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@ -41,8 +41,8 @@ type Application struct {
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// was drawn.
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// was drawn.
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afterDraw func(screen tcell.Screen)
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afterDraw func(screen tcell.Screen)
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// If this value is true, the application has entered suspended mode.
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// Halts the event loop during suspended mode
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suspended bool
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suspendMutex sync.Mutex
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}
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}
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// NewApplication creates and returns a new application.
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// NewApplication creates and returns a new application.
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@ -103,28 +103,20 @@ func (a *Application) Run() error {
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// Start event loop.
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// Start event loop.
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for {
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for {
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// Do not poll events during suspend mode
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a.suspendMutex.Lock()
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a.Lock()
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a.Lock()
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screen := a.screen
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screen := a.screen
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if a.suspended {
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a.suspended = false // Clear previous suspended flag.
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}
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a.Unlock()
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a.Unlock()
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if screen == nil {
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if screen == nil {
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a.suspendMutex.Unlock()
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break
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break
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}
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}
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// Wait for next event.
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// Wait for next event.
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event := a.screen.PollEvent()
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event := a.screen.PollEvent()
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a.suspendMutex.Unlock()
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if event == nil {
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if event == nil {
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a.Lock()
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if a.suspended {
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// This screen was renewed due to suspended mode.
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a.suspended = false
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a.Unlock()
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continue // Resume.
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}
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a.Unlock()
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// The screen was finalized. Exit the loop.
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// The screen was finalized. Exit the loop.
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break
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break
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}
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}
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@ -190,14 +182,15 @@ func (a *Application) Stop() {
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func (a *Application) Suspend(f func()) bool {
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func (a *Application) Suspend(f func()) bool {
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a.Lock()
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a.Lock()
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if a.suspended || a.screen == nil {
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if a.screen == nil {
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// Application is already suspended.
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// Screen has not yet been initialized
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a.Unlock()
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a.Unlock()
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return false
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return false
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}
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}
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// Enter suspended mode.
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// Enter suspended mode.
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a.suspended = true
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a.suspendMutex.Lock()
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defer a.suspendMutex.Unlock()
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a.Unlock()
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a.Unlock()
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a.Stop()
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a.Stop()
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