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tui-rs/src/widgets/chart.rs

661 lines
21 KiB
Rust

use std::{borrow::Cow, cmp::max};
use unicode_width::UnicodeWidthStr;
use crate::layout::Alignment;
use crate::{
buffer::Buffer,
layout::{Constraint, Rect},
style::{Color, Style},
symbols,
text::{Span, Spans},
widgets::{
canvas::{Canvas, Line, Points},
Block, Borders, Widget,
},
};
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/// An X or Y axis for the chart widget
#[derive(Debug, Clone)]
pub struct Axis<'a> {
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/// Title displayed next to axis end
title: Option<Spans<'a>>,
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/// Bounds for the axis (all data points outside these limits will not be represented)
bounds: [f64; 2],
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/// A list of labels to put to the left or below the axis
labels: Option<Vec<Span<'a>>>,
/// The style used to draw the axis itself
style: Style,
/// The alignment of the labels of the Axis
labels_alignment: Alignment,
}
impl<'a> Default for Axis<'a> {
fn default() -> Axis<'a> {
Axis {
title: None,
bounds: [0.0, 0.0],
labels: None,
style: Default::default(),
labels_alignment: Alignment::Left,
}
}
}
impl<'a> Axis<'a> {
pub fn title<T>(mut self, title: T) -> Axis<'a>
where
T: Into<Spans<'a>>,
{
self.title = Some(title.into());
self
}
#[deprecated(
since = "0.10.0",
note = "You should use styling capabilities of `text::Spans` given as argument of the `title` method to apply styling to the title."
)]
pub fn title_style(mut self, style: Style) -> Axis<'a> {
if let Some(t) = self.title {
let title = String::from(t);
self.title = Some(Spans::from(Span::styled(title, style)));
}
self
}
pub fn bounds(mut self, bounds: [f64; 2]) -> Axis<'a> {
self.bounds = bounds;
self
}
pub fn labels(mut self, labels: Vec<Span<'a>>) -> Axis<'a> {
self.labels = Some(labels);
self
}
pub fn style(mut self, style: Style) -> Axis<'a> {
self.style = style;
self
}
/// Defines the alignment of the labels of the axis.
/// The alignment behaves differently based on the axis:
/// - Y-Axis: The labels are aligned within the area on the left of the axis
/// - X-Axis: The first X-axis label is aligned relative to the Y-axis
pub fn labels_alignment(mut self, alignment: Alignment) -> Axis<'a> {
self.labels_alignment = alignment;
self
}
}
/// Used to determine which style of graphing to use
#[derive(Debug, Clone, Copy)]
pub enum GraphType {
/// Draw each point
Scatter,
/// Draw each point and lines between each point using the same marker
Line,
}
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/// A group of data points
#[derive(Debug, Clone)]
pub struct Dataset<'a> {
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/// Name of the dataset (used in the legend if shown)
name: Cow<'a, str>,
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/// A reference to the actual data
data: &'a [(f64, f64)],
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/// Symbol used for each points of this dataset
marker: symbols::Marker,
/// Determines graph type used for drawing points
graph_type: GraphType,
/// Style used to plot this dataset
style: Style,
}
impl<'a> Default for Dataset<'a> {
fn default() -> Dataset<'a> {
Dataset {
name: Cow::from(""),
data: &[],
marker: symbols::Marker::Dot,
graph_type: GraphType::Scatter,
style: Style::default(),
}
}
}
impl<'a> Dataset<'a> {
pub fn name<S>(mut self, name: S) -> Dataset<'a>
where
S: Into<Cow<'a, str>>,
{
self.name = name.into();
self
}
pub fn data(mut self, data: &'a [(f64, f64)]) -> Dataset<'a> {
self.data = data;
self
}
pub fn marker(mut self, marker: symbols::Marker) -> Dataset<'a> {
self.marker = marker;
self
}
pub fn graph_type(mut self, graph_type: GraphType) -> Dataset<'a> {
self.graph_type = graph_type;
self
}
pub fn style(mut self, style: Style) -> Dataset<'a> {
self.style = style;
self
}
}
8 years ago
/// A container that holds all the infos about where to display each elements of the chart (axis,
/// labels, legend, ...).
