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thebookofshaders/glossary/reflect/README-vi.md

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Reflect

Calculate the reflection direction for an incident vector

Các phiên bản

float reflect(float I, float N)  
vec2 reflect(vec2 I, vec2 N)  
vec3 reflect(vec3 I, vec3 N)  
vec4 reflect(vec4 I, vec4 N)

Các tham số

I specifies the incident vector.

N specifies the normal vector.or.

Mô tả

For a given incident vector I and surface normal N reflect returns the reflection direction calculated as I - 2.0 * dot(N, I) * N.

N should be normalized in order to achieve the desired result.

Tham khảo thêm

dot(), refract()