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thebookofshaders/glossary/reflect.md

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## Reflect
Calculate the reflection direction for an incident vector
### Declaration
```glsl
float reflect(float I, float N)
vec2 reflect(vec2 I, vec2 N)
vec3 reflect(vec3 I, vec3 N)
vec4 reflect(vec4 I, vec4 N)
```
### Parameters
```I``` specifies the incident vector.
```N``` specifies the normal vector.or.
### Description
For a given incident vector ```I``` and surface normal ```N``` reflect returns the reflection direction calculated as ```I - 2.0 * dot(N, I) * N```.
```N``` should be normalized in order to achieve the desired result.
### See Also
[dot()](index.html#dot.md), [refract()](index.html#refract.md)