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https://github.com/patriciogonzalezvivo/thebookofshaders
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19 lines
557 B
Markdown
19 lines
557 B
Markdown
## Cross
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Calculate the cross product of two vectors
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### Declaration
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```glsl
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vec3 cross(vec3 x, vec3 y)
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```
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### Parameters
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```x``` specifies the first of two vectors
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```y``` specifies the second of two vectors
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### Description
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```cross()``` returns the cross product of two vectors, ```x``` and ```y```. The input parameters can only be 3-component floating vectors. The cross product is equivalent to the product of the length of the vectors times the sinus of the(smaller) angle between ```x``` and ```y```.
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### See Also
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[dot()](/glossary/?search=dot) |