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thebookofshaders/07/rect-making.frag

27 lines
529 B
GLSL

// Author @patriciogv - 2015
// http://patriciogonzalezvivo.com
#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
void main(){
vec2 st = gl_FragCoord.xy/u_resolution.xy;
vec3 color = vec3(0.0);
// Right & Bottom
vec2 rgBt = step(vec2(0.1),st);
float pct = rgBt.x * rgBt.y;
// Left & top
// vec2 lfTp = step(vec2(0.1),1.0-st);
// pct *= lfTp.x * lfTp.y;
color = vec3(pct);
gl_FragColor = vec4(color,1.0);
}