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https://github.com/patriciogonzalezvivo/thebookofshaders
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fixed data persing bug
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@ -7,7 +7,7 @@ The following is the list of examples present in this book and more from our exc
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Featured examples shared by our readers and students. We are looking forward to see a lot more shaders created with the [GLSL editor](http://editor.thebookofshaders.com/). Please share your masterpiecess to [@bookofshaders](https://twitter.com/bookofshaders).
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<div class="glslChapterGallery" data="shared" data-properties="clickRun:editor"></div>
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<div class="glslChapterGallery" log="shared"></div>
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<a id="shared"></a>
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## Getting started
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@ -31,7 +31,7 @@ uniform vec2 u_mouse; // mouse position in screen pixels
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uniform float u_time; // Time in seconds since load
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```
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<div class="glslChapterGallery" data="02" data-properties="clickRun:editor"></div>
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<div class="glslChapterGallery" log="02"></div>
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<a id="05"></a>
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@ -42,7 +42,7 @@ Shaping functions is fundamental technique that is recursively used throughout t
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Read [Shaping functions](../05) to learn more.
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<div class="glslChapterGallery" data="05,3" data-properties="clickRun:editor"></div>
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<div class="glslChapterGallery" log="05,3"></div>
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<div class="extra-container"><a href="./05">See All Examples</a></div>
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@ -54,7 +54,7 @@ In GLSL, colors are simply just vectors, which means you can easily apply the co
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Read [Colors](../06) to learn more.
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<div class="glslChapterGallery" data="06,3" data-properties="clickRun:editor"></div>
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<div class="glslChapterGallery" log="06,3"></div>
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<div class="extra-container"><a href="./06">See All Examples</a></div>
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<a id="07"></a>
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@ -64,7 +64,7 @@ Let's look at how to draw simple shapes in a parallel procedural way. In a nutsh
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Read [Shapes](../07) to learn more.
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<div class="glslChapterGallery" data="07,3" data-properties="clickRun:editor"></div>
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<div class="glslChapterGallery" log="07,3"></div>
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<div class="extra-container"><a href="./07">See All Examples</a></div>
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<a id="08"></a>
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@ -75,7 +75,7 @@ Matrices may look complex at a first glance, but you'll find it very handy and u
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Read [Matrix](../08) to learn more.
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<div class="glslChapterGallery" data="08,3" data-properties="clickRun:editor"></div>
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<div class="glslChapterGallery" log="08,3"></div>
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<div class="extra-container"><a href="./08">See All Examples</a></div>
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@ -86,7 +86,7 @@ Repetitive patterns are perfect theme for computational sketching. Different fro
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Read [Patterns](../09) to learn more.
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<div class="glslChapterGallery" data="09,3" data-properties="clickRun:editor"></div>
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<div class="glslChapterGallery" log="09,3"></div>
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<div class="extra-container"><a href="./09">See All Examples</a></div>
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@ -98,7 +98,7 @@ Life is boring if everything was predictable. Though nothing is truly random in
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Read [Random](../10) to learn more.
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<div class="glslChapterGallery" data="10,3" data-properties="clickRun:editor"></div>
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<div class="glslChapterGallery" log="10,3"></div>
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<div class="extra-container"><a href="./10">See All Examples</a></div>
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@ -110,7 +110,7 @@ Since Ken Perlin invented his first noise algorithm in 80s, the technique has be
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Read [Noise](../11) to learn more.
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<div class="glslChapterGallery" data="11,3" data-properties="clickRun:editor"></div>
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<div class="glslChapterGallery" log="11,3"></div>
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<div class="extra-container"><a href="./11">See All Examples</a></div>
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@ -119,5 +119,5 @@ Read [Noise](../11) to learn more.
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This section features relatively advanced examples from different chapters. Try if you can read and understand all the examples here to test yourself.
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<div class="glslChapterGallery" data="advanced, 3" data-properties="clickRun:editor"></div>
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<div class="glslChapterGallery" log="advanced, 3"></div>
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<div class="extra-container"><a href="./advanced">See All Examples</a></div>
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@ -124,22 +124,32 @@ var shaderList = {
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};
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window.addEventListener("load", function () {
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var options = {clickRun: 'editor'};
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var elms = document.getElementsByClassName('glslChapterGallery');
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for (var i = 0; i < elms.length; i++) {
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var elm = elms[i];
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if (elm.hasAttribute('data')) {
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var data = elm.getAttribute('data').split(',');
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if (data[1]) {
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options.logs = shaderList[data[0]].slice(0, Number(data[1]));
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if (elm.hasAttribute('log')) {
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var options = {clickRun: 'editor'};
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var d = elm.getAttribute('log').split(',');
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if (d[1]) {
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options.logs = concatList(shaderList[d[0]], Number(d[1]));
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} else {
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options.logs = shaderList[data[0]];
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options.logs = concatList(shaderList[d[0]]);
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}
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console.log(options.logs);
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var gallery = new GlslGallery(elm, options);
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}
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}
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function concatList(list, n) {
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var str = "";
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if (n) {
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list = list.slice(0, n);
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}
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for (var i = 0; i < list.length; i ++) {
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str += list[i];
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if (i != list.length - 1) { str += ","}
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}
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return str;
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}
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});
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14
examples_proto/test.html
Normal file
14
examples_proto/test.html
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@ -0,0 +1,14 @@
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<script type="application/javascript" src="./src/glslGallery.js"></script>
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<style type="text/css">img {width:240; height:240;}</style>
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<div id ="gallery">
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<script type="text/javascript">
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window.addEventListener("load", function () {
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var elm = document.getElementById('gallery');
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var gallery = new GlslGallery(elm, { clickRun: 'editor', logs:"03/time,160319050916"});
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var elm2 = document.getElementById('gallery');
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var gallery2 = new GlslGallery(elm, { clickRun: 'editor', logs:"05/linear,05/expo,03/space"});
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});
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</script>
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