#[derive(Debug, Clone, PartialEq, Default)]
struct ChartLayout {
/// Location of the title of the x axis
title_x: Option<(u16, u16)>,
/// Location of the title of the y axis
title_y: Option<(u16, u16)>,
/// Location of the first label of the x axis
label_x: Option<u16>,
/// Location of the first label of the y axis
label_y: Option<u16>,
/// Y coordinate of the horizontal axis
axis_x: Option<u16>,
/// X coordinate of the vertical axis
axis_y: Option<u16>,
/// Area of the legend
legend_area: Option<Rect>,
/// Area of the graph
graph_area: Rect,
}
8 years ago
/// A widget to plot one or more dataset in a cartesian coordinate system
///
/// # Examples
///
/// ```
/// # use tui::symbols;
/// # use tui::widgets::{Block, Borders, Chart, Axis, Dataset, GraphType};
/// # use tui::style::{Style, Color};
/// # use tui::text::Span;
/// let datasets = vec![
/// Dataset::default()
/// .name("data1")
/// .marker(symbols::Marker::Dot)
/// .graph_type(GraphType::Scatter)
/// .style(Style::default().fg(Color::Cyan))
/// .data(&[(0.0, 5.0), (1.0, 6.0), (1.5, 6.434)]),
/// Dataset::default()
/// .name("data2")
/// .marker(symbols::Marker::Braille)
/// .graph_type(GraphType::Line)
/// .style(Style::default().fg(Color::Magenta))
/// .data(&[(4.0, 5.0), (5.0, 8.0), (7.66, 13.5)]),
/// ];
/// Chart::new(datasets)
/// .block(Block::default().title("Chart"))
/// .x_axis(Axis::default()
/// .title(Span::styled("X Axis", Style::default().fg(Color::Red)))
/// .style(Style::default().fg(Color::White))
/// .bounds([0.0, 10.0])
/// .labels(["0.0", "5.0", "10.0"].iter().cloned().map(Span::from).collect()))
/// .y_axis(Axis::default()
/// .title(Span::styled("Y Axis", Style::default().fg(Color::Red)))
/// .style(Style::default().fg(Color::White))
/// .bounds([0.0, 10.0])
/// .labels(["0.0", "5.0", "10.0"].iter().cloned().map(Span::from).collect()));
/// ```
#[derive(Debug, Clone)]
pub struct Chart<'a> {
8 years ago
/// A block to display around the widget eventually
block: Option<Block<'a>>,
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/// The horizontal axis
x_axis: Axis<'a>,
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/// The vertical axis
y_axis: Axis<'a>,
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/// A reference to the datasets
datasets: Vec<Dataset<'a>>,
/// The widget base style
style: Style,
/// Constraints used to determine whether the legend should be shown or not
hidden_legend_constraints: (Constraint, Constraint),
}
impl<'a> Chart<'a> {
pub fn new(datasets: Vec<Dataset<'a>>) -> Chart<'a> {
Chart {
block: None,
x_axis: Axis::default(),
y_axis: Axis::default(),
style: Default::default(),
datasets,
hidden_legend_constraints: (Constraint::Ratio(1, 4), Constraint::Ratio(1, 4)),
}
}
pub fn block(mut self, block: Block<'a>) -> Chart<'a> {
self.block = Some(block);
self
}
pub fn style(mut self, style: Style) -> Chart<'a> {
self.style = style;
self
}
pub fn x_axis(mut self, axis: Axis<'a>) -> Chart<'a> {
self.x_axis = axis;
self
}
pub fn y_axis(mut self, axis: Axis<'a>) -> Chart<'a> {
self.y_axis = axis;
self
}
/// Set the constraints used to determine whether the legend should be shown or not.
