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mirror of https://github.com/Thracky/GlosSI.git synced 2024-11-03 09:40:18 +00:00
Commit Graph

119 Commits

Author SHA1 Message Date
Peter Repukat
c4b8f4d443 GloSC-Main: change wording in UI 2016-12-08 02:59:57 +01:00
Peter Repukat
6e7480c601 SteamTarget: Move mousecursor inside the overlay after console has got focus again 2016-12-04 22:58:52 +01:00
Peter Repukat
f3aa9b2d67 SteamTarget: Force 60FPS lock 2016-12-04 22:04:54 +01:00
Peter Repukat
19445c3ad3 Fix: Injector \ SteamTarget: Not beeing able to hook Steam for some people 2016-12-04 21:43:31 +01:00
Peter Repukat
deccc86441 Add own injector 2016-11-29 18:30:56 +01:00
Peter Repukat
56edf5bad4 fix dll injection / ejection not working:
fixed injection not working when dll-path has spaces
fixed ejection not working by running gameluancher as admin
2016-11-27 16:46:19 +01:00
Peter Repukat
7947d6faac Enforce non desktop bindings:
done by mid function hooking a function in steamclient.dll
the function appears to be setting the appId of the new controller bindings

inject/hook right after the target launched
switch focus -> binding gets changed to shortcut bindings -> hook function grabs appid
hook function replaces desktop-config appid with the one grabbed everytime steam tries to active desktop-config
glosc_gamelauncher unloads dll when the target closes; unloading dll patches steamclient.dll back to original
2016-11-26 22:57:32 +01:00
Peter Repukat
a90d1f2802 Add x86 (32bit) support 2016-11-20 09:19:58 +01:00
Peter Repukat
d9fdb3f929 completely kick TargetUserWindow 2016-11-19 06:35:52 +01:00
Peter Repukat
fa4a6a439d setting to close GloSC-SteamTarget when launched game closes 2016-11-19 06:30:48 +01:00
Peter Repukat
6eda0595e3 make sure we stay in game bindings
also removed the userwindow and always show the console (for now?)
2016-11-19 04:41:04 +01:00
Peter Repukat
6cf0397902 remove testing code 2016-11-19 02:29:21 +01:00
Peter Repukat
9a435b39f2 decouple input from framerate by moving it to own thread
this significantly reduces input-lag while keeping cpu usage at a minimum

also removed any of the vsync / framerate options as we now always render the overlay with 60fps
this reduces cpu usage and unnecessary overhead if playing with the default option of vsync on high refresh rate displays
2016-11-19 02:24:49 +01:00
Peter Repukat
524cde67cc fix: file copying in release builds 2016-11-18 04:29:45 +01:00
Peter Repukat
7c77129a06 Add program icons 2016-11-18 02:46:31 +01:00
Peter Repukat
38cf868d56 add license 2016-11-18 01:40:14 +01:00
Peter Repukat
24e49fda7b remove Qt GeneratedFiles 2016-11-18 01:26:08 +01:00
Peter Repukat
98603a3068 initial GloSC implementation 2016-11-18 01:22:07 +01:00
Peter Repukat
46281174d9 Projektdateien hinzufügen. 2016-11-16 14:31:35 +01:00