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Added API for new Grid class.
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grid.go
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246
grid.go
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package tview
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import (
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"math"
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"github.com/gdamore/tcell"
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)
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// gridItem represents one primitive and its possible position on a grid.
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type gridItem struct {
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Item Primitive // The item to be positioned. May be nil for an empty item.
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Row, Column int // The top-left grid cell where the item is placed.
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Width, Height int // The number of rows and columns the item occupies.
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MinGridWidth, MinGridHeight int // The minimum grid width/height for which this item is visible.
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Focus bool // Whether or not this item attracts the layout's focus.
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visible bool // Whether or not this item was visible the last time the grid was drawn.
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x, y, w, h int // The last position of the item relative to the top-left corner of the grid. Undefined if visible is false.
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}
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// Grid is an implementation of a grid-based layout. It works by defining the
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// size of the rows and columns, then placing primitives into the grid.
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//
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// Some settings can lead to the grid exceeding its available space. SetOffset()
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// can then be used to scroll in steps of rows and columns. These offset values
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// can also be controlled with the arrow keys while the grid has focus and none
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// of its contained primitives do.
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//
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// See https://github.com/rivo/tview/wiki/Grid for an example.
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type Grid struct {
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*Box
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// The items to be positioned.
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items []*gridItem
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// The definition of the rows and columns of the grid. See
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// SetRows()/SetColumns() for details.
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rows, columns []int
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// The minimum sizes for rows and columns.
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minWidth, minHeight int
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// The size of the gaps between neighboring primitives. This is automatically
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// set to 1 if borders is true.
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gapRows, gapColumns int
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// The number of rows and columns skipped before drawing the top-left corner
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// of the grid.
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rowOffset, columnOffset int
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// Whether or not borders are drawn around grid items. If this is set to true,
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// a gap size of 1 is automatically assumed (which is filled with the border
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// graphics).
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borders bool
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}
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// NewGrid returns a new grid-based layout container with no initial primitives.
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func NewGrid() *Grid {
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g := &Grid{
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Box: NewBox(),
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}
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g.focus = g
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return g
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}
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// SetRows defines how the rows of the grid are distributed. Each value defines
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// the size of one row, starting with the leftmost row. Values greater 0
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// represent absolute row widths (gaps not included). Values less or equal 0
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// represent proportional row widths or fractions of the remaining free space,
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// where 0 is treated the same as -1. That is, a row with a value of -3 will
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// have three times the width of a row with a value of -1 (or 0). The minimum
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// width set with SetMinSize() is always observed.
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//
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// Primitives may extend beyond the rows defined explicitly with this function.
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// A value of 0 is assumed for any undefined row. In fact, if you never call
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// this function, all rows occupied by primitives will have the same width.
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// On the other hand, unoccupied rows defined with this function will always
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// take their place.
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//
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// Assuming a total width of the grid of 100 cells and a minimum width of 0, the
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// following call will result in rows with widths of 30, 10, 15, 15, and 30
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// cells:
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//
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// grid.SetRows(30, 10, -1, -1, -2)
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//
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// If a primitive were then placed in the 6th and 7th row, the resulting widths
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// would be: 30, 10, 10, 10, 20, 10, and 10 cells.
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//
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// If you then called SetMinSize() as follows:
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//
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// grid.SetMinSize(15, 20)
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//
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// The resulting widths would be: 30, 15, 15, 15, 20, 15, and 15 cells, a total
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// of 125 cells, 25 cells wider than the available grid width.
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func (g *Grid) SetRows(rows ...int) *Grid {
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g.rows = rows
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return g
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}
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// SetColumns defines how the columns of the grid are distributed. These values
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// behave the same as the row values provided with SetRows(), see there for
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// a definition and examples.
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//
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// The provided values correspond to column heights, the first value definining
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// the height of the topmost column.
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func (g *Grid) SetColumns(columns ...int) *Grid {
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g.columns = columns
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return g
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}
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// SetMinSize sets an absolute minimum width for rows and an absolute minimum
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// height for columns.
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func (g *Grid) SetMinSize(row, column int) *Grid {
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g.minWidth, g.minHeight = row, column
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return g
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}
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// SetGap sets the size of the gaps between neighboring primitives on the grid.
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// If borders are drawn (see SetBorders()), these values are ignored and a gap
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// of 1 is assumed.
