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/* $Id$ */
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/** @file 8bpp_simple.hpp Simple (and slow) 8 bpp blitter. */
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#ifndef BLITTER_8BPP_SIMPLE_HPP
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#define BLITTER_8BPP_SIMPLE_HPP
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#include "8bpp_base.hpp"
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#include "factory.hpp"
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class Blitter_8bppSimple : public Blitter_8bppBase {
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public:
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
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/* virtual */ const char *GetName() { return "8bpp-simple"; }
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};
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class FBlitter_8bppSimple: public BlitterFactory<FBlitter_8bppSimple> {
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public:
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/* virtual */ const char *GetName() { return "8bpp-simple"; }
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/* virtual */ const char *GetDescription() { return "8bpp Simple Blitter (relative slow, but never wrong)"; }
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/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppSimple(); }
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};
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#endif /* BLITTER_8BPP_SIMPLE_HPP */
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