///
/// # Examples
///
/// ```
/// # use tui::widgets::Chart;
/// # use tui::layout::Constraint;
/// let constraints = (
/// Constraint::Ratio(1, 3),
/// Constraint::Ratio(1, 4)
/// );
/// // Hide the legend when either its width is greater than 33% of the total widget width
/// // or if its height is greater than 25% of the total widget height.
/// let _chart: Chart = Chart::new(vec![])
/// .hidden_legend_constraints(constraints);
/// ```
pub fn hidden_legend_constraints(mut self, constraints: (Constraint, Constraint)) -> Chart<'a> {
self.hidden_legend_constraints = constraints;
self
}
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/// Compute the internal layout of the chart given the area. If the area is too small some
/// elements may be automatically hidden
fn layout(&self, area: Rect) -> ChartLayout {
let mut layout = ChartLayout::default();
if area.height == 0 || area.width == 0 {
return layout;
}
let mut x = area.left();
let mut y = area.bottom() - 1;
if self.x_axis.labels.is_some() && y > area.top() {
layout.label_x = Some(y);
y -= 1;
}
layout.label_y = self.y_axis.labels.as_ref().and(Some(x));
x += self.max_width_of_labels_left_of_y_axis(area, self.y_axis.labels.is_some());
if self.x_axis.labels.is_some() && y > area.top() {
layout.axis_x = Some(y);
y -= 1;
}
if self.y_axis.labels.is_some() && x + 1 < area.right() {
layout.axis_y = Some(x);
x += 1;
}
if x < area.right() && y > 1 {
layout.graph_area = Rect::new(x, area.top(), area.right() - x, y - area.top() + 1);
}
if let Some(ref title) = self.x_axis.title {
let w = title.width() as u16;
if w < layout.graph_area.width && layout.graph_area.height > 2 {
layout.title_x = Some((x + layout.graph_area.width - w, y));
}
}
if let Some(ref title) = self.y_axis.title {
let w = title.width() as u16;
if w + 1 < layout.graph_area.width && layout.graph_area.height > 2 {
layout.title_y = Some((x, area.top()));
}
}
if let Some(inner_width) = self.datasets.iter().map(|d| d.name.width() as u16).max() {
let legend_width = inner_width + 2;
let legend_height = self.datasets.len() as u16 + 2;
let max_legend_width = self
.hidden_legend_constraints
.0
.apply(layout.graph_area.width);
let max_legend_height = self
.hidden_legend_constraints
.1
.apply(layout.graph_area.height);
if inner_width > 0
&& legend_width < max_legend_width
&& legend_height < max_legend_height
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{
layout.legend_area = Some(Rect::new(
layout.graph_area.right() - legend_width,
layout.graph_area.top(),
legend_width,
legend_height,
));
}
}
layout
}
fn max_width_of_labels_left_of_y_axis(&self, area: Rect, has_y_axis: bool) -> u16 {
let mut max_width = self
.y_axis
.labels
.as_ref()
.map(|l| l.iter().map(Span::width).max().unwrap_or_default() as u16)
.unwrap_or_default();
if let Some(first_x_label) = self.x_axis.labels.as_ref().and_then(|labels| labels.get(0)) {
let first_label_width = first_x_label.content.width() as u16;
let width_left_of_y_axis = match self.x_axis.labels_alignment {
Alignment::Left => {
// The last character of the label should be below the Y-Axis when it exists, not on its left
let y_axis_offset = if has_y_axis { 1 } else { 0 };
first_label_width.saturating_sub(y_axis_offset)
}
Alignment::Center => first_label_width / 2,
Alignment::Right => 0,
};
max_width = max(max_width, width_left_of_y_axis);
}
// labels of y axis and first label of x axis can take at most 1/3rd of the total width
max_width.min(area.width / 3)
}
fn render_x_labels(
&mut self,
buf: &mut Buffer,
layout: &ChartLayout,
chart_area: Rect,
graph_area: Rect,
) {
let y = match layout.label_x {
Some(y) => y,
None => return,
};
let labels = self.x_axis.labels.as_ref().unwrap();
let labels_len = labels.len() as u16;
if labels_len < 2 {
return;
}
let width_between_ticks = graph_area.width / labels_len;
let label_area = self.first_x_label_area(
y,
labels.first().unwrap().width() as u16,
width_between_ticks,
chart_area,
graph_area,
);
let label_alignment = match self.x_axis.labels_alignment {
Alignment::Left => Alignment::Right,
Alignment::Center => Alignment::Center,
Alignment::Right => Alignment::Left,
};
