From 5f5e87a477799281fa473cc2fb6c72f5a2bc0d2b Mon Sep 17 00:00:00 2001 From: follower Date: Tue, 27 Sep 2016 17:14:10 +1300 Subject: [PATCH] Use phrase "live examples" rather than "life examples" I think the concept you're expressing is "live examples"? An alternate way of expressing this that might also be clearer is "interactive examples". --- 04/README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/04/README.md b/04/README.md index 1a7d799..9508f49 100644 --- a/04/README.md +++ b/04/README.md @@ -2,7 +2,7 @@ As part of the construction of this book and my art practice I made an ecosystem of tools to create, display, share and curate shaders. This tools works consistently across Linux Desktops, MacOS, [RaspberryPi](https://www.raspberrypi.org/) and browsers without the need of changing your code. -**Display**: all life-examples in this book are displayed using [glslCanvas](https://github.com/patriciogonzalezvivo/glslCanvas) which makes the process of running standalone shader incredible easy. +**Display**: all live examples in this book are displayed using [glslCanvas](https://github.com/patriciogonzalezvivo/glslCanvas) which makes the process of running standalone shader incredible easy. ```html @@ -16,7 +16,7 @@ If you are like me, you will probably want to run shaders directly from the cons glslViewer yourShader.frag yourInputImage.png —w 500 -h 500 -s 1 -o yourOutputImage.png ``` -**Create**: in order to illuminate the experience of coding shaders I made an online editor called [glslEditor](https://github.com/patriciogonzalezvivo/glslEditor). This editor is embedded on the book's life examples, it brings a series of handy widgets to make more tangible the abstract experience of working with glsl code. You can also run it as a standalone web application from [editor.thebookofshaders.com/](http://editor.thebookofshaders.com/). Learn more about it [here](https://github.com/patriciogonzalezvivo/glslEditor). +**Create**: in order to illuminate the experience of coding shaders I made an online editor called [glslEditor](https://github.com/patriciogonzalezvivo/glslEditor). This editor is embedded on the book's live examples, it brings a series of handy widgets to make more tangible the abstract experience of working with glsl code. You can also run it as a standalone web application from [editor.thebookofshaders.com/](http://editor.thebookofshaders.com/). Learn more about it [here](https://github.com/patriciogonzalezvivo/glslEditor). ![](glslEditor-01.gif)