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thebookofshaders/glossary/sin/README.md

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## Sin
Return the sine of the parameter
### Declaration
```glsl
float sin(float angle)
vec2 sin(vec2 angle)
vec3 sin(vec3 angle)
vec4 sin(vec4 angle)
```
### Parameters
```angle``` specify the quantity, in radians, of which to return the sine.
### Description
```sin()``` returns the trigonometric sine of angle.
<div class="simpleFunction" data="y = sin(x); "></div>
### See Also
[acos](/glossary/?search=acos), [cos](/glossary/?search=cos), [asin](/glossary/?search=asin), [tan](/glossary/?search=tan), [atan](/glossary/?search=atan), [Chapter 05: Shaping Functions](/05/)