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# include "stdafx.h"
# include "ttd.h"
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# include "table/strings.h"
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# include "map.h"
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# include "vehicle.h"
# include "gfx.h"
# include "viewport.h"
# include "news.h"
# include "command.h"
# include "saveload.h"
# include "player.h"
# include "engine.h"
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# include "sound.h"
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# define INVALID_COORD (-0x8000)
# define GEN_HASH(x,y) (((x & 0x1F80)>>7) + ((y & 0xFC0)))
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enum {
VEHICLES_MIN_FREE_FOR_AI = 90
} ;
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void VehicleServiceInDepot ( Vehicle * v )
{
v - > date_of_last_service = _date ;
v - > breakdowns_since_last_service = 0 ;
v - > reliability = _engines [ v - > engine_type ] . reliability ;
}
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bool VehicleNeedsService ( const Vehicle * v )
{
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if ( _patches . no_servicing_if_no_breakdowns & & _opt . diff . vehicle_breakdowns = = 0 )
return false ;
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return _patches . servint_ispercent ?
( v - > reliability < _engines [ v - > engine_type ] . reliability * ( 100 - v - > service_interval ) / 100 ) :
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( v - > date_of_last_service + v - > service_interval < _date ) ;
}
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void VehicleInTheWayErrMsg ( Vehicle * v )
{
StringID id ;
( id = STR_8803_TRAIN_IN_THE_WAY , v - > type = = VEH_Train ) | |
( id = STR_9000_ROAD_VEHICLE_IN_THE_WAY , v - > type = = VEH_Road ) | |
( id = STR_A015_AIRCRAFT_IN_THE_WAY , v - > type = = VEH_Aircraft ) | |
( id = STR_980E_SHIP_IN_THE_WAY , true ) ;
_error_message = id ;
}
static void * EnsureNoVehicleProc ( Vehicle * v , void * data )
{
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if ( v - > tile ! = * ( const TileIndex * ) data | | v - > type = = VEH_Disaster )
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return NULL ;
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VehicleInTheWayErrMsg ( v ) ;
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return v ;
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}
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bool EnsureNoVehicle ( TileIndex tile )
{
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return VehicleFromPos ( tile , & tile , EnsureNoVehicleProc ) = = NULL ;
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}
static void * EnsureNoVehicleProcZ ( Vehicle * v , void * data )
{
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const TileInfo * ti = data ;
if ( v - > tile ! = ti - > tile | | v - > z_pos ! = ti - > z | | v - > type = = VEH_Disaster )
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return NULL ;
VehicleInTheWayErrMsg ( v ) ;
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return v ;
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}
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static inline uint Correct_Z ( uint tileh )
{
// needs z correction for slope-type graphics that have the NORTHERN tile lowered
// 1, 2, 3, 4, 5, 6 and 7
return ( CORRECT_Z ( tileh ) ) ? 8 : 0 ;
}
uint GetCorrectTileHeight ( TileIndex tile )
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{
TileInfo ti ;
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FindLandscapeHeightByTile ( & ti , tile ) ;
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return Correct_Z ( ti . tileh ) ;
}
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bool EnsureNoVehicleZ ( TileIndex tile , byte z )
{
TileInfo ti ;
FindLandscapeHeightByTile ( & ti , tile ) ;
ti . z = z + Correct_Z ( ti . tileh ) ;
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return VehicleFromPos ( tile , & ti , EnsureNoVehicleProcZ ) = = NULL ;
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}
Vehicle * FindVehicleBetween ( TileIndex from , TileIndex to , byte z )
{
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int x1 = TileX ( from ) ;
int y1 = TileY ( from ) ;
int x2 = TileX ( to ) ;
int y2 = TileY ( to ) ;
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Vehicle * veh ;
/* Make sure x1 < x2 or y1 < y2 */
if ( x1 > x2 | | y1 > y2 ) {
intswap ( x1 , x2 ) ;
intswap ( y1 , y2 ) ;
}
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FOR_ALL_VEHICLES ( veh ) {
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if ( ( veh - > type = = VEH_Train | | veh - > type = = VEH_Road ) & & ( z = = 0xFF | | veh - > z_pos = = z ) ) {
if ( ( veh - > x_pos > > 4 ) > = x1 & & ( veh - > x_pos > > 4 ) < = x2 & &
( veh - > y_pos > > 4 ) > = y1 & & ( veh - > y_pos > > 4 ) < = y2 ) {
return veh ;
}
}
}
return NULL ;
}
void VehiclePositionChanged ( Vehicle * v )
{
int img = v - > cur_image ;
const SpriteDimension * sd ;
Point pt = RemapCoords ( v - > x_pos + v - > x_offs , v - > y_pos + v - > y_offs , v - > z_pos ) ;
sd = GetSpriteDimension ( img ) ;
pt . x + = sd - > xoffs ;
pt . y + = sd - > yoffs ;
UpdateVehiclePosHash ( v , pt . x , pt . y ) ;
v - > left_coord = pt . x ;
v - > top_coord = pt . y ;
v - > right_coord = pt . x + sd - > xsize + 2 ;
v - > bottom_coord = pt . y + sd - > ysize + 2 ;
}
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void UpdateWaypointSign ( Waypoint * cp )
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{
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Point pt = RemapCoords2 ( TileX ( cp - > xy ) * 16 , TileY ( cp - > xy ) * 16 ) ;
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SetDParam ( 0 , cp - _waypoints ) ;
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UpdateViewportSignPos ( & cp - > sign , pt . x , pt . y - 0x20 , STR_WAYPOINT_VIEWPORT ) ;
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}
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void RedrawWaypointSign ( Waypoint * cp )
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{
MarkAllViewportsDirty (
cp - > sign . left - 6 ,
cp - > sign . top ,
cp - > sign . left + ( cp - > sign . width_1 < < 2 ) + 12 ,
cp - > sign . top + 48 ) ;
}
// Called after load to update coordinates
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void AfterLoadVehicles ( void )
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{
Vehicle * v ;
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Waypoint * cp ;
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FOR_ALL_VEHICLES ( v ) {
if ( v - > type ! = 0 ) {
v - > left_coord = INVALID_COORD ;
VehiclePositionChanged ( v ) ;
if ( v - > type = = VEH_Train ) {
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if ( v - > subtype = = TS_Front_Engine )
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UpdateTrainAcceleration ( v ) ;
}
}
}
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// update waypoint signs
for ( cp = _waypoints ; cp ! = endof ( _waypoints ) ; cp + + ) if ( cp - > xy ) UpdateWaypointSign ( cp ) ;
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}
static Vehicle * InitializeVehicle ( Vehicle * v )
{
VehicleID index = v - > index ;
memset ( v , 0 , sizeof ( Vehicle ) ) ;
v - > index = index ;
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assert ( v - > orders = = NULL ) ;
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v - > left_coord = INVALID_COORD ;
v - > next = NULL ;
v - > next_hash = 0xffff ;
v - > string_id = 0 ;
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v - > next_shared = NULL ;
v - > prev_shared = NULL ;
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v - > set_for_replacement = false ;
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/* random_bits is used to pick out a random sprite for vehicles
which are technical the same ( newgrf stuff ) .
Because RandomRange ( ) results in desyncs , and because it does
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not really matter that one client has other visual vehicles than
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the other , it can be InteractiveRandomRange ( ) without any problem
*/
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v - > random_bits = InteractiveRandomRange ( 256 ) ;
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return v ;
}
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Vehicle * ForceAllocateSpecialVehicle ( void )
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{
Vehicle * v ;
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FOR_ALL_VEHICLES_FROM ( v , NUM_NORMAL_VEHICLES ) {
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if ( v - > type = = 0 )
return InitializeVehicle ( v ) ;
}
return NULL ;
}
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Vehicle * ForceAllocateVehicle ( void )
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{
Vehicle * v ;
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FOR_ALL_VEHICLES ( v ) {
if ( v - > index > = NUM_NORMAL_VEHICLES )
return NULL ;
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if ( v - > type = = 0 )
return InitializeVehicle ( v ) ;
}
return NULL ;
}
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Vehicle * AllocateVehicle ( void )
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{
Vehicle * v ;
int num ;
if ( IS_HUMAN_PLAYER ( _current_player ) ) {
num = 0 ;
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FOR_ALL_VEHICLES ( v ) {
if ( v - > index > = NUM_NORMAL_VEHICLES )
break ;
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if ( v - > type = = 0 )
num + + ;
}
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if ( num < = VEHICLES_MIN_FREE_FOR_AI )
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return NULL ;
}
return ForceAllocateVehicle ( ) ;
}
void * VehicleFromPos ( TileIndex tile , void * data , VehicleFromPosProc * proc )
{
int x , y , x2 , y2 ;
VehicleID veh ;
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Point pt = RemapCoords ( TileX ( tile ) * 16 , TileY ( tile ) * 16 , 0 ) ;
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x2 = ( ( pt . x + 104 ) & 0x1F80 ) > > 7 ;
x = ( ( pt . x - 174 ) & 0x1F80 ) > > 7 ;
y2 = ( ( pt . y + 56 ) & 0xFC0 ) ;
y = ( ( pt . y - 294 ) & 0xFC0 ) ;
for ( ; ; ) {
int xb = x ;
for ( ; ; ) {
veh = _vehicle_position_hash [ ( x + y ) & 0xFFFF ] ;
while ( veh ! = INVALID_VEHICLE ) {
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Vehicle * v = GetVehicle ( veh ) ;
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void * a ;
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if ( ( a = proc ( v , data ) ) ! = NULL )
return a ;
veh = v - > next_hash ;
}
if ( x = = x2 )
break ;
x = ( x + 1 ) & 0x3F ;
}
x = xb ;
if ( y = = y2 )
break ;
y = ( y + 0x40 ) & ( ( 0x3F ) < < 6 ) ;
}
return NULL ;
}
void UpdateVehiclePosHash ( Vehicle * v , int x , int y )
{
VehicleID * old_hash , * new_hash ;
int old_x = v - > left_coord ;
int old_y = v - > top_coord ;
Vehicle * u ;
new_hash = ( x = = INVALID_COORD ) ? NULL : & _vehicle_position_hash [ GEN_HASH ( x , y ) ] ;
old_hash = ( old_x = = INVALID_COORD ) ? NULL : & _vehicle_position_hash [ GEN_HASH ( old_x , old_y ) ] ;
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if ( old_hash = = new_hash )
return ;
/* remove from hash table? */
if ( old_hash ! = NULL ) {
Vehicle * last = NULL ;
int idx = * old_hash ;
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while ( ( u = GetVehicle ( idx ) ) ! = v ) {
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idx = u - > next_hash ;
assert ( idx ! = INVALID_VEHICLE ) ;
last = u ;
}
if ( last = = NULL )
* old_hash = v - > next_hash ;
else
last - > next_hash = v - > next_hash ;
}
/* insert into hash table? */
if ( new_hash ! = NULL ) {
v - > next_hash = * new_hash ;
* new_hash = v - > index ;
}
}
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void InitializeVehicles ( void )
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{
Vehicle * v ;
int i ;
// clear it...
