mirror of
https://github.com/patriciogonzalezvivo/thebookofshaders
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25 lines
1.2 KiB
Markdown
25 lines
1.2 KiB
Markdown
## Vec3
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3 dimentional floating point vector
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### Declaration
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```glsl
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vec3 aVec3 = vec3(1.0, 1.0, 1.0);
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vec3 bVec3 = vec3(1.0);
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vec3 cVec3 = vec3(aVec4);
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vec3 dVec3 = vec3(aVec4.x, aVec4.y, aVec4.z);
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vec3 eVec3 = vec3(aVec2, aFloat);
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vec3 fVec3 = vec3(aVec2.x, aVec2.y, aFloat);
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```
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### Description
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```bvec3``` is a floating point vectors with three components. Can be initialize by:
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- Providing a scalar value for each component.
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- Providing one scalar value. This value is used for all components.
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- Providing a vector of higher dimension. The respective values are used to initialize the components.
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- Providing a combination of vectors and/or scalars. The respective values are used to initialize the vector. The arguments of the constructor must have at least as many components as the vector that is initialized.
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### See Also
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[bool](index.html#bool.md), [int](index.html#int.md), [float](index.html#float.md), [bvec2](index.html#bvec2.md), [bvec3](index.html#bvec3.md), [bvec4](index.html#bvec4.md), [ivec2](index.html#ivec2.md), [ivec3](index.html#ivec3.md), [ivec4](index.html#ivec4.md), [vec2](index.html#vec2.md), [vec3](index.html#vec3.md), [vec4](index.html#vec4.md), [mat2](index.html#mat2.md), [mat3](index.html#mat3.md), [mat4](index.html#mat4.md) |