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688 lines
19 KiB
Go
688 lines
19 KiB
Go
package tview
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import (
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"github.com/gdamore/tcell"
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)
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// TableCell represents one cell inside a Table.
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type TableCell struct {
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// The text to be displayed in the table cell.
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Text string
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// The alignment of the cell text. One of AlignLeft (default), AlignCenter,
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// or AlignRight.
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Align int
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// The maximum width of the cell. This is used to give a column a maximum
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// width. Any cell text whose length exceeds this width is cut off. Set to
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// 0 if there is no maximum width.
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MaxWidth int
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// The color of the cell text.
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Color tcell.Color
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// Whether or not this cell may be selected.
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Selectable bool
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// The position and width of the cell the last time table was drawn.
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x, y, width int
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}
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// GetLastPosition returns the position of the table cell the last time it was
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// drawn on screen. If the cell is not on screen, the return values are
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// undefined.
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//
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// Because the Table class will attempt to keep selected cells on screen, this
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// function is most useful in response to a "selected" event (see
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// SetSelectedFunc()).
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func (c *TableCell) GetLastPosition() (x, y, width int) {
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return c.x, c.y, c.width
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}
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// Table visualizes two-dimensional data consisting of rows and columns. Each
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// Table cell is defined via SetCell() by the TableCell type. They can be added
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// dynamically to the table and changed any time.
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//
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// The most compact display of a table is without borders. Each row will then
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// occupy one row on screen and columns are seperated by the rune defined via
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// SetSeparator() (a space character by default).
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//
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// When borders are turned on (via SetBorders()), each table cell is surrounded
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// by lines. Therefore one table row will require two rows on screen.
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//
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// Columns will use as much horizontal space as they need. You can constrain
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// their size with the MaxWidth parameter of the TableCell type.
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//
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// Fixed Columns
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//
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// You can define fixed rows and rolumns via SetFixed(). They will always stay
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// in their place, even when the table is scrolled. Fixed rows are always the
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// top rows. Fixed columns are always the leftmost columns.
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//
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// Selections
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//
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// You can call SetSelectable() to set columns and/or rows to "selectable". If
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// the flag is set only for columns, entire columns can be selected by the user.
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// If it is set only for rows, entire rows can be selected. If both flags are
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// set, individual cells can be selected. The "selected" handler set via
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// SetSelectedFunc() is invoked when the user presses Enter on a selection.
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//
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// Navigation
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//
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// If the table extends beyond the available space, it can be navigated with
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// key bindings similar to Vim:
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//
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// - h, left arrow: Move left by one column.
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// - l, right arrow: Move right by one column.
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// - j, down arrow: Move down by one row.
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// - k, up arrow: Move up by one row.
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// - g, home: Move to the top.
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// - G, end: Move to the bottom.
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// - Ctrl-F, page down: Move down by one page.
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// - Ctrl-B, page up: Move up by one page.
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//
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// When there is no selection, this affects the entire table (except for fixed
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// rows and columns). When there is a selection, the user moves the selection.
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// The class will attempt to keep the selection from moving out of the screen.
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type Table struct {
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*Box
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// Whether or not this table has borders around each cell.
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borders bool
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// The color of the borders or the separator.
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bordersColor tcell.Color
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// If there are no borders, the column separator.
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separator rune
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// The cells of the table. Rows first, then columns.
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cells [][]*TableCell
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// The rightmost column in the data set.
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lastColumn int
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// The number of fixed rows / columns.
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fixedRows, fixedColumns int
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// Whether or not rows or columns can be selected. If both are set to true,
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// cells can be selected.
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rowsSelectable, columnsSelectable bool
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// The currently selected row and column.
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selectedRow, selectedColumn int
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// The number of rows/columns by which the table is scrolled down/to the
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// right.
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rowOffset, columnOffset int
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// If set to true, the table's last row will always be visible.
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trackEnd bool
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// The number of visible rows the last time the table was drawn.
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visibleRows int
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// An optional function which gets called when the user presses Enter on a
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// selected cell. If entire rows selected, the column value is undefined.
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// Likewise for entire columns.
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selected func(row, column int)
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// An optional function which gets called when the user presses Escape, Tab,
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// or Backtab. Also when the user presses Enter if nothing is selectable.
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done func(key tcell.Key)
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}
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// NewTable returns a new table.
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func NewTable() *Table {
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return &Table{
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Box: NewBox(),
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bordersColor: tcell.ColorWhite,
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separator: ' ',
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trackEnd: true,
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lastColumn: -1,
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}
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}
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// Clear removes all table data.