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memset ( & _vehicles , 0 , sizeof ( _vehicles [ 0 ] ) * _vehicles_size ) ;
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memset ( & _waypoints , 0 , sizeof ( _waypoints ) ) ;
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memset ( & _depots , 0 , sizeof ( _depots ) ) ;
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// setup indexes..
i = 0 ;
FOR_ALL_VEHICLES ( v )
v - > index = i + + ;
memset ( _vehicle_position_hash , - 1 , sizeof ( _vehicle_position_hash ) ) ;
}
Vehicle * GetLastVehicleInChain ( Vehicle * v )
{
while ( v - > next ! = NULL ) v = v - > next ;
return v ;
}
Vehicle * GetPrevVehicleInChain ( Vehicle * v )
{
Vehicle * org = v ;
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FOR_ALL_VEHICLES ( v ) {
if ( v - > type = = VEH_Train & & org = = v - > next )
return v ;
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}
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return NULL ;
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}
Vehicle * GetFirstVehicleInChain ( Vehicle * v )
{
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Vehicle * u ;
while ( true ) {
u = v ;
v = GetPrevVehicleInChain ( v ) ;
/* If there is no such vehicle,
' v ' = = NULL and so ' u ' is the first vehicle in chain */
if ( v = = NULL )
return u ;
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}
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}
int CountVehiclesInChain ( Vehicle * v )
{
int count = 0 ;
do count + + ; while ( ( v = v - > next ) ! = NULL ) ;
return count ;
}
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Depot * AllocateDepot ( void )
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{
Depot * dep , * free_dep = NULL ;
int num_free = 0 ;
for ( dep = _depots ; dep ! = endof ( _depots ) ; dep + + ) {
if ( dep - > xy = = 0 ) {
num_free + + ;
if ( free_dep = = NULL )
free_dep = dep ;
}
}
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if ( free_dep = = NULL | |
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( num_free < 30 & & IS_HUMAN_PLAYER ( _current_player ) ) ) {
_error_message = STR_1009_TOO_MANY_DEPOTS ;
return NULL ;
}
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return free_dep ;
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}
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Waypoint * AllocateWaypoint ( void )
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{
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Waypoint * cp ;
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for ( cp = _waypoints ; cp ! = endof ( _waypoints ) ; cp + + ) {
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if ( cp - > xy = = 0 )
return cp ;
}
return NULL ;
}
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uint GetWaypointByTile ( uint tile )
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{
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Waypoint * cp ;
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int i = 0 ;
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for ( cp = _waypoints ; cp - > xy ! = ( TileIndex ) tile ; cp + + ) { i + + ; }
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return i ;
}
void DoDeleteDepot ( uint tile )
{
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Order order ;
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byte dep_index ;
Depot * d ;
// Clear it
DoClearSquare ( tile ) ;
// Nullify the depot struct
for ( d = _depots , dep_index = 0 ; d - > xy ! = ( TileIndex ) tile ; d + + ) { dep_index + + ; }
d - > xy = 0 ;
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order . type = OT_GOTO_DEPOT ;
order . station = dep_index ;
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DeleteDestinationFromVehicleOrder ( order ) ;
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// Delete the depot
DeleteWindowById ( WC_VEHICLE_DEPOT , tile ) ;
}
void DeleteVehicle ( Vehicle * v )
{
DeleteName ( v - > string_id ) ;
v - > type = 0 ;
UpdateVehiclePosHash ( v , INVALID_COORD , 0 ) ;
v - > next_hash = 0xffff ;
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if ( v - > orders ! = NULL )
DeleteVehicleOrders ( v ) ;
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}
void DeleteVehicleChain ( Vehicle * v )
{
do {
Vehicle * u = v ;
v = v - > next ;
DeleteVehicle ( u ) ;
} while ( v ) ;
}
void Aircraft_Tick ( Vehicle * v ) ;
void RoadVeh_Tick ( Vehicle * v ) ;
void Ship_Tick ( Vehicle * v ) ;
void Train_Tick ( Vehicle * v ) ;
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static void EffectVehicle_Tick ( Vehicle * v ) ;
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void DisasterVehicle_Tick ( Vehicle * v ) ;
VehicleTickProc * _vehicle_tick_procs [ ] = {
Train_Tick ,
RoadVeh_Tick ,
Ship_Tick ,
Aircraft_Tick ,
EffectVehicle_Tick ,
DisasterVehicle_Tick ,
} ;
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void CallVehicleTicks ( void )
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{
Vehicle * v ;
FOR_ALL_VEHICLES ( v ) {
if ( v - > type ! = 0 )
_vehicle_tick_procs [ v - > type - 0x10 ] ( v ) ;
}
}
static bool CanFillVehicle_FullLoadAny ( Vehicle * v )
{
uint32 full = 0 , not_full = 0 ;
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//special handling of aircraft
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//if the aircraft carries passengers and is NOT full, then
//continue loading, no matter how much mail is in
if ( ( v - > type = = VEH_Aircraft ) & & ( v - > cargo_type = = CT_PASSENGERS ) & & ( v - > cargo_cap ! = v - > cargo_count ) ) {
return true ;
}
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// patch should return "true" to continue loading, i.e. when there is no cargo type that is fully loaded.
do {
//Should never happen, but just in case future additions change this
assert ( v - > cargo_type < 32 ) ;
if ( v - > cargo_cap ! = 0 ) {
uint32 mask = 1 < < v - > cargo_type ;
if ( v - > cargo_cap = = v - > cargo_count ) full | = mask ; else not_full | = mask ;
}
} while ( ( v = v - > next ) ! = NULL ) ;
// continue loading if there is a non full cargo type and no cargo type that is full
return not_full & & ( full & ~ not_full ) = = 0 ;
}
bool CanFillVehicle ( Vehicle * v )
{
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TileIndex tile = v - > tile ;
if ( IsTileType ( tile , MP_STATION ) | |
( v - > type = = VEH_Ship & & (
IsTileType ( TILE_ADDXY ( tile , 1 , 0 ) , MP_STATION ) | |
IsTileType ( TILE_ADDXY ( tile , - 1 , 0 ) , MP_STATION ) | |
IsTileType ( TILE_ADDXY ( tile , 0 , 1 ) , MP_STATION ) | |
IsTileType ( TILE_ADDXY ( tile , 0 , - 1 ) , MP_STATION ) | |
IsTileType ( TILE_ADDXY ( tile , - 2 , 0 ) , MP_STATION )
) ) ) {
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// If patch is active, use alternative CanFillVehicle-function
if ( _patches . full_load_any )
return CanFillVehicle_FullLoadAny ( v ) ;
do {
if ( v - > cargo_count ! = v - > cargo_cap )
return true ;
} while ( ( v = v - > next ) ! = NULL ) ;
}
return false ;
}
static void DoDrawVehicle ( Vehicle * v )
{
uint32 image = v - > cur_image ;
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if ( v - > vehstatus & VS_DISASTER ) {
image | = 0x3224000 ;
} else if ( v - > vehstatus & VS_DEFPAL ) {
image | = ( v - > vehstatus & VS_CRASHED ) ? 0x3248000 : SPRITE_PALETTE ( PLAYER_SPRITE_COLOR ( v - > owner ) ) ;
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}
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AddSortableSpriteToDraw ( image , v - > x_pos + v - > x_offs , v - > y_pos + v - > y_offs ,
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v - > sprite_width , v - > sprite_height , v - > z_height , v - > z_pos ) ;
}
void ViewportAddVehicles ( DrawPixelInfo * dpi )
{
int x , xb , y , x2 , y2 ;
VehicleID veh ;
Vehicle * v ;
x = ( ( dpi - > left - 70 ) & 0x1F80 ) > > 7 ;
x2 = ( ( dpi - > left + dpi - > width ) & 0x1F80 ) > > 7 ;
y = ( ( dpi - > top - 70 ) & 0xFC0 ) ;
y2 = ( ( dpi - > top + dpi - > height ) & 0xFC0 ) ;
for ( ; ; ) {
xb = x ;
for ( ; ; ) {
veh = _vehicle_position_hash [ ( x + y ) & 0xFFFF ] ;
while ( veh ! = INVALID_VEHICLE ) {
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v = GetVehicle ( veh ) ;
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if ( ! ( v - > vehstatus & VS_HIDDEN ) & &
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dpi - > left < = v - > right_coord & &
dpi - > top < = v - > bottom_coord & &
dpi - > left + dpi - > width > = v - > left_coord & &
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dpi - > top + dpi - > height > = v - > top_coord ) {
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DoDrawVehicle ( v ) ;
}
veh = v - > next_hash ;
}
if ( x = = x2 )
break ;
x = ( x + 1 ) & 0x3F ;
}
x = xb ;
if ( y = = y2 )
break ;
y = ( y + 0x40 ) & ( ( 0x3F ) < < 6 ) ;
}
}
static void EffectInit_0 ( Vehicle * v )
{
uint32 r = Random ( ) ;
v - > cur_image = ( uint16 ) ( ( r & 7 ) + 3701 ) ;
v - > progress = ( byte ) ( ( r > > 16 ) & 7 ) ;
}
static void EffectTick_0 ( Vehicle * v )
{
uint tile ;
uint img ;
if ( - - v - > progress & 0x80 ) {
BeginVehicleMove ( v ) ;
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tile = TILE_FROM_XY ( v - > x_pos , v - > y_pos ) ;
