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How to use this book in a classroom with RaspberryPi?
A classroom can be a hard place to teach shaders because of technical limitations. A few years ago, taking for granted that all the students would have a computer with a modern graphic card was a long shot, but not today. Thanks to the RaspberryPi project a new type of small and cheap generation of computers ($35) has found its way into classrooms. Most importantly for the purposes of this book, the RaspberryPi comes with a decent Bradcom GPU card that can be accessed directly from the console. I made a flexible GLSL live coding tool that runs all the examples in this book while also updating automatically the changes the user makes when they save it. By making a local copy of the repository of this book (see the above section) and having the glslViewer
app installed, students can read the chapters using any console text reader (like less
, nano
or vim
), run the examples (with glslviewer
), and modify them with their favorite text editor (like nano
, pico
, vi
, vim
or emacs
).
To install and set this all up on the RaspberryPi after installing the OS and logging in, type the following commands:
sudo apt-get update
sudo apt-get upgrade
sudo apt-get install git-core libfreeimage
cd ~
git clone http://github.com/patriciogonzalezvivo/glslViewer.git
cd glslViewer
make
make install
cd ~
git clone https://github.com/patriciogonzalezvivo/thebookofshaders.git
cd thebookofshaders
At the end of each section you will find code and non-code based exercises to give to your students. They are designed to help students immediately put concepts into practice, making concrete the abstract principles of parallel programming.