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func (t *Table) Clear() *Table {
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t.cells = nil
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t.lastColumn = -1
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return t
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}
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// SetBorders sets whether or not each cell in the table is surrounded by a
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// border.
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func (t *Table) SetBorders(show bool) *Table {
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t.borders = show
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return t
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}
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// SetBordersColor sets the color of the cell borders.
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func (t *Table) SetBordersColor(color tcell.Color) *Table {
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t.bordersColor = color
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return t
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}
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// SetSeparator sets the character used to fill the space between two
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// neighboring cells. This is a space character ' ' per default but you may
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// want to set it to GraphicsVertBar (or any other rune) if the column
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// separation should be more visible. If cell borders are activated, this is
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// ignored.
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//
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// Separators have the same color as borders.
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func (t *Table) SetSeparator(separator rune) *Table {
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t.separator = separator
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return t
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}
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// SetFixed sets the number of fixed rows and columns which are always visible
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// even when the rest of the cells are scrolled out of view. Rows are always the
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// top-most ones. Columns are always the left-most ones.
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func (t *Table) SetFixed(rows, columns int) *Table {
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t.fixedRows, t.fixedColumns = rows, columns
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return t
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}
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// SetSelectable sets the flags which determine what can be selected in a table.
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// There are three selection modi:
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//
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// - rows = false, columns = false: Nothing can be selected.
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// - rows = true, columns = false: Rows can be selected.
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// - rows = false, columns = true: Columns can be selected.
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// - rows = true, columns = true: Individual cells can be selected.
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func (t *Table) SetSelectable(rows, columns bool) *Table {
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t.rowsSelectable, t.columnsSelectable = rows, columns
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return t
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}
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// SetSelected sets the selected cell. Depending on the selection settings
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// specified via SetSelectable(), this may be an entire row or column, or even
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// ignored completely.
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func (t *Table) SetSelected(row, column int) *Table {
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t.selectedRow, t.selectedColumn = row, column
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return t
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}
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// SetOffset sets how many rows and columns should be skipped when drawing the
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// table. This is useful for large tables that do not fit on the screen.
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// Navigating a selection can change these values.
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//
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// Fixed rows and columns are never skipped.
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func (t *Table) SetOffset(row, column int) *Table {
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t.rowOffset, t.columnOffset = row, column
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return t
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}
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// SetSelectedFunc sets a handler which is called whenever the user presses the
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// Enter key on a selected cell/row/column. The handler receives the position of
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// the selection and its cell contents. If entire rows are selected, the column
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// index is undefined. Likewise for entire columns.
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func (t *Table) SetSelectedFunc(handler func(row, column int)) *Table {
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t.selected = handler
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return t
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}
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// SetDoneFunc sets a handler which is called whenever the user presses the
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// Escape, Tab, or Backtab key. If nothing is selected, it is also called when
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// user presses the Enter key (because pressing Enter on a selection triggers
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// the "selected" handler set via SetSelectedFunc()).
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func (t *Table) SetDoneFunc(handler func(key tcell.Key)) *Table {
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t.done = handler
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return t
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}
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// SetCell sets the content of a cell the specified position. It is ok to
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// directly instantiate a TableCell object. If the cell has contain, at least
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// the Text and Color fields should be set.
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//
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// Note that setting cells in previously unknown rows and columns will
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// automatically extend the internal table representation, e.g. starting with
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// a row of 100,000 will immediately create 100,000 empty rows.
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//
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// To avoid unnecessary garbage collection, fill columns from left to right.
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func (t *Table) SetCell(row, column int, cell *TableCell) *Table {
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if row >= len(t.cells) {
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t.cells = append(t.cells, make([][]*TableCell, row-len(t.cells)+1)...)
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}
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rowLen := len(t.cells[row])
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if column >= rowLen {
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t.cells[row] = append(t.cells[row], make([]*TableCell, column-rowLen+1)...)
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for c := rowLen; c < column; c++ {
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t.cells[row][c] = &TableCell{}
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}
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}
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t.cells[row][column] = cell
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if column > t.lastColumn {
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t.lastColumn = column
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}
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return t
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}
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// GetCell returns the contents of the cell at the specified position. A valid
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// TableCell object is always returns but it will be uninitialized if the cell
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// was not previously set.
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func (t *Table) GetCell(row, column int) *TableCell {
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if row >= len(t.cells) || column >= len(t.cells[row]) {
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return &TableCell{}
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}
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return t.cells[row][column]
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}
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// Draw draws this primitive onto the screen.
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func (t *Table) Draw(screen tcell.Screen) {
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t.Box.Draw(screen)
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// What's our available screen space?