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func (g *Grid) SetGap(row, column int) *Grid {
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g.gapRows, g.gapColumns = row, column
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return g
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}
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// SetBorders sets whether or not borders are drawn around grid items. Setting
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// this value to true will cause the gap values (see SetGap()) to be ignored and
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// automatically assumed to be 1 where the border graphics are drawn.
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func (g *Grid) SetBorders(borders bool) *Grid {
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g.borders = borders
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return g
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}
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// AddItem adds a primitive and its position to the grid. The top-left corner
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// of the primitive will be located in the top-left corner of the grid cell at
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// the given row and column and will span "width" rows and "height" columns. For
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// example, for a primitive to occupy rows 2, 3, and 4 and columns 5 and 6:
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//
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// grid.AddItem(p, 2, 4, 3, 2, true)
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//
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// If width or height is 0, the primitive will not be drawn.
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//
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// You can add the same primitive multiple times with different grid positions.
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// The minGridWidth and minGridHeight values will then determine which of those
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// positions will be used. This is similar to CSS media queries. These minimum
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// values refer to the overall size of the grid. If multiple items for the same
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// primitive apply, the one with the highest minimum values (with a preference
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// for the minimum width) will be used, or the primitive added last if those
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// values are the same. Example:
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//
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// grid.AddItem(p, 0, 0, 0, 0, 0, 0, true). // Hide in small grids.
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// AddItem(p, 0, 0, 1, 2, 100, 0, true). // One-column layout for medium grids.
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// AddItem(p, 1, 1, 3, 2, 300, 0, true) // Multi-column layout for large grids.
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//
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// To use the same grid layout for all sizes, simply set minGridWidth and
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// minGridHeight to 0.
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//
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// If the item's focus is set to true, it will receive focus when the grid
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// receives focus. If there are multiple items with a true focus flag, the last
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// visible one that was added will receive focus.
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func (g *Grid) AddItem(p Primitive, row, column, width, height, minGridWidth, minGridHeight int, focus bool) *Grid {
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return g
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}
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// SetOffset sets the number of rows and columns which are skipped before
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// drawing the first grid cell in the top-left corner. As the grid will never
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// completely move off the screen, these values may be adjusted the next time
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// the grid is drawn. The actual position of the grid may also be adjusted such
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// that contained primitives that have focus are visible.
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func (g *Grid) SetOffset(rows, columns int) *Grid {
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g.rowOffset, g.columnOffset = rows, columns
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return g
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}
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// GetOffset returns the current row and column offset (see SetOffset() for
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// details).
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func (g *Grid) GetOffset() (rows, columns int) {
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return g.rowOffset, g.columnOffset
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}
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// Focus is called when this primitive receives focus.
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func (g *Grid) Focus(delegate func(p Primitive)) {
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for _, item := range g.items {
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if item.visible && item.Focus {
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delegate(item.Item)
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return
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}
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}
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g.hasFocus = true
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}
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// Blur is called when this primitive loses focus.
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func (g *Grid) Blur() {
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g.hasFocus = false
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}
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// HasFocus returns whether or not this primitive has focus.
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func (g *Grid) HasFocus() bool {
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for _, item := range g.items {
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if item.visible && item.Item.GetFocusable().HasFocus() {
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return true
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}
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}
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return false
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}
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// InputHandler returns the handler for this primitive.
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func (g *Grid) InputHandler() func(event *tcell.EventKey, setFocus func(p Primitive)) {
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return g.wrapInputHandler(func(event *tcell.EventKey, setFocus func(p Primitive)) {
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switch event.Key() {
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case tcell.KeyRune:
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switch event.Rune() {
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case 'g':
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g.rowOffset, g.columnOffset = 0, 0
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case 'G':
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g.rowOffset = math.MaxInt32
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case 'j':
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g.rowOffset++
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case 'k':
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g.rowOffset--
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case 'h':
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g.columnOffset--
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case 'l':
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g.columnOffset++
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}
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case tcell.KeyHome:
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g.rowOffset, g.columnOffset = 0, 0
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case tcell.KeyEnd:
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g.rowOffset = math.MaxInt32
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case tcell.KeyUp:
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g.rowOffset--
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case tcell.KeyDown:
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g.rowOffset++
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case tcell.KeyLeft:
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g.columnOffset--
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case tcell.KeyRight:
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g.columnOffset++
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}
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})
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}
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// Draw draws this primitive onto the screen.
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func (g *Grid) Draw(screen tcell.Screen) {
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g.Box.Draw(screen)
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//TODO
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}
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