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@ -455,7 +455,7 @@ function renderShader( _billboard ) {
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mouse.y <= rect.bottom){
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mouse.y <= rect.bottom){
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var mouseLocation = _billboard.gl.getUniformLocation(_billboard.program, "u_mouse");
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var mouseLocation = _billboard.gl.getUniformLocation(_billboard.program, "u_mouse");
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_billboard.gl.uniform2f(mouseLocation,mouse.x-rect.left,_billboard.canvas.height-mouse.y-rect.top);
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_billboard.gl.uniform2f(mouseLocation,mouse.x-rect.left,_billboard.canvas.height-(mouse.y-rect.top));
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}
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}
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// set the resolution uniform
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// set the resolution uniform
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