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if ( ! IsTileType ( tile , MP_INDUSTRY ) ) {
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EndVehicleMove ( v ) ;
DeleteVehicle ( v ) ;
return ;
}
img = v - > cur_image + 1 ;
if ( img > 3708 ) img = 3701 ;
v - > cur_image = img ;
v - > progress = 7 ;
VehiclePositionChanged ( v ) ;
EndVehicleMove ( v ) ;
}
}
static void EffectInit_1 ( Vehicle * v )
{
v - > cur_image = 3079 ;
v - > progress = 12 ;
}
static void EffectTick_1 ( Vehicle * v )
{
bool moved ;
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BeginVehicleMove ( v ) ;
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moved = false ;
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if ( ( + + v - > progress & 7 ) = = 0 ) {
v - > z_pos + + ;
moved = true ;
}
if ( ( v - > progress & 0xF ) = = 4 ) {
if ( + + v - > cur_image > 3083 ) {
EndVehicleMove ( v ) ;
DeleteVehicle ( v ) ;
return ;
}
moved = true ;
}
if ( moved ) {
VehiclePositionChanged ( v ) ;
EndVehicleMove ( v ) ;
}
}
static void EffectInit_2 ( Vehicle * v )
{
v - > cur_image = 3073 ;
v - > progress = 0 ;
}
static void EffectTick_2 ( Vehicle * v )
{
if ( ( + + v - > progress & 3 ) = = 0 ) {
BeginVehicleMove ( v ) ;
v - > z_pos + + ;
VehiclePositionChanged ( v ) ;
EndVehicleMove ( v ) ;
} else if ( ( v - > progress & 7 ) = = 1 ) {
BeginVehicleMove ( v ) ;
if ( + + v - > cur_image > 3078 ) {
EndVehicleMove ( v ) ;
DeleteVehicle ( v ) ;
} else {
VehiclePositionChanged ( v ) ;
EndVehicleMove ( v ) ;
}
}
}
static void EffectInit_3 ( Vehicle * v )
{
v - > cur_image = 3084 ;
v - > progress = 1 ;
}
static void EffectTick_3 ( Vehicle * v )
{
if ( + + v - > progress > 2 ) {
v - > progress = 0 ;
BeginVehicleMove ( v ) ;
if ( + + v - > cur_image > 3089 ) {
EndVehicleMove ( v ) ;
DeleteVehicle ( v ) ;
} else {
VehiclePositionChanged ( v ) ;
EndVehicleMove ( v ) ;
}
}
}
static void EffectInit_4 ( Vehicle * v )
{
v - > cur_image = 2040 ;
v - > progress = 12 ;
}
static void EffectTick_4 ( Vehicle * v )
{
bool moved ;
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2004-08-09 17:04:08 +00:00
BeginVehicleMove ( v ) ;
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moved = false ;
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2004-08-09 17:04:08 +00:00
if ( ( + + v - > progress & 3 ) = = 0 ) {
v - > z_pos + + ;
moved = true ;
}
if ( ( v - > progress & 0xF ) = = 4 ) {
if ( + + v - > cur_image > 2044 ) {
EndVehicleMove ( v ) ;
DeleteVehicle ( v ) ;
return ;
}
moved = true ;
}
if ( moved ) {
VehiclePositionChanged ( v ) ;
EndVehicleMove ( v ) ;
}
}
static void EffectInit_5 ( Vehicle * v )
{
v - > cur_image = 3709 ;
v - > progress = 0 ;
}
static void EffectTick_5 ( Vehicle * v )
{
if ( ! ( + + v - > progress & 3 ) ) {
BeginVehicleMove ( v ) ;
if ( + + v - > cur_image > 3724 ) {
EndVehicleMove ( v ) ;
DeleteVehicle ( v ) ;
} else {
VehiclePositionChanged ( v ) ;
EndVehicleMove ( v ) ;
}
}
}
static void EffectInit_6 ( Vehicle * v )
{
v - > cur_image = 3737 ;
v - > progress = 0 ;
}
static void EffectTick_6 ( Vehicle * v )
{
if ( ! ( + + v - > progress & 7 ) ) {
BeginVehicleMove ( v ) ;
if ( + + v - > cur_image > 3740 ) v - > cur_image = 3737 ;
VehiclePositionChanged ( v ) ;
EndVehicleMove ( v ) ;
}
if ( ! - - v - > u . special . unk0 ) {
BeginVehicleMove ( v ) ;
EndVehicleMove ( v ) ;
DeleteVehicle ( v ) ;
}
}
static void EffectInit_7 ( Vehicle * v )
{
v - > cur_image = 3725 ;
v - > progress = 0 ;
}
static void EffectTick_7 ( Vehicle * v )
{
if ( ! ( + + v - > progress & 3 ) ) {
BeginVehicleMove ( v ) ;
if ( + + v - > cur_image > 3736 ) {
EndVehicleMove ( v ) ;
DeleteVehicle ( v ) ;
} else {
VehiclePositionChanged ( v ) ;
EndVehicleMove ( v ) ;
}
}
}
static void EffectInit_8 ( Vehicle * v )
{
v - > cur_image = 1416 ;
v - > progress = 0 ;
v - > u . special . unk0 = 0 ;
v - > u . special . unk2 = 0 ;
}
# define MK(imag,dir,dur) (imag<<6)+(dir<<4)+dur
static const byte _effecttick8_data [ ] = {
MK ( 0 , 0 , 4 ) ,
MK ( 3 , 3 , 4 ) ,
MK ( 2 , 2 , 7 ) ,
MK ( 0 , 2 , 7 ) ,
MK ( 1 , 1 , 3 ) ,
MK ( 2 , 2 , 7 ) ,
MK ( 0 , 2 , 7 ) ,
MK ( 1 , 1 , 3 ) ,
MK ( 2 , 2 , 7 ) ,
MK ( 0 , 2 , 7 ) ,
MK ( 3 , 3 , 6 ) ,
MK ( 2 , 2 , 6 ) ,
MK ( 1 , 1 , 7 ) ,
MK ( 3 , 1 , 7 ) ,
MK ( 0 , 0 , 3 ) ,
MK ( 1 , 1 , 7 ) ,
MK ( 3 , 1 , 7 ) ,
MK ( 0 , 0 , 3 ) ,
MK ( 1 , 1 , 7 ) ,
MK ( 3 , 1 , 7 ) ,
255
} ;
# undef MK
static const int8 _xy_inc_by_dir [ 5 ] = {
- 1 , 0 , 1 , 0 , - 1 ,
} ;
# define GET_X_INC_BY_DIR(d) _xy_inc_by_dir[d]
# define GET_Y_INC_BY_DIR(d) _xy_inc_by_dir[(d)+1]
static void EffectTick_8 ( Vehicle * v )
{
byte b ;
if ( ! ( + + v - > progress & 7 ) ) {
v - > u . special . unk2 + + ;
BeginVehicleMove ( v ) ;
b = _effecttick8_data [ v - > u . special . unk0 ] ;
v - > cur_image = 0x588 + ( b > > 6 ) ;
v - > x_pos + = GET_X_INC_BY_DIR ( ( b > > 4 ) & 3 ) ;
v - > y_pos + = GET_X_INC_BY_DIR ( ( b > > 4 ) & 3 ) ;
if ( v - > u . special . unk2 < ( b & 7 ) ) {
v - > u . special . unk2 = 0 ;
v - > u . special . unk0 + + ;
if ( _effecttick8_data [ v - > u . special . unk0 ] = = 0xFF ) {
EndVehicleMove ( v ) ;
DeleteVehicle ( v ) ;
return ;
}
}
VehiclePositionChanged ( v ) ;
EndVehicleMove ( v ) ;
}
}
static void EffectInit_9 ( Vehicle * v )
{
v - > cur_image = 4751 ;
v - > spritenum = 0 ;
v - > progress = 0 ;
}
# define MK(x,y,z,i) (x+4)+(y+4)*16,(z+4)+i*16
/* -1,0,1,2 = 2*/
/* -1,0,1 = 2*/
/* */
static const byte _effecttick9_data1 [ ] = {
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 1 , 0 , 1 , 1 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 1 , 0 , 1 , 2 ) ,
0x81 ,
} ;
static const byte _effecttick9_data2 [ ] = {
MK ( 0 , 0 , 1 , 0 ) ,
MK ( - 1 , 0 , 1 , 1 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( - 1 , 0 , 1 , 2 ) ,
0x81 ,
} ;
static const byte _effecttick9_data3 [ ] = {
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 0 , 1 , 1 , 1 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 0 , 1 , 1 , 2 ) ,
0x81 ,
} ;
static const byte _effecttick9_data4 [ ] = {
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 0 , - 1 , 1 , 1 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 0 , - 1 , 1 , 2 ) ,
0x81 ,
} ;
static const byte _effecttick9_data5 [ ] = {
MK ( 0 , 0 , 1 , 2 ) ,
MK ( 0 , 0 , 1 , 7 ) ,
MK ( 0 , 0 , 1 , 8 ) ,
MK ( 0 , 0 , 1 , 9 ) ,
0x80 ,
} ;
static const byte _effecttick9_data6 [ ] = {
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 0 , 0 , 1 , 1 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 0 , 0 , 1 , 2 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 0 , 0 , 1 , 1 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 0 , 0 , 1 , 2 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 0 , 0 , 1 , 1 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 0 , 0 , 1 , 2 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 0 , 0 , 1 , 1 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 0 , 0 , 1 , 2 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 0 , 0 , 1 , 1 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 0 , 0 , 1 , 2 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 0 , 0 , 1 , 1 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 0 , 0 , 1 , 2 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 0 , 0 , 1 , 1 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 0 , 0 , 1 , 2 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 0 , 0 , 1 , 1 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 0 , 0 , 1 , 2 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 0 , 0 , 1 , 1 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 0 , 0 , 1 , 2 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 0 , 0 , 1 , 1 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 0 , 0 , 1 , 2 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 0 , 0 , 1 , 1 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 0 , 0 , 1 , 2 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 0 , 0 , 1 , 1 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 0 , 0 , 1 , 2 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 0 , 0 , 1 , 1 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 0 , 0 , 1 , 2 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 0 , 0 , 1 , 1 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 0 , 0 , 1 , 2 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 0 , 0 , 1 , 1 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 0 , 0 , 1 , 2 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 0 , 0 , 1 , 1 ) ,
MK ( 2 , 1 , 3 , 0 ) ,
MK ( 1 , 1 , 3 , 1 ) ,
MK ( 2 , 1 , 3 , 0 ) ,
MK ( 1 , 1 , 3 , 2 ) ,
MK ( 2 , 1 , 3 , 0 ) ,
MK ( 1 , 1 , 3 , 1 ) ,
MK ( 2 , 1 , 3 , 0 ) ,
MK ( 1 , 0 , 1 , 2 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 1 , 0 , 1 , 1 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 1 , 0 , 1 , 2 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 1 , 0 , 1 , 1 ) ,
MK ( 0 , 0 , 1 , 0 ) ,
MK ( 1 , 0 , 1 , 2 ) ,
0x82 , 0 ,
MK ( 0 , 0 , 0 , 0xA ) ,
MK ( 0 , 0 , 0 , 0xB ) ,
MK ( 0 , 0 , 0 , 0xC ) ,
MK ( 0 , 0 , 0 , 0xD ) ,
MK ( 0 , 0 , 0 , 0xE ) ,
0x80
} ;
# undef MK
static const byte * const _effecttick9_data [ 6 ] = {
_effecttick9_data1 ,
_effecttick9_data2 ,
_effecttick9_data3 ,
_effecttick9_data4 ,
_effecttick9_data5 ,
_effecttick9_data6 ,
} ;
static void EffectTick_9 ( Vehicle * v )
{
2004-12-04 17:54:56 +00:00
/*
