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thebookofshaders/glossary/exp.md

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## Exp
Return the natural exponentiation of the parameter
### Declaration
```glsl
float exp(float x)
vec2 exp(vec2 x)
vec3 exp(vec3 x)
vec4 exp(vec4 x)
```
### Parameters
```x``` specify the value to exponentiate.
### Description
```exp()``` returns the natural exponentiation of ```x```.
<div class="simpleFunction" data="y = exp(x); "></div>
### See Also
[log](index.html#log.md), [log2](index.html#log2.md), [exp2](index.html#exp2.md), [Chapter 05: Shaping Functions](../05/)