2005-07-24 14:12:37 +00:00
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/* $Id$ */
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2004-08-09 17:04:08 +00:00
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#ifndef FUNCTIONS_H
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#define FUNCTIONS_H
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2005-03-27 18:15:27 +00:00
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void DoClearSquare(TileIndex tile);
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2005-01-22 20:23:18 +00:00
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void RunTileLoop(void);
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2004-08-09 17:04:08 +00:00
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2006-04-23 13:48:16 +00:00
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uint GetPartialZ(int x, int y, Slope corners);
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2004-08-09 17:04:08 +00:00
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uint GetSlopeZ(int x, int y);
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2005-03-27 18:15:27 +00:00
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uint32 GetTileTrackStatus(TileIndex tile, TransportType mode);
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void GetAcceptedCargo(TileIndex tile, AcceptedCargo ac);
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void ChangeTileOwner(TileIndex tile, byte old_player, byte new_player);
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void AnimateTile(TileIndex tile);
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void ClickTile(TileIndex tile);
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void GetTileDesc(TileIndex tile, TileDesc *td);
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2005-02-17 10:56:19 +00:00
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void UpdateTownMaxPass(Town *t);
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2004-08-09 17:04:08 +00:00
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2005-03-27 18:15:27 +00:00
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bool IsValidTile(TileIndex tile);
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2004-08-09 17:04:08 +00:00
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2004-12-03 07:43:00 +00:00
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static inline Point RemapCoords(int x, int y, int z)
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{
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2004-08-09 17:04:08 +00:00
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#if !defined(NEW_ROTATION)
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2004-12-23 14:46:16 +00:00
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Point pt;
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pt.x = (y - x) * 2;
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pt.y = y + x - z;
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2004-08-09 17:04:08 +00:00
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#else
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2004-12-23 14:46:16 +00:00
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Point pt;
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pt.x = (x + y) * 2;
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pt.y = x - y - z;
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2004-08-09 17:04:08 +00:00
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#endif
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2004-12-03 07:43:00 +00:00
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return pt;
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}
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2004-08-09 17:04:08 +00:00
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2004-12-03 07:43:00 +00:00
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static inline Point RemapCoords2(int x, int y)
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{
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return RemapCoords(x, y, GetSlopeZ(x, y));
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}
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2004-08-09 17:04:08 +00:00
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/* clear_land.c */
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2005-09-18 20:56:44 +00:00
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void DrawHillyLandTile(const TileInfo *ti);
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void DrawClearLandTile(const TileInfo *ti, byte set);
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2005-07-28 19:18:27 +00:00
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void DrawClearLandFence(const TileInfo *ti);
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2005-03-04 10:34:44 +00:00
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void TileLoopClearHelper(TileIndex tile);
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2004-08-09 17:04:08 +00:00
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/* water_land.c */
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void DrawShipDepotSprite(int x, int y, int image);
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2005-06-24 12:38:35 +00:00
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void TileLoop_Water(TileIndex tile);
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2004-08-09 17:04:08 +00:00
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/* players.c */
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bool CheckPlayerHasMoney(int32 cost);
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void SubtractMoneyFromPlayer(int32 cost);
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2005-09-18 20:56:44 +00:00
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void SubtractMoneyFromPlayerFract(PlayerID player, int32 cost);
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bool CheckOwnership(PlayerID owner);
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2005-06-24 12:38:35 +00:00
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bool CheckTileOwnership(TileIndex tile);
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2005-09-30 20:37:25 +00:00
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StringID GetPlayerNameString(PlayerID player, uint index);
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2004-08-09 17:04:08 +00:00
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/* standard */
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void ShowInfo(const char *str);
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void CDECL ShowInfoF(const char *str, ...);
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void NORETURN CDECL error(const char *str, ...);
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2005-07-15 21:28:26 +00:00
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/* openttd.c */
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2004-12-04 17:54:56 +00:00
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2006-08-28 10:14:37 +00:00
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/**************
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* Warning: DO NOT enable this unless you understand what it does
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*
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* If enabled, in a network game all randoms will be dumped to the
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* stdout if the first client joins (or if you are a client). This
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* is to help finding desync problems.
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*
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* Warning: DO NOT enable this unless you understand what it does
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**************/
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2004-12-04 17:54:56 +00:00
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2005-03-24 14:33:05 +00:00
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//#define RANDOM_DEBUG
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2004-12-04 17:54:56 +00:00
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2005-07-15 20:29:06 +00:00
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// Enable this to produce higher quality random numbers.
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// Doesn't work with network yet.