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x, y, width, height := t.GetInnerRect()
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if t.borders {
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t.visibleRows = height / 2
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} else {
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t.visibleRows = height
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}
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// Return the cell at the specified position (nil if it doesn't exist).
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getCell := func(row, column int) *TableCell {
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if row >= len(t.cells) || column >= len(t.cells[row]) {
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return nil
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}
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return t.cells[row][column]
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}
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// Clamp row offsets.
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if t.rowsSelectable {
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if t.selectedRow >= t.fixedRows && t.selectedRow < t.fixedRows+t.rowOffset {
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t.rowOffset = t.selectedRow - t.fixedRows
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t.trackEnd = false
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}
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if t.borders {
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if 2*(t.selectedRow+1-t.rowOffset) >= height {
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t.rowOffset = t.selectedRow + 1 - height/2
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t.trackEnd = false
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}
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} else {
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if t.selectedRow+1-t.rowOffset >= height {
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t.rowOffset = t.selectedRow + 1 - height
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t.trackEnd = false
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}
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}
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}
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if t.borders {
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if 2*(len(t.cells)-t.rowOffset) < height {
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t.trackEnd = true
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}
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} else {
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if len(t.cells)-t.rowOffset < height {
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t.trackEnd = true
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}
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}
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if t.trackEnd {
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if t.borders {
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t.rowOffset = len(t.cells) - height/2
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} else {
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t.rowOffset = len(t.cells) - height
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}
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}
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if t.rowOffset < 0 {
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t.rowOffset = 0
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}
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// Clamp column offset. (Only left side here. The right side is more
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// difficult and we'll do it below.)
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if t.columnsSelectable && t.selectedColumn >= t.fixedColumns && t.selectedColumn < t.fixedColumns+t.columnOffset {
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t.columnOffset = t.selectedColumn - t.fixedColumns
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}
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if t.columnOffset < 0 {
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t.columnOffset = 0
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}
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if t.selectedColumn < 0 {
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t.selectedColumn = 0
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}
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// Determine the indices and widths of the columns and rows which fit on the
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// screen.
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var (
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columns, rows, widths []int
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tableHeight, tableWidth int
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)
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rowStep := 1
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if t.borders {
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rowStep = 2 // With borders, every table row takes two screen rows.
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tableWidth = 1 // We start at the second character because of the left table border.
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}
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indexRow := func(row int) bool { // Determine if this row is visible, store its index.
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if tableHeight >= height {
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return false
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}
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rows = append(rows, row)
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tableHeight += rowStep
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return true
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}
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for row := 0; row < t.fixedRows && row < len(t.cells); row++ { // Do the fixed rows first.
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if !indexRow(row) {
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break
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}
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}
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for row := t.fixedRows + t.rowOffset; row < len(t.cells); row++ { // Then the remaining rows.
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if !indexRow(row) {
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break
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}
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}
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var skipped, lastTableWidth int
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ColumnLoop:
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for column := 0; ; column++ {
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// If we've moved beyond the right border, we stop or skip a column.
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for tableWidth-1 >= width { // -1 because we include one extra column if the separator falls on the right end of the box.
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// We've moved beyond the available space.
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if column < t.fixedColumns {
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break ColumnLoop // We're in the fixed area. We're done.
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}
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if !t.columnsSelectable && skipped >= t.columnOffset {
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break ColumnLoop // There is no selection and we've already reached the offset.
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}
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if t.columnsSelectable && t.selectedColumn-skipped == t.fixedColumns {
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break ColumnLoop // The selected column reached the leftmost point before disappearing.
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}
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if t.columnsSelectable && skipped >= t.columnOffset &&
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(t.selectedColumn < column && lastTableWidth < width-1 && tableWidth < width-1 || t.selectedColumn < column-1) {
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break ColumnLoop // We've skipped as many as requested and the selection is visible.
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}
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if len(columns) <= t.fixedColumns {
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break // Nothing to skip.
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}
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// We need to skip a column.
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skipped++
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lastTableWidth -= widths[t.fixedColumns] + 1
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tableWidth -= widths[t.fixedColumns] + 1
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columns = append(columns[:t.fixedColumns], columns[t.fixedColumns+1:]...)
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widths = append(widths[:t.fixedColumns], widths[t.fixedColumns+1:]...)
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}
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// What's this column's width?
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maxWidth := -1
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for _, row := range rows {
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if cell := getCell(row, column); cell != nil {
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cellWidth := len(cell.Text)
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if cell.MaxWidth > 0 && cell.MaxWidth < cellWidth {
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cellWidth = cell.MaxWidth
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}
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if cellWidth > maxWidth {
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maxWidth = cellWidth
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}
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}
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}
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if maxWidth < 0 {
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break // No more cells found in this column.
