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tui-rs/src/widgets/table.rs

370 lines
11 KiB
Rust

use crate::{
buffer::Buffer,
layout::{Constraint, Rect},
style::Style,
widgets::{Block, StatefulWidget, Widget},
};
use cassowary::{
strength::{MEDIUM, REQUIRED, WEAK},
WeightedRelation::*,
{Expression, Solver},
};
use std::{
collections::HashMap,
fmt::Display,
iter::{self, Iterator},
};
use unicode_width::UnicodeWidthStr;
#[derive(Debug, Clone)]
pub struct TableState {
offset: usize,
selected: Option<usize>,
}
impl Default for TableState {
fn default() -> TableState {
TableState {
offset: 0,
selected: None,
}
}
}
impl TableState {
pub fn selected(&self) -> Option<usize> {
self.selected
}
pub fn select(&mut self, index: Option<usize>) {
self.selected = index;
if index.is_none() {
self.offset = 0;
}
}
}
/// Holds data to be displayed in a Table widget
#[derive(Debug, Clone)]
pub enum Row<D>
where
D: Iterator,
D::Item: Display,
{
Data(D),
StyledData(D, Style),
}
/// A widget to display data in formatted columns
///
/// # Examples
///
/// ```
/// # use tui::widgets::{Block, Borders, Table, Row};
/// # use tui::layout::Constraint;
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/// # use tui::style::{Style, Color};
/// let row_style = Style::default().fg(Color::White);
/// Table::new(
/// ["Col1", "Col2", "Col3"].into_iter(),
/// vec![
/// Row::StyledData(["Row11", "Row12", "Row13"].into_iter(), row_style),
/// Row::StyledData(["Row21", "Row22", "Row23"].into_iter(), row_style),
/// Row::StyledData(["Row31", "Row32", "Row33"].into_iter(), row_style),
/// Row::Data(["Row41", "Row42", "Row43"].into_iter())
/// ].into_iter()
/// )
/// .block(Block::default().title("Table"))
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/// .header_style(Style::default().fg(Color::Yellow))
/// .widths(&[Constraint::Length(5), Constraint::Length(5), Constraint::Length(10)])
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/// .style(Style::default().fg(Color::White))
/// .column_spacing(1);
/// ```
#[derive(Debug, Clone)]
pub struct Table<'a, H, R> {
/// A block to wrap the widget in
block: Option<Block<'a>>,
/// Base style for the widget
style: Style,
/// Header row for all columns
header: H,
/// Style for the header
header_style: Style,
/// Width constraints for each column
widths: &'a [Constraint],
/// Space between each column
column_spacing: u16,
/// Space between the header and the rows
header_gap: u16,
/// Style used to render the selected row
highlight_style: Style,
/// Symbol in front of the selected rom
highlight_symbol: Option<&'a str>,
/// Data to display in each row
rows: R,
}
impl<'a, H, R> Default for Table<'a, H, R>
where
H: Iterator + Default,
R: Iterator + Default,
{
fn default() -> Table<'a, H, R> {
Table {
block: None,
style: Style::default(),
header: H::default(),
header_style: Style::default(),
widths: &[],
column_spacing: 1,
header_gap: 1,
highlight_style: Style::default(),
highlight_symbol: None,
rows: R::default(),
}
}
}
impl<'a, H, D, R> Table<'a, H, R>
where
H: Iterator,
D: Iterator,
D::Item: Display,
R: Iterator<Item = Row<D>>,
{
pub fn new(header: H, rows: R) -> Table<'a, H, R> {
Table {
block: None,
style: Style::default(),
header,
header_style: Style::default(),
widths: &[],
column_spacing: 1,
header_gap: 1,
highlight_style: Style::default(),
highlight_symbol: None,
rows,
}
}
pub fn block(mut self, block: Block<'a>) -> Table<'a, H, R> {
self.block = Some(block);
self
}
pub fn header<II>(mut self, header: II) -> Table<'a, H, R>
where
II: IntoIterator<Item = H::Item, IntoIter = H>,
{
self.header = header.into_iter();
self
}
pub fn header_style(mut self, style: Style) -> Table<'a, H, R> {
self.header_style = style;
self
}
pub fn widths(mut self, widths: &'a [Constraint]) -> Table<'a, H, R> {
let between_0_and_100 = |&w| match w {
Constraint::Percentage(p) => p <= 100,
_ => true,
};
assert!(
widths.iter().all(between_0_and_100),
"Percentages should be between 0 and 100 inclusively."