* Warning : those effects can NOT use Random ( ) , and have to use
* InteractiveRandom ( ) , because somehow someone forgot to save
* spritenum to the savegame , and so it will cause desyncs in
* multiplayer ! ! ( that is : in ToyLand )
*/
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int et ;
const byte * b ;
if ( ( ( + + v - > progress ) & 3 ) ! = 0 )
return ;
BeginVehicleMove ( v ) ;
et = v - > engine_type + 1 ;
if ( v - > spritenum = = 0 ) {
if ( + + v - > cur_image < 4754 ) {
VehiclePositionChanged ( v ) ;
EndVehicleMove ( v ) ;
return ;
}
if ( v - > u . special . unk2 ! = 0 ) {
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v - > spritenum = ( byte ) ( ( InteractiveRandom ( ) & 3 ) + 1 ) ;
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} else {
v - > spritenum = 6 ;
}
et = 0 ;
}
again :
v - > engine_type = et ;
b = & _effecttick9_data [ v - > spritenum - 1 ] [ et * 2 ] ;
if ( * b = = 0x80 ) {
EndVehicleMove ( v ) ;
DeleteVehicle ( v ) ;
return ;
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}
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if ( * b = = 0x81 ) {
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if ( v - > z_pos > 180 | | CHANCE16I ( 1 , 96 , InteractiveRandom ( ) ) ) {
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v - > spritenum = 5 ;
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SndPlayVehicleFx ( SND_2F_POP , v ) ;
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}
et = 0 ;
goto again ;
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}
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if ( * b = = 0x82 ) {
uint tile ;
et + + ;
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SndPlayVehicleFx ( SND_31_EXTRACT , v ) ;
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tile = TILE_FROM_XY ( v - > x_pos , v - > y_pos ) ;
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if ( IsTileType ( tile , MP_INDUSTRY ) & &
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_map5 [ tile ] = = 0xA2 ) {
AddAnimatedTile ( tile ) ;
}
goto again ;
}
v - > x_pos + = ( b [ 0 ] & 0xF ) - 4 ;
v - > y_pos + = ( b [ 0 ] > > 4 ) - 4 ;
v - > z_pos + = ( b [ 1 ] & 0xF ) - 4 ;
v - > cur_image = 4748 + ( b [ 1 ] > > 4 ) ;
VehiclePositionChanged ( v ) ;
EndVehicleMove ( v ) ;
}
typedef void EffectInitProc ( Vehicle * v ) ;
typedef void EffectTickProc ( Vehicle * v ) ;
static EffectInitProc * const _effect_init_procs [ ] = {
EffectInit_0 ,
EffectInit_1 ,
EffectInit_2 ,
EffectInit_3 ,
EffectInit_4 ,
EffectInit_5 ,
EffectInit_6 ,
EffectInit_7 ,
EffectInit_8 ,
EffectInit_9 ,
} ;
static EffectTickProc * const _effect_tick_procs [ ] = {
EffectTick_0 ,
EffectTick_1 ,
EffectTick_2 ,
EffectTick_3 ,
EffectTick_4 ,
EffectTick_5 ,
EffectTick_6 ,
EffectTick_7 ,
EffectTick_8 ,
EffectTick_9 ,
} ;
Vehicle * CreateEffectVehicle ( int x , int y , int z , int type )
{
Vehicle * v ;
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v = ForceAllocateSpecialVehicle ( ) ;
if ( v ! = NULL ) {
v - > type = VEH_Special ;
v - > subtype = type ;
v - > x_pos = x ;
v - > y_pos = y ;
v - > z_pos = z ;
v - > z_height = v - > sprite_width = v - > sprite_height = 1 ;
v - > x_offs = v - > y_offs = 0 ;
v - > tile = 0 ;
v - > vehstatus = VS_UNCLICKABLE ;
_effect_init_procs [ type ] ( v ) ;
VehiclePositionChanged ( v ) ;
BeginVehicleMove ( v ) ;
EndVehicleMove ( v ) ;
}
return v ;
}
Vehicle * CreateEffectVehicleAbove ( int x , int y , int z , int type )
{
return CreateEffectVehicle ( x , y , GetSlopeZ ( x , y ) + z , type ) ;
}
Vehicle * CreateEffectVehicleRel ( Vehicle * v , int x , int y , int z , int type )
{
return CreateEffectVehicle ( v - > x_pos + x , v - > y_pos + y , v - > z_pos + z , type ) ;
}
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static void EffectVehicle_Tick ( Vehicle * v )
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{
_effect_tick_procs [ v - > subtype ] ( v ) ;
}
Vehicle * CheckClickOnVehicle ( ViewPort * vp , int x , int y )
{
Vehicle * found = NULL , * v ;
uint dist , best_dist = ( uint ) - 1 ;
if ( ( uint ) ( x - = vp - > left ) > = ( uint ) vp - > width | |
( uint ) ( y - = vp - > top ) > = ( uint ) vp - > height )
return NULL ;
x = ( x < < vp - > zoom ) + vp - > virtual_left ;
y = ( y < < vp - > zoom ) + vp - > virtual_top ;
FOR_ALL_VEHICLES ( v ) {
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if ( v - > type ! = 0 & & ( v - > vehstatus & ( VS_HIDDEN | VS_UNCLICKABLE ) ) = = 0 & &
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x > = v - > left_coord & & x < = v - > right_coord & &
y > = v - > top_coord & & y < = v - > bottom_coord ) {
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dist = max (
myabs ( ( ( v - > left_coord + v - > right_coord ) > > 1 ) - x ) ,
myabs ( ( ( v - > top_coord + v - > bottom_coord ) > > 1 ) - y )
) ;
if ( dist < best_dist ) {
found = v ;
best_dist = dist ;
}
}
}
return found ;
}
void DecreaseVehicleValue ( Vehicle * v )
{
v - > value - = v - > value > > 8 ;
InvalidateWindow ( WC_VEHICLE_DETAILS , v - > index ) ;
}
static const byte _breakdown_chance [ 64 ] = {
3 , 3 , 3 , 3 , 3 , 3 , 3 , 3 ,
4 , 4 , 5 , 5 , 6 , 6 , 7 , 7 ,
8 , 8 , 9 , 9 , 10 , 10 , 11 , 11 ,
12 , 13 , 13 , 13 , 13 , 14 , 15 , 16 ,
17 , 19 , 21 , 25 , 28 , 31 , 34 , 37 ,
40 , 44 , 48 , 52 , 56 , 60 , 64 , 68 ,
72 , 80 , 90 , 100 , 110 , 120 , 130 , 140 ,
150 , 170 , 190 , 210 , 230 , 250 , 250 , 250 ,
} ;
void CheckVehicleBreakdown ( Vehicle * v )
{
int rel , rel_old ;
uint32 r ;
int chance ;
/* decrease reliability */
v - > reliability = rel = max ( ( rel_old = v - > reliability ) - v - > reliability_spd_dec , 0 ) ;
if ( ( rel_old > > 8 ) ! = ( rel > > 8 ) )
InvalidateWindow ( WC_VEHICLE_DETAILS , v - > index ) ;
if ( v - > breakdown_ctr ! = 0 | | ( v - > vehstatus & VS_STOPPED ) ! = 0 | |
v - > cur_speed < 5 | | _game_mode = = GM_MENU )
return ;
r = Random ( ) ;
/* increase chance of failure */
chance = v - > breakdown_chance + 1 ;
if ( CHANCE16I ( 1 , 25 , r ) ) chance + = 25 ;
v - > breakdown_chance = min ( 255 , chance ) ;
/* calculate reliability value to use in comparison */
rel = v - > reliability ;
if ( v - > type = = VEH_Ship ) rel + = 0x6666 ;
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/* disabled breakdowns? */
if ( _opt . diff . vehicle_breakdowns < 1 )
return ;
/* reduced breakdowns? */
if ( _opt . diff . vehicle_breakdowns = = 1 ) rel + = 0x6666 ;
/* check if to break down */
if ( _breakdown_chance [ ( uint ) min ( rel , 0xffff ) > > 10 ] < = v - > breakdown_chance ) {
v - > breakdown_ctr = ( byte ) ( ( ( r > > 16 ) & 0x3F ) + 0x3F ) ;
v - > breakdown_delay = ( byte ) ( ( ( r > > 24 ) & 0x7F ) | 0x80 ) ;
v - > breakdown_chance = 0 ;
}
}
static const StringID _vehicle_type_names [ 4 ] = {
STR_019F_TRAIN ,
STR_019C_ROAD_VEHICLE ,
STR_019E_SHIP ,
STR_019D_AIRCRAFT ,
} ;
static void ShowVehicleGettingOld ( Vehicle * v , StringID msg )
{
if ( v - > owner ! = _local_player )
return ;
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2004-08-12 17:49:16 +00:00
// Do not show getting-old message if autorenew is active
if ( _patches . autorenew )
return ;
2004-08-09 17:04:08 +00:00
2004-12-02 22:53:07 +00:00
SetDParam ( 0 , _vehicle_type_names [ v - > type - 0x10 ] ) ;
SetDParam ( 1 , v - > unitnumber ) ;
2004-08-09 17:04:08 +00:00
AddNewsItem ( msg , NEWS_FLAGS ( NM_SMALL , NF_VIEWPORT | NF_VEHICLE , NT_ADVICE , 0 ) , v - > index , 0 ) ;
}
void AgeVehicle ( Vehicle * v )
{
int age ;
if ( v - > age < 65535 )
v - > age + + ;
age = v - > age - v - > max_age ;
if ( age = = 366 * 0 | | age = = 366 * 1 | | age = = 366 * 2 | | age = = 366 * 3 | | age = = 366 * 4 )
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v - > reliability_spd_dec < < = 1 ;
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InvalidateWindow ( WC_VEHICLE_DETAILS , v - > index ) ;
if ( age = = - 366 ) {
ShowVehicleGettingOld ( v , STR_01A0_IS_GETTING_OLD ) ;
} else if ( age = = 0 ) {
ShowVehicleGettingOld ( v , STR_01A1_IS_GETTING_VERY_OLD ) ;
} else if ( age = = 366 * 1 | | age = = 366 * 2 | | age = = 366 * 3 | | age = = 366 * 4 | | age = = 366 * 5 ) {
ShowVehicleGettingOld ( v , STR_01A2_IS_GETTING_VERY_OLD_AND ) ;
}
}
2004-12-27 18:18:44 +00:00
extern int32 EstimateTrainCost ( const RailVehicleInfo * rvi ) ;
extern int32 EstimateRoadVehCost ( byte engine_type ) ;
extern int32 EstimateShipCost ( uint16 engine_type ) ;
extern int32 EstimateAircraftCost ( uint16 engine_type ) ;
2005-01-02 17:23:04 +00:00
extern int32 CmdRefitRailVehicle ( int x , int y , uint32 flags , uint32 p1 , uint32 p2 ) ;
extern int32 CmdRefitShip ( int x , int y , uint32 flags , uint32 p1 , uint32 p2 ) ;
extern int32 CmdRefitAircraft ( int x , int y , uint32 flags , uint32 p1 , uint32 p2 ) ;
2004-12-27 18:18:44 +00:00
2005-01-02 17:23:04 +00:00
/* Replaces a vehicle (used to be called autorenew)
2004-12-27 18:18:44 +00:00
p1 - Index of vehicle
p2 - Type of new engine */
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int32 CmdReplaceVehicle ( int x , int y , uint32 flags , uint32 p1 , uint32 p2 )
{
/* makesvariables to inform about how much money the player wants to have left after replacing
and which engine to replace with out of p2 .
the first 16 bit is the money . The last 5 digits ( all 0 ) were removed when sent , so we add them again .