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}
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// Store new column info at the end.
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columns = append(columns, column)
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widths = append(widths, maxWidth)
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lastTableWidth = tableWidth
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tableWidth += maxWidth + 1
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}
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t.columnOffset = skipped
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// Helper function which draws border runes.
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borderStyle := tcell.StyleDefault.Background(t.backgroundColor).Foreground(t.bordersColor)
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selectedBorderStyle := tcell.StyleDefault.Background(t.bordersColor).Foreground(t.backgroundColor)
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drawBorder := func(colX, rowY int, ch rune, selected bool) {
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style := borderStyle
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if selected {
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style = selectedBorderStyle
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}
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screen.SetContent(x+colX, y+rowY, ch, nil, style)
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}
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// Draw the cells (and borders).
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var columnX int
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if !t.borders {
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columnX--
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}
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for columnIndex, column := range columns {
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columnWidth := widths[columnIndex]
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columnSelected := t.columnsSelectable && !t.rowsSelectable && column == t.selectedColumn
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for rowY, row := range rows {
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// Is this row/cell selected?
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rowSelected := t.rowsSelectable && !t.columnsSelectable && row == t.selectedRow
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cellSelected := columnSelected || rowSelected || t.rowsSelectable && t.columnsSelectable && column == t.selectedColumn && row == t.selectedRow
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if t.borders {
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// Draw borders.
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rowY *= 2
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for pos := 0; pos < columnWidth && columnX+1+pos < width; pos++ {
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drawBorder(columnX+pos+1, rowY, GraphicsHoriBar, columnSelected)
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}
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ch := GraphicsCross
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if columnIndex == 0 {
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if rowY == 0 {
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ch = GraphicsTopLeftCorner
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} else {
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ch = GraphicsLeftT
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}
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} else if rowY == 0 {
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ch = GraphicsTopT
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}
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drawBorder(columnX, rowY, ch, false)
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rowY++
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if rowY >= height {
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break // No space for the text anymore.
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}
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drawBorder(columnX, rowY, GraphicsVertBar, rowSelected)
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} else if columnIndex > 0 {
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// Draw separator.
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drawBorder(columnX, rowY, t.separator, rowSelected)
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}
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// Get the cell.
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cell := getCell(row, column)
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// Determine colors.
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bgColor := t.backgroundColor
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textColor := cell.Color
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if cellSelected {
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bgColor = cell.Color
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textColor = t.backgroundColor
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}
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// Draw cell background.
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bgStyle := tcell.StyleDefault.Background(bgColor)
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finalWidth := columnWidth
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if columnX+1+columnWidth >= width {
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finalWidth = width - columnX - 1
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}
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for pos := 0; pos < finalWidth; pos++ {
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screen.SetContent(x+columnX+1+pos, y+rowY, ' ', nil, bgStyle)
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}
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cell.x, cell.y, cell.width = x+columnX+1, y+rowY, finalWidth
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// Draw text.
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text := []rune(cell.Text)
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if finalWidth < len(text) && finalWidth > 0 {
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text = append(text[:finalWidth-1], GraphicsEllipsis)
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}
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Print(screen, string(text), x+columnX+1, y+rowY, finalWidth, cell.Align, textColor)
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}
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// Draw bottom border.
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if rowY := 2 * len(rows); t.borders && rowY < height {
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for pos := 0; pos < columnWidth && columnX+1+pos < width; pos++ {
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drawBorder(columnX+pos+1, rowY, GraphicsHoriBar, columnSelected)
|
|
}
|
|
ch := GraphicsBottomT
|
|
if columnIndex == 0 {
|
|
ch = GraphicsBottomLeftCorner
|
|
}
|
|
drawBorder(columnX, rowY, ch, false)
|
|
}
|
|
|
|
columnX += columnWidth + 1
|
|
}
|
|
|
|
// Draw right border.
|
|
if t.borders && columnX < width {
|
|
for rowY, row := range rows {
|
|
rowSelected := t.rowsSelectable && !t.columnsSelectable && row == t.selectedRow
|
|
rowY *= 2
|
|
if rowY+1 < height {
|
|
drawBorder(columnX, rowY+1, GraphicsVertBar, rowSelected)
|
|
}
|
|
ch := GraphicsRightT
|
|
if rowY == 0 {
|
|
ch = GraphicsTopRightCorner
|
|
}
|
|
drawBorder(columnX, rowY, ch, false)
|
|
}
|
|
if rowY := 2 * len(rows); rowY < height {
|
|
drawBorder(columnX, rowY, GraphicsBottomRightCorner, false)
|
|
}
|
|
}
|
|
}
|
|
|
|
// InputHandler returns the handler for this primitive.
