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https://github.com/patriciogonzalezvivo/thebookofshaders
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20 lines
411 B
Markdown
20 lines
411 B
Markdown
## Normalize
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Calculate the normalize product of two vectors
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### Declaration
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```glsl
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float normalize(float x)
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vec2 normalize(vec2 x)
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vec3 normalize(vec3 x)
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vec4 normalize(vec4 x)
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```
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### Parameters
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```v``` specifies the vector to normalize.
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### Description
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```normalize()``` returns a vector with the same direction as its parameter, v, but with length 1.
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### See Also
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[length()](index.html#length.md) |