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//#define MERSENNE_TWISTER
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// Mersenne twister functions
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void SeedMT(uint32 seed);
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uint32 RandomMT(void);
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#ifdef MERSENNE_TWISTER
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static inline uint32 Random(void) { return RandomMT(); }
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uint RandomRange(uint max);
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#else
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2004-12-04 17:54:56 +00:00
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#ifdef RANDOM_DEBUG
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#define Random() DoRandom(__LINE__, __FILE__)
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2005-01-23 19:02:53 +00:00
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uint32 DoRandom(int line, const char *file);
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2004-12-04 17:54:56 +00:00
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#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
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2005-01-23 19:02:53 +00:00
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uint DoRandomRange(uint max, int line, const char *file);
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2004-12-04 17:54:56 +00:00
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#else
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2005-01-22 20:23:18 +00:00
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uint32 Random(void);
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2004-12-04 17:54:56 +00:00
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uint RandomRange(uint max);
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#endif
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2005-07-15 20:29:06 +00:00
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#endif // MERSENNE_TWISTER
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static inline TileIndex RandomTileSeed(uint32 r) { return TILE_MASK(r); }
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static inline TileIndex RandomTile(void) { return TILE_MASK(Random()); }
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2004-08-09 17:04:08 +00:00
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2005-01-22 20:23:18 +00:00
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uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */
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2004-09-13 22:49:11 +00:00
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uint InteractiveRandomRange(uint max);
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2004-08-09 17:04:08 +00:00
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/* facedraw.c */
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void DrawPlayerFace(uint32 face, int color, int x, int y);
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/* texteff.c */
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2005-01-22 20:23:18 +00:00
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void MoveAllTextEffects(void);
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2004-08-09 17:04:08 +00:00
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void AddTextEffect(StringID msg, int x, int y, uint16 duration);
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2005-01-22 20:23:18 +00:00
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void InitTextEffects(void);
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2004-08-09 17:04:08 +00:00
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void DrawTextEffects(DrawPixelInfo *dpi);
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2005-01-22 20:23:18 +00:00
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void InitTextMessage(void);
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void DrawTextMessage(void);
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2004-12-13 11:17:59 +00:00
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void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...);
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2005-01-22 20:23:18 +00:00
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void UndrawTextMessage(void);
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2004-12-04 17:54:56 +00:00
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2005-06-24 12:38:35 +00:00
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bool AddAnimatedTile(TileIndex tile);
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void DeleteAnimatedTile(TileIndex tile);
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2005-01-22 20:23:18 +00:00
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void AnimateAnimatedTiles(void);
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void InitializeAnimatedTiles(void);
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2004-08-09 17:04:08 +00:00
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/* tunnelbridge_cmd.c */
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2005-11-14 19:48:04 +00:00
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bool CheckBridge_Stuff(byte bridge_type, uint bridge_len);
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2004-08-09 17:04:08 +00:00
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uint32 GetBridgeLength(TileIndex begin, TileIndex end);
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int CalcBridgeLenCostFactor(int x);
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2005-06-24 12:38:35 +00:00
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typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2);
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2004-08-09 17:04:08 +00:00
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bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd);
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2004-12-04 17:54:56 +00:00
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/* network.c */
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void NetworkUDPClose(void);
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2005-01-22 20:23:18 +00:00
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void NetworkStartUp(void);
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2004-12-04 17:54:56 +00:00
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void NetworkShutDown(void);
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void NetworkGameLoop(void);
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void NetworkUDPGameLoop(void);
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bool NetworkServerStart(void);
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2005-02-06 22:25:27 +00:00
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bool NetworkClientConnectGame(const char* host, unsigned short port);
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2005-01-22 20:23:18 +00:00
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void NetworkReboot(void);
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void NetworkDisconnect(void);
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2005-06-24 12:38:35 +00:00
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void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback);
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2004-08-09 17:04:08 +00:00
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/* misc_cmd.c */
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2005-01-22 20:23:18 +00:00
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void PlaceTreesRandomly(void);
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2004-08-09 17:04:08 +00:00
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void InitializeLandscapeVariables(bool only_constants);
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/* misc.c */
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void DeleteName(StringID id);
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2005-02-06 20:53:31 +00:00
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char *GetName(int id, char *buff);
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2004-12-04 17:54:56 +00:00
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// AllocateNameUnique also tests if the name used is not used anywere else
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// and if it is used, it returns an error.