Self::render_label(buf, labels.first().unwrap(), label_area, label_alignment);
for (i, label) in labels[1..labels.len() - 1].iter().enumerate() {
// We add 1 to x (and width-1 below) to leave at least one space before each intermediate labels
let x = graph_area.left() + (i + 1) as u16 * width_between_ticks + 1;
let label_area = Rect::new(x, y, width_between_ticks.saturating_sub(1), 1);
Self::render_label(buf, label, label_area, Alignment::Center);
}
let x = graph_area.right() - width_between_ticks;
let label_area = Rect::new(x, y, width_between_ticks, 1);
// The last label should be aligned Right to be at the edge of the graph area
Self::render_label(buf, labels.last().unwrap(), label_area, Alignment::Right);
}
fn first_x_label_area(
&self,
y: u16,
label_width: u16,
max_width_after_y_axis: u16,
chart_area: Rect,
graph_area: Rect,
) -> Rect {
let (min_x, max_x) = match self.x_axis.labels_alignment {
Alignment::Left => (chart_area.left(), graph_area.left()),
Alignment::Center => (
chart_area.left(),
graph_area.left() + max_width_after_y_axis.min(label_width),
),
Alignment::Right => (
graph_area.left().saturating_sub(1),
graph_area.left() + max_width_after_y_axis,
),
};
Rect::new(min_x, y, max_x - min_x, 1)
}
fn render_label(buf: &mut Buffer, label: &Span, label_area: Rect, alignment: Alignment) {
let label_width = label.width() as u16;
let bounded_label_width = label_area.width.min(label_width);
let x = match alignment {
Alignment::Left => label_area.left(),
Alignment::Center => label_area.left() + label_area.width / 2 - bounded_label_width / 2,
Alignment::Right => label_area.right() - bounded_label_width,
};
buf.set_span(x, label_area.top(), label, bounded_label_width);
}
fn render_y_labels(
&mut self,
buf: &mut Buffer,
layout: &ChartLayout,
chart_area: Rect,
graph_area: Rect,
) {
let x = match layout.label_y {
Some(x) => x,
None => return,
};
let labels = self.y_axis.labels.as_ref().unwrap();
let labels_len = labels.len() as u16;
for (i, label) in labels.iter().enumerate() {
let dy = i as u16 * (graph_area.height - 1) / (labels_len - 1);
if dy < graph_area.bottom() {
let label_area = Rect::new(
x,
graph_area.bottom().saturating_sub(1) - dy,
(graph_area.left() - chart_area.left()).saturating_sub(1),
1,
);
Self::render_label(buf, label, label_area, self.y_axis.labels_alignment);
}
}
}
}
impl<'a> Widget for Chart<'a> {
feat: add stateful widgets Most widgets can be drawn directly based on the input parameters. However, some features may require some kind of associated state to be implemented. For example, the `List` widget can highlight the item currently selected. This can be translated in an offset, which is the number of elements to skip in order to have the selected item within the viewport currently allocated to this widget. The widget can therefore only provide the following behavior: whenever the selected item is out of the viewport scroll to a predefined position (make the selected item the last viewable item or the one in the middle). Nonetheless, if the widget has access to the last computed offset then it can implement a natural scrolling experience where the last offset is reused until the selected item is out of the viewport. To allow such behavior within the widgets, this commit introduces the following changes: - Add a `StatefulWidget` trait with an associated `State` type. Widgets that can take advantage of having a "memory" between two draw calls needs to implement this trait. - Add a `render_stateful_widget` method on `Frame` where the associated state is given as a parameter. The chosen approach is thus to let the developers manage their widgets' states themselves as they are already responsible for the lifecycle of the wigets (given that the crate exposes an immediate mode api). The following changes were also introduced: - `Widget::render` has been deleted. Developers should use `Frame::render_widget` instead. - `Widget::background` has been deleted. Developers should use `Buffer::set_background` instead. - `SelectableList` has been deleted. Developers can directly use `List` where `SelectableList` features have been back-ported.