This way the max is 6553 millions and it is more than the 32 bit that is stored in _patches
This is a nice way to send 32 bit and only use 16 bit
the last 8 bit is the engine . The 8 bits in front of the engine is free so it have room for 16 bit engine entries */
uint16 new_engine_type = ( uint16 ) ( p2 & 0xFFFF ) ;
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uint32 autorefit_money = ( p2 > > 16 ) * 100000 ;
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Vehicle * v = GetVehicle ( p1 ) ;
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int cost , build_cost , rear_engine_cost = 0 ;
Vehicle * u = v ;
byte old_engine_type = v - > engine_type ;
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SET_EXPENSES_TYPE ( EXPENSES_NEW_VEHICLES ) ;
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// first we make sure that it's a valid type the user requested
// check that it's an engine that is in the engine array
if ( new_engine_type > = TOTAL_NUM_ENGINES ) return CMD_ERROR ;
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// check that the new vehicle type is the same as the original one
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if ( v - > type ! = DEREF_ENGINE ( new_engine_type ) - > type ) return CMD_ERROR ;
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// check that it's the vehicle's owner that requested the replace
if ( ! CheckOwnership ( v - > owner ) ) return CMD_ERROR ;
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switch ( v - > type ) {
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case VEH_Train : build_cost = EstimateTrainCost ( RailVehInfo ( new_engine_type ) ) ; break ;
case VEH_Road : build_cost = EstimateRoadVehCost ( new_engine_type ) ; break ;
case VEH_Ship : build_cost = EstimateShipCost ( new_engine_type ) ; break ;
case VEH_Aircraft : build_cost = EstimateAircraftCost ( new_engine_type ) ; break ;
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default : return CMD_ERROR ;
}
/* In a rare situation, when 2 clients are connected to 1 company and have the same
settings , a vehicle can be replaced twice . . check if this is the situation here */
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if ( old_engine_type = = new_engine_type & & v - > age = = 0 )
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return CMD_ERROR ;
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if ( v - > type = = VEH_Train ) {
u = GetLastVehicleInChain ( v ) ;
if ( RailVehInfo ( new_engine_type ) - > flags & RVI_MULTIHEAD )
build_cost = build_cost > > 1 ; //multiheaded engines have EstimateTrainCost() for both engines
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if ( old_engine_type ! = new_engine_type ) {
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// prevent that the rear engine can get replaced to something else than the front engine
if ( v - > u . rail . first_engine ! = 0xffff & & RailVehInfo ( old_engine_type ) - > flags & RVI_MULTIHEAD & & RailVehInfo ( old_engine_type ) - > flags ) {
Vehicle * first = GetFirstVehicleInChain ( v ) ;
if ( first - > engine_type ! = new_engine_type ) return CMD_ERROR ;
}
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// checks if the engine is the first one
if ( v - > u . rail . first_engine = = 0xffff ) {
if ( RailVehInfo ( new_engine_type ) - > flags & RVI_MULTIHEAD ) {
if ( u - > engine_type = = old_engine_type & & v - > next ! = NULL ) {
rear_engine_cost = build_cost - u - > value ;
} else {
rear_engine_cost = build_cost ;
}
} else {
if ( u - > engine_type = = old_engine_type & & RailVehInfo ( old_engine_type ) - > flags & RVI_MULTIHEAD ) {
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if ( v - > next ! = NULL ) rear_engine_cost = - ( int32 ) u - > value ;
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}
}
}
}
}
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/* Check if there is money for the upgrade.. if not, give a nice news-item
( that is needed , because this CMD is called automaticly ) */
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if ( DEREF_PLAYER ( v - > owner ) - > money64 < ( int32 ) ( autorefit_money + build_cost + rear_engine_cost - v - > value ) ) {
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if ( ( _local_player = = v - > owner ) & & ( v - > unitnumber ! = 0 ) ) { //v->unitnumber = 0 for train cars
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int message ;
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SetDParam ( 0 , v - > unitnumber ) ;
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switch ( v - > type ) {
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case VEH_Train : message = STR_TRAIN_AUTORENEW_FAILED ; break ;
case VEH_Road : message = STR_ROADVEHICLE_AUTORENEW_FAILED ; break ;
case VEH_Ship : message = STR_SHIP_AUTORENEW_FAILED ; break ;
case VEH_Aircraft : message = STR_AIRCRAFT_AUTORENEW_FAILED ; break ;
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// This should never happen
default : message = 0 ; break ;
}
AddNewsItem ( message , NEWS_FLAGS ( NM_SMALL , NF_VIEWPORT | NF_VEHICLE , NT_ADVICE , 0 ) , v - > index , 0 ) ;
}
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return CMD_ERROR ;
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}
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cost = build_cost - v - > value + rear_engine_cost ;
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if ( flags & DC_EXEC ) {
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/* We do not really buy a new vehicle, we upgrade the old one */
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Engine * e ;
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e = DEREF_ENGINE ( new_engine_type ) ;
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v - > set_for_replacement = false ;
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v - > reliability = e - > reliability ;
v - > reliability_spd_dec = e - > reliability_spd_dec ;
v - > age = 0 ;
v - > date_of_last_service = _date ;
v - > build_year = _cur_year ;
v - > value = build_cost ;
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InvalidateWindow ( WC_VEHICLE_DETAILS , v - > index ) ;
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if ( v - > engine_type ! = new_engine_type ) {
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byte sprite = v - > spritenum ;
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byte cargo_type = v - > cargo_type ;
v - > engine_type = new_engine_type ;
v - > max_age = e - > lifelength * 366 ;
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/* Update limits of the vehicle (for when upgraded) */
switch ( v - > type ) {
case VEH_Train :
{
const RailVehicleInfo * rvi = RailVehInfo ( new_engine_type ) ;
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const RailVehicleInfo * rvi2 = RailVehInfo ( old_engine_type ) ;
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byte capacity = rvi - > capacity ;
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Vehicle * first = GetFirstVehicleInChain ( v ) ;
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//if (v->owner == _local_player) InvalidateWindowClasses(WC_TRAINS_LIST);
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/* rvi->image_index is the new sprite for the engine. Adding +1 makes the engine head the other way
if it is a multiheaded engine ( rear engine )
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( rvi - > flags & RVI_MULTIHEAD & & sprite - rvi2 - > image_index ) is true if the engine is heading the other way , otherwise 0 */
v - > spritenum = rvi - > image_index + ( ( rvi - > flags & RVI_MULTIHEAD & & sprite - rvi2 - > image_index ) ? 1 : 0 ) ;
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// turn the last engine in a multiheaded train if needed
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if ( v - > next = = NULL & & v - > u . rail . first_engine ! = 0xffff & & rvi - > flags & RVI_MULTIHEAD & & v - > spritenum = = rvi - > image_index )
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v - > spritenum + + ;
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v - > cargo_type = rvi - > cargo_type ;
v - > cargo_cap = rvi - > capacity ;
v - > max_speed = rvi - > max_speed ;
v - > u . rail . railtype = e - > railtype ;
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// 0x0100 means that we skip the check for being stopped inside the depot
// since we do not stop it for autorefitting
if ( v - > cargo_type ! = cargo_type & & capacity ) {
// BUG: somehow v->index is not transfered properly
//CmdRefitRailVehicle(v->x_pos, v->y_pos, DC_EXEC, v->index , cargo_type + 0x0100 );
v - > cargo_type = cargo_type ; // workaround, but it do not check the refit table
} else {
v - > cargo_type = rvi - > cargo_type ;
}
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if ( rvi2 - > flags & RVI_MULTIHEAD & & ! ( rvi - > flags & RVI_MULTIHEAD ) & & v - > index = = first - > index ) {
if ( old_engine_type = = u - > engine_type ) {
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Vehicle * w ;
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u = GetLastVehicleInChain ( v ) ;
