thebookofshaders/glossary/equal.md
2015-04-18 10:41:34 -04:00

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Equal

Perform a component-wise equal-to comparison of two vectors

Declaration

bvec2 equal(vec2 x, vec2 y)  
bvec3 equal(vec3 x, vec3 y)  
bvec4 equal(vec4 x, vec4 y)  

bvec2 equal(ivec2 x, ivec2 y)  
bvec3 equal(ivec3 x, ivec3 y)  
bvec4 equal(ivec4 x, ivec4 y)

Parameters

x Specifies the first vector to be used in the comparison operation.

y Specifies the second vector to be used in the comparison operation.

Description

equal() returns a boolean vector in which each element i is computed as x[i] == y[i].

See Also

lessThanEqual(), lessThan(), greaterThanEqual(), greaterThan(), notEqual(), any(), all(), not()