You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
Go to file
Patricio Gonzalez Vivo a10d225516 fixies 8 years ago
00 correcting typos 8 years ago
01 Merge pull request #63 from riibiax/italiano 8 years ago
02 FR first 3 chapters + 1 note 8 years ago
03 FR : chapter 3, notes (+ 1 typo in EN version) 8 years ago
04 adding subnails 8 years ago
05 improving galleries 8 years ago
06 adding voronoi images 8 years ago
07 adding voronoi images 8 years ago
08 adding voronoi images 8 years ago
09 adding voronoi images 8 years ago
10 adding voronoi images 8 years ago
11 adding voronoi images 8 years ago
12 fixies 8 years ago
13 fixies 8 years ago
14 moving things around 8 years ago
15 moving things around 8 years ago
16 moving things around 8 years ago
17 moving things around 8 years ago
18 moving things around 8 years ago
appendix collaborate 8 years ago
css adding gallery 8 years ago
examples adding gallery 8 years ago
glossary folder structure for glossary 8 years ago
src fixing scroll 8 years ago
.gitignore moving things around 8 years ago
.gitmodules glslGallery 8 years ago
LICENSE first coomit 9 years ago
README-ch.md the translation of 'chinese translation' 9 years ago
README-es.md Fixed the Spanish README 8 years ago
README-fr.md fixing links and adding Kynds examples 8 years ago
README-it.md italian chapters: intro, 00 & 01 8 years ago
README-jp.md merged master 9 years ago
README-kr.md fixing links and adding Kynds examples 8 years ago
README.md voronoi example 8 years ago
chap-header.php correcting typos 8 years ago
edit.html no rawgit 8 years ago
favicon.gif adding favicon 8 years ago
footer.php wasn t that 9 years ago
graph.html no rawgit 8 years ago
header.php hosting tools on sever 8 years ago
index.php fixing root index header error 9 years ago
makefile first coomit 9 years ago
thumb.jpg adding thumb 9 years ago

README.md

The Book of Shaders

by Patricio Gonzalez Vivo

This is a gentle step-by-step guide through the abstract and complex universe of Fragment Shaders.

Contents

About the Author

Patricio Gonzalez Vivo (1982, Buenos Aires, Argentina) is a New York based artist and developer. He explores interstitial spaces between organic and synthetic, analog and digital, individual and collective. In his work he uses code as an expressive language with the intention of developing a better together.

Patricio studied and practiced psychotherapy and expressive art therapy. He holds an MFA in Design & Technology from Parsons The New School, where he now teaches. Currently he works as a Graphic Engineer at Mapzen making openSource mapping tools.

Acknowledgements

Thanks to my wife Jen Lowe, for her unconditional support, help and time editing this book.

Thanks Scott Murray for the inspiration and advice.

Thanks Kenichi Yoneda (Kynd) and Sawako for the Japanese translation (日本語訳)

Thanks Tong Li and Yi Zhang for the Chinese translation (中文版)

Thanks Jae Hyun Yoo for the Korean translation (한국어)

Thanks Nahuel Coppero (Necsoft) for the Spanish translation (español)

Thanks Karim Naaji for contributing with support, good ideas and code.

Thanks to everyone who has believed in this project and contributed with fixes or donations.

Get new chapters

Sign up for the news letter or follow it on Twitter