 years ago
parent 13eba00152
commit 5b701e585d

@ -152,26 +152,6 @@ static void ToolbarFastForwardClick(Window *w)
SndPlayFx(SND_15_BEEP);
}
/* It is possible that a stickied window gets to a position where the
* 'close' button is outside the gaming area. You cannot close it then; except
* with this function. It closes all windows calling the standard function,
* then, does a little hacked loop of closing all stickied windows. Note
* that standard windows (status bar, etc.) are not stickied, so these aren't affected */
static void CloseEveryWindow(void)
{
Window *w;
// Delete every window except for stickied ones
DeleteNonVitalWindows();
// Delete all sticked windows
for (w = _windows; w != _last_window;) {
if (w->flags4 & WF_STICKY) {
DeleteWindow(w);
w = _windows;
} else
w++;
}
}
typedef void MenuClickedProc(int index);
@ -183,7 +163,7 @@ static void MenuClickSettings(int index)
case 2: ShowPatchesSelection(); return;
case 3: ShowNewgrf(); return;
case 5: CloseEveryWindow(); return;
case 5: DeleteAllNonVitalWindows(); return;
case 6: _display_opt ^= DO_SHOW_TOWN_NAMES; MarkWholeScreenDirty(); return;
case 7: _display_opt ^= DO_SHOW_STATION_NAMES; MarkWholeScreenDirty(); return;
case 8: _display_opt ^= DO_SHOW_SIGNS; MarkWholeScreenDirty(); return;
@ -2330,6 +2310,7 @@ static void MainWindowWndProc(Window *w, WindowEvent *e) {
case WKC_ESC: ResetObjectToPlace(); break;
case WKC_DELETE: DeleteNonVitalWindows(); break;
case WKC_DELETE | WKC_SHIFT: DeleteAllNonVitalWindows(); break;
case 'Q' | WKC_CTRL: AskExitGame(); break;
case 'Q' | WKC_META: AskExitGame(); break; // this enables command + Q on mac
case 'R' | WKC_CTRL: MarkWholeScreenDirty(); break;

@ -285,6 +285,34 @@ Window *BringWindowToFront(Window *w)
return v;
}
/* We have run out of windows, so find a suitable candidate for replacement.
* Keep all important windows intact */
static Window *FindDeletableWindow(void)
{
Window *w;
for (w = _windows; w < endof(_windows); w++) {
if (w->window_class != WC_MAIN_WINDOW && w->window_class != WC_MAIN_TOOLBAR &&
w->window_class != WC_STATUS_BAR && w->window_class != WC_NEWS_WINDOW &&
!(w->flags4 & WF_STICKY) )
return w;
}
return NULL;
}
/* A window must be freed, and all are marked as important windows. Ease the
* restriction a bit by allowing to delete sticky windows */
static Window *ForceFindDeletableWindow(void)
{
Window *w;
for (w = _windows;; w++) {
assert(w < _last_window);
if (w->window_class != WC_MAIN_WINDOW && w->window_class != WC_MAIN_TOOLBAR &&
w->window_class != WC_STATUS_BAR && w->window_class != WC_NEWS_WINDOW)
return w;
}
}
Window *AllocateWindow(
int x,
int y,
@ -296,21 +324,16 @@ Window *AllocateWindow(
{
Window *w;
restart:;
w = _last_window;
if (w >= endof(_windows)) {
for(w=_windows; ;w++) {
assert(w < _last_window);
w = FindDeletableWindow();
if (w->window_class != WC_MAIN_WINDOW && w->window_class != WC_MAIN_TOOLBAR &&
w->window_class != WC_STATUS_BAR && w->window_class != WC_NEWS_WINDOW &&
!(w->flags4 & WF_STICKY) ) {
if (w == NULL) // no window found, force it!
w = ForceFindDeletableWindow();
DeleteWindow(w);
goto restart;
}
}
DeleteWindow(w);
w = _last_window;
}
if (w != _windows && cls != WC_NEWS_WINDOW) {
@ -1343,6 +1366,26 @@ void DeleteNonVitalWindows()
}
}
/* It is possible that a stickied window gets to a position where the
* 'close' button is outside the gaming area. You cannot close it then; except
* with this function. It closes all windows calling the standard function,
* then, does a little hacked loop of closing all stickied windows. Note
* that standard windows (status bar, etc.) are not stickied, so these aren't affected */
void DeleteAllNonVitalWindows(void)
{
Window *w;
// Delete every window except for stickied ones
DeleteNonVitalWindows();
// Delete all sticked windows
for (w = _windows; w != _last_window;) {
if (w->flags4 & WF_STICKY) {
DeleteWindow(w);
w = _windows;
} else
w++;
}
}
int PositionMainToolbar(Window *w)
{
DEBUG(misc, 1) ("Repositioning Main Toolbar...");

@ -459,6 +459,7 @@ void HandleButtonClick(Window *w, byte widget);
Window *GetCallbackWnd();
void DeleteNonVitalWindows();
void DeleteAllNonVitalWindows(void);
/* window.c */
VARDEF Window _windows[25];

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