Version: Committing version data for tag: jgrpp-0.11.0

pull/6/merge jgrpp-0.11.0
Jonathan G Rennison 8 years ago
parent dd94ed7b1f
commit cd298f4722

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jgrpp-0.10.2 27495 0 jgrpp-0.10.2
faa0b18b4700ebae93deb058d8858a9e51d20d41b28ec8eeb85347f4f2301c62 -
jgrpp-0.11.0 27505 0 jgrpp-0.11.0
ad05c7d74dda528bd4693a1f56786131d178d60518e453d908747bc591b385eb -

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## JGR's Patchpack version 0.10.2
## JGR's Patchpack version 0.11.0
This is a collection of patches applied to [OpenTTD](http://www.openttd.org/)
@ -24,7 +24,7 @@ See [jgrpp-changelog.md](jgrpp-changelog.md) for changelog.
#### This patchpack contains the following
* Routing restrictions: [thread](http://www.tt-forums.net/viewtopic.php?f=33&t=73397)
This is developed in the *tracerestrict* branch.
As of v0.11.0 this includes the Long Reserve feature from [here](http://www.tt-forums.net/viewtopic.php?f=33&t=74365).
A version of this feature rebased onto [Cirdan's new map features branch](http://repo.or.cz/w/openttd/fttd.git) is in the *tracerestrict-cirdan* branch, see [this thread](http://www.tt-forums.net/viewtopic.php?f=33&t=58420)
* Programmable signals: [imported](http://www.tt-forums.net/viewtopic.php?f=33&t=47690)
@ -79,10 +79,11 @@ See [jgrpp-changelog.md](jgrpp-changelog.md) for changelog.
* Rating in town label: [imported](http://www.tt-forums.net/viewtopic.php?f=33&t=42598)
* Day length: [imported](http://www.tt-forums.net/viewtopic.php?p=1148227#p1148227)
* Day length: [imported](http://www.tt-forums.net/viewtopic.php?p=1148227#p1148227)
* Add a setting to use non day length scaled days for cargo dest link graph calculation times (added in v0.11.0)
* Order occupancy
Add column to orders GUI to show occupancy running average.
Add column to orders GUI to show occupancy running average, show the average order occupancy, and add a vehicle sort mode.
* Servicing
Send vehicles which need auto-renewing due to age for servicing, even if breakdowns are off and no servicing if no breakdowns is on.
@ -121,11 +122,22 @@ See [jgrpp-changelog.md](jgrpp-changelog.md) for changelog.
* Reverse at waypoint orders (added in v0.7.0)
* Show a company-coloured mark next to vehicles in vehicle list windows, if their owner does not match list owner (imported: by McZapkie) (added in v0.8.0)
This has been modified to change the mark and be controlled by a setting (on by default).
This has been modified to change the mark and be controlled by a setting (on by default).
* Vehicle lifetime profit patch [imported](http://www.tt-forums.net/viewtopic.php?f=33&t=72844) (added in v0.10.0)
* Vehicle lifetime profit: [imported](http://www.tt-forums.net/viewtopic.php?f=33&t=72844) (added in v0.10.0)
This has been modified to show current lifetime profit, instead of the yearly-updated value.
* Hierarchical group collapse: [imported](http://www.tt-forums.net/viewtopic.php?f=33&t=74365) (added in v0.11.0)
This has been modified to show an icon for collapsed groups, and only the enable the collapse/(un)collapse all buttons where useful.
* Ship collision avoidance: [imported](http://www.tt-forums.net/viewtopic.php?f=33&t=74365) (added in v0.11.0)
* Reduced tree growth: [imported](http://www.tt-forums.net/viewtopic.php?p=890778#p890778) (added in v0.11.0)
* Remove all trees in scenario editor: [imported](http://www.tt-forums.net/viewtopic.php?f=33&t=49326) (added in v0.11.0)
* Add a menu item to the vehicle list to change order target (added in v0.11.0)
* Performance improvements
* Improve dedicated server performance. Up to approximately 2.5x faster. (added in v0.8.1)
* Improve cargodest link graph calculation performance. Up to approximately 33% faster. (added in v0.8.1)

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* * *
### v0.11.0 (2016-02-04)
* Programmable signals: Fix crash when a programmable signal referenced a signal which was then turned to face the other way, and the programmable signal and then the other signal were then deleted.
* Improved breakdowns:
* Change the breakdown probability calculation to more closely resemble the original behaviour.
* Revert airport crash probabilities back to original behaviour, with modified behaviour only during emergency landings.
* Low power breakdowns now only reduce the power of the engine which has broken down.
* Low power breakdowns no longer reduce speed directly when using realistic acceleration, trains can coast or accelerate more slowly instead of actively braking.
* Fix vehicle needs repair speed limits being incorrect in vehicle details.
* Auto timetables:
* Fix timetable auto not being unset when sharing orders. Clear autofill when sharing/copying orders with timetable auto enabled.
* Copy timetable auto state when copying orders.
* Fix set distributed timetable start not working when using minutes.
* Avoid set distributed timetable start setting start dates in the past.
* Add the hierarchical group collapse patch, with various modifications:
* Make group collapsing per-window.
* Add icon for collapsed groups.
* Only enable collapse & (un)collapse all buttons where useful. Disable collapse button for leaf groups. Disable (un)collapse all button when all non-leaf groups already (un)collapsed.
* Add the ship collision avoidance patch. Add an on/off setting.
* Add the reduced tree growth patch.
* Add the remove all trees in scenario editor patch.
* Add a menu item to the vehicle list to change order target, e.g. for moving depot orders to a different depot.
* Show the average of the order occupancies in the orders window, and add a vehicle sort mode.
* Routing restrictions: Add Long Reserve feature.
* Infrastructure sharing:
* Trains can now be crashed with trains from other companies
* PBS reservations are now cleared when other companies' trains are removed due to the company being deleted/bankrupt.
* Cargo dest link graph:
* Join more than one link graph job at once where possible. This is to prevent a backlog of jobs if the link graph settings are changed mid game.
* Add setting for link graph times to be in non day length scaled days.
* Bump trunk base from r27495 to r27505
### v0.10.2 (2016-01-19)
* Improved breakdowns:
* Fix incorrect train speed limits after a save/load or network join (causing desync issues) after critical/mechanical breakdowns.

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