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w = GetPrevVehicleInChain ( u ) ;
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w - > next = NULL ;
DeleteVehicle ( u ) ;
}
}
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2005-01-18 23:27:06 +00:00
if ( rvi - > flags & RVI_MULTIHEAD & & rvi2 - > flags & RVI_MULTIHEAD & & v - > index = = first - > index ) {
CmdReplaceVehicle ( x , y , flags , u - > index , p2 ) ;
}
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2005-01-18 23:27:06 +00:00
if ( rvi - > flags & RVI_MULTIHEAD & & ! ( rvi2 - > flags & RVI_MULTIHEAD ) & & v - > index = = first - > index ) {
if ( old_engine_type ! = u - > engine_type ) {
Vehicle * w ;
if ( ( w = AllocateVehicle ( ) ) ! = NULL ) {
AddRearEngineToMultiheadedTrain ( v , w , false ) ;
u - > next = w ;
}
}
}
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// updates the id of the front engine in the other units, since the front engine just got a new engine_id
// this is needed for wagon override
if ( v - > u . rail . first_engine = = 0xffff & & v - > next ! = NULL ) {
Vehicle * veh = v - > next ;
do {
veh - > u . rail . first_engine = new_engine_type ;
} while ( ( veh = veh - > next ) ! = NULL ) ;
}
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InvalidateWindowClasses ( WC_TRAINS_LIST ) ;
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break ;
}
case VEH_Road :
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{
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const RoadVehicleInfo * rvi = RoadVehInfo ( new_engine_type ) ;
v - > spritenum = rvi - > image_index ;
v - > cargo_type = rvi - > cargo_type ;
v - > cargo_cap = rvi - > capacity ;
v - > max_speed = rvi - > max_speed ;
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InvalidateWindowClasses ( WC_ROADVEH_LIST ) ;
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break ;
}
case VEH_Ship :
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{
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const ShipVehicleInfo * svi = ShipVehInfo ( new_engine_type ) ;
v - > spritenum = svi - > image_index ;
v - > cargo_type = svi - > cargo_type ;
v - > cargo_cap = svi - > capacity ;
v - > max_speed = svi - > max_speed ;
2005-01-06 18:45:28 +00:00
2005-01-02 17:23:04 +00:00
// 0x0100 means that we skip the check for being stopped inside the depot
// since we do not stop it for autorefitting
if ( v - > cargo_type ! = cargo_type )
CmdRefitShip ( v - > x_pos , v - > y_pos , DC_EXEC , v - > index , cargo_type + 0x0100 ) ;
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InvalidateWindowClasses ( WC_SHIPS_LIST ) ;
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break ;
}
case VEH_Aircraft :
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{
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const AircraftVehicleInfo * avi = AircraftVehInfo ( new_engine_type ) ;
Vehicle * u ;
v - > max_speed = avi - > max_speed ;
v - > acceleration = avi - > acceleration ;
v - > spritenum = avi - > image_index ;
if ( cargo_type = = CT_PASSENGERS ) {
2005-01-07 08:38:27 +00:00
v - > cargo_cap = avi - > passenger_capacity ;
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u = v - > next ;
u - > cargo_cap = avi - > mail_capacity ;
} else {
// 0x0100 means that we skip the check for being stopped inside the hangar
// since we do not stop it for autorefitting
CmdRefitAircraft ( v - > x_pos , v - > y_pos , DC_EXEC , v - > index , cargo_type + 0x0100 ) ;
}
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InvalidateWindowClasses ( WC_AIRCRAFT_LIST ) ;
2005-01-02 17:23:04 +00:00
break ;
}
default : return CMD_ERROR ;
}
// makes sure that the cargo is still valid compared to new capacity
if ( v - > cargo_count ! = 0 ) {
if ( v - > cargo_type ! = cargo_type )
v - > cargo_count = 0 ;
else if ( v - > cargo_count > v - > cargo_cap )
v - > cargo_count = v - > cargo_cap ;
}
2004-12-27 18:18:44 +00:00
}
2005-01-23 22:01:51 +00:00
InvalidateWindow ( WC_REPLACE_VEHICLE , v - > type ) ;
ResortVehicleLists ( ) ;
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}
2005-01-02 17:23:04 +00:00
//needs to be down here because refitting will change SET_EXPENSES_TYPE if called
SET_EXPENSES_TYPE ( EXPENSES_NEW_VEHICLES ) ;
2004-12-27 18:18:44 +00:00
return cost ;
}
2005-01-02 17:23:04 +00:00
void MaybeReplaceVehicle ( Vehicle * v )
2004-12-27 18:18:44 +00:00
{
2005-01-02 17:23:04 +00:00
uint32 new_engine_and_autoreplace_money ;
2005-01-06 18:45:28 +00:00
2004-12-27 18:18:44 +00:00
if ( v - > owner ! = _local_player )
return ;
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// uncomment next line if you want to see what engine type just entered a depot
//printf("engine type: %d\n", v->engine_type);
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// A vehicle is autorenewed when it it gets the amount of months
// give by _patches.autorenew_months away for his max age.
// Standard is -6, meaning 6 months before his max age
// It can be any value between -12 and 12.
2005-01-02 17:23:04 +00:00
// Here it also checks if the vehicles is listed for replacement
if ( ! _patches . autorenew | | v - > age - v - > max_age < ( _patches . autorenew_months * 30 ) ) { //replace if engine is too old
if ( _autoreplace_array [ v - > engine_type ] = = v - > engine_type & & v - > type ! = VEH_Train ) //updates to a new model
return ;
}
/* Now replace the vehicle */
2004-12-30 09:46:40 +00:00
_current_player = v - > owner ;
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2005-01-02 17:23:04 +00:00
/* makes the variable to inform about how much money the player wants to have left after replacing
and which engine to replace with
the first 16 bit is the money . Since we know the last 5 digits is 0 , they are thrown away .
This way the max is 6553 millions and it is more than the 32 bit that is stored in _patches
This is a nice way to send 32 bit and only use 16 bit
the last 8 bit is the engine . The 8 bits in front of the engine is free so it have room for 16 bit engine entries */
2005-01-04 20:19:00 +00:00
new_engine_and_autoreplace_money = ( ( _patches . autorenew_money / 100000 ) < < 16 ) + _autoreplace_array [ v - > engine_type ] ;
2005-01-06 18:45:28 +00:00
2005-01-05 19:28:10 +00:00
assert ( v - > type = = DEREF_ENGINE ( _autoreplace_array [ v - > engine_type ] ) - > type ) ;
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2005-01-02 17:23:04 +00:00
if ( v - > type ! = VEH_Train ) {
DoCommandP ( v - > tile , v - > index , new_engine_and_autoreplace_money , NULL , CMD_REPLACE_VEHICLE | CMD_SHOW_NO_ERROR ) ;
} else {
2005-01-04 20:19:00 +00:00
// checks if any of the engines in the train are either old or listed for replacement
do {
2005-01-05 19:28:10 +00:00
if ( v - > engine_type ! = _autoreplace_array [ v - > engine_type ] | | ( _patches . autorenew & & ( v - > age - v - > max_age ) > ( _patches . autorenew_months * 30 ) ) ) {
2005-01-04 20:19:00 +00:00
new_engine_and_autoreplace_money = ( new_engine_and_autoreplace_money & 0xFFFF0000 ) + _autoreplace_array [ v - > engine_type ] ; // sets the new engine replacement type
DoCommandP ( v - > tile , v - > index , new_engine_and_autoreplace_money , NULL , CMD_REPLACE_VEHICLE | CMD_SHOW_NO_ERROR ) ;
2005-01-02 17:23:04 +00:00
}
2005-01-04 20:19:00 +00:00
} while ( ( v = v - > next ) ! = NULL ) ;
2005-01-02 17:23:04 +00:00
}
_current_player = OWNER_NONE ;
2004-08-09 17:04:08 +00:00
}
int32 CmdNameVehicle ( int x , int y , uint32 flags , uint32 p1 , uint32 p2 )
{
Vehicle * v ;
StringID str ;
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v = GetVehicle ( p1 ) ;
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if ( ! CheckOwnership ( v - > owner ) )
return CMD_ERROR ;
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str = AllocateNameUnique ( ( byte * ) _decode_parameters , 2 ) ;
2004-08-09 17:04:08 +00:00
if ( str = = 0 )
return CMD_ERROR ;
2004-09-10 19:02:27 +00:00
2004-08-09 17:04:08 +00:00
if ( flags & DC_EXEC ) {
StringID old_str = v - > string_id ;
v - > string_id = str ;
DeleteName ( old_str ) ;
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ResortVehicleLists ( ) ;
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MarkWholeScreenDirty ( ) ;
} else {
DeleteName ( str ) ;
}
return 0 ;
}
static Rect _old_vehicle_coords ;
void BeginVehicleMove ( Vehicle * v ) {
_old_vehicle_coords . left = v - > left_coord ;
_old_vehicle_coords . top = v - > top_coord ;
_old_vehicle_coords . right = v - > right_coord ;
_old_vehicle_coords . bottom = v - > bottom_coord ;
}
void EndVehicleMove ( Vehicle * v )
{
MarkAllViewportsDirty (
min ( _old_vehicle_coords . left , v - > left_coord ) ,
min ( _old_vehicle_coords . top , v - > top_coord ) ,
max ( _old_vehicle_coords . right , v - > right_coord ) + 1 ,
max ( _old_vehicle_coords . bottom , v - > bottom_coord ) + 1
) ;
}
/* returns true if staying in the same tile */
bool GetNewVehiclePos ( Vehicle * v , GetNewVehiclePosResult * gp )
{
static const int8 _delta_coord [ 16 ] = {
- 1 , - 1 , - 1 , 0 , 1 , 1 , 1 , 0 , /* x */
- 1 , 0 , 1 , 1 , 1 , 0 , - 1 , - 1 , /* y */
} ;
int x = v - > x_pos + _delta_coord [ v - > direction ] ;
int y = v - > y_pos + _delta_coord [ v - > direction + 8 ] ;
gp - > x = x ;
gp - > y = y ;
