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https://github.com/patriciogonzalezvivo/thebookofshaders
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28 lines
726 B
Markdown
28 lines
726 B
Markdown
## Min
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Return the lesser of two values
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### Declaration
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```glsl
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float min(float x, float y)
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vec2 min(vec2 x, vec2 y)
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vec3 min(vec3 x, vec3 y)
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vec4 min(vec4 x, vec4 y)
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vec2 min(vec2 x, float y)
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vec3 min(vec3 x, float y)
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vec4 min(vec4 x, float y)
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```
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### Parameters
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```x``` specify the first value to compare.
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```y``` specify the second value to compare.
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### Description
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```min()``` returns the minimum of the two parameters. It returns ```y``` if ```y``` is less than ```x```, otherwise it returns ```x```.
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<div class="simpleFunction" data="y = min(x,0.5); "></div>
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### See Also
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[max](/glossary/?search=max), [abs](/glossary/?search=abs), [clamp](/glossary/?search=clamp), [Chapter 05: Shaping Functions](/05/)
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