thebookofshaders/14/texture.frag

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#ifdef GL_ES
precision mediump float;
#endif
uniform sampler2D u_tex0;
uniform vec2 u_tex0Resolution;
uniform vec2 u_resolution;
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uniform vec2 u_mouse;
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uniform float u_time;
void main () {
vec2 st = gl_FragCoord.xy/u_resolution.xy;
vec4 color = vec4(st.x,st.y,0.0,1.0);
color = texture2D(u_tex0,st);
gl_FragColor = color;
}