|
|
func (t *Table) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive)) {
|
|
return func(event *tcell.EventKey, setFocus func(p Primitive)) {
|
|
key := event.Key()
|
|
|
|
if (!t.rowsSelectable && !t.columnsSelectable && key == tcell.KeyEnter) ||
|
|
key == tcell.KeyEscape ||
|
|
key == tcell.KeyTab ||
|
|
key == tcell.KeyBacktab {
|
|
if t.done != nil {
|
|
t.done(key)
|
|
}
|
|
return
|
|
}
|
|
|
|
// Movement functions.
|
|
var (
|
|
home = func() {
|
|
if t.rowsSelectable {
|
|
t.selectedRow = 0
|
|
t.selectedColumn = 0
|
|
} else {
|
|
t.trackEnd = false
|
|
t.rowOffset = 0
|
|
t.columnOffset = 0
|
|
}
|
|
}
|
|
|
|
end = func() {
|
|
if t.rowsSelectable {
|
|
t.selectedRow = len(t.cells) - 1
|
|
t.selectedColumn = t.lastColumn
|
|
} else {
|
|
t.trackEnd = true
|
|
t.columnOffset = 0
|
|
}
|
|
}
|
|
|
|
down = func() {
|
|
if t.rowsSelectable {
|
|
t.selectedRow++
|
|
if t.selectedRow >= len(t.cells) {
|
|
t.selectedRow = len(t.cells) - 1
|
|
}
|
|
} else {
|
|
t.rowOffset++
|
|
}
|
|
}
|
|
|
|
up = func() {
|
|
if t.rowsSelectable {
|
|
t.selectedRow--
|
|
if t.selectedRow < 0 {
|
|
t.selectedRow = 0
|
|
}
|
|
} else {
|
|
t.trackEnd = false
|
|
t.rowOffset--
|
|
}
|
|
}
|
|
|
|
left = func() {
|
|
if t.columnsSelectable {
|
|
t.selectedColumn--
|
|
if t.selectedColumn < 0 {
|
|
t.selectedColumn = 0
|
|
}
|
|
} else {
|
|
t.columnOffset--
|
|
}
|
|
}
|
|
|
|
right = func() {
|
|
if t.columnsSelectable {
|
|
t.selectedColumn++
|
|
if t.selectedColumn > t.lastColumn {
|
|
t.selectedColumn = t.lastColumn
|
|
}
|
|
} else {
|
|
t.columnOffset++
|
|
}
|
|
}
|
|
|
|
pageDown = func() {
|
|
if t.rowsSelectable {
|
|
t.selectedRow += t.visibleRows
|
|
if t.selectedRow >= len(t.cells) {
|
|
t.selectedRow = len(t.cells) - 1
|
|
}
|
|
} else {
|
|
t.rowOffset += t.visibleRows
|
|
}
|
|
}
|
|
|
|
pageUp = func() {
|
|
if t.rowsSelectable {
|
|
t.selectedRow -= t.visibleRows
|
|
if t.selectedRow < 0 {
|
|
t.selectedRow = 0
|
|
}
|
|
} else {
|
|
t.trackEnd = false
|
|
t.rowOffset -= t.visibleRows
|
|
}
|
|
}
|
|
)
|
|
|
|
switch key {
|
|
case tcell.KeyRune:
|
|
switch event.Rune() {
|
|
case 'g':
|
|
home()
|
|
case 'G':
|
|
end()
|
|
case 'j':
|
|
down()
|
|
case 'k':
|
|
up()
|
|
case 'h':
|
|
left()
|
|
case 'l':
|
|
right()
|
|
}
|
|
case tcell.KeyHome:
|
|
home()
|
|
case tcell.KeyEnd:
|
|
end()
|
|
case tcell.KeyUp:
|
|
up()
|
|
case tcell.KeyDown:
|
|
down()
|
|
case tcell.KeyLeft:
|
|
left()
|
|
case tcell.KeyRight:
|
|
right()
|
|
case tcell.KeyPgDn, tcell.KeyCtrlF:
|
|
pageDown()
|
|
case tcell.KeyPgUp, tcell.KeyCtrlB:
|
|
pageUp()
|
|
case tcell.KeyEnter:
|
|
if (t.rowsSelectable || t.columnsSelectable) && t.selected != nil {
|
|
t.selected(t.selectedRow, t.selectedColumn)
|
|
}
|
|
}
|
|
}
|
|
}
|