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https://github.com/patriciogonzalezvivo/thebookofshaders
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25 lines
945 B
Markdown
25 lines
945 B
Markdown
## NotEqual
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Perform a component-wise not-equal-to comparison of two vectors
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### Declaration
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```glsl
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bvec2 notEqual(vec2 x, vec2 y)
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bvec3 notEqual(vec3 x, vec3 y)
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bvec4 notEqual(vec4 x, vec4 y)
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bvec2 notEqual(ivec2 x, ivec2 y)
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bvec3 notEqual(ivec3 x, ivec3 y)
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bvec4 notEqual(ivec4 x, ivec4 y)
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```
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### Parameters
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```x``` specifies the first vector to be used in the comparison operation.
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```y``` specifies the second vector to be used in the comparison operation.
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### Description
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```notEqual()``` returns a boolean vector in which each element ```i``` is computed as ```x[i] != y[i]```.
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### See Also
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[lessThanEqual()](/glossary/?search=lessThanEqual), [lessThan()](/glossary/?search=lessThan), [greaterThanEqual()](/glossary/?search=greaterThanEqual), [greaterThan()](/glossary/?search=greaterThan), [equal()](/glossary/?search=equal), [any()](/glossary/?search=any), [all()](/glossary/?search=all), [not()](/glossary/?search=not)
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