windows build: use mingw d3d12 headers instead of wine

arch-pkg
FlightlessMango 1 year ago
parent c9d3a70a48
commit 302fb6ad19

@ -5,7 +5,7 @@
#ifdef _MSC_VER #ifdef _MSC_VER
#include <d3d12.h> #include <d3d12.h>
#else #else
#include "/usr/include/wine/windows/d3d12.h" #include "/usr/i686-w64-mingw32/include/d3d12.h"
#endif #endif
#ifndef __D3D12_IMPL_H__ #ifndef __D3D12_IMPL_H__
#define __D3D12_IMPL_H__ #define __D3D12_IMPL_H__

@ -23,7 +23,7 @@
#ifdef _MSC_VER #ifdef _MSC_VER
#include <d3d12.h> #include <d3d12.h>
#else #else
#include "/usr/include/wine/windows/d3d12.h" #include "/usr/i686-w64-mingw32/include/d3d12.h"
#endif #endif
#endif #endif

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