2.3 KiB
nicolas
- after line 23, i've added the following:
Once multiplied by 3, instead of ranging from 0 à 1 on the X and Y axes, st
will range from 0 to 3 on X and Y axes.
If we use st * 3.0
as such, its value will become greater than 1 and we won't be able to use it like we did so far ; it will not be normalised between 0 and 1 anymore.
If we only use the fractional part, we will fall back to a normalised space as the values returned by fract()
is alwys comprised between 0 and 1.
Here's an example of the respective values of st
, st * 3
and fract( st * 3 )
.
first block
st = 0.00 | st * 3 = 0.00 | fract( st * 3 ) = 0.00
st = 0.10 | st * 3 = 0.30 | fract( st * 3 ) = 0.30
st = 0.20 | st * 3 = 0.60 | fract( st * 3 ) = 0.60
st = 0.30 | st * 3 = 0.90 | fract( st * 3 ) = 0.90
second block
st = 0.40 | st * 3 = 1.20 | fract( st * 3 ) = 0.20
st = 0.50 | st * 3 = 1.50 | fract( st * 3 ) = 0.50
st = 0.60 | st * 3 = 1.80 | fract( st * 3 ) = 0.80
third block
st = 0.70 | st * 3 = 2.10 | fract( st * 3 ) = 0.10
st = 0.80 | st * 3 = 2.40 | fract( st * 3 ) = 0.40
st = 0.90 | st * 3 = 2.70 | fract( st * 3 ) = 0.70
st = 1.00 | st * 3 = 3.00 | fract( st * 3 ) = 1.00
We can clearly see that on the first block, the value of st * 3
is the same as the value of fract( st * 3 )
but after the second block, st * 3
is greater than 1 and fract( st * 3 )
remains comprised between 0 and 1.
- after line 70 I've added
In fact, a ternary operator is an if
in disguise, the program is forced to branch and to evaluate both branches of the if / else
which slows the execution down.
In this case, we could write:
y = floor( mod( x, 2.0 ) );
which will also return 0 if the modulo's result is lower than 1 and 1 if the modulo's result is comprised between 1 & 2.
The main difference being that it needs to load only one value in memory instead of 2 for a step()
evaluation.
We could even get rid of the floor
by casting
(transtyping) the modulo's result to int
like so:
y = float( int( mod( x, 2.0 ) ) );
When casting a float
to int
, we drop the number after the floating point which is the same as calling the floor
function, (beware to re-cast the result to float
).