thebookofshaders/15/texture.frag

23 lines
409 B
GLSL
Raw Normal View History

2015-05-05 14:19:16 +00:00
// Author @patriciogv - 2015
// http://patriciogonzalezvivo.com
2015-03-15 15:35:14 +00:00
#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D u_tex0;
uniform vec2 u_tex0Resolution;
uniform vec2 u_resolution;
2015-05-01 20:05:55 +00:00
uniform vec2 u_mouse;
2015-03-15 15:35:14 +00:00
uniform float u_time;
void main () {
vec2 st = gl_FragCoord.xy/u_resolution.xy;
vec4 color = vec4(st.x,st.y,0.0,1.0);
color = texture2D(u_tex0,st);
gl_FragColor = color;
2017-08-19 10:11:58 +00:00
}