fixed data persing bug

pull/111/head
kynd 9 years ago
parent 683eba0d69
commit da1e141582

@ -7,7 +7,7 @@ The following is the list of examples present in this book and more from our exc
Featured examples shared by our readers and students. We are looking forward to see a lot more shaders created with the [GLSL editor](http://editor.thebookofshaders.com/). Please share your masterpiecess to [@bookofshaders](https://twitter.com/bookofshaders).
<div class="glslChapterGallery" data="shared" data-properties="clickRun:editor"></div>
<div class="glslChapterGallery" log="shared"></div>
<a id="shared"></a>
## Getting started
@ -31,7 +31,7 @@ uniform vec2 u_mouse; // mouse position in screen pixels
uniform float u_time; // Time in seconds since load
```
<div class="glslChapterGallery" data="02" data-properties="clickRun:editor"></div>
<div class="glslChapterGallery" log="02"></div>
<a id="05"></a>
@ -42,7 +42,7 @@ Shaping functions is fundamental technique that is recursively used throughout t
Read [Shaping functions](../05) to learn more.
<div class="glslChapterGallery" data="05,3" data-properties="clickRun:editor"></div>
<div class="glslChapterGallery" log="05,3"></div>
<div class="extra-container"><a href="./05">See All Examples</a></div>
@ -54,7 +54,7 @@ In GLSL, colors are simply just vectors, which means you can easily apply the co
Read [Colors](../06) to learn more.
<div class="glslChapterGallery" data="06,3" data-properties="clickRun:editor"></div>
<div class="glslChapterGallery" log="06,3"></div>
<div class="extra-container"><a href="./06">See All Examples</a></div>
<a id="07"></a>
@ -64,7 +64,7 @@ Let's look at how to draw simple shapes in a parallel procedural way. In a nutsh
Read [Shapes](../07) to learn more.
<div class="glslChapterGallery" data="07,3" data-properties="clickRun:editor"></div>
<div class="glslChapterGallery" log="07,3"></div>
<div class="extra-container"><a href="./07">See All Examples</a></div>
<a id="08"></a>
@ -75,7 +75,7 @@ Matrices may look complex at a first glance, but you'll find it very handy and u
Read [Matrix](../08) to learn more.
<div class="glslChapterGallery" data="08,3" data-properties="clickRun:editor"></div>
<div class="glslChapterGallery" log="08,3"></div>
<div class="extra-container"><a href="./08">See All Examples</a></div>
@ -86,7 +86,7 @@ Repetitive patterns are perfect theme for computational sketching. Different fro
Read [Patterns](../09) to learn more.
<div class="glslChapterGallery" data="09,3" data-properties="clickRun:editor"></div>
<div class="glslChapterGallery" log="09,3"></div>
<div class="extra-container"><a href="./09">See All Examples</a></div>
@ -98,7 +98,7 @@ Life is boring if everything was predictable. Though nothing is truly random in
Read [Random](../10) to learn more.
<div class="glslChapterGallery" data="10,3" data-properties="clickRun:editor"></div>
<div class="glslChapterGallery" log="10,3"></div>
<div class="extra-container"><a href="./10">See All Examples</a></div>
@ -110,7 +110,7 @@ Since Ken Perlin invented his first noise algorithm in 80s, the technique has be
Read [Noise](../11) to learn more.
<div class="glslChapterGallery" data="11,3" data-properties="clickRun:editor"></div>
<div class="glslChapterGallery" log="11,3"></div>
<div class="extra-container"><a href="./11">See All Examples</a></div>
@ -119,5 +119,5 @@ Read [Noise](../11) to learn more.
This section features relatively advanced examples from different chapters. Try if you can read and understand all the examples here to test yourself.
<div class="glslChapterGallery" data="advanced, 3" data-properties="clickRun:editor"></div>
<div class="glslChapterGallery" log="advanced, 3"></div>
<div class="extra-container"><a href="./advanced">See All Examples</a></div>

@ -124,22 +124,32 @@ var shaderList = {
};
window.addEventListener("load", function () {
var options = {clickRun: 'editor'};
var elms = document.getElementsByClassName('glslChapterGallery');
for (var i = 0; i < elms.length; i++) {
var elm = elms[i];
if (elm.hasAttribute('data')) {
var data = elm.getAttribute('data').split(',');
if (data[1]) {
options.logs = shaderList[data[0]].slice(0, Number(data[1]));
if (elm.hasAttribute('log')) {
var options = {clickRun: 'editor'};
var d = elm.getAttribute('log').split(',');
if (d[1]) {
options.logs = concatList(shaderList[d[0]], Number(d[1]));
} else {
options.logs = shaderList[data[0]];
options.logs = concatList(shaderList[d[0]]);
}
console.log(options.logs);
var gallery = new GlslGallery(elm, options);
}
}
function concatList(list, n) {
var str = "";
if (n) {
list = list.slice(0, n);
}
for (var i = 0; i < list.length; i ++) {
str += list[i];
if (i != list.length - 1) { str += ","}
}
return str;
}
});

@ -0,0 +1,14 @@
<script type="application/javascript" src="./src/glslGallery.js"></script>
<style type="text/css">img {width:240; height:240;}</style>
<div id ="gallery">
<script type="text/javascript">
window.addEventListener("load", function () {
var elm = document.getElementById('gallery');
var gallery = new GlslGallery(elm, { clickRun: 'editor', logs:"03/time,160319050916"});
var elm2 = document.getElementById('gallery');
var gallery2 = new GlslGallery(elm, { clickRun: 'editor', logs:"05/linear,05/expo,03/space"});
});
</script>
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