);
self.widths = widths;
self
}
pub fn rows<II>(mut self, rows: II) -> Table<'a, H, R>
where
II: IntoIterator<Item = Row<D>, IntoIter = R>,
{
self.rows = rows.into_iter();
self
}
pub fn style(mut self, style: Style) -> Table<'a, H, R> {
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self.style = style;
self
}
pub fn highlight_symbol(mut self, highlight_symbol: &'a str) -> Table<'a, H, R> {
self.highlight_symbol = Some(highlight_symbol);
self
}
pub fn highlight_style(mut self, highlight_style: Style) -> Table<'a, H, R> {
self.highlight_style = highlight_style;
self
}
pub fn column_spacing(mut self, spacing: u16) -> Table<'a, H, R> {
self.column_spacing = spacing;
self
}
pub fn header_gap(mut self, gap: u16) -> Table<'a, H, R> {
self.header_gap = gap;
self
}
}
impl<'a, H, D, R> StatefulWidget for Table<'a, H, R>
where
H: Iterator,
H::Item: Display,
D: Iterator,
D::Item: Display,
R: Iterator<Item = Row<D>>,
{
type State = TableState;
fn render(mut self, area: Rect, buf: &mut Buffer, state: &mut Self::State) {
// Render block if necessary and get the drawing area
let table_area = match self.block.take() {
Some(b) => {
let inner_area = b.inner(area);
feat: add stateful widgets Most widgets can be drawn directly based on the input parameters. However, some features may require some kind of associated state to be implemented. For example, the `List` widget can highlight the item currently selected. This can be translated in an offset, which is the number of elements to skip in order to have the selected item within the viewport currently allocated to this widget. The widget can therefore only provide the following behavior: whenever the selected item is out of the viewport scroll to a predefined position (make the selected item the last viewable item or the one in the middle). Nonetheless, if the widget has access to the last computed offset then it can implement a natural scrolling experience where the last offset is reused until the selected item is out of the viewport. To allow such behavior within the widgets, this commit introduces the following changes: - Add a `StatefulWidget` trait with an associated `State` type. Widgets that can take advantage of having a "memory" between two draw calls needs to implement this trait. - Add a `render_stateful_widget` method on `Frame` where the associated state is given as a parameter. The chosen approach is thus to let the developers manage their widgets' states themselves as they are already responsible for the lifecycle of the wigets (given that the crate exposes an immediate mode api). The following changes were also introduced: - `Widget::render` has been deleted. Developers should use `Frame::render_widget` instead. - `Widget::background` has been deleted. Developers should use `Buffer::set_background` instead. - `SelectableList` has been deleted. Developers can directly use `List` where `SelectableList` features have been back-ported.
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b.render(area, buf);
inner_area
}
None => area,
};
feat: add stateful widgets Most widgets can be drawn directly based on the input parameters. However, some features may require some kind of associated state to be implemented. For example, the `List` widget can highlight the item currently selected. This can be translated in an offset, which is the number of elements to skip in order to have the selected item within the viewport currently allocated to this widget. The widget can therefore only provide the following behavior: whenever the selected item is out of the viewport scroll to a predefined position (make the selected item the last viewable item or the one in the middle). Nonetheless, if the widget has access to the last computed offset then it can implement a natural scrolling experience where the last offset is reused until the selected item is out of the viewport. To allow such behavior within the widgets, this commit introduces the following changes: - Add a `StatefulWidget` trait with an associated `State` type. Widgets that can take advantage of having a "memory" between two draw calls needs to implement this trait. - Add a `render_stateful_widget` method on `Frame` where the associated state is given as a parameter. The chosen approach is thus to let the developers manage their widgets' states themselves as they are already responsible for the lifecycle of the wigets (given that the crate exposes an immediate mode api). The following changes were also introduced: - `Widget::render` has been deleted. Developers should use `Frame::render_widget` instead. - `Widget::background` has been deleted. Developers should use `Buffer::set_background` instead. - `SelectableList` has been deleted. Developers can directly use `List` where `SelectableList` features have been back-ported.
