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@ -23,7 +23,7 @@ void main() {
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point[3] = vec2(0.31,0.26);
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point[3] = vec2(0.31,0.26);
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point[4] = u_mouse/u_resolution;
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point[4] = u_mouse/u_resolution;
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float m_dist = 1.; // minimun distance
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float m_dist = 1.; // minimum distance
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vec2 m_point; // minimum position
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vec2 m_point; // minimum position
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// Iterate through the points positions
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// Iterate through the points positions
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