gp - > old_tile = v - > tile ;
gp - > new_tile = TILE_FROM_XY ( x , y ) ;
return gp - > old_tile = = gp - > new_tile ;
}
static const byte _new_direction_table [ 9 ] = {
0 , 7 , 6 ,
1 , 3 , 5 ,
2 , 3 , 4 ,
} ;
byte GetDirectionTowards ( Vehicle * v , int x , int y )
{
byte dirdiff , dir ;
int i = 0 ;
if ( y > = v - > y_pos ) {
if ( y ! = v - > y_pos ) i + = 3 ;
i + = 3 ;
}
if ( x > = v - > x_pos ) {
if ( x ! = v - > x_pos ) i + + ;
i + + ;
}
dir = v - > direction ;
dirdiff = _new_direction_table [ i ] - dir ;
if ( dirdiff = = 0 )
return dir ;
return ( dir + ( ( dirdiff & 7 ) < 5 ? 1 : - 1 ) ) & 7 ;
}
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/* Return value has bit 0x2 set, when the vehicle enters a station. Then,
* result < < 8 contains the id of the station entered . If the return value has
* bit 0x8 set , the vehicle could not and did not enter the tile . Are there
* other bits that can be set ? */
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uint32 VehicleEnterTile ( Vehicle * v , uint tile , int x , int y )
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{
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uint old_tile = v - > tile ;
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uint32 result = _tile_type_procs [ TileType ( tile ) ] - > vehicle_enter_tile_proc ( v , tile , x , y ) ;
2004-09-10 19:02:27 +00:00
2004-08-11 22:07:08 +00:00
/* When vehicle_enter_tile_proc returns 8, that apparently means that
* we cannot enter the tile at all . In that case , don ' t call
* leave_tile . */
2004-08-09 17:04:08 +00:00
if ( ! ( result & 8 ) & & old_tile ! = tile ) {
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VehicleLeaveTileProc * proc = _tile_type_procs [ TileType ( old_tile ) ] - > vehicle_leave_tile_proc ;
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if ( proc ! = NULL )
proc ( v , old_tile , x , y ) ;
}
return result ;
}
uint GetFreeUnitNumber ( byte type )
{
uint unit_num = 0 ;
Vehicle * u ;
restart :
unit_num + + ;
FOR_ALL_VEHICLES ( u ) {
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if ( u - > type = = type & & u - > owner = = _current_player & &
2004-08-09 17:04:08 +00:00
unit_num = = u - > unitnumber )
goto restart ;
}
return unit_num ;
}
// Save and load of vehicles
const byte _common_veh_desc [ ] = {
SLE_VAR ( Vehicle , subtype , SLE_UINT8 ) ,
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2005-01-08 09:48:08 +00:00
SLE_REF ( Vehicle , next , REF_VEHICLE_OLD ) ,
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SLE_VAR ( Vehicle , string_id , SLE_STRINGID ) ,
SLE_VAR ( Vehicle , unitnumber , SLE_UINT8 ) ,
SLE_VAR ( Vehicle , owner , SLE_UINT8 ) ,
SLE_VAR ( Vehicle , tile , SLE_UINT16 ) ,
SLE_VAR ( Vehicle , dest_tile , SLE_UINT16 ) ,
SLE_VAR ( Vehicle , x_pos , SLE_INT16 ) ,
SLE_VAR ( Vehicle , y_pos , SLE_INT16 ) ,
SLE_VAR ( Vehicle , z_pos , SLE_UINT8 ) ,
SLE_VAR ( Vehicle , direction , SLE_UINT8 ) ,
SLE_VAR ( Vehicle , cur_image , SLE_UINT16 ) ,
SLE_VAR ( Vehicle , spritenum , SLE_UINT8 ) ,
SLE_VAR ( Vehicle , sprite_width , SLE_UINT8 ) ,
SLE_VAR ( Vehicle , sprite_height , SLE_UINT8 ) ,
SLE_VAR ( Vehicle , z_height , SLE_UINT8 ) ,
SLE_VAR ( Vehicle , x_offs , SLE_INT8 ) ,
SLE_VAR ( Vehicle , y_offs , SLE_INT8 ) ,
SLE_VAR ( Vehicle , engine_type , SLE_UINT16 ) ,
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SLE_VAR ( Vehicle , max_speed , SLE_UINT16 ) ,
SLE_VAR ( Vehicle , cur_speed , SLE_UINT16 ) ,
SLE_VAR ( Vehicle , subspeed , SLE_UINT8 ) ,
SLE_VAR ( Vehicle , acceleration , SLE_UINT8 ) ,
SLE_VAR ( Vehicle , progress , SLE_UINT8 ) ,
SLE_VAR ( Vehicle , vehstatus , SLE_UINT8 ) ,
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SLE_CONDVAR ( Vehicle , last_station_visited , SLE_FILE_U8 | SLE_VAR_U16 , 0 , 4 ) ,
SLE_CONDVAR ( Vehicle , last_station_visited , SLE_UINT16 , 5 , 255 ) ,
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SLE_VAR ( Vehicle , cargo_type , SLE_UINT8 ) ,
SLE_VAR ( Vehicle , cargo_days , SLE_UINT8 ) ,
SLE_VAR ( Vehicle , cargo_source , SLE_UINT8 ) ,
SLE_VAR ( Vehicle , cargo_cap , SLE_UINT16 ) ,
SLE_VAR ( Vehicle , cargo_count , SLE_UINT16 ) ,
SLE_VAR ( Vehicle , day_counter , SLE_UINT8 ) ,
SLE_VAR ( Vehicle , tick_counter , SLE_UINT8 ) ,
SLE_VAR ( Vehicle , cur_order_index , SLE_UINT8 ) ,
SLE_VAR ( Vehicle , num_orders , SLE_UINT8 ) ,
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/* This next line is for version 4 and prior compatibility.. it temporarily reads
type and flags ( which were both 4 bits ) into type . Later on this is
converted correctly */
SLE_CONDVARX ( offsetof ( Vehicle , current_order ) + offsetof ( Order , type ) , SLE_UINT8 , 0 , 4 ) ,
SLE_CONDVARX ( offsetof ( Vehicle , current_order ) + offsetof ( Order , station ) , SLE_FILE_U8 | SLE_VAR_U16 , 0 , 4 ) ,
/* Orders for version 5 and on */
SLE_CONDVARX ( offsetof ( Vehicle , current_order ) + offsetof ( Order , type ) , SLE_UINT8 , 5 , 255 ) ,
SLE_CONDVARX ( offsetof ( Vehicle , current_order ) + offsetof ( Order , flags ) , SLE_UINT8 , 5 , 255 ) ,
SLE_CONDVARX ( offsetof ( Vehicle , current_order ) + offsetof ( Order , station ) , SLE_UINT16 , 5 , 255 ) ,
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SLE_REF ( Vehicle , orders , REF_ORDER ) ,
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SLE_VAR ( Vehicle , age , SLE_UINT16 ) ,
SLE_VAR ( Vehicle , max_age , SLE_UINT16 ) ,
SLE_VAR ( Vehicle , date_of_last_service , SLE_UINT16 ) ,
SLE_VAR ( Vehicle , service_interval , SLE_UINT16 ) ,
SLE_VAR ( Vehicle , reliability , SLE_UINT16 ) ,
SLE_VAR ( Vehicle , reliability_spd_dec , SLE_UINT16 ) ,
SLE_VAR ( Vehicle , breakdown_ctr , SLE_UINT8 ) ,
SLE_VAR ( Vehicle , breakdown_delay , SLE_UINT8 ) ,
SLE_VAR ( Vehicle , breakdowns_since_last_service , SLE_UINT8 ) ,
SLE_VAR ( Vehicle , breakdown_chance , SLE_UINT8 ) ,
SLE_VAR ( Vehicle , build_year , SLE_UINT8 ) ,
SLE_VAR ( Vehicle , load_unload_time_rem , SLE_UINT16 ) ,
SLE_VAR ( Vehicle , profit_this_year , SLE_INT32 ) ,
SLE_VAR ( Vehicle , profit_last_year , SLE_INT32 ) ,
SLE_VAR ( Vehicle , value , SLE_UINT32 ) ,
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SLE_VAR ( Vehicle , random_bits , SLE_UINT8 ) ,
SLE_VAR ( Vehicle , waiting_triggers , SLE_UINT8 ) ,
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SLE_REF ( Vehicle , next_shared , REF_VEHICLE ) ,
SLE_REF ( Vehicle , prev_shared , REF_VEHICLE ) ,
// reserve extra space in savegame here. (currently 10 bytes)
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SLE_CONDARR ( NullStruct , null , SLE_FILE_U8 | SLE_VAR_NULL , 2 , 2 , 255 ) , /* 2 */
SLE_CONDARR ( NullStruct , null , SLE_FILE_U32 | SLE_VAR_NULL , 2 , 2 , 255 ) , /* 8 */
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SLE_END ( )
} ;
static const byte _train_desc [ ] = {
SLE_WRITEBYTE ( Vehicle , type , VEH_Train , 0 ) , // Train type. VEH_Train in mem, 0 in file.
SLE_INCLUDEX ( 0 , INC_VEHICLE_COMMON ) ,
SLE_VARX ( offsetof ( Vehicle , u ) + offsetof ( VehicleRail , crash_anim_pos ) , SLE_UINT16 ) ,
SLE_VARX ( offsetof ( Vehicle , u ) + offsetof ( VehicleRail , force_proceed ) , SLE_UINT8 ) ,
SLE_VARX ( offsetof ( Vehicle , u ) + offsetof ( VehicleRail , railtype ) , SLE_UINT8 ) ,
SLE_VARX ( offsetof ( Vehicle , u ) + offsetof ( VehicleRail , track ) , SLE_UINT8 ) ,
SLE_CONDVARX ( offsetof ( Vehicle , u ) + offsetof ( VehicleRail , flags ) , SLE_UINT8 , 2 , 255 ) ,
SLE_CONDVARX ( offsetof ( Vehicle , u ) + offsetof ( VehicleRail , days_since_order_progr ) , SLE_UINT16 , 2 , 255 ) ,
// reserve extra space in savegame here. (currently 13 bytes)
SLE_CONDARR ( NullStruct , null , SLE_FILE_U8 | SLE_VAR_NULL , 13 , 2 , 255 ) ,
SLE_END ( )
} ;
static const byte _roadveh_desc [ ] = {
SLE_WRITEBYTE ( Vehicle , type , VEH_Road , 1 ) , // Road type. VEH_Road in mem, 1 in file.
SLE_INCLUDEX ( 0 , INC_VEHICLE_COMMON ) ,
SLE_VARX ( offsetof ( Vehicle , u ) + offsetof ( VehicleRoad , state ) , SLE_UINT8 ) ,
SLE_VARX ( offsetof ( Vehicle , u ) + offsetof ( VehicleRoad , frame ) , SLE_UINT8 ) ,
SLE_VARX ( offsetof ( Vehicle , u ) + offsetof ( VehicleRoad , unk2 ) , SLE_UINT16 ) ,
SLE_VARX ( offsetof ( Vehicle , u ) + offsetof ( VehicleRoad , overtaking ) , SLE_UINT8 ) ,
SLE_VARX ( offsetof ( Vehicle , u ) + offsetof ( VehicleRoad , overtaking_ctr ) , SLE_UINT8 ) ,
SLE_VARX ( offsetof ( Vehicle , u ) + offsetof ( VehicleRoad , crashed_ctr ) , SLE_UINT16 ) ,
SLE_VARX ( offsetof ( Vehicle , u ) + offsetof ( VehicleRoad , reverse_ctr ) , SLE_UINT8 ) ,
// reserve extra space in savegame here. (currently 16 bytes)
SLE_CONDARR ( NullStruct , null , SLE_FILE_U64 | SLE_VAR_NULL , 2 , 2 , 255 ) ,
SLE_END ( )
} ;
static const byte _ship_desc [ ] = {
SLE_WRITEBYTE ( Vehicle , type , VEH_Ship , 2 ) , // Ship type. VEH_Ship in mem, 2 in file.
SLE_INCLUDEX ( 0 , INC_VEHICLE_COMMON ) ,
SLE_VARX ( offsetof ( Vehicle , u ) + offsetof ( VehicleShip , state ) , SLE_UINT8 ) ,
// reserve extra space in savegame here. (currently 16 bytes)
SLE_CONDARR ( NullStruct , null , SLE_FILE_U64 | SLE_VAR_NULL , 2 , 2 , 255 ) ,
SLE_END ( )
} ;
static const byte _aircraft_desc [ ] = {
SLE_WRITEBYTE ( Vehicle , type , VEH_Aircraft , 3 ) , // Aircraft type. VEH_Aircraft in mem, 3 in file.