5 years ago
buf.set_background(table_area, self.style.bg);
let mut solver = Solver::new();
let mut var_indices = HashMap::new();
let mut ccs = Vec::new();
let mut variables = Vec::new();
for i in 0..self.widths.len() {
let var = cassowary::Variable::new();
variables.push(var);
var_indices.insert(var, i);
}
for (i, constraint) in self.widths.iter().enumerate() {
ccs.push(variables[i] | GE(WEAK) | 0.);
ccs.push(match *constraint {
Constraint::Length(v) => variables[i] | EQ(MEDIUM) | f64::from(v),
Constraint::Percentage(v) => {
variables[i] | EQ(WEAK) | (f64::from(v * area.width) / 100.0)
}
Constraint::Ratio(n, d) => {
variables[i] | EQ(WEAK) | (f64::from(area.width) * f64::from(n) / f64::from(d))
}
Constraint::Min(v) => variables[i] | GE(WEAK) | f64::from(v),
Constraint::Max(v) => variables[i] | LE(WEAK) | f64::from(v),
})
}
solver
.add_constraint(
variables
.iter()
.fold(Expression::from_constant(0.), |acc, v| acc + *v)
| LE(REQUIRED)
| f64::from(
area.width - 2 - (self.column_spacing * (variables.len() as u16 - 1)),
),
)
.unwrap();
solver.add_constraints(&ccs).unwrap();
let mut solved_widths = vec![0; variables.len()];
for &(var, value) in solver.fetch_changes() {
let index = var_indices[&var];
let value = if value.is_sign_negative() {
0
} else {
value as u16
};
solved_widths[index] = value
}
let mut y = table_area.top();
let mut x = table_area.left();
// Draw header
if y < table_area.bottom() {
for (w, t) in solved_widths.iter().zip(self.header.by_ref()) {
buf.set_stringn(x, y, format!("{}", t), *w as usize, self.header_style);
x += *w + self.column_spacing;
}
}
y += 1 + self.header_gap;
// Use highlight_style only if something is selected
let (selected, highlight_style) = match state.selected {
Some(i) => (Some(i), self.highlight_style),
None => (None, self.style),
};
let highlight_symbol = self.highlight_symbol.unwrap_or("");
let blank_symbol = iter::repeat(" ")
.take(highlight_symbol.width())
.collect::<String>();
// Draw rows
let default_style = Style::default();
if y < table_area.bottom() {
let remaining = (table_area.bottom() - y) as usize;
// Make sure the table shows the selected item
state.offset = if let Some(selected) = selected {
if selected >= remaining + state.offset - 1 {
selected + 1 - remaining
} else if selected < state.offset {
selected
} else {
state.offset
}
} else {
0
};
for (i, row) in self.rows.skip(state.offset).take(remaining).enumerate() {
let (data, style, symbol) = match row {
Row::Data(d) | Row::StyledData(d, _)
if Some(i) == state.selected.map(|s| s - state.offset) =>
{
(d, highlight_style, highlight_symbol)
}
Row::Data(d) => (d, default_style, blank_symbol.as_ref()),
Row::StyledData(d, s) => (d, s, blank_symbol.as_ref()),
};
x = table_area.left();
for (c, (w, elt)) in solved_widths.iter().zip(data).enumerate() {
let s = if c == 0 {
format!("{}{}", symbol, elt)
} else {
format!("{}", elt)
};
buf.set_stringn(x, y + i as u16, s, *w as usize, style);
x += *w + self.column_spacing;
}
}
}
}
}
impl<'a, H, D, R> Widget for Table<'a, H, R>
where
H: Iterator,
H::Item: Display,
D: Iterator,
D::Item: Display,
R: Iterator<Item = Row<D>>,
{
fn render(self, area: Rect, buf: &mut Buffer) {
let mut state = TableState::default();
StatefulWidget::render(self, area, buf, &mut state);
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
#[should_panic]
fn table_invalid_percentages() {
Table::new([""].iter(), vec![Row::Data([""].iter())].into_iter())
.widths(&[Constraint::Percentage(110)]);
}
}