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#define AllocateNameUnique(name, skip) RealAllocateName(name, skip, true)
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#define AllocateName(name, skip) RealAllocateName(name, skip, false)
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2005-02-06 20:53:31 +00:00
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StringID RealAllocateName(const char *name, byte skip, bool check_double);
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2004-08-09 17:04:08 +00:00
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/* misc functions */
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void MarkTileDirty(int x, int y);
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void MarkTileDirtyByTile(TileIndex tile);
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2005-12-24 15:01:17 +00:00
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void InvalidateWindow(WindowClass cls, WindowNumber number);
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void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_index);
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void InvalidateWindowClasses(WindowClass cls);
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2004-08-09 17:04:08 +00:00
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void DeleteWindowById(WindowClass cls, WindowNumber number);
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2005-01-13 16:50:20 +00:00
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void DeleteWindowByClass(WindowClass cls);
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2004-08-09 17:04:08 +00:00
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2005-06-06 13:47:06 +00:00
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void SetObjectToPlaceWnd(CursorID icon, byte mode, Window *w);
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void SetObjectToPlace(CursorID icon, byte mode, WindowClass window_class, WindowNumber window_num);
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2004-08-09 17:04:08 +00:00
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2005-01-22 20:23:18 +00:00
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void ResetObjectToPlace(void);
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2004-09-03 19:59:05 +00:00
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bool ScrollWindowTo(int x, int y, Window * w);
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2004-08-09 17:04:08 +00:00
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bool ScrollMainWindowToTile(TileIndex tile);
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bool ScrollMainWindowTo(int x, int y);
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void DrawSprite(uint32 img, int x, int y);
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bool EnsureNoVehicle(TileIndex tile);
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2006-05-09 09:56:09 +00:00
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bool EnsureNoVehicleOnGround(TileIndex tile);
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2004-08-09 17:04:08 +00:00
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void MarkAllViewportsDirty(int left, int top, int right, int bottom);
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void ShowCostOrIncomeAnimation(int x, int y, int z, int32 cost);
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2005-06-15 16:58:15 +00:00
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void ShowFeederIncomeAnimation(int x, int y, int z, int32 cost);
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2004-08-09 17:04:08 +00:00
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void DrawFoundation(TileInfo *ti, uint f);
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2005-06-24 12:38:35 +00:00
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bool CheckIfAuthorityAllows(TileIndex tile);
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Town *ClosestTownFromTile(TileIndex tile, uint threshold);
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2004-08-09 17:04:08 +00:00
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void ChangeTownRating(Town *t, int add, int max);
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2006-06-10 08:37:41 +00:00
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uint GetTownRadiusGroup(const Town* t, TileIndex tile);
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2004-12-04 17:54:56 +00:00
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void ShowNetworkChatQueryWindow(byte desttype, byte dest);
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void ShowNetworkGiveMoneyWindow(byte player);
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2004-08-09 17:04:08 +00:00
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int FindFirstBit(uint32 x);
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2005-01-13 16:28:47 +00:00
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void ShowHighscoreTable(int difficulty, int8 rank);
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2004-08-09 17:04:08 +00:00
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TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng);
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2005-01-22 20:23:18 +00:00
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void AfterLoadTown(void);
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2006-03-02 02:22:15 +00:00
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void UpdatePatches(void);
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2005-01-22 20:23:18 +00:00
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void AskExitGame(void);
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void AskExitToGameMenu(void);
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2004-08-09 17:04:08 +00:00
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2005-01-22 20:23:18 +00:00
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void RedrawAutosave(void);
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2004-08-09 17:04:08 +00:00
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StringID RemapOldStringID(StringID s);
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void UpdateViewportSignPos(ViewportSign *sign, int left, int top, StringID str);
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enum {
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(svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
- Load heightmaps (either BMP or PNG)
- Progress dialog while generating worlds (no longer a 'hanging' screen)
- New dialogs for NewGame, Create Scenario and Play Heightmap
- Easier to configure your landscape
- More things to configure (tree-placer, ..)
- Speedup of world generation
- New console command 'restart': restart the map EXACTLY as it was when you
first started it (needs a game made after or with this commit)
- New console command 'getseed': get the seed of your map and share it with
others (of course only works with generated maps)
- Many new, world generation related, things
- Many internal cleanups and rewrites
Many tnx to those people who helped making this:
Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
Many tnx to those who helped testing:
Arnau, Bjarni, and tokai (alfabetic)
And to all other people who helped testing and sending comments / bugs
Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
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SLD_LOAD_GAME,
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SLD_LOAD_SCENARIO,
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SLD_SAVE_GAME,
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SLD_SAVE_SCENARIO,
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SLD_LOAD_HEIGHTMAP,
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SLD_NEW_GAME,
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2004-08-09 17:04:08 +00:00
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};
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void ShowSaveLoadDialog(int mode);
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// callback from drivers that is called if the game size changes dynamically
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2005-01-22 20:23:18 +00:00
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void GameSizeChanged(void);
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2004-08-09 17:04:08 +00:00
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bool FileExists(const char *filename);
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bool ReadLanguagePack(int index);
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2005-01-22 20:23:18 +00:00
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void InitializeLanguagePacks(void);
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2006-03-25 09:22:10 +00:00
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const char *GetCurrentLocale(const char *param);
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2005-02-06 08:38:09 +00:00
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void *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize);
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2004-08-09 17:04:08 +00:00
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2005-01-22 20:23:18 +00:00
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void LoadFromConfig(void);
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void SaveToConfig(void);
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2005-04-13 23:03:31 +00:00
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void CheckConfig(void);
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2004-08-09 17:04:08 +00:00
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int ttd_main(int argc, char* argv[]);
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2006-09-04 17:30:30 +00:00
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void HandleExitGameRequest(void);
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2004-08-09 17:04:08 +00:00
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2005-01-22 20:23:18 +00:00
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void DeterminePaths(void);
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2004-08-09 17:04:08 +00:00
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2005-09-02 16:05:59 +00:00
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void CSleep(int milliseconds);
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2004-08-09 17:04:08 +00:00
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#endif /* FUNCTIONS_H */
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