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https://github.com/patriciogonzalezvivo/thebookofshaders
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25 lines
1.2 KiB
Markdown
25 lines
1.2 KiB
Markdown
## Ivec3
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3 dimentional integer vector
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### Declaration
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```glsl
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vec3 aIvec3 = ivec3(1, 1, 1);
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vec3 bIvec3 = ivec3(1);
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vec3 cIvec3 = ivec3(aIvec4);
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vec3 dIvec3 = ivec3(aIvec4.x, aIvec4.y, aIvec4.z);
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vec3 eIvec3 = ivec3(aIvec2, aInt);
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vec3 fIvec3 = ivec3(aIvec2.x, aIvec2.y, aInt);
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```
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### Description
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```ivec3``` is a integer vectors with three components. Can be initialize by:
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- Providing a scalar value for each component.
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- Providing one scalar value. This value is used for all components.
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- Providing a vector of higher dimension. The respective values are used to initialize the components.
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- Providing a combination of vectors and/or scalars. The respective values are used to initialize the vector. The arguments of the constructor must have at least as many components as the vector that is initialized.
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### See Also
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[bool](index.html#bool.md), [int](index.html#int.md), [float](index.html#float.md), [bvec2](index.html#bvec2.md), [bvec3](index.html#bvec3.md), [bvec4](index.html#bvec4.md), [ivec2](index.html#ivec2.md), [ivec3](index.html#ivec3.md), [ivec4](index.html#ivec4.md), [vec2](index.html#vec2.md), [vec3](index.html#vec3.md), [vec4](index.html#vec4.md), [mat2](index.html#mat2.md), [mat3](index.html#mat3.md), [mat4](index.html#mat4.md) |