SLE_INCLUDEX ( 0 , INC_VEHICLE_COMMON ) ,
SLE_VARX ( offsetof ( Vehicle , u ) + offsetof ( VehicleAir , crashed_counter ) , SLE_UINT16 ) ,
SLE_VARX ( offsetof ( Vehicle , u ) + offsetof ( VehicleAir , pos ) , SLE_UINT8 ) ,
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SLE_CONDVARX ( offsetof ( Vehicle , u ) + offsetof ( VehicleAir , targetairport ) , SLE_FILE_U8 | SLE_VAR_U16 , 0 , 4 ) ,
SLE_CONDVARX ( offsetof ( Vehicle , u ) + offsetof ( VehicleAir , targetairport ) , SLE_UINT16 , 5 , 255 ) ,
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SLE_VARX ( offsetof ( Vehicle , u ) + offsetof ( VehicleAir , state ) , SLE_UINT8 ) ,
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SLE_CONDVARX ( offsetof ( Vehicle , u ) + offsetof ( VehicleAir , previous_pos ) , SLE_UINT8 , 2 , 255 ) ,
// reserve extra space in savegame here. (currently 15 bytes)
SLE_CONDARR ( NullStruct , null , SLE_FILE_U8 | SLE_VAR_NULL , 15 , 2 , 255 ) ,
SLE_END ( )
} ;
static const byte _special_desc [ ] = {
SLE_WRITEBYTE ( Vehicle , type , VEH_Special , 4 ) ,
SLE_VAR ( Vehicle , subtype , SLE_UINT8 ) ,
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SLE_VAR ( Vehicle , tile , SLE_UINT16 ) ,
SLE_VAR ( Vehicle , x_pos , SLE_INT16 ) ,
SLE_VAR ( Vehicle , y_pos , SLE_INT16 ) ,
SLE_VAR ( Vehicle , z_pos , SLE_UINT8 ) ,
SLE_VAR ( Vehicle , cur_image , SLE_UINT16 ) ,
SLE_VAR ( Vehicle , sprite_width , SLE_UINT8 ) ,
SLE_VAR ( Vehicle , sprite_height , SLE_UINT8 ) ,
SLE_VAR ( Vehicle , z_height , SLE_UINT8 ) ,
SLE_VAR ( Vehicle , x_offs , SLE_INT8 ) ,
SLE_VAR ( Vehicle , y_offs , SLE_INT8 ) ,
SLE_VAR ( Vehicle , progress , SLE_UINT8 ) ,
SLE_VAR ( Vehicle , vehstatus , SLE_UINT8 ) ,
SLE_VARX ( offsetof ( Vehicle , u ) + offsetof ( VehicleSpecial , unk0 ) , SLE_UINT16 ) ,
SLE_VARX ( offsetof ( Vehicle , u ) + offsetof ( VehicleSpecial , unk2 ) , SLE_UINT8 ) ,
// reserve extra space in savegame here. (currently 16 bytes)
SLE_CONDARR ( NullStruct , null , SLE_FILE_U64 | SLE_VAR_NULL , 2 , 2 , 255 ) ,
SLE_END ( )
} ;
static const byte _disaster_desc [ ] = {
SLE_WRITEBYTE ( Vehicle , type , VEH_Disaster , 5 ) ,
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SLE_REF ( Vehicle , next , REF_VEHICLE_OLD ) ,
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SLE_VAR ( Vehicle , subtype , SLE_UINT8 ) ,
SLE_VAR ( Vehicle , tile , SLE_UINT16 ) ,
SLE_VAR ( Vehicle , dest_tile , SLE_UINT16 ) ,
SLE_VAR ( Vehicle , x_pos , SLE_INT16 ) ,
SLE_VAR ( Vehicle , y_pos , SLE_INT16 ) ,
SLE_VAR ( Vehicle , z_pos , SLE_UINT8 ) ,
SLE_VAR ( Vehicle , direction , SLE_UINT8 ) ,
SLE_VAR ( Vehicle , x_offs , SLE_INT8 ) ,
SLE_VAR ( Vehicle , y_offs , SLE_INT8 ) ,
SLE_VAR ( Vehicle , sprite_width , SLE_UINT8 ) ,
SLE_VAR ( Vehicle , sprite_height , SLE_UINT8 ) ,
SLE_VAR ( Vehicle , z_height , SLE_UINT8 ) ,
SLE_VAR ( Vehicle , owner , SLE_UINT8 ) ,
SLE_VAR ( Vehicle , vehstatus , SLE_UINT8 ) ,
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SLE_CONDVARX ( offsetof ( Vehicle , current_order ) + offsetof ( Order , station ) , SLE_FILE_U8 | SLE_VAR_U16 , 0 , 4 ) ,
SLE_CONDVARX ( offsetof ( Vehicle , current_order ) + offsetof ( Order , station ) , SLE_UINT16 , 5 , 255 ) ,
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SLE_VAR ( Vehicle , cur_image , SLE_UINT16 ) ,
SLE_VAR ( Vehicle , age , SLE_UINT16 ) ,
SLE_VAR ( Vehicle , tick_counter , SLE_UINT8 ) ,
SLE_VARX ( offsetof ( Vehicle , u ) + offsetof ( VehicleDisaster , image_override ) , SLE_UINT16 ) ,
SLE_VARX ( offsetof ( Vehicle , u ) + offsetof ( VehicleDisaster , unk2 ) , SLE_UINT16 ) ,
// reserve extra space in savegame here. (currently 16 bytes)
SLE_CONDARR ( NullStruct , null , SLE_FILE_U64 | SLE_VAR_NULL , 2 , 2 , 255 ) ,
SLE_END ( )
} ;
static const void * _veh_descs [ ] = {
_train_desc ,
_roadveh_desc ,
_ship_desc ,
_aircraft_desc ,
_special_desc ,
_disaster_desc ,
} ;
// Will be called when the vehicles need to be saved.
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static void Save_VEHS ( void )
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{
Vehicle * v ;
// Write the vehicles
FOR_ALL_VEHICLES ( v ) {
if ( v - > type ! = 0 ) {
SlSetArrayIndex ( v - > index ) ;
SlObject ( v , _veh_descs [ v - > type - 0x10 ] ) ;
}
}
}
// Will be called when vehicles need to be loaded.
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static void Load_VEHS ( void )
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{
int index ;
Vehicle * v ;
while ( ( index = SlIterateArray ( ) ) ! = - 1 ) {
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Vehicle * v = GetVehicle ( index ) ;
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SlObject ( v , _veh_descs [ SlReadByte ( ) ] ) ;
if ( v - > type = = VEH_Train )
v - > u . rail . first_engine = 0xffff ;
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/* Old savegames used 'last_station_visited = 0xFF', should be 0xFFFF */
if ( _sl . version < 5 & & v - > last_station_visited = = 0xFF )
v - > last_station_visited = 0xFFFF ;
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if ( _sl . version < 5 ) {
/* Convert the current_order.type (which is a mix of type and flags, because
in those versions , they both were 4 bits big ) to type and flags */
v - > current_order . flags = ( v - > current_order . type & 0xF0 ) > > 4 ;
v - > current_order . type = v - > current_order . type & 0x0F ;
}
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}
// Iterate through trains and set first_engine appropriately.
FOR_ALL_VEHICLES ( v ) {
Vehicle * w ;
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if ( v - > type ! = VEH_Train | | v - > subtype ! = TS_Front_Engine )
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continue ;
for ( w = v - > next ; w ; w = w - > next )
w - > u . rail . first_engine = v - > engine_type ;
}
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/* Check for shared order-lists (we now use pointers for that) */
if ( _sl . full_version < 0x502 ) {
FOR_ALL_VEHICLES ( v ) {
Vehicle * u ;
if ( v - > type = = 0 )
continue ;
FOR_ALL_VEHICLES_FROM ( u , v - > index + 1 ) {
if ( u - > type = = 0 )
continue ;
/* If a vehicle has the same orders, add the link to eachother
in both vehicles */
if ( v - > orders = = u - > orders ) {
v - > next_shared = u ;
u - > prev_shared = v ;
break ;
}
}
}
}
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/* This is to ensure all pointers are within the limits of
_vehicles_size */
if ( _vehicle_id_ctr_day > = _vehicles_size )
_vehicle_id_ctr_day = 0 ;
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}
static const byte _depot_desc [ ] = {
SLE_VAR ( Depot , xy , SLE_UINT16 ) ,
SLE_VAR ( Depot , town_index , SLE_UINT16 ) ,
SLE_END ( )
} ;
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static void Save_DEPT ( void )
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{
Depot * d ;
int i ;
for ( i = 0 , d = _depots ; i ! = lengthof ( _depots ) ; i + + , d + + ) {
if ( d - > xy ! = 0 ) {
SlSetArrayIndex ( i ) ;
SlObject ( d , _depot_desc ) ;
}
}
}
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static void Load_DEPT ( void )
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{
int index ;
while ( ( index = SlIterateArray ( ) ) ! = - 1 ) {
SlObject ( & _depots [ index ] , _depot_desc ) ;
}
}
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static const byte _waypoint_desc [ ] = {
SLE_VAR ( Waypoint , xy , SLE_UINT16 ) ,
SLE_VAR ( Waypoint , town_or_string , SLE_UINT16 ) ,
SLE_VAR ( Waypoint , deleted , SLE_UINT8 ) ,
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SLE_CONDVAR ( Waypoint , build_date , SLE_UINT16 , 3 , 255 ) ,
SLE_CONDVAR ( Waypoint , stat_id , SLE_UINT8 , 3 , 255 ) ,
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SLE_END ( )
} ;
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static void Save_CHKP ( void )
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{
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Waypoint * cp ;
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int i ;
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for ( i = 0 , cp = _waypoints ; i ! = lengthof ( _waypoints ) ; i + + , cp + + ) {
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if ( cp - > xy ! = 0 ) {
SlSetArrayIndex ( i ) ;
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SlObject ( cp , _waypoint_desc ) ;
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}
}
}
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static void Load_CHKP ( void )
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{
int index ;
while ( ( index = SlIterateArray ( ) ) ! = - 1 ) {
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SlObject ( & _waypoints [ index ] , _waypoint_desc ) ;
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}
}
const ChunkHandler _veh_chunk_handlers [ ] = {
{ ' VEHS ' , Save_VEHS , Load_VEHS , CH_SPARSE_ARRAY } ,
{ ' DEPT ' , Save_DEPT , Load_DEPT , CH_ARRAY } ,
{ ' CHKP ' , Save_CHKP , Load_CHKP , CH_ARRAY | CH_LAST } ,
} ;