4 years ago
fn render(mut self, area: Rect, buf: &mut Buffer) {
if area.area() == 0 {
return;
}
buf.set_style(area, self.style);
// Sample the style of the entire widget. This sample will be used to reset the style of
// the cells that are part of the components put on top of the grah area (i.e legend and
// axis names).
let original_style = buf.get(area.left(), area.top()).style();
let chart_area = match self.block.take() {
Some(b) => {
let inner_area = b.inner(area);
feat: add stateful widgets Most widgets can be drawn directly based on the input parameters. However, some features may require some kind of associated state to be implemented. For example, the `List` widget can highlight the item currently selected. This can be translated in an offset, which is the number of elements to skip in order to have the selected item within the viewport currently allocated to this widget. The widget can therefore only provide the following behavior: whenever the selected item is out of the viewport scroll to a predefined position (make the selected item the last viewable item or the one in the middle). Nonetheless, if the widget has access to the last computed offset then it can implement a natural scrolling experience where the last offset is reused until the selected item is out of the viewport. To allow such behavior within the widgets, this commit introduces the following changes: - Add a `StatefulWidget` trait with an associated `State` type. Widgets that can take advantage of having a "memory" between two draw calls needs to implement this trait. - Add a `render_stateful_widget` method on `Frame` where the associated state is given as a parameter. The chosen approach is thus to let the developers manage their widgets' states themselves as they are already responsible for the lifecycle of the wigets (given that the crate exposes an immediate mode api). The following changes were also introduced: - `Widget::render` has been deleted. Developers should use `Frame::render_widget` instead. - `Widget::background` has been deleted. Developers should use `Buffer::set_background` instead. - `SelectableList` has been deleted. Developers can directly use `List` where `SelectableList` features have been back-ported.
4 years ago
b.render(area, buf);
inner_area
}
None => area,
};
let layout = self.layout(chart_area);
let graph_area = layout.graph_area;
if graph_area.width < 1 || graph_area.height < 1 {
return;
}
self.render_x_labels(buf, &layout, chart_area, graph_area);
self.render_y_labels(buf, &layout, chart_area, graph_area);
if let Some(y) = layout.axis_x {
for x in graph_area.left()..graph_area.right() {
buf.get_mut(x, y)
.set_symbol(symbols::line::HORIZONTAL)
.set_style(self.x_axis.style);
}
}
if let Some(x) = layout.axis_y {
for y in graph_area.top()..graph_area.bottom() {
buf.get_mut(x, y)
.set_symbol(symbols::line::VERTICAL)
.set_style(self.y_axis.style);
}
}
if let Some(y) = layout.axis_x {
if let Some(x) = layout.axis_y {
buf.get_mut(x, y)
.set_symbol(symbols::line::BOTTOM_LEFT)
.set_style(self.x_axis.style);
}
}
for dataset in &self.datasets {
Canvas::default()
.background_color(self.style.bg.unwrap_or(Color::Reset))
.x_bounds(self.x_axis.bounds)
.y_bounds(self.y_axis.bounds)
.marker(dataset.marker)
.paint(|ctx| {
ctx.draw(&Points {
coords: dataset.data,
color: dataset.style.fg.unwrap_or(Color::Reset),
});
if let GraphType::Line = dataset.graph_type {
for data in dataset.data.windows(2) {
ctx.draw(&Line {
x1: data[0].0,
y1: data[0].1,
x2: data[1].0,
y2: data[1].1,
color: dataset.style.fg.unwrap_or(Color::Reset),
})
}
}
})
.render(graph_area, buf);
}
