* Fix crash on join or load as a spectator in multiplayer, if the game contained template trains.
* Fix desync on join in multiplayer, if the game contained template trains.
* Fix crash during a bankruptcy/company reset when another company owned a virtual train.
* Fix drawing of template trains not being clipped to fit within the window.
* Improved breakdowns:
* Fix aircraft aborting a landing/take off at a heliport/oil rig in the event of a breakdown to head to a hangar, and leaving the heliport/oil rig marked occupied.
* Add a console command to fix savegames which were left with blocked heliports/oil rigs due to the above issue.
* Enhanced viewports: Fix incorrect rendering and/or buffer over-reads when using viewport map mode without first opening the small map window at the same map height limit.
* Fix shared restricted signal windows not being immediately updated when removing a restricted signal.
* Add menu item to vehicle list windows to assign all vehicles to a new group.
* Extend changing the timetable values of all of a vehicle's orders at once to also include: clear time, and set/clear speed.
* Improvements to crash logging.
* Add German translations by Auge, for the restricted signals, repair cost, ship collision avoidance, and lifetime profit patches.
* Programmable signals: Fix crash when a programmable signal referenced a signal which was then turned to face the other way, and the programmable signal and then the other signal were then deleted.
* Improved breakdowns:
* Change the breakdown probability calculation to more closely resemble the original behaviour.
* Revert airport crash probabilities back to original behaviour, with modified behaviour only during emergency landings.
* Low power breakdowns now only reduce the power of the engine which has broken down.
* Low power breakdowns no longer reduce speed directly when using realistic acceleration, trains can coast or accelerate more slowly instead of actively braking.
* Fix vehicle needs repair speed limits being incorrect in vehicle details.
* Auto timetables:
* Fix timetable auto not being unset when sharing orders. Clear autofill when sharing/copying orders with timetable auto enabled.
* Copy timetable auto state when copying orders.
* Fix set distributed timetable start not working when using minutes.
* Avoid set distributed timetable start setting start dates in the past.
* Add the hierarchical group collapse patch, with various modifications:
* Make group collapsing per-window.
* Add icon for collapsed groups.
* Only enable collapse & (un)collapse all buttons where useful. Disable collapse button for leaf groups. Disable (un)collapse all button when all non-leaf groups already (un)collapsed.
* Add the ship collision avoidance patch. Add an on/off setting.
* Add the reduced tree growth patch.
* Add the remove all trees in scenario editor patch.
* Add a menu item to the vehicle list to change order target, e.g. for moving depot orders to a different depot.
* Show the average of the order occupancies in the orders window, and add a vehicle sort mode.
* Routing restrictions: Add Long Reserve feature.
* Infrastructure sharing:
* Trains can now be crashed with trains from other companies
* PBS reservations are now cleared when other companies' trains are removed due to the company being deleted/bankrupt.
* Cargo dest link graph:
* Join more than one link graph job at once where possible. This is to prevent a backlog of jobs if the link graph settings are changed mid game.
* Add setting for link graph times to be in non day length scaled days.
* Fix flicker and render errors of tunnels in viewport map mode.
* Fix displayed height of bridges in viewport map mode.
* Fix companies with a green colour scheme having sloping tiles and tunnels appearing as flashing yellow in viewport map mode (owner mode).
* Fix out of bounds memory reads for bridges/tunnels in viewport map mode.
* Fix a severe performance regression from v0.7.1 involving redrawing of modified vehicle route lines.
* Routing restrictions: Fix non-default signal sprites being recoloured blue for restricted signals.
* Programmable signals:
* Fix the remove program button not working at all in multiplayer, causing desyncs.
* Fix the copy program button only working correctly in the most trivial cases, and sometimes crashing.
* Build: Change file names of bundles when building on MinGW.
* Fixes to avoid potentially problematic undefined behaviour.
* Add a setting to add a company-coloured mark next to vehicles in vehicle list windows, if their owner does not match list owner (default on). Patch by McZapkie (modified).
* Desync debugging:
* If a clients desyncs, the ejected client, the server and all remaining clients run some desync checks.
* Changes to desync checks and debug levels.
* No longer write desync messages to the console on Windows, as this can cause crashes, this is now only written to the file.
* Add German translations by Auge, for the adjacent level crossings patch.
* Fix flicker and render errors of bridge/tunnels in viewport map mode.
* Fix rendering, clearing and timely update issues of vehicle route lines.
* Zoning: Fix adding/removing station tiles not redrawing affected surrounding tiles when in the station catchment or unserved building/industry modes.
* Bridges on signals and tunnels:
* Fix adjacent signals around bridge/tunnels not being updated when adding/updating (on the far side) and removing (on both sides) signals from the bridge/tunnel.
* Fix middle of bridge not being redrawn when adding/updating/removing signals to bridges.
* Fix vehicles continually emitting smoke when stopped at a red signal on a bridge.
* Change the default for the auto timetable separation rate company setting to 40%. This is to improve jam-resistance by default.
* Vehicle group info: make margins around text symmetric.
* Fix compilation on some compilers/platforms
* Add the changelog and readme to the bundle/install target.
* Add German translations by Auge, including: vehicle group info, vehicle details window, and the zoning toolbar.
* Fix build and refit with articulated/multihead vehicles with non-zero refit costs.
* Fix YAPF pathfinder desync issue involving rail track type changes which where only passable by a subset of vehicles (trunk bug).
