thebookofshaders/glossary/mat3.md
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## Mat3
3x3 floating point matrix
### Declaration
```glsl
mat3 aMat3 = mat3(1.0, 0.0, 0.0, // 1. column
0.0, 1.0, 0.0, // 2. column
0.0, 0.0, 1.0); // 3. column
mat3 bMat3 = mat3(1.0);
mat3 cMat3 = mat3(aVec3, bVec3, cVec3);
mat3 dMat3 = mat3(aVec4, aVec3, bVec4, aFloat);
```
### Description
```mat3``` data type is compose for a 3x3 matrix of floating point. As you can see above, can be initialize in different ways:
- Providing a value for each component column by column.
- Providing one value that is used for the components on the main diagonal.
- Providing a combination of vectors and scalars.
In the same way data can be accessed component-wise or column by column:
```glsl
mat3 aMat3;
aMat3[2][2] = 1.0;
float aFloat = aMat3[2][2];
aMat3[0] = vec3(1.0);
vec3 aVec3 = aMat3[0];
```
### See Also
[mat2](index.html#mat2.md), [mat4](index.html#mat4.md), [matrixCompMult()](index.html#matrixCompMult.md)