if let Some(legend_area) = layout.legend_area {
buf.set_style(legend_area, original_style);
Block::default()
.borders(Borders::ALL)
feat: add stateful widgets Most widgets can be drawn directly based on the input parameters. However, some features may require some kind of associated state to be implemented. For example, the `List` widget can highlight the item currently selected. This can be translated in an offset, which is the number of elements to skip in order to have the selected item within the viewport currently allocated to this widget. The widget can therefore only provide the following behavior: whenever the selected item is out of the viewport scroll to a predefined position (make the selected item the last viewable item or the one in the middle). Nonetheless, if the widget has access to the last computed offset then it can implement a natural scrolling experience where the last offset is reused until the selected item is out of the viewport. To allow such behavior within the widgets, this commit introduces the following changes: - Add a `StatefulWidget` trait with an associated `State` type. Widgets that can take advantage of having a "memory" between two draw calls needs to implement this trait. - Add a `render_stateful_widget` method on `Frame` where the associated state is given as a parameter. The chosen approach is thus to let the developers manage their widgets' states themselves as they are already responsible for the lifecycle of the wigets (given that the crate exposes an immediate mode api). The following changes were also introduced: - `Widget::render` has been deleted. Developers should use `Frame::render_widget` instead. - `Widget::background` has been deleted. Developers should use `Buffer::set_background` instead. - `SelectableList` has been deleted. Developers can directly use `List` where `SelectableList` features have been back-ported.
4 years ago
.render(legend_area, buf);
for (i, dataset) in self.datasets.iter().enumerate() {
7 years ago
buf.set_string(
legend_area.x + 1,
legend_area.y + 1 + i as u16,
&dataset.name,
dataset.style,
7 years ago
);
}
}
if let Some((x, y)) = layout.title_x {
let title = self.x_axis.title.unwrap();
let width = graph_area.right().saturating_sub(x);
buf.set_style(
Rect {
x,
y,
width,
height: 1,
},
original_style,
);
buf.set_spans(x, y, &title, width);
}
if let Some((x, y)) = layout.title_y {
let title = self.y_axis.title.unwrap();
let width = graph_area.right().saturating_sub(x);
buf.set_style(
Rect {
x,
y,
width,
height: 1,
},
original_style,
);
buf.set_spans(x, y, &title, width);
}
}
}
#[cfg(test)]
mod tests {
use super::*;
struct LegendTestCase {
chart_area: Rect,
hidden_legend_constraints: (Constraint, Constraint),
legend_area: Option<Rect>,
}
#[test]
fn it_should_hide_the_legend() {
let data = [(0.0, 5.0), (1.0, 6.0), (3.0, 7.0)];
let cases = [
LegendTestCase {
chart_area: Rect::new(0, 0, 100, 100),
hidden_legend_constraints: (Constraint::Ratio(1, 4), Constraint::Ratio(1, 4)),
legend_area: Some(Rect::new(88, 0, 12, 12)),
},
LegendTestCase {
chart_area: Rect::new(0, 0, 100, 100),
hidden_legend_constraints: (Constraint::Ratio(1, 10), Constraint::Ratio(1, 4)),
legend_area: None,
},
];
for case in &cases {
let datasets = (0..10)
.map(|i| {
let name = format!("Dataset #{}", i);
Dataset::default().name(name).data(&data)
})
.collect::<Vec<_>>();
let chart = Chart::new(datasets)
.x_axis(Axis::default().title("X axis"))
.y_axis(Axis::default().title("Y axis"))
.hidden_legend_constraints(case.hidden_legend_constraints);
let layout = chart.layout(case.chart_area);
assert_eq!(layout.legend_area, case.legend_area);
}
}
}