Updated Flex documentation.

pull/59/head
Oliver 6 years ago
parent 37a7254a64
commit f6602e7eb1

@ -18,7 +18,10 @@ type flexItem struct {
Focus bool // Whether or not this item attracts the layout's focus.
}
// Flex is a basic implementation of the Flexbox layout.
// Flex is a basic implementation of the Flexbox layout. The contained
// primitives are arranged horizontally or vertically. The way they are
// distributed along that dimension depends on their layout settings, which is
// either a fixed length or a proportional length. See AddItem() for details.
//
// See https://github.com/rivo/tview/wiki/Flex for an example.
type Flex struct {
@ -35,9 +38,9 @@ type Flex struct {
fullScreen bool
}
// NewFlex returns a new flexbox layout container with the given primitives.
// The items all have no fixed size. If more control is needed, call AddItem().
// The direction argument must be FlexRow or FlexColumn.
// NewFlex returns a new flexbox layout container with no primitives and its
// direction set to FlexColumn. To add primitives to this layout, see AddItem().
// To change the direction, see SetDirection().
func NewFlex() *Flex {
f := &Flex{
Box: NewBox(),

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