thebookofshaders/glossary/sign/README.md

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## Sign
Extract the sign of the parameter
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### Declaration
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```glsl
float sign(float x)
vec2 sign(vec2 x)
vec3 sign(vec3 x)
vec4 sign(vec4 x)
```
### Parameters
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```x``` specify the value from which to extract the sign.
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### Description
```sign()``` returns -1.0 if x is less than 0.0, 0.0 if x is equal to 0.0, and +1.0 if x is greater than 0.0.
<div class="simpleFunction" data="y = sign(x); "></div>
### See Also
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[abs](/glossary/?search=abs), [Chapter 05: Shaping Functions](/05/)