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Merge pull request #96 from follower/patch-5
Use phrase "live examples" rather than "life examples"
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4cf55d7af8
@ -2,7 +2,7 @@
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As part of the construction of this book and my art practice I made an ecosystem of tools to create, display, share and curate shaders. This tools works consistently across Linux Desktops, MacOS, [RaspberryPi](https://www.raspberrypi.org/) and browsers without the need of changing your code.
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**Display**: all life-examples in this book are displayed using [glslCanvas](https://github.com/patriciogonzalezvivo/glslCanvas) which makes the process of running standalone shader incredible easy.
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**Display**: all live examples in this book are displayed using [glslCanvas](https://github.com/patriciogonzalezvivo/glslCanvas) which makes the process of running standalone shader incredible easy.
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```html
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<canvas class="glslCanvas" data-fragment-url=“yourShader.frag" data-textures=“yourInputImage.png” width="500" height="500"></canvas>
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@ -16,7 +16,7 @@ If you are like me, you will probably want to run shaders directly from the cons
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glslViewer yourShader.frag yourInputImage.png —w 500 -h 500 -s 1 -o yourOutputImage.png
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```
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**Create**: in order to illuminate the experience of coding shaders I made an online editor called [glslEditor](https://github.com/patriciogonzalezvivo/glslEditor). This editor is embedded on the book's life examples, it brings a series of handy widgets to make more tangible the abstract experience of working with glsl code. You can also run it as a standalone web application from [editor.thebookofshaders.com/](http://editor.thebookofshaders.com/). Learn more about it [here](https://github.com/patriciogonzalezvivo/glslEditor).
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**Create**: in order to illuminate the experience of coding shaders I made an online editor called [glslEditor](https://github.com/patriciogonzalezvivo/glslEditor). This editor is embedded on the book's live examples, it brings a series of handy widgets to make more tangible the abstract experience of working with glsl code. You can also run it as a standalone web application from [editor.thebookofshaders.com/](http://editor.thebookofshaders.com/). Learn more about it [here](https://github.com/patriciogonzalezvivo/glslEditor).
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![](glslEditor-01.gif)
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