* Add a changelog file to the repository.
* Logging: Add debug category "yapfdesync" to enable desync checks for YAPF only. Save YAPF state dumps to new files on Unix platforms. Fix false positive in FindNearestSafeTile desync check. Log truncated revision strings at debug level 1 instead of 0.
* Improved breakdowns patch: Fix non-determinism which caused desyncs in multiplayer.
* Programmable signals patch:
* Fix programmable signal programs from the previous game not being cleared when starting or loading a new game.
* Fix crash when the target of a signal state conditional changed to no longer be a rail tile.
* Fix the invalidation of signal state conditionals when the target signal is removed not being performed correctly.
* Fix test remove rail actions (e.g. clearing using shift or by opening the land info window) clearing signal programs.
* Show the coordinates of the target signal in signal state conditionals in the program window.
* Extra large maps patch: Fix the terrain generator setting the height limit to 0 when both edges were longer than 4096 tiles.
* Logging: Improve desync and random logging when running with day length > 1. Log desync debug output to the console as well as the file. Increase thoroughness of vehicle and YAPF cache desync debug checks.
* Bump trunk base from r27402 to r27403
### v0.5.2 (2015-09-26)
* Everest treeline patch: fix planting random trees planting cacti above the snowline.
* Fix house picker window. Change picker/selection logic to be more like the object picker window.
* Bump trunk base from r27395 to r27402
### v0.5.1 (2015-09-18)
* Fix performance regression in road-vehicle path-finding introduced in v0.5.0 due to the maximum map size increase in the extra large maps patch.
* Fix bug in earlier fix for crashes when looking at aqueducts in the viewport map mode of the enhanced viewports patch.
* Fix compilation on some compilers/platforms.
### v0.5.0 (2015-09-13)
* Add the daily/monthly/yearly scripts patch.
* Add the flat minimap screenshot patch.
* Add the extra large maps patch. (Maximum map size is now 256M tiles, ranging from 16k x 16k to 256 x 1M).
* Add the build and refit patch, with changes to make it multi-player safe.
* Fix status bar date when time in minutes and show date with time are both on.
* Fix crash when opening object picker window in scenario editor. (Introduced in trunk r27346).
* Fix no breakdown smoke NewGRF vehicle engine flag being ignored.
* Fix breakdown smoke persisting long after vehicles have gone, with improved breakdowns reduced power/speed breakdowns.
* Fix crash when editing/selecting a conditional order in a non-train orders window.
* Fix crash when loading SpringPP savegame with huge airports (which should be rejected), in cases where the crash occurred before the rejection check was run.
* Scale cargodest link graph timeout and compression intervals by day length.
* Allow only one instance of house picker window, remove button toggle behaviour. This makes it behave more like the object picker window.
* (Unixy platforms) Include bin/data directory in make install target.
* Crash log improvements on MinGW and Unixy/glibc platforms (enable stack traces on MinGW, try to demangle C++ symbol names, try to use libbfd for better symbol lookup, handle SIGSEGV while backtracing).
* Bump trunk base from r27394 to r27395
### v0.4.1 (2015-09-06)
* Fix compilation on some compilers/platforms
* Fix out of date version information not always been detected and rebuilt by the build scripts (this affects the v0.4.0 windows builds posted on the thread)
### v0.4.0 (2015-09-05)
* Fix wait for cargo orders not being properly cleared when loading SpringPP games, resulting in a crash when looking at them in the orders window
* Add a company setting to enable automatic timetabling for new vehicles
* Pause the game instead of blocking when cargo dest link graph jobs lag.
* Update routing restrictions patch:
* Program GUI changes to make 'or if' conditions easier to add, remove and use.
If a restricted PBS signal uses this command, PBS reservations which would otherwise stop at this signal instead continue through it to the next signal/waiting point. In effect this allows the 'safe waiting point' property of a PBS signal to be conditionally turned off.
* Improvements to the correctness and thoroughness of the program validator.
* Bump trunk base from r27389 to r27394
### v0.3.2 (2015-08-31)
* Fix crash when loading SpringPP games with day length > 1
### v0.3.1 (2015-08-31)
* Fix crash when opening orders window for competitors' vehicles
### v0.3.0 (2015-08-31)
* Fix more compilation issues on some old compilers/platforms
* Time in minutes is no longer scaled by the day length factor.
* Enable building rivers in game (default off)
* Add more conditional orders patch
* Add train length and group name to vehicle details window
* Add support for loading SpringPP v2.0, v2.1, v2.2 savegames, subject to caveats, see above.
* Misc build-script/version info changes
### v0.2.0 (2015-08-22)
* Fix memory leak in departure boards patch
* Fix dates/times in departure board and timetable windows when day length is greater than 1
* Update routing restrictions patch to include visual indicators for restricted signals (blue signal post)
* Add Everest tree-line patch (with various changes, see above)
* Bump trunk base from r27386 to r27389
### v0.1.2 (2015-08-17)
* Fix signals on bridges in tunnels sometimes permitting adding/modifying/removing signals when occupied by trains.
* Fix compilation on some compilers/platforms
* Fix various compiler warnings
* Misc build-script changes
### v0.1.1 (2015-08-15)
* Fix bug in improved breakdown patch where config string was inserted into the middle of the stop location setting string range, resulting in an assertion failure when looking at the stop location setting in the GUI.