remove testing code

UWP_Overlay
Peter Repukat 8 years ago
parent 9a435b39f2
commit 6cf0397902

@ -77,8 +77,6 @@ void VirtualControllerThread::controllerLoop()
int i, j;
while (bShouldRun)
{
//auto begin = std::chrono::high_resolution_clock::now();
sfClock.restart();
if (reCheckControllerTimer.getElapsedTime().asSeconds() >= 1.f)
@ -154,17 +152,11 @@ void VirtualControllerThread::controllerLoop()
}
}
}
//auto end = std::chrono::high_resolution_clock::now();
//auto dur = end - begin;
//auto ns = std::chrono::duration_cast<std::chrono::nanoseconds>(dur);
//auto delay = std::chrono::milliseconds(5) - ns;
tickTime = sfClock.getElapsedTime().asMicroseconds();
//std::cout << tickTime << std::endl;
if (tickTime < delay)
std::this_thread::sleep_for(std::chrono::microseconds(delay-tickTime));
//auto finished = std::chrono::high_resolution_clock::now();
}
}
@ -204,7 +196,7 @@ void VirtualControllerThread::controllerCallback(VIGEM_TARGET Target, UCHAR Larg
XINPUT_VIBRATION vibration;
ZeroMemory(&vibration, sizeof(XINPUT_VIBRATION));
vibration.wLeftMotorSpeed = LargeMotor * 0xff; //Controllers only use 1 byte, XInput-API ises two, ViGEm also only uses one, like the hardware does so we have to multiply
vibration.wLeftMotorSpeed = LargeMotor * 0xff; //Controllers only use 1 byte, XInput-API uses two, ViGEm also only uses one, like the hardware does, so we have to multiply
vibration.wRightMotorSpeed = SmallMotor * 0xff;

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